Stonebrunt Mountains

Quick Facts





Level Range:
15 - 40

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The Stonebrunt Mountains is a very spiritual place, home of the Kejekan people, who rule over the land atop Mount Klaw in their small fortress of Kejek. Recently Heretics from Paineel and Kobolds from the Warrens have found out how to get into the area and have started causing trouble here for the kejekans.

This zone is available during Velious on progression servers.

Docked ShipKejekan VillageThe RiverOld Ghostback Roars Across the Snowy MountainsHighland Tiger Roams the NortheastKobold EncampmentDomesticated WildlifeThe Stonebrunt Mountains
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ERROR: Velious or Odus?
# Mar 13 2020 at 10:06 AM Rating: Excellent
186 posts
The wizard Stonebrunt portal menu on the spell gem bar says this zone is in Odus.

The top of this page says it's in Velious. Please correct this.
ERROR: Velious or Odus?
# Mar 13 2020 at 6:29 PM Rating: Excellent
Vedarian wrote:
The wizard Stonebrunt portal menu on the spell gem bar says this zone is in Odus.

The top of this page says it's in Velious. Please correct this.

We don't categorize by geographical location on Continent description anymore. It will be changed in the future to read Expansion instead of Continent.

This zone is released with Velious on TLP servers.

Edited, Mar 13th 2020 6:29pm by Gidono
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ERROR: Velious or Odus?
# Apr 11 2020 at 10:43 AM Rating: Decent
8 posts
This threw me off as well. These zones were originally released in 2006 as part of the base world. It was after Velious and before Luclin. I see why they are putting it out on TLP at that time, though it should really start on the base world to make it fit they way they originally spoke of the free zone additions. It would be less confusing if it werein the same area the rest of them, ToSR, Warrens, Hole, Paineel.

"Stonebrunt Mountains is the fifth in a series of free zones added to EverQuest. The previous free zones are the Temple of Solusek Ro, Paineel, the Hole, and the Warrens. The retail EverQuest expansion packs, EverQuest: The Ruins of Kunark and EverQuest: The Scars of Velious, have also added new areas to the gameworld."
I had no idea the account name would be the name I post under.
cant find door
# Jul 17 2009 at 9:41 AM Rating: Decent
what part of the boat is the secret door? i cant seam to find it :-/
cant find door
# Jul 17 2009 at 11:17 AM Rating: Decent
No secret door that I'm aware of.

This is the boat that is the zone-in to Gunthak? Click on the door where the dock is to zone in to Gunthak.

Edited, Jul 17th 2009 12:19pm by morromid
cant find door
# Jul 17 2009 at 9:05 PM Rating: Decent
Hand him 2 x Luggald Organs (not parts, which are a different item for a different quest). You can get these in Dulak. After zoning in from Gunthak, to the left is a "wooden wall" or ship. This hides a secret entrance into some tunnels. In these tunnels is a 3-way bridge, and this is where the organs dropped.

its part of a quest
Re: cant find door
# Jul 18 2009 at 6:45 AM Rating: Decent
2,689 posts
Refer to this reply. The door in question is in Dulak and not Stonebrunt.

Yther Ore.
Great Hotzone
# Apr 16 2009 at 11:36 AM Rating: Decent
Not only is this a hotzone, but a great place for low levels to solo. lots of mobs, but most of them wander alone, so very few add ons. the xp is great, I came here at 16 and in 3 days of very casual soloing have made it to 34 and am still getting great XP. the only down side is the loot is not that great. FYI higher level mobs are in the northern part of zone, if you choose to hunt there after 30.
Hot Zone
# Jan 07 2009 at 9:25 AM Rating: Decent
This is now the 20-25 level hot zone as of January 2009.
The Kejek Trials
# Oct 08 2005 at 4:21 PM Rating: Default
Monster Mission:

Tribesman Juill is at loc, Posative 1327 Neg 504

Hail, Tribesman Juill
Tribesman Juill says 'Hellow to you. If it is the blessing of our tribe you are after you must psas the (test).'

What Test

Tribesman Juill says 'This test has been given to all of those who wish to belong to the kejek tribe. If you (wish to belong) we have a place for you here.'

TaskTitle The Kejek Trials

Objective Instructions:
Kill 10 mountain spiritlings
Collect 5 panda pelts
Bring the panda pelts to Tribesman Juill
Defeat the Kobold Warlord

For monsters you can be:
A Kejekian Warrior (level 25)
A Kejekian Shaman (level 25)
A kejekian Ranger (level 25)
A Kejekian Druid (level 25)

The mission itself is an instanced version of Stonebrunt when you get zoned in you come into the Kejekan outpost.

