Item GlossaryEverQuest icon

Nightbane, Sword of the Valiant  
 

Lore Item No Trade Placeable
Lore Group: Paladin Epic Weapons
Slot: PRIMARY
Charges: Unlimited
Skill: 2H Slashing Atk Delay: 40
DMG: 102 Dmg Bonus: 134 AC: 85
Magic DMG: 1
This item is placeable in yards, guild yards, houses and guild halls.
STR: +20 STA: +35+4 CHA: +15 WIS: +30 AGI: +30 HP: +425 MANA: +400
SV FIRE: +30 SV DISEASE: +30 SV COLD: +25 SV MAGIC: +30 SV POISON: +30
Attack: +30 HP Regen +2 Mana Regeneration: +2
Required level of 70.
Effect: Flames of the Valiant (Any Slot/Can Equip, Casting Time: 0.8)
Recast Delay: 300 seconds, Recast Type: 6
Focus: Touch of Ablution
WT: 5.0 Size: LARGE
Class: PAL
Race: HUM ERU HIE HEF DWF HFL GNM FRG DRK
Slot 1, Type 4 (Weapon: General)
Slot 2, Type 8 (General: Raid)
Slot 3, Type 20 (Ornamentation)

Item Lore:The blade glows with the virtues of a valiant knight
Item Type:2H Slashing
Light:Large Lantern
Stackable:No
Submitted By:Madlez of Darkwind
Lucy Entry By:unknown
Item Updated By:SwiftyMUSE
Source:Live
IC Last Updated:2023-12-03 17:40:47
Page Updated:Sun Feb 5th, 2017

*This item is the result of a raid event.
Expansion: Omens of War Omens of War


Rarity: Ultra Rare
Level to Attain: 70

[Quests | Comments ]

This item is the result of a quest.
Expansion List - Premium only.
Quest Name
Paladin Epic 2.0: Nightbane, Sword of the Valiant

Crafted: This item is crafted by players.

Quests

This item is used in quests.
Expansion List - Premium only.

Dreadspire Keep
Quest Name
An Epic Augment

Northern Felwithe
Quest Name
An Epic Request (Paladin)


Item Lore: The blade glows with the virtues of a valiant knight.

Flames of the Valiant: Any Slot/Can Equip
Casting Time: 0.8 seconds
Recast Delay: 300 seconds
Recast Type: 6

Screenshot

Uploaded November 27th, 2008
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Graphics
# May 24 2010 at 7:36 PM Rating: Decent
*
57 posts
I feel like the graphics of 2.0's aren't as kool as they could be. 1.0's almost always look better in my opinion. The graphics of this weapon looks too similar to an Elaborate Defiant Claymore if you ask me.
RE: hrmph
# Mar 26 2007 at 1:11 PM Rating: Default
the tss aug i believe you are thinking of is 7dmg 130hp/mana/end for 2h weps only
Hrmph
# Dec 14 2006 at 5:14 PM Rating: Decent
I might be wrong but i believe still highest damage weapon in eq.
Add Worked Granite of Sundering (+ 5 Damage) (GoD: Tacvi)
Add Nightbane Shard of the Ancients (+4 More Damage) (DoDH: DPoB)
Totals out to 111 Damage (+ 1 Magic) = 112 Damage total.

With 45% Worn haste and Valor of Marr (25% Haste) = (70% Total)
Turns it into 112/23.52
With 45% Worn and Krag Beast Queen Belt (50% Haste = 95% Total
Turns it into 112/20.51
This is Best Self Buffed. I did Exclude Over-Haste. Max is another 10% Haste.

Now key in Enchanter Haste + Bards Overhaste :)

Better then any TSS I have seen so far.

Speaking of. My friend linked me a New Tss Damage Aug. I can't really
remember the exact number but its somewhere around 8 Damage.
2 Handed Only. With this you would be at a base damage of
113 with the Paladin 2.0

Edited, Dec 19th 2006 1:00pm by Omniwrath

Edited, Dec 19th 2006 1:03pm by Omniwrath
Hrmph
# Dec 19 2006 at 9:34 AM Rating: Decent
Worked Granite of Sundering from Tunat`Muram Cuu Vauax in Tacvi is one better. (+5 damage)
before clicking on Combine..
# Mar 13 2006 at 11:59 AM Rating: Default
make sure you remove your old augments on your 1.5... or else clicking combine for the final 2.0 combine eats up your augment!

