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EQ Update #4

In this update,

- The item collector has been patched as of today. 2-23-2020

- Some summoned items that weren't previously linked to a spell were fixed and some missing summoned items were added.

- Coverted http links to https for several areas of the site.

- A bunch of ToV content has been updated.

- Updated items on ToV spell/tome vendors to their correct items.

- Some updates/corrections were made to the progression server wiki.

- An issue involving users who are not subbed premium viewing quest pages was fixed for about 80 quests. The issue was there were images in those quests that were wider than the quest text area and pushing the quest up underneath the ad area. Let us know if you find anymore quests like this.

- Code was added to fix some persistent effects to their parent spells, mainly ToV spells. This will be fixed on the next spell update.

- Missing spell description text for over 1000 spells was added.

- Much more content was updated, check out the updates below.


Click Read More to see all the updates.

2-14-2020 Patch


February 13, 2020

*** Items ***

- Corrected the AC and endurance valus and of Lute of the Wanderer, Horn of the Stormcaller, Flute of the Siren, and Drums of the Warlord.

*** Quests & Events ***

- Tower of Frozen Shadow progression - The large frost-bitten gnoll can again be found on the first floor. The shadow beast necromancer can again be found on the sixth floor.
- Griklor the Restless (Raid and Mission) - Fixed issue that was causing Griklor to suddenly go to full health when on his mount.
- Griklor the Restless (Mission) - Griklor will stop getting on his mount once below 30% health. This should fix the issue that could cause him to get stuck on his mount and more closely matches the raid event.

*** Miscellaneous ***

- Fixed an issue with raid groups disbanding randomly.

- The EverQuest Team 

February 2020 Patch

Patch hit today. Here are the patch notes for it.




February 11, 2020

*** Highlights ***

- Modified the Restless Ice spell cast by many creatures in Torment of Velious. Restless Ice is no longer recast when it wears off. Now when Restless Ice wears off it leaves behind Restless Ice Infection, which can be cured with a disease cure.
- Three merchants have appeared in Eastern Wastes, selling augmentations for your spells from Torment of Velious.
- Addressed a world stability issue related to raids.
- Detrimental spells displayed in the target window will now have a yellow border around their icon if you are the caster of that spell.

*** Items ***

- Removed mana, mana regeneration, and clairvoyance from Righteous Assaulter's Earring of Rallos Zek, Blooded Righteous Assaulter's Earring of Rallos, and Endowed Assaulter's Earring of Rallos Zek.
- Improved the proc rate of Forceful Shout on Dreadstone Guardian's Blade and Possessed Dreadstone Guardian's Blade.
- Rallos Zek Devotee's Assault, Rallos Zek Devotee's Stealth, Rallos Zek Devotee's Strategy, and Rallos Zek Devotee's Fortification will only fit in type 19 augmentation slots.
- Rallos Zek Devotee's Strategy now has the intended mana and endurance.
- Updated the descriptions for Rallos Zek Acolyte's Casting Ice, Rallos Zek Acolyte's Protecting Ice, Rallos Zek Acolyte's Warding Ice, Rallos Zek Devotee's Casting Ice, Rallos Zek Devotee's Protecting Ice, and Rallos Zek Devotee's Warding Ice to indicate they work with cold (or all) spells, not fire.
- Increased the base damage of Orc Herbalist Staff, Golden Reinforced Brawl Stick, Blizzent's Rod of Wintry Fever, and Thunder Snow.
- Updated type 18 and 19 augments to fit into any armor slot, most notably earrings.
- Added the appropriate focus to Icebound Mindlock Wristguard.
- The Torment of Velious charms will increase in stats as you complete the elements each one requires. For real this time.
- Fixed an issue where Explorer of Torment of Velious did not count for granting Journeyman's Speed via the Journeyman's Compass.
- Adjusted the skill damage mod on Velium infused gear.
- Added Attack, HP regeneration, and mana regeneration to Torment of Velious Type 7 augments.
- Ry`Gorr Parley Totem, Velium Wood Chisel, and Marrow Hardened Etching Tool are now place-able.
- Velium Spear Ornamentation will display its graphics in two-handed weapons. You will need to remove and re-socket this ornament for it to update.
- Increased the amount of coin on Torment of Velious NPCs.
- Created new instruments for bards and added them to a few rare Torment of Velious NPCs.
- Corrected several items that were marked No Trade on Firiona Vie and Brekt.
- Reworked racial drops in Omens of War so that higher tier drops are always associated with higher level NPCs.
- Updated several Snowbound armor icons to better match what they look like.
- Fixed several typos in the names and descriptions of Torment of Velious items.
- Corrected items and recipe names with incorrect hyphenation and capitalization of Half-Moon.
- Fixed incorrect lore on fourteen Faded Velium Weapon containers.
- Fixed a typo in the lore of Chisel Set.
- Servan't Belt is now Servant's Belt.
- The Mount Key Ring feature is now available to all players starting with Shadows of Luclin. Additional Mount Key Ring Slots are now visible to all players in the Marketplace.
- Elemental Minion V will now summon a swarm pet as intended.
- Updated the name of the proc effect on the spell Potion - Restless Focus to Restless Strike.