You need atleast three people to get the mission.
Make sure someone is a ranger so they can track the mountain spiritlings and panda bears=..
The Kejek Trials
# Nov 17 2007 at 2:13 PM Rating: Decent
is there a faction hit involved?
RE: The Kejek Trials
# Oct 08 2005 at 4:26 PM Rating: Default
Forgot to add the rward sorry

For winning we got
Beaded Armbands of the Tribe
seleno skymoor
# Sep 26 2005 at 5:01 PM Rating: Decent
Anyone know where Selendo Skymoor is here? I can't track him and I need him for a quest turn in. thanks.
RE: seleno skymoor
# Mar 31 2006 at 2:06 AM Rating: Decent
He's by the Warren's zone.
good for rangers
# Jul 19 2004 at 12:01 AM Rating: Decent
Hello all,
Iv'e been here on and off for about 5 levels now (34 RNG). The loot is good as are the local quests. with the advent of the new PoK stone to Gulf of Gunthak it is a must. it pretty quiet now, I'm often the only player and rareley more than 2 others. I suspect this will change though with the new stone.
in addition it seems that verant has given the zone a little love recently with more animals and fixed tracking (used to track animals that had not spawned yet).
its a good zone especially for rangers (tracking and fear kiting).
good luck and enjoy.

Edited, Mon Jul 19 01:04:20 2004
good for rangers
# Jul 19 2004 at 12:01 AM Rating: Decent
Hello all,
Iv'e been here for about 3 levels now (34 RNG). The loot is pretty good and the quests decent. and with the advent of the new PoK stone to the Gulf of Gunthak it is a must. it is pretty quite now, often the only player there rareley more than 2 others. I suspect this will change though with the new stone. in addition it seems that verant has given the zone a little love recently with more animals and fixed tracking (used to track animals that had not spawned yet).
its a good zone especially for rangers (tracking and fear kiting).
good luck and enjoy.
Fast faction for Swiftclaw Sash turn in.
# Jul 16 2004 at 6:33 PM Rating: Decent
Feed the child kejek ( Miranda )in the city Chocolate covered marr cherries. She will hand you back some + wis. food and great faction for the effort. Get yourself to amiable and your turn in for the sash has a much greater chance of success.

65 Ranger of Tunare
Imperius Arcanum
shrug unknown tunnel
# Jun 26 2004 at 3:43 PM Rating: Decent
39 posts
i found a tunnel on loc MIN3000 POS2000
see map

With woofy form i was able to check inside, it leads to nowhere.... like Nexus the 4th tunnel, like stonebrunt this docks with nothing.. is this tunnel a new branch to enter a future new zone ?.
no clue, but the tunnel is here, and you can enter in...
Druid 40 Good xp?
# May 03 2004 at 11:12 PM Rating: Decent
I'm a 40 druid. will the experience be good here?
RE: Druid 40 Good xp?
# Oct 06 2005 at 8:59 PM Rating: Decent
My level 40 guildy just hit 41 soloing in there, so you should do even better with your animal charm/fear spells. I suggest charming one of the snakes, as they can poison as well as hit fast.
# Apr 03 2004 at 12:41 AM Rating: Decent
While hunting around with a friend tonight, I discovered this zone for the first time. I was totally impressed. Although I am already level 39, I plan on staying in this zone as long as I can just to enjoy the scenery. Also, as others have stated, the loot is incredibly great.
Stonebrunt, my new home...
# Nov 17 2003 at 1:56 PM Rating: Good
114 posts
Hi.. I am a (currently) level 36 Woodelf Druid of Tunare, and I came to Stonebrunt several days ago because I heard that experience was good, and loot was decent. Well, let me tell you, I just adore this place. I find that I usually have the entire zone to myself, occasionally I will catch a glimpse of some higher level characters as they are running from port-in to the docks on their way to the Gulf of Gunthak. It is nice to have visitors once in a while, as sometimes a nice Enchanter or Beastlord will cast a mana regeneration buff for me. Otherwise, having the zone to myself means that I own everything here. I have spent over 20 hours here, and have died only once, and that was because I was running to the docks to port someone, and levitation wore off as I was directly over the docks at an altitude of about 500 feet. Splat! for 20K hp damage. Right in front of the guy I was supposed to meet. Luckily, he was a Cleric, and rezzed me.

