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Call of the Forsaken is EverQuest's 20th expansion. It was announced on August 5, 2013, and officially launched on October 8, 2013.
Additional expansion content is expected to be released throughout 2014.
The expansion's officially announced features (released October 8, 2013):
The first update to the Call of the Forsaken expansion was Hate Rising (released January 22, 2014):
The second update to the expansion was Tower of Rot (released Wednesday, May 21, 2014):
The fourth update to the expansion was Argin-Hiz (released Wednesday, July 16, 2014):
The once peaceful plains of West Karana have been disrupted by a series of cataclysmic events, all leading up to the abrupt arrival of a powerful dragon from another thread, known as Lady Lendiniara. The force of her entry has torn an invisible seam that binds together countless realities, exposing what ancient texts refer to as Ethernere.
Without knowing how or why the dragon oracle arrived in their world, many Norrathians view Lady Lendiniara as a threat, while others interpret her arrival to mean the end of times is near. Factions begin to form, some prophesizing the demise of the world, and others uniting to confront the dragon invader.
Whether this winged harbinger is friend or foe, one thing is certain – she did not travel through Ethernere alone. There is only one within this world who possesses the knowledge to send Lady Lendiniara back to her home, but can you really trust the ramblings of a madman?
In your quest to send Lady Lendiniara back to her world, you will travel to many previously undiscovered areas within Norrath, searching for artifacts of great power, while also encountering familiar faces many thought to be lost in time.
With Lady Lendiniara’s presence threatening the existence of Norrath, an unlikely alliance has been forged with The Forsaken to send the dangerous dragon home. At Zebuxoruk’s request, the bravest will fight their way through recently discovered lands to recover magical artifacts that contain the power to return Lady Lendiniara to her world.
Adventurers will face adversaries at every turn, from those who refuse to release the magical artifacts, to others who are determined to see the dragon dead at all costs. Before all comes to a close, a familiar face will emerge with a new directive, leaving the fate of Norrath with one decision: Will you put your trust in the sly speech of a Teir'Dal or the endless ramblings of a madman?
The lead-up to the Tower of Rot's opening began with Captain Russell Cooper's heroic adventure chain.
In time, you would encounter a rather angry Undead Lord by the name of Kyle Bayle, the apparent long-dead leader of the original ill-fated Qeynos expedition into the Dead Hills many years prior. While you managed to defeat Kyle Bayle's Captain and Sergeants, the Undead Lord managed to retreat back into his tower.
Meanwhile, the guards of Qeynos have been trying to remedy the disaster site that is West Karana. This situation has gone unresolved, however, and creatures of the Ethernere (having initially appeared due to the time ripples caused by Lady Lendiniara's appearance) have managed to breach the Qeynos Hills and the city of Qeynos, itself.
Captain Deidre Harath arrived to deal with the problem in Qeynos, and Gahlith Wrannstad - one of the Qeynos caster guildmasters - was tasked with finding a way to rid Qeynos of the Ethernere creatures for good. The citizens of Qeynos aren't the only ones having a problem with the Ethernere invasion, however. These creatures have also begun to invade the site of the Tower of Rot, itself, and are being fought off by the tower's undead forces (Erron Ailspoc was sent to recover some samples from these beings).
What links the Tower of Rot with those time ripples is not yet known for sure, but rumors suggest something inside the tower will lead to an answer.
Warm winds begin to blow in Ethernere-Tainted West Karana and the South Desert of Ro. Winds like these must portend the arrival of something or someone. Stay alert for when the time comes!
A hot ash wind is blowing from the portals that have appeared in Ethernere-Tainted West Karana and South Ro. Creatures of ash have ventured out of the portals and are roaming menacingly throughout South Ro and North Ro. Guards from Freeport have come here to bring order to this region and are beseeching powerful adventurers to travel here to assist with quelling the blaze.
Lanys T`vyl is waiting for you in the Ethernere-Tainted West Karana. She would like for you to further investigate this situation. The last artifact needed to send Lady Lendiniara back to her home may be located beyond the ash portals that have appeared in these areas, and the only way to know for sure is to gather other powerful allies to your side to investigate for yourself.
For more lore surrounding the Call of the Forsaken expansion, check out this wiki article.
Heroic adventures are customized shared tasks (1-6 players) that take place in instanced zones and scale in level, difficulty, and loot quality (based on the highest level player in the group) down to Level 85 (note: with the initial release, they scaled down only to Level 95, but a Letter From the Producer in December 2013 indicated a change). They are designed for groups of 2-3 players and their mercenaries, and shouldn't take an average group any longer than 45-60 minutes to complete.
What do we mean by "customized"? Well, instead of a standard shared task with an unchanging set of steps to run through, heroic adventures have a randomized component to them whereby there are multiple options (or 'possible directives') for each step in the task. In other words, you can complete one of these heroic adventures, and then the next time you run through the same adventure, you could have a different set of task steps and encounter different NPCs.
Loot-dropping nameds (such as the Dreadmole of the Bixie Warfront or the Monstrous Minnow of the Dead Hills) can also appear in these adventures, and completion results in group currency that can be used to buy gear (both player and mercenary) and spells from vendors in the Ethernere.
It should be noted that there is plenty of content outside of heroic adventures as they are but one facet of Call of the Forsaken (there are also regular partisan and mercenary tasks, as well as regular group missions), and every zone has a static (non-instanced) version.
|The Ruins of Kunark • The Scars of Velious • The Shadows of Luclin • The Planes of Power • The Legacy of Ykesha • Lost Dungeons of Norrath • Gates of Discord • Omens of War • Dragons of Norrath • Depths of Darkhollow • Prophecy of Ro • The Serpent's Spine • The Buried Sea • Secrets of Faydwer • Seeds of Destruction • Underfoot • House of Thule • Veil of Alaris • Rain of Fear • Call of the Forsaken • The Darkened Sea • The Broken Mirror • Empires of Kunark • Ring of Scale • The Burning Lands • Torment of Velious • Claws of Veeshan|