*** Tradeskills ***

- The Evergreen Leaf spawn locations in Greater Faydark have been spread out so that they are less predictable. The leaves are now much larger and easier to see against the ground.
- Created a recipe to make Myrmidon's Sloth XIX with Torment of Velious components.
- Changed the poison used in the Faded Velium Injection Dagger recipe to Bite of the Shissar XX.
- Updated the recipe for Faded Velium War Hammer to better represent a hammer instead of a sword. It is also now fletching instead of smithing.
- Increased the drop rate of Velium Laced Nigriventer Venom.
- Corrected the typo in the Torment of Velious fish dressing recipe for Velious Angel Fish.
- Wurms and kodiaks in Torment of Velious will drop Velium Infused Pelts.
- Changed the paper used by recipes Song: Pulse of Salarra Rk. II and Scroll: Word of Renewal Rk. II to Rough Sortilege Sheet.
- Imbued Black Sapphire Silver Necklace is no longer an auto-learned recipe. This will allow it to count towards a skill of 350.
- All Aneuk NPCs in Omens of War now have a chance to drop an Aneuk Eye.

*** Quests & Events ***

- Servant of the Sleeper - Velium Sentries will drop Construct Binding Gel even if the raid has a loot lockout.
- Restless Assault (Mission) - Added wurms, tizmak, and Coldain (of the restless variety) to the zone. These creatures will drop collection items.
- Griklor the Restless (Raid and Mission) - Slightly altered the speed of flight and path of Griklor's mount to require more effort to bring him to ground.
- Griklor the Restless (Raid and Mission) - Griklor will now clear all buffs before he gets on his mount. This is intended to fix the issue where Griklor does not get on his mount when he should, which might be caused by his reaching his buff limit. This should also fix reports that he can die while on that mount, causing the event to break.
- Griklor the Restless (Mission) - Made the following changes changes to this event:
- - The message that occurs when Griklor's mount is killed will now show up in the chat window.
- - Griklor will now stay on the ground after being brought down for at least 10 seconds.
- - Chilling Sleet will stop once Griklor is killed.
- Restless Assault, Icebound Avatar, and Seeking the Sorcerer (Missions) - The corpses of the bosses in these events will no longer disappear upon success of the event.
- The Morale of Despair - You can no longer get credit for killing 'those that have come back' by clicking the mirror to the mirror room.
- Nature Walker's Scimitar (Druid Epic 1.0) / Swiftwind and Earthcaller (Ranger Epic 1.0) - The Dark Elf Corruptor and Dark Elf Reavers will now be loot locked to the character that hands in the Braided Grass Amulet to Teloa.
- Ashengate North raids - Lethar's AEs will no longer hit Veldyn and vice versa.
- Fibblebrap 1-5: Bellfast should now offer the appropriate Fibblebrap tasks.
- Dragons of Norrath raids - Hostile NPCs in these raids will stop spawning once the raid has been successfully completed.
- To be consistent with other mercenary tasks, Restless Orc Syndrome, Glacial Apophysis, and Invisible Complement no longer offer experience.
- Last of the Storm Boars - Enemies will now remain for 20 minutes before leaving. Also, if you speak with Yealdin and ask to try again, he will reset all aspects of the encounter at the bridge.
- Anniversary Fabled - Made the following changes to fabled:
- - Fixed a bug that prevented some fabled NPCs from using the correct stats.
- - Fixed a bug that prevented some fabled NPCs from applying their new spell innates.
- - Fixed a bug that could allow some Planes of Power fabled NPCs to spawn multiples simultaneously.
- - Fixed a bug that caused NPCs that failed to become fabled to heal to full HP every tick while idle as if they were fabled.
- - Fixed a bug that prevented NPCs in some Agent of Change instances from becoming fabled.

