Natimbi, the Broken Shores

Quick Facts





Level Range:
43 - 60

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Natimbi is the gateway to the temples of Taelosia. Morden Rasp and company landed here after sailing across the Abysmal Sea on the Queen of Thorns. To get here, speak with any Magus, port to Nedaria's Landing, and then to Natimbi.

Beware when the clock strikes midnight, the time when the Cragbeast Queen likes to come out and roam around.
Landing on TaelosiaBridges of NatimbiPortal to Kod'TazThe Wayfarer CampA River Divides the HillsMuramitesRestless SoulsA Snarling NocSteps to QinimiThe Cragbeast Queen Roams the HillsPit of Torture
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Use the mages to get to Abysmal Sea
# Apr 27 2021 at 3:17 PM Rating: Good
140 posts
Use the mages to get to Abysmal Sea, dont wait on the boat
# Nov 21 2009 at 5:38 PM Rating: Decent
To answer your question the stone to Kod Taz is location 1130, 526 in Natimbi.
# Dec 02 2009 at 3:52 PM Rating: Decent
Demigorn that is an incorrect post. The loc you gave isn't even close. The stone to Kod Taz is at 1138, 1536.

Edited for language. - Fleven

Edited, Dec 2nd 2009 2:55pm by Fleven
# Oct 31 2009 at 12:55 PM Rating: Decent
i came here looking for a stone by madronna to get to kod taz. couldn't find her. help please...
drop rate
# Aug 31 2006 at 12:41 AM Rating: Decent
86 posts
the drop rate on items throughout the zone ahs been intensely nerfed. where i once could come to this zone and spend a few hours, get some irridescent tureptra shells a couple shoulder pieces, and MAYBE one of the good neck pieces, i have now spent easily 100 or more hours soloing and duoing, and gotten almost nothing. some tradeskill stuff still drops, mostly research pieces. having killed dozens of restless spirits, ive gotten 1 spectral essence. the stonemites arent dropping intact pieces at all, as far as i can see (im sure they are...just crazy-rarely) succulent tureptra meat has gotten very rare, and i havent seen a single shell inlaid collar (the main reason for my being there). since the xp there is also very, very poor, that leaves little reason to be going to this zone...
drop rate
# Aug 23 2008 at 3:05 PM Rating: Decent
I would have to agree that this is true still to this day. Spent weeks here and garbage. All garbage. But easy for a 61 war, 170aas.
drop rate
# Aug 27 2008 at 12:02 AM Rating: Decent
Finally finished mace of focused flame quest, out of this zone. Went from 168aas to 190 on my 61 warrior.

It would appear that most mobs in this zone have the same loot table, however, in the 3 weeks Ive been hunting there, Ive yet to see the Shell Inlaid Collar.

Nevertheless, this zone is pretty much soloable by a 61 ogre warrior.
Had difficulties a few occasions with Tumia Lahoe, A Kyiv Heartpiercer and the fierce turtle.

But great exp in this zone. Will continue to hunt here.
Druid charm
# Jan 02 2006 at 7:25 PM Rating: Decent
58 posts
Druid charm (Call of Karana is what I have at lvl 60) doesn't seem very predictable here. I know it isn't predictable in general, but so far it's been pretty consistently bad here (i.e. wears of very quickly). Just FYI. Hopefully I'll be able to accumulate the AAs for Dire Charm soon.