So, I have been doing both the Wakizashi of the Frozen Skies and the Swiftclaw Sash quests. I track constantly, and look first for Heretic invaders, or Jelquar the Soulslayer (I want his Spirit Reaver, and he also always drops heretic head), then pandas, then Kejek Tigers (because I mistakenly thought the tiger skins only drop from the orange Kejek Tigers and not the white Highland tigers) to get the items for the Wakazashi quest. I avoid the gorillas for now, but when one does occasionally aggro me, and I am forced to defend myself, they can drop some nice loot, words and pendants. I also hit forage every time I am able. I was talking to one visitor, who was a level 51 druid, and was standing on the docks for several hours at a time. He was only foraging for the bamboo shoots. He says he needed them for Erudite cultural armor, and that he had been there for 2 weeks and had only gotten 2 stacks. Well, it is a rare forage, but I have about 10 so far. The Kejekan Fruit, I find, is slightly more difficult to get, but by constantly foraging, I have managed to get several of those too.

A few things to remember in this zone...
1) Most mobs in this zone, with the exception of the Kobolds, are animals, so I have terrorize animals memmed all the time, as well as snare and root.
2) Due to the mountainous terrain, I usually have levitate on.
3) It is possible to meditate while hiding, I just target a mob that usually cons hostile, and if hiding is working, I con indifferent, and can sit safely.
4) Wolf Form is not recommended. There are many wandering Kejekians running all around this zone, and they will aggro you if in wolf form. As this can be mostly annoying, possibly damaging faction if you wind up killing them, and there is no real need to use wolf form anyway, I never use it here.
5) It is possible to tell which pandas are carrying the panda claws. Get close enough to look at their right hand, and if you see extra claws coming out of their palm, they have one. Also, all pandas have a chance of having the claws.
6) I will usually mix reverse-kiting and fear kiting in the same fight, as it can make for more effective use of mana. I have been known to take on Elder Pandas with 10% mana, and although it takes a while, I always prevailed. Quad kiting is the most mana efficient method, but can be difficult in this zone because the terrain can cause the group of mobs to break up unexpectedly.
7) This has been mentioned before, but is a common mistake. Make sure the foraged items are inventoried below your food items, so they do not get accidentally consumed. I lost one bamboo shoot that way, and was very upset with myself.

I have not gotten the Swiftclaw Sash yet... I have done the Wakazashi quest 6 times now, and have 5 of them in the box, having given one to my guild leader for his bard. I will save two for my own bard, as they will be awesome when he gets dual wield and they start to proc. I have turned in heretic heads 6 times also, and have 6 headbands to show for it. However, the Kejekans had been indifferent towards me each of those times. Last night, after I did the last wakazishi turn in, I found that the Kejekans are now amiable towards me, so I will see if I start getting the sash now. I will post an update to let you know. I was also thinking of performing an experiment, having an enchanter come with me to cast some faction adjustment and charisma buffs on me as I do turn in. I will also post the results of this if I manage to do that as well.

So, with all this nice experience I am getting, the relative safety of the zone, enough money to support myself from selling the normal loot, and the potential of raking in some more serious platinum by selling the turn in rewards, I see myself sticking to this zone exclusively for quite some time. If you are on Karana server, and find yourself in Stonebrunt mountains, don't forget to say "Hi!"
Stonebrunt, my new home...
# Jun 02 2005 at 4:00 PM Rating: Decent
29 posts
It was cool to read some your stories. I just happened on your posts by accident. I can see from your Sig that your now lvl 67 and it's almost 3 years later...the days when 50pp was a good amount of money for seeling some Bamboo shoots are gone but not forgotten reading this brought back good memories of simpler times :-)
RE: Stonebrunt, my new home...
# Nov 19 2003 at 4:08 PM Rating: Good
114 posts
OK, just an update of my life here in Stonbrunt mountains.
I have now attained level 37, and am well on my way to 38. I continue to do the Wakizashi of the Frozen Skies, and the Swiftclaw Sash quest. I now have 9 swords, and finally got the sash on the 9th try. : )
I am finding that foraging the bamboo shoots and occasionally finding them drop from pandass can be somewhat lucrative as well, as I have sold several in the Bazaar for 50 plat each!
I have also obtained the Soulforge hammer, turning the Kejekan smithy hammer in to Slider the Ancient, the snake Titan. I will further update my continued journeys in this zone, as I progress.
Soloing 16-20 in SB
# Oct 20 2003 at 2:38 AM Rating: Good
I (a Magician) just went 16-20 in the span of two short nights in this zone, with really absolutely no danger and pretty decent loot for the level. I particularly liked it because unlike the totally overhyped Oasis, it A) was completely danger-free, B) is NEVER camped, so you have full access to MOBs (the only people I ever see in this zone are 45+ druids camping the titans) and C) the loot is infinitely better. Here's a step by step... Again, I write as a Magician, but I think druids, necros and some other classes could do this also.