*** Spells ***

- Three merchants have appeared in Eastern Wastes, selling augmentations for your spells from Torment of Velious.
- Scribing a new rank of a combat ability will now update the corresponding hotkeys in your hotbars and your Combat Ability Window.
- Fixed a bug that caused some lifetap spells to return less HP than was intended.
- - This primarily impacted the Necromancer and Shadowknight pets' Spectral Lifetap spells.
- Increased the damage of Bite of the Shissar Poison Strike XII which increases the damage of the normal and consigned version of Bite of the Shissar XX poison.
- Druid and Magician - Modified descriptions of the Exterminate the Unnatural spell line to indicate that the spells will also work on constructs.
- Druid and Magician - Annihilate the Divergent will now deal more damage when Annihilate Havoc is triggered.
- Druid and Magician - Eradicate the Unnatural will now deal more damage when Eradicate Destruction is triggered.
- Cleric - Fixed an issue that caused Purified Ground to fail to cast.
- Druid - Fixed an issue that caused Icerend Aura to fail to cast.
- Bard - Increased the base duration of Song of the Dryads, Requiem for the Lost, and Requiem for the Dead to one minute.
- Magician - Increased the base duration of the Searing Skin line of damage shields to one minute.
- Necromancer - Increased the base duration of the Necrotize Ally line now to one minute.
- Wizard - Corrected a bug that caused the Secrets of Faydwer item Irae Faycite Shard: Pure Wildmagic to focus the incorrect spell.

*** AA ***

- The AA Ability Window's Buy All button now works as expected when purchasing abilities that have a cost of 0.
- Removed an additional 'a' in the spell landed message for Gift of Mana (115) to ensure uniformity between all ranks of the spell.

*** NPCs ***

- Modified the Restless Ice spell cast by many creatures in Torment of Velious. Restless Ice is no longer recast when it wears off. Now when Restless Ice wears off it leaves behind Restless Ice Infection, which can be cured with a disease cure.
- Updated body types for NPCs in Torment of Velious zones so that they are more consistent.
- Updated see through invisibility and see through invisibility to undead for NPCs in Torment of Velious zones so that they are correct for their body type(s). This change means that several NPCs that could see through all kinds of invisibility will no longer be able to do so.
- The shipwright in Nedaria who was hopelessly lost under the world for 16 years has found his way back to the docks.
- Fixed an issue in Eastern Wastes where some roaming NPCs could spawn under the world.
- Eldervine the Twisted in Fortress Mechanotus will now cast Mind Numb on his target and not himself.
- The windchill sprites in Great Divide have returned to their winter home.
- Fixed an issue where elite drolvargs were spawning on the first floor of The Tower of Frozen Shadow. Also fixed an issue where the NPCs that drop the key to the second floor were spawning on the sixth floor.
- Made it clearer which NPCs are placeholders for rare NPCs in Eastern Wastes and Great Divide.
- Reduced the damage done by Drake Fireball, the spell cast by the drakes in Skyfire Mountains.
- Yealdin, beloved resident of Kael Drakkel, will no longer attack the undead giants and vice versa.
- Corrected some of Crusader Vraket's grammar and spelling.

