Plane of Innovation

Quick Facts





Level Range:
46 - 63

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The Plane of Innovation is an industrial wasteland that surrounds a massive factory. Narrow valleys filled with refuse cut through tremendous heaps of junk. Small niches have been dug out of the junk by old, cast-off clockwork automatons that were long ago replaced in the Factory by newer, more efficient models. These derelict beings retain a built-in desire to exist, and so they scour the factory junkyard for spare parts to help maintain themselves.

Affairs inside the Factory are largely a mystery. The Factory buzzes as production teams work to produce an inexplicable machine near the center of the plane.

In order to improve themselves, the clockworks have taken an interest in humanoid biology. The steam-filled hallways are hazardous to all but the machines that created them.

Level 46 is required to enter the zone without a key on the live servers.
A Graveyard of SortsA Clearing Among the Scrap PilesNitram's WorkshopPath to the FactoryUpon Entering the FactoryXanamech the Clockwork DragonThe Greasy ClockworkOne of the Three Manaetic PrototypesThe Researcher's Testing ChamberThe Chronographer's Time MachineOne of the Behemoth's Defense MechanismsThe Manaetic Behemoth
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How do you get the key to let you in to the hallways?
# Apr 29 2020 at 3:09 PM Rating: Good
127 posts
Skimmed over all the painful posts above, but seemed to either miss the sought info, or it wasn't there.

Will re read again and delete this post if I find mention of the key for getting into the hallways and rooms from PoI.
How do you get the key to let you in to the hallways?
# Apr 29 2020 at 5:07 PM Rating: Decent
558 posts
to get keyed to open the Factory door, do this quest:
# Mar 18 2009 at 8:37 PM Rating: Decent
your not soloing if U have a merc they take part of your xp just like having a player in your group so 6-7% would be 12+% on lvl and in my opion that not bad for lvl 48 good luck
# Sep 07 2011 at 11:27 AM Rating: Decent
mercs lower your xp per kill by about 30% (i've tested it repeatedly)
a good tank merc can get you kills twice as fast, regardless of your class, at least into the mid 50s.

do the math.. merc means faster xp.. not to mention less downtime since they take a LOT less damage.

if you were getting 6% xp with a merc, you'd get about 9% without a merc, again, it will take you longer per kill and more likely to have down time as well.
# Apr 30 2009 at 12:33 PM Rating: Decent
3,017 posts
Understood. But my point is pots can substitute for a merc in Kunark zones and the pots don't take away any XP!
Sippin 115 DRU **** Firiona Vie ****Agnarr
FV: 115 WAR ENC CLE MAG WIZ SHD SHM Master Alchemist ROG Master Tinkerer & Poison-Maker
Master Artisan (300+) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
Hot zones can be overrated
# Mar 07 2009 at 5:41 AM Rating: Decent
3,017 posts
My baby 48 warrior was getting 6-7% XP per kill in this zone, soloing with a healer merc. Mobs hit too hard to fight without a healer. And that's being kinda twinked with 5200 HPs and decent AC. (Although with defiant and intricate and all that crafted armor, anybody can be twinked these days!) As a test I tried out some of the higher-level Kunark zones. As long as I stuck to white-yellow-red cons, I WAS getting 9-11% a kill in zones like Burning Woods, withOUT a merc. Potions alone kept me alive since mobs hit a lot more "softly."

The key is to take on higher-than-blue mobs in Old World zones and avoid splitting some of the XP with a merc, assuming your toon can handle it.

This zone is ugly as sin and trains-to-zone still occur; I'd rather be in Kunark! (Check out the scene in Dreadlands when you come over the hill from the Firiona Vie tunnel and first see Karnor's Castle looming in the distance!) Actually, that's the only constant benefit to hot zones: at lower levels it's just about the only places you can find people to group with.

Edited, Mar 7th 2009 8:45am by Sippin
Sippin 115 DRU **** Firiona Vie ****Agnarr
FV: 115 WAR ENC CLE MAG WIZ SHD SHM Master Alchemist ROG Master Tinkerer & Poison-Maker
Master Artisan (300+) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
Good lvl for aas in the 60's
# Feb 14 2009 at 9:47 PM Rating: Decent
This zone along with CoD are great places to get a few aas in the mid-late 60'ss. As badly geared (missing pieces and stuff, just bad) lvl 66 mag a year ago or so I was able to take on a few of the bots at the entry at a time. Was fun.