Edited, Mon Jan 2 18:28:34 2006
What they hell is going on with this place?
# Dec 19 2005 at 3:03 PM Rating: Decent
As a 43 Druid, I've been duo'ing the stonemites in the hopes of getting the pieces for the pearl quest. Every 5 or TEN kills, I'm getting the eye, and that's it! I hired 5 level 70's to come out and wipe everything, and I mean total annilihation of the whole damned place, and all we were finding were the stonemite eyes. The drop rate on everything in the zone should be increased, otherwise, no one in all the guilds I have a toon in are going to hunt this place anymore. THANKS Sony, for ******** up such a damned nice area and leaving people like me who can barely cover buying a stack of food every six hours RL time hunting here! And if the Hill, Ice, and Frost Giants would respawn even 30 seconds faster, I wouldn't have to worry so damned much about getting too high of a level vs. making plat. Sheist. Other than the crappy drop rates, the music is just beautiful, and the Nihil are... well, ethereal. Yeah, I know it's a game people, but EverQuest does, in many ways, resemble RL, such as the pain and feeling of loss some people get when a friendly NPC gets KO'ed by some uber-time waster. Bah!
Natimbi after August 15th Patch.
# Aug 19 2005 at 4:27 PM Rating: Decent
Natimbi was Awesome until the last patch. Prior to that I was getting Diamonds, Blue diamonds, and the like off even the smallest of lite blue con creatures... Now I am getting reams and reams of Niltim's Grimiorie page 35. 36. 350, 351 ... Yawn... I also have YET to see one single Intact Stonemite shell. And after many many turtle kills I am still lacking one of four Succulent meats.

The quests are all given out near the Magus.
# Aug 27 2004 at 9:33 PM Rating: Default
I downloaded a Cartography system map for this zone from EQAtlas and installed it into my maps folder. However, it doesn't display.

Is this one of those zones that requires something special (a parchment) in order to map it?

Fierce Crags
# Aug 19 2004 at 11:05 AM Rating: Decent
439 posts
I was killing a turepta and just as I finished killing it a Fierce Crag summoned me. I died . I hadn't gone near the Fierce at all. I don't know why I was summoned as they con indifferent to me. Any ideas ?

Bappont on Tribunal
RE: Fierce Crags
# Oct 22 2005 at 1:17 AM Rating: Decent
The fierce will social agro if you are using a pet.
RE: Fierce Crags
# Aug 19 2004 at 1:28 PM Rating: Excellent
3,705 posts
Yes, here's what probably happened. You got on the Fierce cragwalker's hatelist, due to what is called social aggro. You were killing a mob they are firendly with, and it added.

Now normally, this would not be a problem, as summoning mobs don't summon until they are injured. However, if someone ELSE injured the cragwalker, and then died, gated, or zoned, it could already be in summoning mode. Once that happens, they summon everyone on their hatelist and kill them.
Which animals assist?
# Jul 31 2004 at 10:47 PM Rating: Decent
Ok.. That was odd. I have noticed that the Turepta are pretty much non-social.. I have yet to see one assist another. But I got bored between spawns (always dangerous) and pulled a reef crustacean. Coming out of the water with crusty in tow, I came across a turtle. Next thing I know it bites me and both it and the crusty are on my pet. Ran to Magus and got me and the pet outa there. It appears that Turepta assist Crusties..

Mystyre Malkaw`Esh
Mage of 56 Wierd Pets

Edited, Sat Jul 31 23:49:11 2004
RE: Which animals assist?
# Jan 02 2006 at 7:19 PM Rating: Decent
58 posts
Just an observation while fighting with a shadowknight. We'd never had anything aggro, not even the Fierce Cragwalker, until the SK summoned his pet. Then EVERYTHING that walked close enough jumped in on the action. We had to evac because root was wearing off everything so quickly. Whether it's coincidence or not, I don't know, but no more pet!