1) Right outside the entrace to Warrens, there are several kobold camps. Go to the easternmost camp out of these. Again, not the easternmost camp in the ZONE, the easternmost one out of the three-or-so camps right next to the Warrens.

2) Go to the flat area directly to the east of the camp, along the mountain wall. This is a completely safe spot. The only MOBs that occasionally come up here are emerald adders, which don't aggro. The camp itself also has no other MOBs that ever wander within aggro range of it, so once it's broken it's totally safe to just sit there waiting for spawns.

3) Break the camp with your pet. I used the lvl 16 water pet armed with staff of warding and an elemental defender, and buffed with Burnout and Shield of Fire. Just send him to attack the closest kobold, and once he starts fighting, give the Follow command and repeatedly click Back until he pulls the kobold right to you. None of the other kobolds will join. Repeat this process until you kill all four spawns. Then you can just move right into the camp and wait for respawns. If split properly, you can have all four spawning at even intervals which leave just enough time for you to med back up a little.

4) MOB info: there are four spawns in the camp. Three are easily visible around the campfire, and one is in the large tent to the northwest of the camp. The only two things that spawn are 'a savage kobold' (warrior) or 'a lesser kobold shaman' (shaman). They are always level 14 or 15 (if my math is right... they were all blue until level 19, at which point half were light blue). The savage kobolds hit harder and have more HP, and shamans have the usual repertoire of low level spells. Try to attack the shamans as soon as they spawn; they will immediately buff themselves with Inner Fire, which really doesn't matter, but then with Spirit of Wolf, which can make runners annoying. Don't let them get SoW up.

5) Killing em: They're all really easy. The only thing I variated from what I described above in terms of buffing/equipping my pet was that I wouldn't use Shield of Fire against shamans and instead throw in a Shock of Flame. As soon as any of them started to run, I immediately hit them with a Shock of Blades, which then left them with low enough HP for my pet to finish quickly. Be smart and let your pet deal with them most of the time. If you start going nuts and nuking every spawn several times, you're A) not getting proper use out of your pet and B) will go OOM after a while and likely have to back off to med for a while and let the camp respawn.

6) Loot: Shamans often have a 6-slot 10% weight reducing LORE NO DROP bag. Not bad for a non-twinked lvl 16. Other common loot includes various alcoholic drinks, low lvl gems, low lvl jewelry, soft wicker armor, bamboo splint armor, bronze weapons, kobold meat, non-magical bags of all types, and several types of no drop quest items (Kobold Molars and a few others). Pretty much every kobold will have at least one of these, and many have 2-3 different ones. Their rare drop is the Forlorn Totem of Rolfron Zek, a handheld totem that gives +2 INT, +2 WIS, -5 CHA and has 5 charges of the cleric DD Holy Might. I'd estimate it drops about every 30-40 kobolds. It's not LORE, so you can get quite a few. I got 5 in my four levels here.

I first came here because I got tired as hell of leveling up characters in the mid teens in the same few places (Oasis, windmill in LOIO, mudhole in OT, etc), and I was very satisfied. I also found this zone easily navigated using Invisibility, and bound on the ship in the southeast corner, which allowed me to easily use the Gunthak lighthouse for its bank and vendors.
SKs here too
# Jun 02 2003 at 12:30 PM Rating: Decent
hey just wanted to let people know that you dont need track and druid stuff to solo here. I have been doing the two kobold camps in the north of SB for a couple levels. easy to pull, never died, good pp (fine steel weapons and plate armor) and kobold meat makes good steak. so in short lvl 30 eru sk no problem getting 33 in an evening.
Postcard from Stonebrunt
# Apr 11 2003 at 9:58 PM Rating: Excellent
70 posts
Some tips and information to add to what's below from my two weeks hunting in SB.