With mercs and as a hotzone these levels should be even more productive.

This zone is also a great place to farm saltpeter and sulfur. As a hotzone I liked to zone in and /ooc 5-10pp a piece for saltpeter, way better than the bazaar prices on my server.
# Jan 10 2009 at 10:47 AM Rating: Decent
Is there a good map to this place. How do I get to the courtyard?
Hot Zone
# Jan 07 2009 at 9:29 AM Rating: Decent
This is now the 50-55 level hot zone as of January 2009.
New Requirements?
# Jan 01 2009 at 10:29 AM Rating: Decent
Apparently there might be new requirements to enter this zone... I just leveled up my ranger to 45 to zone into potranquility and seems that since you can zone in you cannot zone in at lvl 45 maybe there is a need for lvl 46 any ideas? Ofcourse I know the current idea is to get higher level and keep trying but not sure as to what level you can currently enter that zone considering that you can enter potranquility at lvl 45 it wouldn't make sense not to be able to enter a tier 1 zone just as poj or pon without poi being available too. Any updated news or any thing about it would be helpful. Thanks
New Requirements?
# Jan 17 2009 at 1:06 PM Rating: Decent
Due to the new expansion, you can now zone into PoTranquility at level 1 along with PoTime. You still do need to be level 46 to enter the rest of the planes though. (Some of the other ones off of PoTranq have had their levels adjusted, but still 46 minimum.)
# Dec 12 2005 at 3:53 PM Rating: Decent
And who says Ranjah's can't tank?
My hubby and I have been playing about 2 years now. My main is a Cleric and he chose a Ranjah. We duo'd all the way to lvl 51 (except in PC of coarse) But we are beginning to find a new meaning to the word 'Hell Level'. Because of that I was sking around for a good place for us to fight... Everone I have talked to calls a ranjah a 'paper tank' or I say my cleric and hubby's ranjah duo, they say "great! You have a healer, and someone to laugh at!" I just think that it is terriably hillarious because my cleric and hubby's ranjah(both lvl 51) went to POI and started a group after realizing we needed a group to bring the mobs there down faster... We found 2 lvl 52 warriors, a necro, etc. well, the 2 lvl 52 warriors and hubby's 51 ranjah were all tanking and the warriors could not even turn the mobs off of the ranjah because he was hitting so much harder. 2 lvl 52 warriors could not turn a mob off of a lvl 51 ranjah ( sorry, I had to say it again) I do find the humor in all of the ranjah jokes, etc. But I just thought this was so funny, I was laughing histerically the whole time. It was fun out there too. Until that merchant that wanders the zone starting attacking me.... What a jerk, lol. I had to zone out cause I didn't want to kill him. Yea, we had a blast out here anyway. But who says ranjah's cant tank?
# Aug 23 2008 at 3:59 PM Rating: Decent
Then those were some crappy warriors. Then again I had my 1.0 at lvl 51, so no rangers would have outaggroed me.
RE: Ranjah's
# Mar 12 2006 at 4:27 PM Rating: Decent
Hehe yes, ranjah's can have a HIGH aggro range when they need to. As a ranger myself I used to enjoy out-aggroing the tanks I was grouped with. However at his current lvl hubby might want to try practicing aggro control. "Get it when you need to, dump it when you don't" .

At the higher lvls mobs will hit harder and faster than you will ever be able to heal him. His HP/AC will never keep him aliv e long enough for your heals to land.

Not to mention aggro-control can be a life saver and can sometimes give the ranjah an ego trip hehe. "Ranjah_01 thinks to himself: "hrmmm do I want aggro right now? naaa I let the tank have his fun for a minute" lol.

A nice little example is when clr gets healing aggro, a combo something along the lines of snare/root/flame lick/kick/taunt/disarm/attack is a nice aggro builder (alot of those I rarely use anymore but is good in the 50's) usually overriding the clr's cheal aggro hehe. And as long as the mob doesnt Quad for 1k a pop you should be able to keep him alive lol.