*** Mercenaries ***

- The mercenary Auto Assist toggle button will no longer default to on after changing zones.
- Reduced the amount of experience required per Mercenary AA for levels 112 to 116.
- Corrected an issue where caster mercenaries would not equip an earring, resulting in less stats and damage than was intended.
- The caster DPS mercenary will now choose spells more appropriate to its level.

*** Collections ***

- Moved an out of bounds collection spawn point in Velketor's Labyrinth to be reachable.

*** Progression Servers ***

- Reduced the standard expansion unlock time for Lost Dungeons of Norrath from twelve weeks to eight weeks.
- Players can now forage dragon crystals in Skyfire Mountains when Luclin opens.
- All of the spiroc and pegasus (-es-esses) in the Plane of Sky will now spawn in the Agent of Change instance of this zone.
- Corrected the eras for some global tradeskill drops. In most cases, this made them available earlier, but level 75 and 80 drops are available later.

*** Miscellaneous ***

- Increased the Personal tribute cap to 2,500,000.
- Increased the Guild tribute cap to 20,000,000.
- Fixed an area in Velketor's Labyrinth where you could get stuck in a gap between the floor and a wall.
- Many Call of the Forsaken and The Darkened Sea zones now have load balancing enabled.
- Corrected issues with logging into the server select screen after being disconnected for going idle, and leaving the character select screen.
- Fixed an issue that caused raid member notes and raid MotDs to not update.
- Addressed a world stability issue related to raids.
- Fixed a bug that caused pick zones to spam players every second that the zone was shutting down.
- Added an achievement for the Torment of Velious long tradeskill quest.
- It will no longer snow in the Torment of Velious version of Tower of Frozen Shadow.
- Removed the achievements for Lyricist's Casting Proficiency, Level 110 and Lyricist's Casting Proficiency, Level 115.
- Addressed an issue where characters and objects were not properly handling fog and would not match the environment in older zones.
- Fixed some incorrect audio on the Pridewing mount. Most notably, it will no longer sound like splashing water when turning to the right.

*** UI ***

- Detrimental spells displayed in the target window will now have a yellow border around their icon if you are the caster of that spell.
- Added Besieged Citizens of Froststone and Besieged Crystal Denizens to the faction window.
- Fixed the main cause for guild names displaying as Unknown Guild after first entering a zone.
- Fixed an issue that could cause a player's guild tag to display as empty.
- The copy layout command now copies chat filter and chat window settings.
- Modified the Manage Loot Window to use the value in the quantity box instead of the default slider value.
- Adjusted the position of the scrolling banner on the login server chat screen to not overlap buttons.
- Added the count of active quests to the Quest Journal.

- Changed -

*** Previously Updated ***

- Task Cap Increase is no longer for sale in the Marketplace.

- The EverQuest Team


Extended Downtime - 2-11-2020



Hello Everyone,

Below is the initial post to let all players know of an extended downtime update that is necessary to complete a one-time data migration. We will be posting occasional reminders in the coming days and will have one final one the morning of in order to make sure you are all prepared.

All EverQuest Live Servers will be brought offline on Tuesday, February 11, 2020 at 10:00 AM PST for an extended update. Downtime is expected to last approximately 24 hours.

*Convert to your local time

EQ Update #3

In this update, a ton of ToV content has been updated. We're still adding things on a daily basis.