1. Don't come here for experience unless you have track. Even then, probably best to avoid if you are a bard (since I don't believe they have fear animal). Basically, it's a zone made for rangers and druids, very frustrating for anyone else. Without track and fear, you will get killed many, many times from adds.

2. Get used to a new way of running - if you just charge through the zone you will be taking a huge amount of damage from falling as the whole zone is up and down mountains. Try to salom down the drops (zig-zag left and right constantly so you keep in the same direction, but kill your downwards speed). Getting used to this quickly is very important to avoid potentially fatal damage when chasing / being chased during a fight.

3. Lots of talk about game lines in the posts below, but I didn't see any really clear ones when I was there - perhaps this has been fixed? It is, however, true that mobs walk roughly the same paths, or congregate in certain basins in the mountains. You can still fear kite here now rather than pull to safety as suggested below (which makes the hunting MUCH quicker), you just need to be aware of what is going on around you, which is why track is so important.

4. Always keep SoW, Fear Animal, Snare and Root up. Since the patch a few days ago (see date above) it seems that the aggro range of the mobs has been vastly extended - thus simply fearing an add will not solve the problem. Root and snare any adds, so you have plenty of warning to fear them when the root wears off, then deal with them afterwards.

5. Avoid mobs of the same species when kiting, as they will aggro - also, avoid pandas and gorillas in general when kiting. Tigers are only dubious to rangers, and gorillas are indiff to erudites I have been told, so this may be a class/race thing - but essentially avoid any Scowls or Threatenings, because they WILL aggro you. NB: Kejekan Tigers and Highland Tigers do not seem to count as the same species, and will not aggro if you attack the other kind.

6. Don't kite lazily (ie wait until the mob turns and hits you to fear it again). Work out roughly how long a fear lasts (I used 'x' number cycles of the kick button) and back off to fear again when it breaks. Not only does this give you a chance to check around you for wandering mobs, but it saves a huge amount of healing downtime and danger, as even the middle-range mobs can hit for 70 when they turn. By kiting well, you just have to replenish mana rather than sit and heal for ages, and have a full bar of HP if you get into trouble from adds.

7. If you see a huge, named animal, don't mistakenly attack it, this is a TITAN, on whom there is more to be found here and in the bestiary.

8. Always med / camp in the kitty city, or at the docks if hunting in the jungle. This seems obvious, but lots of people get lazy since it is a large zone. Chances are you will get attacked. Mobs will follow you into the kitty city in a fight, but their usual pathing avoids it.

9. Kejekens (the kitties) will NOT help you if you try to take a train to their city, so don't bother. Best way to get rid of a train is to root, run to city, and camp. If in the lower end of the zone, just run to warrens zone, clearly.

10. Even if you are just here for xp, DO THE QUESTS. They are really good quests for the level, and really quite easy (well, the Waki one at least). More below.


Pandas drop the best loot, with Elder/Mature dropping gems in the 40-100PP area, and Young/Cub dropping gems in the 1-20PP area. HOWEVER, the drops are not nearly as common as they are from Granitebacks. They also drop Panda Claws (for Frozen Wakizashi quest). If they are going to drop claws you can see them in their right paw, looking like Eitchtka/Pitchtka claws, but facing the wrong way. Claws are a rare drop, but seem to be restricted to no particular level of panda (ie as common on Cubs as on Elder). Also, stack up the panda pelts as they are common, and each one worth half a plat.

Granitebacks drop lots of gems, worth in the 4-20PP area, and a wealth of other things including runes, words, etc. They also drop these things very commonly. The white granitebacks of the northen mountainous region drop the best stuff, but the lower level gray ELDER granitebacks also drop very good stuff, and are the choice for farming, since they are much easier to kill.

Tigers are great xp, but rubbish loot. A few runes and words are the most to offer. Tiger skins for the Waki quest, about a 25% drop from the highland tigers (also rare drop from Kejekan tigers).

Highland Kobalds drop Wicker armour, Iron etched armour, and occasional gems. Raging Highland Kobalds drop same and better gems. If they are all green to you (HK's at 39ish, RHK's at 42ish) they are a good choice to farm solo, but otherwise the animals are better. These camps are better for non-ranger/druids in the zone, or a group of 2 with a healer.

Rabbits....nuff said. Was kinda hoping they might drop a lucky rabbit foot or something, but killed loads of the things and never a single bit of loot. Please post if you find something, out of pure interest.