*shrug* just a little advice from a life-long ranjah :)
RE: Ranjah's
# Jan 31 2006 at 10:57 AM Rating: Decent
Okay, I just have to ask.. what's a "Ranjah"?

And, well.. they severally nerfed hell levels, thankfully.. you'd have to go back in time to find out what "Hell level" meant. They still exist, true, just not anything like what they were.
RE: Ranjah's
# Jan 01 2009 at 12:36 AM Rating: Decent
boy your not kidding about what the "real" hell levels where like before.. im just returning after being away for about 4 years or so.. when i left then between the world being so crowded you had 10 people campin every single npc in the game it seemed like exp from 10 on just got slower and harder.. since ive been back its totally different, you actually get exp for your kills that you can notice compared to then when it was like.. "hmm i just soloed 4 yellow con monsters and i think i gained 1% of my exp.. time to celebrate..."
and of course the almost complete lack of people on nowadays makes finding something to hunt alot easier these days. today there are less people in most zones total than the amount that were sitting around every spawn point in every zone back when i left.
RE: Ranjah's
# Feb 28 2009 at 12:24 AM Rating: Decent
bahhhhh!!!!! my main is a ranja w/ over 1300 AA's and any ranja think they can out tak a war is a fool!!! sure a ranja can take aggro and out dps a warrior...that's easy.
a tank means not only hold the aggro but take the punches and not be a mana sponge so the cleric can assume recast time. A ranja is only a good tank for 30 sec's till his weaponsheild gives out and maybe outrider's evasion AA. Enuff siad...anyone in the know will know wtf i am talkin about.
# Jun 25 2005 at 2:29 PM Rating: Decent
Exp is awsome outside.. when ur 49 and in a higher level group. Only reason i like this so much on my 53ranger is b/c it's the only place to forage grease and the cash rate isn't all terrible. and, u gotta admitt, better exp then PoJ at my level. Only difference is the mobs in PoJ dont kick ur @$$ as hard, so maybe exp would *** faster. Only really good exp is inside the factory, but the key is a REAL b*tch to get.
# Jul 13 2004 at 4:31 AM Rating: Default
Ok everyone I talk to says I should get good exp in PoI but yet as a lvl 53 Cleric without AA's or Group Leadership exp on I am getting about 1% every 4 kills....I fail to see how this is good exp when I can go to PoN and get 1% per kill. Does anyone know why a lvl 55 War will still get 1% for every 2 kills in PoI and I wont? This dont make sense......or is it cuz clerics SUCK to level??

Tumnayar Darkcaster
lvl 53 Cleric
Token of Chivarly
# May 01 2006 at 9:13 PM Rating: Decent
xp sucks in the 50's...unless you get piggybacked into a bigger zone or something. Maybe try somewhere else...Like Griegs End...won't complain about the exp there :-)
# Jul 16 2004 at 1:34 PM Rating: Decent
Maybet they put an XP cap in this zone. I know that alot of other planes have them.
# Aug 11 2004 at 12:12 PM Rating: Decent
I am going to have to agree with you on the cap. I was getting terrible XP there at 52. I went to Velk's and could see my yellow move as I killed fighting DB cons as opposed to yellow and reds in PoI.
Locked and not holding key
# Apr 27 2004 at 8:17 PM Rating: Default
Aye I get the "locked and your not holding the key" messge while trying to zone in as well, think its a bug considering i'm 65 SK, if you go to overhead view and click on the top of the shaft it will let you in thou