Spells were updated on the 18th and the item collector was patched on the 22nd. We're still missing plenty of ToV items for quests and such, download the item collector and open those items up to upload. You may need to uncheck local db updates in the settings for the item collector to get uploads to work.

The lucy itemlist download has been updated up to 1-23-2020 and spell download is current up to 1-18-2020. You can get them at https://lucy.allakhazam.com/downloads.html

Many code fixes were pushed through to fix some side effects of switching the site to https. There are still a couple that we'll get fixed.

Spell search has been fixed and it now reports all 41 SPA slots.


Click Read More to see all the updates.

Producer’s Letter: Enter the Den of Darkpaw Games

EQ1 and EQ2 is now developed by Darkpaw Games!




Welcome to our first bark as Darkpaw Games!

Unsurprisingly, our motto is “Never Give Up” given that our studio name is borne from our beloved in-game character, Fippy Darkpaw – the gnoll that won’t quit. For over 20 years he’s been fighting the good fight for his tribe. Same goes for our studio, our games, and our tenacious players.

We are the OG. The passionate. The dedicated. And the proud!  Grrr….Bark Bark…Grrr.

I’m sure you want to know what this change means…

Darkpaw Games will operate autonomously and focus on the EQ franchise, its community, and its future. I will be at the head of Darkpaw and Daybreak will be our publisher with its incredible support and operations teams we’ve come to know and love over the years.

We will work toward expanding the franchise and invest in our future as a studio.

Currently, nothing will change for your accounts and membership. No worries there.

Our staff has grown a bit and we’ll continue to adjust as Darkpaw evolves and grows into its development strategy and vision. What’s that, you ask? To create immersive entertainment that is socially driven and diverse, enriches lives and fuels imagination.

That vision comes from decades of working with and listening to our communities about how EverQuest games have impacted, changed, and enhanced their lives. We want to continue it. It’s what we do best.

Immediately, and in practical terms, our focus is on the fans and investing in our current games and the business of starting new ones. We’re already executing on the plans we had for 2020, like expansions and events for EQ and EQ2.

We’ll start evaluating the interest in, and logistics of, a fan faire and move forward with that as soon as possible. 

More than anything, we want to deliver on what players love and go even further. We are going to think outside the box a bit, so hold onto your tails!

This month, we plan to sell a limited run of our EverQuest 20th and EverQuest II 15th anniversary shirts on Amazon. If it goes well, we’ll keep exploring official product ideas. We’ll send out links and details as soon as we have them!

EverQuest’s first anniversary in its THIRD decade will come in March and we’ve got plans for that, so stay tuned! EverQuest II has its own plans that will roll out soon – Yeehaw!

Now, with all my heart, thank YOU! We hope you continue to embrace us as we grow into our indie paws. We want to communicate in new ways with our own Darkpaw voice, too. Many of you are familiar with our personalities and we want to live our best life as gamers and developers with you.

Join the pack! More news as it comes!

Sincerely, as ever,

Holly “Windstalker” Longdale

Executive Producer, Darkpaw Games

“Never Give Up”

EQ Update #2 and Jan 15, 2020 Patch

We've been pretty busy getting info done for ToV.

We also ran into some snags transferring the site over to a new cluster now running https.

We think we got most of the snags ironed out. There are some script updates that need to be made to get some things working correctly again and we'll get all of that updated soon.

Also big news for site owners running sites on https, our item tooltip now works on https enabled sites. But you'll need to update the script running in your pages and change your item links to start with https instead of http. Use the following code in your pages


January 15, 2020

*** Highlights ***

- Crusader Vraket in the Eastern Wastes is looking for adventurers who are willing to prove their crafting skills and pay tribute to Rallos Zek.