2 main quests here, see page for more details.

Frozen Waki quest

Forage the items in the jungle (I know it's not meant to matter, but particularly the Palm Fruit seems to come much more easily here, so why not). Save any shoots or fruits foraged in the satchel bag for multiple quest attempts.

Get many, many Asp Sacs from N Ro before you come to SB, the quest can be a great way to make money.

Tiger Skins are quite common, as said above - kill Highland Tigers for the xp, get the skins for the quest.

All of which means you can essentially get 1 frozen waki for every 2 Panda Claws you find while hunting. Just combine, turn in, get a new satchel. Not bad considering they sell upwards of 200PP. ALSO it is great faction for...

Swiftclaw Sash

Many people come here for this, few succeed. The upside is that if you are hunting here consistenly, you should get 1 bag worth of heads every 2 hours. The heretics spawn at the northen edge of the jungle and near the foot of the kitty city mountain. Keep track on NORMAL and you will see one whenever it spawns. Take a few seconds off, kill them and do the turn in.

With 1 turn in every 2 hours, it is certainly possible to get a sash for yourself if you are hunting here for xp and loot.

IT IS ALSO possible to do this to farm the things (I have 4). Once you get your Kejekan faction to amiable, the receipt rate for the sash rather than headband rockets. Just do the waki quest about 6-10 times to get amiable, and pop to the Warrens to kill Prince Bragnar and give the dice he drops to Miranda (Kejekan kitten) for more faction. Faction is the key. It is well worth the trouble, as each one sells for 1.5-3K, as it is a rare haste item. REMEMBER, it is a lore item, so you will need to dump your existing Swiftclaw onto an alt BEFORE MAKING EVERY TURN IN. Otherwise you will get a Duplicate Lore Items...message, and realise that you just threw away several KPP.

If feel Machiavellian, and are unburdened by conscience, remember that many people look at the Sash and the FBSS (the most common haste item of that level) and see the stats bonus of the Sash, not the haste percentage of both. IE you can trade/sell a Sash over an FBSS quite easily to certain people. This both pushes the price of the Sash up to those people, or gets you a superior FBSS to sell to people who DO know the haste difference. Or perhaps I'm posting this so that everyone will know, and the trick won't work anymore...

Long post, so to sum up - great place to solo for xp and cash in the 30's if you're a ranger or druid. Just keep your wits about you, and all should be well.


That's it.

Edited, Fri Apr 11 22:29:10 2003
RE: Postcard from Stonebrunt
# May 11 2003 at 9:14 PM Rating: Default
What a complete guide! But after reading the first few lines of it, I had this strange feeling that you hated us bards. What made you feel bards couldn't survive the mobs in Stonebrunt? I am not afraid to admit that druids and rangers outperform us sometimes, but that doesn't mean we suck. Plus, who told you we didn't have fear songs?

If it disgusts you to learn you're sharing the same zone with a hunting bard, I am sorry. But please do not comment on the capabilities of a class you are not very aware of. And by the way, why would you choose to role-play an animal-friendly class (rangers, druids, or beastlords) when you enjoy slaughtering animals so much?

Anyway, the rest of your suggestions and directions is extremely helpful. We all owe you a very big THANK-YOU!

Lyreley the Selfish
lv33 songwriter of Qeynos

Edited, Sun May 11 21:48:58 2003
RE: Postcard from Stonebrunt
# May 07 2003 at 2:50 AM Rating: Good
21 posts
Great post! I just wanted to note that if you have a train of kobolds after you and you run into the Kejek village, the Kejeks will attack the kobolds. They do not like them. However, if you get a train of tigers, gorillas, etc, you are on your own!

Karisun Treedancer
Wanderer of 51 Seasons
Nomadic Knights - Vazaelle
been on and off all day trying to type this
# Mar 12 2003 at 12:43 AM Rating: Decent
674 posts
Why is everyone baffled by the Gorilla fangs quest? ok. a totally seperate quest is the TITANS - each one drops 1 specific titan lootable itme. Like a giant snake rattle, or a giant sabretooth fang... or whatever.. and yes I think one is a giant Gorilla fang....

but thats the difference. Just like you can loot 'Sabretooth fang' and a 'giant sabre tooth fang' thats the difference. as a matter of fact when we dropped the snowbeast - he had one of each.