Sir Khuan Scorpse
65 Dread Lord of Cazic Thule
<Nocturnal Ascension>
the 7th Hamster
Zoning in???
# Apr 21 2004 at 11:32 PM Rating: Decent
quick lvl 51, clicking on the *non* moving cog, and its saying that the door is locked and i dont have the key. is there something im missing here? was under the impression that this is a zone where its 46+ only requirement. please help, as the GMs arent responding to petitions (surprise!). thanks for the info in advance.
RE: Zoning in???
# Jul 28 2004 at 8:18 PM Rating: Decent
I always have to walk up the wall of the monument (back side) and click on the non-moving cog to zone in; I get the same message about not having the key when I click it from the ground. I always thought it was because I'm a gnome shortie, didnt realize it happened to other people too Smiley: smile
RE: Zoning in???
# May 07 2004 at 6:30 PM Rating: Decent
I had to go to the backside of the monument and click the non-moving cog there.
# Jan 05 2004 at 4:06 PM Rating: Decent
73 posts
If you're lucky enough to find a decent group here, you can coast from low to mid 50's in a day, very sweet...and can collect no drop items for poi quests. Definately a decent zone for exp, much better than the other entry planes.
What about the quest for the Factory ?
# Sep 04 2003 at 10:07 AM Rating: Decent
87 posts
I have seen many posts about the zone and mobs but i still looking for a information about the Factory acces quest.

Where ? Who ? How ? any idea, info, suggestions ?

Thank you
RE: What about the quest for the Factory ?
# Nov 16 2003 at 11:06 PM Rating: Decent
#REDACTED, Posted: Jun 23 2003 at 11:50 PM, Rating: Sub-Default, (Expand Post) yeah you can survive in these zones at under level 55, but you're aren't really helping too much, unless maybe you're the're pretty much limiting the effectiveness of your group; you're holding them back.
RE: Re
# Jul 11 2004 at 10:53 AM Rating: Default
You sir are full of ****. I was there at 54 last night, with a full group 50-56. We were whoopin ***, and had only one death in bout 7 hours. I realize this is a late response to an old post. I hope you've gotten your head out of your *** by now..
RE: Re
# Nov 12 2003 at 1:54 PM Rating: Decent
How the hell can you say that if you are under level 55 that you are limiting the eefectiveness of your group. That is the biggest load of eletist crap that i have ever seen on these message boards. Get a life discordian, just because someone is under 55 doesnt mean that they are not good enough..........why do you think that sony have labeled PoI, J, D and N as zones for low 50s and then set a step of 55 for the next planes............coz they can do them at pre 55 thats why. I did plenty of groups in PoI at below 55 and had no problems whatsoever, in fact i fully believe that I aided the group well, and have been told that i did a good job.......and im not a healer

Next time think before you spout crap!!!!!
RE: Re
# Dec 06 2003 at 2:09 AM Rating: Decent
i agree, you can hunt here under lvl 55 without much problem, however you will have trouble getting let into a group(unless your a cleric, or slower)
# Jun 19 2003 at 12:37 PM Rating: Decent
I just tried PoI for the first time today with a (how do you say it, ah yes) crappy group and we got our asses pretty much handed to us. There were two groups pulling to the zone so there really wasn't much room for us. As we attempted to go off exploring we were bombarded by many large, mechanical monstrocities, some the size of whole continents (being a hobbit, that really isn't saying much). I was thoroughly impressed with the zone itself and believe that another try with a group of less crappiness may wield more success in a wandering setting. I was however successful in winning and now wearing a quite comfortable neck item dropped off of the first mob we killed. I honestly believe however that this zone should NOT be attempted with anybody under level 50, or quite possibly, anybody who cannot say uber without making funny faces attempting to hold back their delightfully squeelish giddiness. I do adore the music in this zone though =)
RE: Krikey!
# Sep 25 2003 at 9:43 AM Rating: Decent
I disagree with the comment about being lvl 50 to try this zone. Myself (48 cleric) a 49 warrior, a 50 warrior and a 53 chanter did quite well in this zone. Only pulling mobs around the zone in/out but still good xp, in about an hour i already had gained 40% xp. If you go here just make sure you have a good healer with KEI and virtue on the tanks, you'll do fine.
RE: Krikey!
# Aug 31 2003 at 1:13 PM Rating: Default
lol love your quote
poi ring quest
# May 26 2003 at 1:22 AM Rating: Decent
ok tried ring out can anyone giv e info on how many waves there are/ if theres a named mob at end of waves and if there is and end to it what if any reward do u get , some answers and info to these types of questions would be most appreciated thanks :)

Danekes 63 paladin on Drinal
POI RING etc...
# May 13 2003 at 1:00 PM Rating: Decent
One last thing the reason ye take a evacer is simple although its fun to complete the ring ye get just as much exp starting the ring as you do completing it so teh evacer can take you back to the zone to restart. Our rule of thumb is 4 or more with a mezzer, 3 or more without a mezzer. meaning if ye get over that amount of POP on ye just evac and start over -- Its marvelous exp and loads of fun!!