Edited, Mon Jan 2 18:22:28 2006
Which animals assist?
# Apr 13 2005 at 11:10 AM Rating: Decent
Pretty any of the animals here will assist under some circumstances. The Stonemites are the worst, and will regularly assist if you pull over one. I have seen tureptas assist occasionally, but only if you are blatant about your pulls. Otherwise it is normally a single pull area as far as the animals are concerned.
RE: Which animals assist?
# Aug 02 2004 at 3:52 PM Rating: Decent
As a 60 ranger I have seen only one mob assist and that is the Fierce Cragwalker. It normally cons dubious to me and I can normally let it walk right over me but on a handful of occasions, while meleeing turtles, hynids or crabs, it will aggro. I don't think it is because any specific spells I am casting since even a snare once caused him to con threatening and chase me around until I zone. On zoning back in, he is dubious again.
RE: Which animals assist?
# Aug 03 2004 at 8:28 AM Rating: Excellent
3,705 posts
Well, cannot speal for the rest of the mobs, but Hynids are social when attacking other hynids, and the restless spirits are social if you attack other spirits. However, Hynids will walk right past while you fight spirits.
Healing and other casts
# Jun 18 2004 at 10:26 AM Rating: Default
43 posts
My heals aren't doing jack, I mean, complete heals say they are healing for 7k on players I know with not much more and it isn't taking them near 90%.

I know they hit hard and fast, but when you are healing the person that doesn't have agro... it gets weird.

That and Yaulp doesn't stick. Anybody notice this, or is it just another case of "hello, welcome to last week"?
do not use wolf form
# Mar 25 2004 at 10:06 AM Rating: Default
went to zone last night with group, seemed like a good spot to hunt. after pulling a few decided to try wolf form. just out of curiosity conned npc before and was apprehensive, and after, scowling ready to attack. just fyi. if ya have better faction may not matter, but for now this ranger is gonna have to be human.
RE: do not use wolf form
# Jun 24 2004 at 5:55 PM Rating: Decent
75 posts
I know that wolf form is perfectly safe at the camp w/ the magus (I've soloed there in wolf form many times), so you should be safe there unless you are attacking the NPCs.
RE: do not use wolf form
# May 08 2004 at 7:09 PM Rating: Default
which NPC would that be?
quick question
# Mar 11 2004 at 8:33 PM Rating: Decent
I have a level 37 rogue on Tholuxe Paells server. I tried to go to Natimbi, but I couldn't. Is there a level requirement to enter this zone?
RE: quick question
# May 23 2004 at 1:55 PM Rating: Decent
5,311 posts
I'm guessing it had something to do with the malfunctioning boat from Nedaria's Landing and not you.

I was able to take my level 32 ranger to the zone when the boat was working.
RE: quick question
# May 10 2004 at 2:32 PM Rating: Decent
641 posts
I took my level 36 wood-elf druid there last night (09May2004) on the Stromm server. I'm assuming all you need to travel there is an Adventuresr's Stone. Needless to say, I ported out right away!!
Donbayne 100 Rng - Uinian 100 Dru - Breru 100 Sk - Nyenie 82 Brd - Ruusan 76 Clr - Braru 75 Mag - Syqen 100 Shm EQ Stromm/Luclin
RE: quick question
# Apr 22 2004 at 2:40 PM Rating: Decent
Took my Lvl 30 Enchanter to MQ the boot quest in AS, got there no problem. I did have him grouped with my 65 Ranger, so not sure if that had anything to do with it.
RE: quick question
# Mar 23 2004 at 1:15 PM Rating: Decent
Not sure what the level limit is. I have gone in there by way of the Magus with a 42 ENC to pick up no drops from my main. So the limit, if there is one is under 42.
RE: quick question
# Mar 18 2004 at 12:49 AM Rating: Decent
I believe this zone is fr 50+ only.
RE: quick question
# Mar 16 2004 at 6:22 AM Rating: Decent
I have found that when I attempt to take my lvl 39 enchanter to Natibi by boat, it will kick me back to Abysmal Sea stating i am not of sufficient level to enter the zone. However, I have no problem using the Magus in Nedaria to go to Natimbi. Just tell the Magus "Natimbi", but only the Nedaria Magus will have that option.
fishing and foraging
# Feb 15 2004 at 3:44 PM Rating: Good
All those weighted fished items are for all the new baking etc recipes that went live. For instance a 14 pound fish or crab can be put in a mixing bowl to get 14 single pieces to be used in recipes. Tradeskillers are going crazy for the items on our server and i bet there is certainly a market for them that may yield better profits then selling to a vendor. Also foraging classes can fogare ALOT of new items for tradeskills also and may make a profit selling said items to non foraging tradeskillers. is posting new recipes daily as they are found for all skills.

