The Talisman of the spirtseer fell into my Druid's lap the other day while I was kiting Tureptas.
The best bet for kiting in there, to me, was to make sure I pulled all the same species since they each seemed to move at different speeds when I'd try to kite different ones. I never had any agro difficulties, either. It was a good way of completeing the quests you get on the shore camp, too (a decent book and a mace that I've yet to get)
I had A Turepta Cragwalker charmed as a pet. As soon as the spell dropped the Cragbeast Queen came over and killed me. Instant death for me as it was a 4K hit.
Now I am not entirely sure on which npc needed this but I would take a look at either the baking/alchemy/tailoring abysmal sea free 54 point quest. one of those asked for it. I just cant seem to remember which one since I did all of them in a days work. Hope this send ya in the right direction. ( If I had to bet one which one it was I would go with alchemy. But then again I was never a betting man )
If you pull him up on the shore across from the magus, you can fear kite him but have to let him come all the way back to the hill to fear again, or run the risk of adds from pillars. They path towards the pillars, not back towards the water.
Fear-kiting may not work because of close proximity with other animals who will also attack you(though you may have ways of controling it like root, i dunno i dont play a necro lol)
I understand you dont play a necro hehe, but just FYI.. rooting a feared mob is pointless, even when feared, if rooted the mobs will hit whatever it has within melee range at the top of their hate list
We completely stomped the tureptas. They have about 6-7k hp, hit for 129-137 max, and were wusses once slowed. As a 51 enchanter I *can* solo these guys but it takes most of my mana bar (about 2600 mana unbuffed) to keep my pet from dying. Two of the meats dropped, and the other two were offered up to the zone (I was the only person in the zone who wanted them, woo).
I estimate we were there for about four hours altogether, but judging from some of the other messages here I think we got lucky. I'm gonna be using the book for quite some time...
Edit: Other drops in the four hours we were there:
2 x Diamond 2 x Sapphire Level 44-49 research components of various types 2 x Aligned Ore 3 x Raw Pale Nihilite 1 x Taelosian Tea Leaves 13 x Turepta Meat 2 x Taelosian Wheat
Was camping souls and while waiting for respawn, pulled a few of these Turtles from the camp area. On the fourth one, we got the FT1 Neck!!.. Now just need the Shell Inlaid Collar.
Got the necklace and viel to drop off these in one session. Was soloing, but ran back to PoK for HP buffs after an add just about got me. Picked up a 42 shammy for slows so hits didnt hurt so bad. Most of his spells worked. He won the roll on necklace, grats to hippidy, with a /ran 100 roll of 30 lol. Def his lucky day. Easy kills for 55 Nec even unslowed, just alot of HP's. P.S. Dont try and solo the Fierce ones, hit for 340+, fast. Snare drops on them quickly and they run fast.
Across the water from the camp are a bunch of them, but they tend to add up quickly with all the other mobs over there, its best to pull up to the high ridge or over the water to prevent too many adds.
These things are cake, I play a 58 ranger by main and started out by bow/root kiting problem was they resisted roots like crazy, but they weren't invulnerable to normal arrows. So I changed tactics and started fear kiting, all i can say to rangers and druids is, fear is the key to the death of these =).
I soloed dese today. I 55 shammy. Used instill to pull, followed wif malisment line ta lower dem high MR. EASY after dat. slow, anathema (love dat spell. it no breaks rootin) , plague, EB. If Instill no sticked first time it did second try.
WATCH OUT FER ADDS! Dem Cragwalker not social fer each udder but da stupid Stonemites will jump in to take up fer dey big brudders.
Been farming these guys for over a week now. They seem to drop the good necks less. The price on the necks have went up too. So I guess they did nerf drops. Glad I got mine before they did.
One dropped a shell inlaid collar today. neck item, magic-lore, AC13, effect: aura of battle(worn), STR+5, DEX+5, STA+5, AGI+5, HP+50, MANA+50, ENDUR+50, SvF, D, C, M, P +7. Recquired lv 45, wt 1.1. war, pal, rng, shd, mnk, brd, rog, bst, ber. all races. I'll send it in tomorrow if I remember.
And just a side note, since no one else mentioned it, there is a faction hit against creatures of taelosia.
Believe it or not but this normal mob dropped a very nice item for me. I was just farming them for the meats and I looked at the drop and said WOW! It dropped Spiritbeads of the Spiritmaster or something like that. Not on EverQuest atm so cant tell you exactly but it was 12ac 4dex/sta/wis/int 50hp/mana some resist and flowing thought 1. Droppable. yes it was off of this mob not the fierce. Very strange indeed, grats to me. Maybe very insanely rare drop!
tea leaves and sludge for the skill-up "quests". Gems include a diamond, blue diamond, sapphire. One of the skill-books I have mention the ore is has to be tempered with a temper made from hynid's blood.
These, like the Fleshrippers, can be Dire Charmed. The Fleshrippers and the Cragwalkers can serve two seperate functions depending on what you want. The Fleshrippers dole out amazing damage, but have weak HPs, while the Cragwalkers can take a lot of punishment but don't deal nearly as much damage. For Dire Charm fans, the Cragwalker is the tank of choice, while for kiting purposes, run with the Fleshripper.
These are animals. I tested this out the other night... ridiculously high MR (resisted 6/7 snare attempts, every root attempt I tried), but panic animal landed easily. They were db/lb to a 61 ranger... so I'm guessing they're a lot lower than 60... but the lb's still kicked the snot out of me solo, and there isn't much room to fear on the wayfarer's side of the shore. Hope this helps.