Many many more exps to ye!!

Ruggedbeard Bloodspyre 58th level Pally
# May 13 2003 at 12:57 PM Rating: Excellent
I just have to say one of the best spots I have found for really great exp is the POI ring. The courtyard so to speak of this zone is shapped in an oblong ring so If you start from one side, you can actually fight your way to the other. I must admit at first it seemd kinda scary but over the last few weeks I have been able to do this witha solid group inluding a slower, a healer, a mezzer and snarer and a evacer and meslef of course he he. Its just unreal how many kills ye make and how much your exp meter rizes.

The first thing to know is you need a pally to pacify all the mobs in front of you although the Archaic and Obsolete cannot be Pacy'd its ok cause everythibng else can be. I started being the puller and MA in this zone doing the ring at level 53 and have had a tremendous amount of success. In fact everynight I get tells asking me to take a group around.

A couple of strategies to remeber when moving around the ring. First of all the spawns are really fast so make sure your group knows that you must relativly stay on the move. Secondly over pacify a bit -- when you move forward hit everything you can with pacy that you know want resist it (see the above mentioned mobs) secondly kill a few move to thier spot then kill a few more -- if you stay at this pace you will never get more than you can handle. I have seen monks try and be the puller on this and it takes forever as they have to FD when they split mobs.
Again with pacy and with the use of stuns to pull I can even split the non pacy mobs rather easy even when they are sitting right next to each other. Just make sure when you split non-pacy mobs you hit them from a direction that does not path them into the other one.

I must admit anyone that knows me on Bertox knows I have mastered this zone so look me up if you want me to show you how great this ring can be.

Also fighting on the move is so much better than stting around all day. and one more tidbit when ye get deep in the ring you controll all the trains and dont have to worry about groups at the entrance losing control of thier mobs

Good luck on all ye travels

and many many exps to you all!

Ruggedbeard Bloodspyre 58th level Pally
# Aug 12 2003 at 11:13 AM Rating: Good
Great Post... PS. Don't forget any Ranger with Harmony of Nature can sub in if ya don't have a pacifier..... :)
where is junkbeast
# Feb 20 2003 at 6:52 PM Rating: Default
how do i get to him from entrance, left or right tunnel and after that is it straight forward?

Edited, Thu Feb 20 18:22:17 2003
#REDACTED, Posted: Feb 04 2003 at 4:04 PM, Rating: Sub-Default, (Expand Post) Wouldnt it be cool if a mob in this zone droped an "electric Guitar" for bards to use..
# Jan 28 2003 at 10:31 PM Rating: Default

hello, i just wanted to ask can i zone in and just zone back out or is this zone like chardok where exit is located somewhere else thanks
RE: entrance/exit?
# Jan 29 2003 at 3:59 PM Rating: Default
Yes you can. The exit is at the spot where you zone in. Just look for an alter-shaped object and click on it to zone out.

Junk Beast
# Jan 18 2003 at 12:57 PM Rating: Default
I hunt here alot and if you go to the left and get to where the junk beast is the gate on the right is a awesome place. There are 6 to 7 mobs in there and you run a circle with a 15 min timer so you kill everything and it starts repoping. Excellant exp and very easy place. Hardest part is getting there.
I need a MAP!
# Dec 30 2002 at 2:00 PM Rating: Default
Does anyone know of a map of PoI and PoT? please help thanks
Overview of Zone
# Nov 07 2002 at 10:38 AM Rating: Excellent
28 posts
General Summary:

This zone contains alot of clockwork creations (obsolete, rusted, scrounging (rat), defective (spider), archaic (cannot be mezzed or slowed), tinmen (2 are outside the building - ramp to the factory and more inside) obsolete model, and scrapcollector; these are all random pops in all the regen places in the path which goes in a big circle and the ranges of the mobs go from 44ish (lowly obsolete model-wish you must hit to engage) to corrupted system (59). As you journey around the zone you will see doors that can be opened and inside you will see variable sized rooms which contain up to 7 static mob spawn points. Some of the rooms contain the same level mobs that you see on the path as random spawns and some of the rooms contain higher level content mobs - weathered clockwork (54ish in level), decayed guardian (level 58 - Enrages), corrupted system (Level 58-59) and summons. There are also some spots where you will encounter etheric pools (goos that are blue in color - they are near pumps outside some of the doors to the side rooms).