There are also FREE yes i said FREE quests that will let you get Every tradeskill you can do up to lvl 54 at NO COST , all it takes is a little bit of your time, but its FREE. Got a shaman that you have wanted to start Alchemy on but didnt wanna use any cash?.. Boom go to the ship city .. do the quest and your at lvl 54 skill. Same goes will all trade skills and chars of ALL levels can go to the ship city to do this.

Dracthia SoulBlazer
The Rathe
RE: fishing and foraging
# Apr 26 2005 at 12:37 PM Rating: Decent
26 posts
abysmal sea.
RE: fishing and foraging
# Mar 02 2004 at 7:28 AM Rating: Default
Where is this FREE quest for tradeskills?
RE: fishing and foraging
# Mar 02 2004 at 11:17 PM Rating: Decent
You have to go to the ship city - Abysmal Sea. Take the boat from Nedaria's Landing's furthest dock.
RE: fishing and foraging
# Mar 04 2004 at 6:36 PM Rating: Decent
22 posts
OK. Am intrigued about these tradeskills quests. Can you be more specific? Who do I talk to and about which tradeskill?
RE: fishing and foraging
# Mar 07 2004 at 8:12 PM Rating: Excellent
Just hail the different TS Vendors. Is seems each offers you stacks of 2 materials, which when combined can give you skill ups in the relevant skill. Each has 4 steps, with trivs of med 30s to 58 as the last combine triv. You have to return the made materials of each step, and I think the notes how many you have returned at each step.

Normally you need around 5 to 7 stacks of returned materials to go to the next higher triv combine.

Also you gain the ability to work on raw materials found in the new zones, which changes them into a TS useable item. You put the matetrial into the relevant container, press combine and get back the refined material, the ratio increases as your TS goes up in lvl. If you have not done the different quests, then vendors will turn handed raw materials into the refined version at a ratio of 1:2. At skill 58 my ratio was already 1:3.

I think its well worth it to spend about an hour to do each of these quests.

Edited, Sun Mar 7 20:12:42 2004
# Feb 15 2004 at 12:44 PM Rating: Decent
43 posts
I spent several hours in this zone fishing (200 skill), and netted over 700 pp/hour just selling the stuff to the vendor there. Not enough to make high level players excited, but good return for midlevels looking for an easy way to beef up their bank account. Make sure that you have plenty of open bag slots (at least 30) because there's a lot of variations on the things you can catch, e.g., 6 lb tuna, 7lb tuna, 12 lb tuna, etc., etc., and be prepared to become encumbered. After an hour or so of fishing, my weight is typically around 350 or so. Plan accordingly. Also, as has been noted, the area is not completely safe, so if you can hide, do so while fishing. I've been attacked once while selling to the vendor, and the critter whacked me for about 500 damage before I could react.

Good luck, and good fishing while it lasts.

61 druid of Tunare
RE: Fishing
# Aug 02 2004 at 1:22 PM Rating: Good
114 posts
As A level 61 (now level 62 I see below) Druid, why are you wasting your time fishing in this zone? The mobs around the camp are animals, hence, particularly easy for us druids to fight. And, if you get very lucky, you may get a Talisman of the Spiritseer, an FT1 neck item that is very nice, or can fetch around 70K in bazaar (on Xegony at least). Any mob has the potential to drop it. There are several fairly easy quests for decent druid items as well. You can forage while you fight and scrounge up nearly as much in fish parts and other vendor sellable items to keep you going until you hit the jackpot. The exp is decent as well, even better for aa's. I love Natimbi, have been soloing there since level 55 or so, when it went live. One thing to note, however. Since the latest patch in July, the named mobs now summon, making it more difficult for us druids to solo.
RE: Fishing
# Mar 11 2004 at 12:21 AM Rating: Decent
43 posts
Not surprisingly, this was nerfed with the March 10 patch. Where the tuna and crab formerly fetched about 5 gp/lb from merchants, it now commands a princely 1 cp/lb. Yes, I mean copper piece, so the price has been brought down by a factor of 500.