*** Items ***

- Corrected an issue where right-clicking the Compressed Banquet Complete Set would cause the item to poof with no reward if you didn't have a top level inventory slot open.
- Added a range value to Frostbite, Frost Strike, Spruce Berry Bow, and Sparkling Soul Bow.
- Berserkers can now use Mazicul's Magical Makeup.
- Velium Infused Gem of Striking now fits in all weapons and Reactive Velium Infused Gem of Striking and Complimentary Velium Infused Gem of Striking now fit in all items that have compatible equip slots.
- Fixed an issue that prevented the Torment of Velious armor set charms from working correctly.
- Arctic Ornament is now named Arctic Orb, as it was not actually an Ornament.
- The cursed items offered by the yearning inhabitants on the 3rd floor of the Tower of Frozen Shadow are now lore and cannot be traded on free trade ruleset servers.

*** Collections ***

- Increased the drop rate of collectibles within the Broken Mirror mission 'The Head of the Snake'.
- Made the following changes to Torment of Velious collections:
- - All collections should now be acquirable.
- - The Restlessly Shattered collectibles drop from restless dwarves, giants, and orcs in Eastern Wastes.
- - The Useless Tools collectibles drop from restless kobolds and Coldain in the Seeking the Sorcerer mission in Velketor's Labyrinth.
- - Rare NPCs in Kael can now drop collectibles.
- - Geonids in Crystal Caverns no longer drop spider parts.

*** Tradeskills ***

- The tradeskill questline for Torment of Velious is now available.

*** Quests & Events ***

- You Can't Go Back Home - Fixed an issue that could cause the Restless Ry'Gorr to not appear if there was already one there. This prevented two people from completing the task at the same time and would make it so that the second person to scoop up Orctooth would not be able to continue the task without stealing the Restless Ry'Gorr from the other player(s).
- Last of the Storm Boars - Fixed issue that caused pets to sometimes prevent task updates.
- The Way Back Home - Made the following changes to this quest:
- - Reduced the experience and coin granted for completing this quest.
- - The NPC named a restless aged Coldain is no longer unique, which could have prevented her from spawning if multiple groups working on the quest at the same time.
- - The NPC named a restless aged Coldain now has an undead body type and uses a restless ice visual.
- Rustbottom, Grinder of Gears - Rustbottom is now immune to stun, mesmerization, charm, etc.
- Velium Coldain Insignia Ring (8th Ring) - The character that hands in the Marching Orders will now have loot rights for Chief Ry'Gorr.
- Unfettered Emerald Excellence - Made the following changes:
- - Unbearable Heat and Magnificent Presence will no longer apply on aura entry. They will only be applied periodically.
- - In the final phase, suits of armor that spawn will always be of different types.
- - Added logic to have the suits of armor despawn themselves if the raid has been completed.
- - Reordered the logic for an Elemental Incompatibility penalty so that the messaging occurs before the penalty spell is applied.
- - When the Mark of buffs indicating which wing is safe are applied, all characters will also receive a buff that blocks up to 3 applications of Steaming Stone Scorch.

*** Spells ***

- Scribing a new rank of a spell will now try to auto-memorize the spell for you.
- Scribing reward set spells will always close your spellbook if updating your memorized spell list.
- Damaging Aura spells now report last hit damage to players who did not receive kill credit.
- Elemental Minion III will now summon the intended pet.