Depending on far you want to go down the path... a quick killing group with an enchanter cleric and 4 melee or other combination can very likely dungeon crawl around the entire circle of the path. There is an 18 minute timer on respawns, so if you get sloppy and dont move along you will get backpops. Alot of people doublebox and play a cleric and high level melee for some good aaxp or overall group experience right at the zone. All the zone mobs are dark blue (cept for the obsolete model - small mob that is sleeping) until you reach level 62. XP if VERY GOOD however up to that point and when you reach 62 your options are the higher level side rooms or venturing inside the factory.


Several named appear randomly in spawn spots like malfuntioning system, rust covered model etc. These pretty much drop a nice drop if you see them up. You can also rarely see the Junk Beast up (he spawns near the entrance and takes @ 2 good level 60's groups to kill safely)


If you know someone that has completed the dragon kill and received their flag to enter the factory you can get anyone flagged to open the door for you and let you inside the factory. If you make an immediate left you will open a door to a room that has a quest (ring type encounter) mob name Research Keon - he will port you to closed room for an endurance test. If you head right you can farm the multiple tin men guards that are up and have bout the same spawn rate at the yard trash clockworks. If you look directly ahead you will notice clockwork golems (59) that give MONDO xp if you can get a good enough group to hold this room. They are almost impossible to single pull, and if you have a good slower you can have one melee tank one while you get the other. If you can keep up with the spawn rate of the tinmen near the first room you can manage here and get alot of experience in a very small window of time.


Due to the nice change that verant has made when you die your corpse will reappear at the zone in for all of the POP zones. That means that usually at this level you will get a 96 percent rez; so training the entrance is not a proper thing to do if you can help it.

with kind regards,

RE: Overview of Zone
# Apr 01 2003 at 3:40 AM Rating: Decent
QUOTE: If you make an immediate left you will open a door to a room that has a quest (ring type encounter) mob name Research Keon - he will port you to closed room for an endurance test.:QUOTE

Could anyone give some more details on this Ring event. What are the spawn cycles, what force is optimal or what king of mobs are faced there???

Any if is apperciated.

61 Ikke Grandmaster
RE: Overview of Zone
# Jul 27 2003 at 4:03 PM Rating: Decent
We tried this last night. 65 enchanter 65 warrior, 63 cleric, 62 rogue, 63 rogue, and 60 ranger. Starts off with small waves of about 4 spiders.. easy to kill.. was mezzing with facination and dazzle.. however.. I dont know if spawn rate picked up dramatically or not.. but after maybe 4 or 5 min .. could have been longer.. we had maybe 11 or so mobs.. 2 different types of spiders, both mezzable with dazzle and facination. Our group could take mobs in about 20 sec or so but the problem was that mobs were either casting an ae or were just hitting everyone in group ( didnt have log on and was a bit busy to be able to tell, we're going to do it again and I'll let you know ), so cleric was at 50% mana from group heals rather quickly. Mobs hit somewhere in the 100 to 200's but there were alot of them in pretty short order.. Going to try a few new strategies and see what happens...Will post more when we succeed :)
RE: Overview of Zone
# Apr 08 2003 at 5:30 PM Rating: Decent
i tried this quest to just test it with 65 enc 52 mage 55 cler 57 monk 60 paladin 64 ranger.. we wiped, on 2nd wave. Heres how it is - hail researcher kreaon (SP?) and follow dialogue. He says he will test 6 ppl at a time, have group leader say we are ready or whatever the NPC wants you to say. Group is then ported to the center of a square shaped room with alcoves on sides. On the roofs of these alcoves, there are little hatches that open and release spiders. seemed like 45 sec in between 1st and 2nd wave, and about 1-2 min between time you get in to the 1st wave (no exact times, wasnt timing). Hope that helps some of you.
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