I hope folks got in plenty of fishing while it lasted.

62 druid of Tunare
# Feb 14 2004 at 11:55 AM Rating: Decent
Anyone know a website for a map?
# Feb 12 2004 at 10:35 AM Rating: Default
has nayone found the person to speak to for instanced zones here?
RE: instances
# Feb 14 2004 at 12:24 AM Rating: Decent
I havent found anyone to talk to, but in the NW corner of the zone high up on the wall is a vaguely obelisk shaped stone with runes on it...when clicked on it gives a message like 'the runes on the stone shimmer and blind you, after a few moments of diziness your vison is restored' or somthing close to that. I'm only guessing, but that could be the portal to the accessed zones...I'll bet most of the folks who have played with it were soloing like I was, lol, and it will most likely only work with a group. Could be a place to start
RE: instances
# Feb 23 2004 at 6:43 AM Rating: Decent
Also at this spot the big boulder left of this stoneplate turns when klicked.
CouldnĀ“t figure out what its good for.
Important Notes and Tactics
# Feb 12 2004 at 5:24 AM Rating: Excellent
74 posts
The Wayfarer's Zone In from Nedaria's Landing is not necessarily safe. While nothing spawns in the camp itself, people regularily train Cragwalkers and worse through the camp, scream 'Nedaria's!' to the Magus, and leave a bunch of creatures to aggro on everyone in sight. Do not go Away from Keyboard in the Wayfarer's Camp, no matter how safe it may seem at first glance.

Excellent, excellent XP, AA and otherwise, for 55-60 hunting just across the river from the Wayfarer's Camp, and monstrously easy with simple tactics. Restless Souls have low HPs so Paladins can make amazingly good tanks against them, they spawn at night near the ruins and in abundance. The Hynid Fleshrippers can be Dire Charmed, and make amazing pets for hunting in this region. Even 65s can get decent AA XP from the Noc Darklurches, although one has to be careful hunting these. They proc a DD for several hundred points of damage, and they run at faster than SOW speed, so running/kiting them is really not an option unless you're a bard (and even bards may have some difficulty, as they seem to run at 60+ Selo's speed).

While the creatures have low hitpoints for their levels, they hit exceptionally hard. Many people will consider this underconning, since even a Green Con can deal a lot of damage out in a short period of time. However, if you can dish out decent DPS, you'll find they drop quickly and without too much difficulty. The danger lies in dealing with surprise adds (these happen a lot due to the small nature of the zone and the fact that many of these creatures have a wide pathing area), and the fact that many of the deadliest creatures (those associated with the Legion of Mata Muram, Noc's and the like) not only proc high end DD (400-500 hps a go) but also mitigate the effects of slow and snare.

The zone has several well distributed camps. The tower across the river and to the west of the Wayfarer's Camp could support a single group camp, the Ruins could support one or two camps, depending on what people are hunting. The zone in to Qinimi could easily support another camping group, and Qinimi itself will no doubt become a popular hunting zone. While small, the zone is well laid out. Trains will be a problem while people figure out tactics and what they can and cannot deal with, but that should become less of a problem in time.
#REDACTED, Posted: Feb 13 2004 at 6:26 AM, Rating: Sub-Default, (Expand Post) WOW a Warrior that knows tactics :) heheh sup[ Bro <==Amon here ..
# Feb 11 2004 at 10:59 PM Rating: Excellent
509 posts
Mobs hit hard but they have few hp's. The mobs are fast moving especially the dogs. A druid can solo here pretty easily but you will get hit from time to time. Both the turtles and the dogs are dire charmable. Watch your back with the hills it is easy for a wandering mob to pop up behind you. Nothing except the undead in this zone see's invis.

Good lucks and happy hunting.
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