*** AA ***

- All - Fixed numerous description errors.
- All - Fixed an issue where Glyphs were unavailable at levels 69, 84, 99, and 114.
- All - Adjusted the levels that ranks 11-12 of each classes' Synergy ability can be purchased to match the required level of the spell or combat ability that triggers the ability.
- Bard - Improved the duration extension of all ranks of Selo's Sonata from 2 to 5 minutes.
- Beastlord - Improved the resist modifier for ranks 11-18 and 23-28 of Raven's Claw and Gorilla Smash.
- Berserker - Changed Binding Axe to trigger Lingering Wound when fading for any reason rather than only when fading to duration.
- Enchanter - Updated all ranks of Tashan's Lingering Cry to focus spells up to level 115.
- Enchanter - Self Stasis will now count down in buff-held zones.
- Enchanter - Changed the spell landed message on all ranks of Mental Contortion to differ from the Mind Shatter spell line.
- Enchanter - Changed the spell worn off messages for all ranks of Chromatic Haze and Gift of Chromatic Haze to be more unique.
- Magician - Updated all ranks of Steel Vengeance to include Shock of Burning Steel.
- Magician - Updated ranks 5-6 of Flames of Power to include Chaotic Pyroclasm.
- Necromancer - Updated all ranks of Funeral Pyre to focus spells up to level 115.
- Paladin - Fixed an issue where the duration of Inquisitor's Judgment ranks 16+ was less than intended.
- Rogue - Fixed ranks 7-8 of Focus: Exuberant Dagger-Throw to properly include Powerful Dagger-Throw.
- Shadowknight - Updated all ranks of Focused Bites to include Vulak's Bite.
- Shadowknight - Fixed an issue where the duration of Veil of Darkness ranks 2+ was less than was intended.
- Shaman - Inconspicuous Totem will now count down in buff-held zones.
- Warrior - Improved the resist modifier for all ranks of Gut Punch and Gut Punch Strike.
- Wizard - Updated ranks 3+ of Trifurcating Magic to allow Cryomancy to overwrite Arcane Disjunction Aura Effect.

*** NPCs ***

- Corrected an issue where pets and mounts could be left behind when their owner left the zone.
- Re-tuned rare spawns throughout Torment of Velious to address some that were spawning too frequently or too rarely.
- Zombies in Torment of Velious Great Divide now use newer zombie models.
- Thosgromri, and other rare creatures in Torment of Velious, will no longer equip the weapon augment Arctic Ornament and use it as a makeshift blender.
- Fixed a problem with some gargoyles in Velketor's Labyrinth that caused them to have a low chance to land attacks.
- Removed a rare that was spawning in the Kael Drakkel instance erroneously.

*** Progression Servers ***

- Guild teleport merchants will no longer sell Brilliant Frigid Gemstone until Torment of Velious unlocks.
- Veteran Reward AA abilities have been updated for progression servers to more closely reflect the timeline of their introduction.
- - The ability to claim Veteran Rewards on a character has been moved from Gates of Discord to Dragons of Norrath.
- - Abilities for years 1-7 (Lesson of the Devoted, Infusion of the Faithful, Chaotic Jester, Expedient Recovery, Steadfast Servant, Staunch Recovery, and Intensity of the Resolute) will now be usable starting with the release of Dragons of Norrath.
- - The 8th year ability, Throne of Heroes, will be usable with the release of Prophecy of Ro.
- - The 9th year ability, Armor of Experience, will be usable with the release of The Buried Sea.
- - The 10th year ability, Summon Resupply Agent, will be usable with the release of Secrets of Faydwer.
- - The 11th year ability, Summon Clockwork Banker, will be usable with the release of Seeds of Destruction.
- - The 12th year ability, Summon Permutation Peddler, will be usable with the release of Underfoot.
- - The 13th year ability, Summon Tribute Master, will be usable with the release of House of Thule.
- - The 14th year ability, Blessing of the Devoted, will be usable with the release of Veil of Alaris.

*** Miscellaneous ***

- Special locations that allow the use of Bind Affinity on melee classes will now display a message when entering and exiting their boundaries.
- Addressed an issue that would cause the client to appear hung when it should have just closed due to graphics issues.
- Achievement links in tells now log correctly.
- Corrected an issue where Heroic Characters would not always have their AAs auto-granted.
- Added achievements for reaching level 115 skill caps.

*** UI ***

- Corrected an issue where the AA window wouldn't always update if Can Purchase was enabled.
- Corrected an issue where critical nukes caused by the innate wizard critical hit chance were not reported as critical hits.

- Changed -

- The EverQuest Team



Click Read more to see all the updates.