lesson learned!!
____________________________
Lamini http://www.magelo.com/eq_view_profile.html?num=113217
Lamini's comeback: http://eq.magelo.com/profile/1399072
wow
# Dec 26 2005 at 2:19 PM Rating: Good
*
97 posts
looked at the damage on this thing... wow..
wow
# Jul 03 2006 at 6:56 PM Rating: Decent
+4 damage from the Epic Augment quest, so 106.. then, I'm not knowledgable on 2HS damage augs, but I know that the end guy for GoD dropped a +5 one (and so I'm assuming there's better now), but that even puts it up to 111.. and maybe the other aug slot can even get a damage bonus? But, in any case, I know this can easily get to at least 111 base damage!
poop
# Oct 24 2005 at 9:34 AM Rating: Decent
I'd use my Ture sword and AM shield over this for tanking any anything challenging day. Shields up your AC cap. Add in Shield Block and those nifty group heal procs and it's teh win. Actually, I figure that using that combo over this one probably nets about 40% more effective tanking anyhow. It's pretty good when you're not OT'ing something though....although I would rather just about any other class get their globe first before me.
RE: poop
# Feb 15 2006 at 3:26 PM Rating: Decent

I use my shield of the lightning lord and sword of forgotten faith to tank as well, but this is by far my favorite weapon. Usually have to tank maybe 2/3 mobs a night on a busy night, so i have my 2hander equipped 90% of the time. Lays a much greater hurting than my ture 1hs, useful for the 90% of the time im not tanking lol. Also, i spend my daily lesson soloing in wos usually, and i use my epic for this as well. cuts the mobs lifespan in half and the clicky almost makes me feel like im cheating. Not to mention its just so damn cool looking, i have it equipped when im just hanging around in pok. By far my prized posession, my epic 2.0)
New augment slot
# Sep 29 2005 at 7:35 AM Rating: Decent
There is a new augment slot on epic 2.0 added live 2005-09-21.

Slot 5, Type 30

You can see that change on Lucy http://lucy.allakhazam.com/item.html?id=48147
RE: New augment slot
# Dec 08 2005 at 1:42 AM Rating: Decent
Are you sure that this "Slot 5" isn't the result of the Epic Augment quest?

As far as I know, this quest is unsolved, but this extra slot was to be the reward for it.
OMG you need to ....
# Sep 04 2005 at 9:17 PM Rating: Decent
PUT SOME EFFORT INTO YOUR AA skills if your worried about 2hs and bash....note your class aa's for 6 aa you get 2hs bash...and later more aa's give ya improved dmg from bash with 2hs....lots of aa's are spendable for weapons skill upgrades with 2hs ONLY!!....more research yields greater rewards!......./salute
DPS
# Jun 11 2005 at 8:52 AM Rating: Decent
I actually spent the time to figure the DPS ratio of all the hybrid/melee 2.0 epics with the lvl 70 dmg bonus and it turns out this is 2nd only to the berserker epic. I didn't figure in dual wield though, which could be why warriors are dead last.
RE: DPS
# Aug 08 2005 at 7:00 AM Rating: Default
only damage paladins CAN do is from their weapon, that is all. SK's got lifetaps/nukes/dots to increase damage output. warriors have so many reasons why they outdamage knights (at least paladins) anyday : innate higher weapon skill and offense caps, rampage, flurries, Ambidexterity (improved dual wield), ferocity (improved double attack), offensive disciplines, etc. knights get none of these abilities.
____________________________
Lamini http://www.magelo.com/eq_view_profile.html?num=113217
Lamini's comeback: http://eq.magelo.com/profile/1399072
Equiped
# May 02 2005 at 5:57 PM Rating: Decent
http://img17.paintedover.com/uploads/17/eq000019_edited.jpg
Equiped
# May 02 2005 at 5:53 PM Rating: Decent


Edited, Mon May 2 18:58:13 2005
Sorry about the Bad Post but this may help tho
# Feb 13 2005 at 12:56 PM Rating: Decent
37 posts
Here's the info on another site-->