If I am not mistaken the REGULAR gorilla fangs are for a quest in Paineel. somehwere. or something. I think offered byt the same guy that wants shark pieces for spiney weapons... the paladin guys?
· 'Valdon Gravedancer' Terris-Thule. Dwarven Cleric 34th circle.
· 'Junglebug Sugarpants' Terris-Thule. Halfling Druid. 52nd season.
· 'Shinook Eldergod' Terris-Thule. Troll Shaman of 32nd rite.
· 'Soultree Vixen' Terris-Thule. Woodelf Ranger of 34th season.
Necro/Sk spells
# Mar 01 2003 at 2:05 PM Rating: Decent
The guy for the necro or SK spells wants two "internal organs" from a mob somewhere in LoY. Not sure were or off what mob.
New Expansion
# Feb 27 2003 at 4:28 PM Rating: Decent
8,619 posts
The spell quest givers for Necromancers & Shadowknights are to be found here, (for the new expansion Yeksha). Finally found them ![:yippie:]
They are to the south of the docks, by the water at a little camp..loc -4410 -3416.
Stone Burnt, More Populated
# Feb 23 2003 at 11:16 AM Rating: Decent
Im sure we've all seen the docks in stone Burnt. Some people sit and look around for the view and use it to pull. NOT ANY MORE, the offical word is that those docks take you to the new EXPANSION "LOY". Also druids and wizards are getting a TELEPORT there to make it easier. Leave it to Sony/Verant to use the docks of a 1-2 yr old zone to break in the new stuff.
# Jan 24 2003 at 8:47 PM Rating: Decent
I am a 32 magician looking for a change of pace. Would this zone be good for me? If so, what is a good place to pull to and is there any other important information concerning this zone?
some good tips
# Jan 13 2003 at 12:01 AM Rating: Excellent
674 posts
Answering some questions:

Could a monk solo here. Well concidering you have FD and safe fall. of course you can. Grouping easily. Also look for the snowbeast he drops some nice stuff for you. If he does not eat you.

Safe zones. (one more) On the map between the waterfall and the highland kobalds there is a sort of clearing there and its perfect for pulling. You will know it when you find it, animals will not walk there.
your basically a bit further then pulling range for the kobalds...behind you is the waterfall to your right is the zone wall.

Wolf form - YES! use it. As A druid I was CONSTANTLY jumped and bombarded I was OOM and running more then I can even detail here even at lvl 34 with 155 wis. I had enough adds to give an enchanter nightmares. Even some of the NASTIEST stuff will walk right by me in wolf form. As a wolf The tigress' even conned WARMLY to me (assuming I could even Hail the snowbeast as one quest described) Even though there are some cat people that roam, they are in much less volume then the other spawns, so i went wolf form.

*WARNING* the kitty people DO NOT LIKE wolf form. You will be KOS in their little fort city, unclick before entering. Be warned some of the cat people are also shaman and I was forced to kill a few and that sucked. Although they are not very formidable close range, I was down to half a bubble of red and rooted and forced to fight he missed me about 20 times. Totally wiffed.

However if your grouped as a druid you MIGHT be able to get away with tree form and agro no one. I will try tonight. Do the whole root, snare, dot, dot Also. I did ALWAYS have Panic Animal memmed.

great cash and items. lets just say i had one gem sell for 38pp or so.... and other 12-20pp items. Wiccer or whatever armor and other weapons. The weird thing is there is little actual cash, most of it is in jems and other trinkets.

If you are charming here, it was my lifes blood solo. Safe rules.

1. make your pet guard away from you some, so you have a few moments if. I keep him busy fighting stuff away from you, then after he kills it he returns to his designated guarding location.("/pet guard here")

2. Keep panic animal always ready! This spell saved my butt a billion times. It also sticks better then my other spells like the snares and roots. (granted im cheap, using my lvl 1 snare and lvl 5 root with testament) but terrorize worked like pretty much 100% of the time.

3. I personally fear kite (or did here) so I prefer my pet to have about a bubble of health. (I know that sounds nuts) enough to take one hit while I snare and panic. and then dot while pet hits them. if charm breaks my pet is so low on HP he just walks away. I re-charm while mob is running. If my pet dies, who cares... the mob is probably an animal to be feared or charmed as new pet, or already rooted.

And levitate. I probably took more damage falling while running from mobs then I did getting hit and thats saying a lot since some of these smack for like 80 hp a swing as a druid with low ac.

The Highland Kobolds up north drop some nice iron etched armor. Heavy but good ac and some + to save vs magic. And so others know the area the GAME consideres the safe zone (according to lesser succor) is basically along the river between the cliffs edge and the icey section. In the 'lush jungle' area.

I hope that all helps some. Oh and if you track, this zone is all you :P just becareful of the epic monsters... like snowbeast you can not snare or root them and they are FAST.

NOW - MY OWN QUESTION - If you look at the map, on the right wall, up about 3/4 of the way there is a little inlet, like a zone. If you explore it, it is a large tunnel like opening that goes back some. There is a rock border... or is there? You can left click the rock to select it and RIGHT click the rock to "open" it. In which case it spins. You can walk through the rock while it spins. There are more further back. Where the hell does this go? to the hole maybe? For the HOLE in paineel it is a bolder door (that concidentally I can swim through the crack as a halfling if I swim, get momentum and duck) Who needs some level 50 key anyways?

Edited, Mon Jan 13 00:34:48 2003
· 'Valdon Gravedancer' Terris-Thule. Dwarven Cleric 34th circle.
· 'Junglebug Sugarpants' Terris-Thule. Halfling Druid. 52nd season.
· 'Shinook Eldergod' Terris-Thule. Troll Shaman of 32nd rite.
· 'Soultree Vixen' Terris-Thule. Woodelf Ranger of 34th season.
RE: some good tips
# Jan 27 2003 at 1:09 PM Rating: Decent
20 posts
The inlet you describe is for a zone not yet implemented (will it ever...). If you look on the old maps of EQ you will see several zones with names that you cant get to yet... lets hope Legacy of Y'Kesha solves this riddle..

EDIT: This inlet is also a good place to pull to - just remember to pull right to the mouth of the cave - Panic Animal as you so rightly pointed out is exceedingly useful here.

Edited, Mon Jan 27 12:41:49 2003
Update on inliet
# Feb 09 2003 at 2:38 PM Rating: Decent
Been hanging around SB for a couple of levels... tried the inlet yhingy today. There are clickable boulders in the tunnel that rotate to make a crawl space. Mu HEF didn't have any problems going past like 3 of these clickables - a barb or Kitty may, 'tho.

Looks like a new zone coming up when LoY pops next weekend )it is next weekend, right?).

# Jan 05 2003 at 2:50 PM Rating: Good
30 posts
What is the best way to make cash for a 41 Ranger in SB? I heard the Swiftclaw sash can sell for a little over 1k but so far out of doing the quest 5 times I have gotten the headbands. Any suggestions would be very helpful
RE: Cash
# Feb 26 2003 at 9:34 AM Rating: Decent
Do the Yuio's Illness quest first, you get a pretty nice weapon the Wakizashi of the Frozen Skies. I did the head band quest twice before I did this quest, then I did the Yuio's quest and the sash quest and actually got the sash. I don't know if it will work for you but it worked for me.
RE: Cash
# Mar 20 2003 at 11:40 AM Rating: Good
70 posts
Doing the Waki quest (twice) before the sash also worked for me (got sash 1st time), and for the 37 ranger who gave me some advice on the zone when I got there. Looks like an increasingly good plan for a way to get the sash.
Beastlord Epic Mob
# Jan 05 2003 at 1:33 PM Rating: Decent
Does anyone have any information on the location of the Scout for the Beastlord epic and the location of the mob (Spirit of....)? Also any screenshots, mob info like damage, type of spells it casts, etc would be great. Thanks in advance.
RE: Beastlord Epic Mob
# Jan 25 2003 at 9:29 PM Rating: Good
Scout Malom [blue]is at /loc pos3650, neg3530 on a small cliff ledge; that is the far NE corner of zone.

Give him the coin and the[red] 'Spirit of Torment'
will spawn at the very top of the cliff next to the scout. You need to use levitate to pull the spirit, a lvl 55 will-o-wisp, down to the fight area. Make sure all group members have lev because the spirit will move off the cliff and you will need lev to continue the fight. He is immune to slow and has an AoE stun and knockback spell that is rather easy to resist, I did every time during fight. The spirit is rather gimp and an easy kill for a full group of lvl 46+.

Here is a nice guide for the BST epic, , good luck ;-)

Edited, Sat Jan 25 21:07:04 2003
group or solo
# Dec 18 2002 at 8:59 PM Rating: Default
would it be wise and possible a lvl.32 monk efficiently group or solo here ?
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