The post on the info I Posted is here too but the Japaness can be seen there

Jk
# Feb 05 2005 at 11:18 AM Rating: Default
this is a nice weapon
bas
# Jan 30 2005 at 12:04 AM Rating: Default
They have always been bias to paladins. even verant said so, i dont have a problem with it though , they are the "holy knights"
#REDACTED, Posted: Jan 29 2005 at 11:53 PM, Rating: Sub-Default, (Expand Post) just noticed that the 1.5 name resebles 2.0 in NO way
RE: afsd
# Feb 03 2005 at 1:23 AM Rating: Default
Yeah, I've always thought that the names for the pally epics 1.5 and 2 should have been switched. Redemption just sounds cooler.
#REDACTED, Posted: Jan 20 2005 at 9:51 PM, Rating: Sub-Default, (Expand Post)
SS
# Jan 20 2005 at 2:55 PM Rating: Decent
so from the SS it looks like the 1.5 cept we finally get a blue particle thingy, bout time, i always wanted mith marr's sword with the glowing blue flame blade, and now we get it ,.rock
Damage output
# Jan 15 2005 at 6:15 PM Rating: Decent
epic 1.5 dishes out 7.8k+ slay undead max crits
2.0 is prolly upwards of 12k -13k max slay undead crits with the new shaman/druid buffs
RE: Damage output
# Feb 03 2005 at 6:47 PM Rating: Good
**
672 posts
I've witnessed common SUs for 11783. Check this picture for a nice demonstration :p
Worth the Effort
# Jan 11 2005 at 9:00 PM Rating: Default
Finally something to play for. Thanks Sony.
too bad it's a 2h
# Jan 11 2005 at 7:40 PM Rating: Decent
really do bad that it's a 2 hander. if ya really wanna be an effective pally ya kinda need a shield for bash =/
RE: too bad it's a 2h
# Jan 18 2005 at 3:32 PM Rating: Default
You may be able to use Bash with this,but I understand what you mean....I prefer my Pally to use a shield and 1HS....it just seems more natural. And he looks better that way,too. I don't understand SOE's logic in giving Paladins so many 2Handers....even the Newbie Quest weapon(from newbie armor quests) is a 2Hander. Warriors can dual-wield,so that doesn't make sense either. Berserkers use 2HS so it makes sense for them to use something like this(their Epic 2.0 is also nice tho :-) ).
Then again,it would be awesome if the Epic 2.0 was actually a Shield with a Bash proc LOL("You Bash the 'insert mob name' for 12500 points of damage" hehe) and a Spell Shield (100 points per hit)....but I guess I like to dream....
RE: too bad it's a 2h
# Jan 12 2005 at 7:02 PM Rating: Default
ya u get 2 hand bash + it has 85 ac. id take 102(+1 magic) dmg 2hs over anyother 1hs and sheild in the game.
RE: too bad it's a 2h
# Jan 11 2005 at 9:00 PM Rating: Default
no you get 2h bask with aa's so its okay
RE: too bad it's a 2h
# Jan 12 2005 at 11:40 PM Rating: Decent
Scholar
36 posts
With Epic 1.0 you can do BASH without the aa.

Not sure if it works with epic 1.5 and/or epic 2.0.

//Kneron
RE: too bad it's a 2h
# Jan 28 2005 at 7:21 PM Rating: Default
ya i'd get the aa and deal w/the 2hs for this baby :p
RE: too bad it's a 2h
# Mar 22 2005 at 1:07 AM Rating: Default
Not that it makes any huge difference, or is relevant to this discussion at all... but 2 hand bash sucks... except for stunning mobs occasionally, 2hb wont do nearly the dmg bash with a shield will... max bash with a 2 hander for me is about 50, with a shield around 160...
RE: too bad it's a 2h
# Jul 05 2005 at 9:40 AM Rating: Decent
*
149 posts
If you're doing 51 dps with this sword do you really care if you no longer have that extra 110 bash dmg?

RE: too bad it's a 2h
# Sep 12 2005 at 5:53 PM Rating: Default
Well, considering you can get this i'm sure you'll have all of your offensive AA's trained. This sword pulls about 250 to 300 dps. Plus paladins get bash AAs that increase the damage you do with bash.
This weapon is about dps for paladins. As you can see the hp and mana licks a piece, considering you can get Blade of Forgotten Faith which is 300+ hp and a shield with 300+ hp no problem.
SoE needs to upgrade the hp/mana, possibly the effect. The effect is barely an upgrade from the 1.5.
WOW
# Jan 11 2005 at 3:01 PM Rating: Decent
OMG this is great congrats
Wow! and Gratz!
# Jan 11 2005 at 1:10 PM Rating: Decent
26 posts
Wow!! This is very much worth working for! Gratz to Madlez (I love the DE illusion!)!!

Entertaining the mobs while the folks with DPS kill it,
Ardnasc - Paladin on Bristlebane server
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