Item GlossaryEverQuest icon

Stuck Bearing Persuader  

Skill: 2H Blunt Atk Delay: 39
DMG: 39 Dmg Bonus: 123 AC: 10
This item is placeable in yards, guild yards, houses and guild halls.
STR: +5 STA: +10 WIS: +5 HP: +35 MANA: +40
Required level of 55.
Effect: Lightning Surge (Combat, Casting Time: Instant)
WT: 5.3 Size: LARGE
Class: PAL
Race: ALL
Slot 1, Type 4 (Weapon: General)
Slot 2, Type 20 (Ornamentation)

Item Type:2H Blunt
Lucy Entry By:Atarak
Item Updated By:SwiftyMUSE
IC Last Updated:2021-12-12 22:08:39
Page Updated:Mon Dec 28th, 2009

Expansion: Planes of Power Planes of Power

Average Price: No Data Pricing Data...
Rarity: Common
Level to Attain: 50

[Drops | Comments ]

This item is the result of a quest.
Expansion List - Premium only.
Quest Name
Endurance Testing


This item is found on creatures.

Plane of Innovation
NPC Name
a manaetic contraption

Zone(s) Found In:

Zone Name
Plane of Innovation

Uploaded November 27th, 2008
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Drop Info
# Feb 08 2008 at 9:53 PM Rating: Decent
276 posts
Dropped by a Manaetic Contraption during the Endurance Testing ring event given by Researcher Kaeon or whatever =p
What drops this?
# Jun 11 2003 at 6:32 AM Rating: Decent
What mobs drop this?
Required lvl 55
# Dec 12 2002 at 2:05 PM Rating: Decent
Had this drop in the factory and gave lvl 53 Paladin. At the time the recomended lvl description was lvl 50. At 53 he could not use. After a recent patch the item has been marked required lvl 55.
# Dec 08 2002 at 12:24 PM Rating: Decent
329 posts
Does anyone have any REAL information about this item? Like, for example, what mobs it drops from? Or, is it quested? What area does it drop from? Is this just a random drop from one of the regular mobs?

Please shed some insight if you happen to have this hammer.
Duke Ardnahoy
Noble Lord Protector of the 70th Crusade
Fennin Ro - EQ I

Ardnahoy II
Fearless Guardian of the 40th Tour
Mistmore - EQ II
#REDACTED, Posted: Dec 14 2002 at 5:30 PM, Rating: Sub-Default, (Expand Post) Go out and get one. You'll have all the information you could ever want about it...
#REDACTED, Posted: Dec 08 2002 at 1:41 PM, Rating: Sub-Default, (Expand Post) Edited, Thu Dec 12 18:54:01 2002
#REDACTED, Posted: Dec 05 2002 at 5:32 PM, Rating: Sub-Default, (Expand Post) Blah windblade is the way to go :)
One thing that was not mentioned about damage bonus.
# Dec 05 2002 at 10:27 AM Rating: Decent
93 posts
First off, mitigation of the NPC is completely negated by the damage bonus. When hitting with that weapon in your primary hand, the damage bonus (+1) is your minimum hit.

Note: primary hand. The off hand does not get that damage bonus when you dual wield. There is *SOME* damage bonus applied if an off hand weapon has high delay (e.g. longsword of ethereal energy appears to have a 1 or 2 point damage bonus) but it is nothing like the mainhand damage bonus and it is not displayed; it can only be detected by observing your actual minimum hit.
RE: One thing that was not mentioned about damage bonus.
# Oct 07 2003 at 5:33 AM Rating: Default
I want to dispel this myth before it infects anyone else. The offhand has no damage bonus. None. That's why you put the slow weapon in the offhand, so the faster weapon has the damage bonus applied more often.
#REDACTED, Posted: Dec 05 2002 at 8:37 AM, Rating: Sub-Default, (Expand Post) #$T@$%^@#% another stupid pally only weapon, this is what, the 53rd out of pop?
#REDACTED, Posted: Dec 04 2002 at 10:31 PM, Rating: Sub-Default, (Expand Post) First off great weapon, but I don't understand how it's possible to acquire a damage bonus of 40. I'm not some kind of damage bonus guru, so I don't know all dat stuff bouts damage bonus'.
RE: Just wonderin
# Dec 04 2002 at 11:36 PM Rating: Default
33 posts
Isn't damage bonus based on level? And 2-handed weaps get more damage bonus than 2-handers, I do believe. It's just the lowest amount of damage inflicted, without missing. So if you swing and nick em for 1 pt at low level where there is no damage bonus, that same would do 41 at the appropriate level (guessing 60's).
Correct me if I am wrong, but that was how it was explained to me a while ago.
RE: Just wonderin
# Dec 05 2002 at 1:27 AM Rating: Excellent
300 posts
You're mostly right. The damage bonus is different, whether you're using 1handers or 2handers (bows have no damage bonus, even though there's one listed on the item). 1handers have a specific bonus based solely on level. Whether you have a revultant whip (5/14) or a wurmslayer (25/40), the damage bonus is the same. On 2handers, the damage bonus is determined by two factors: level and delay. At any given level, weapons with a higher delay have a higher damage bonus.

Now, for how a damage bonus actually works. A weapon is swung, if it's a hit, the damage is applied. After the initial damage is calculated, the damage bonus is added. So, for example, let's say you took two swings of this weapon, and connected both times. The damage is calculated as 100 for the first hit, and 1 for the second hit. Add 40 to each, and you get 140 and 41. That's how the damage bonus works. The damage bonus is *always* added, so long as the weapon connects, and it's always the same amount. Damage bonuses work the same for 1handers as they do for 2handers.

Edited, Thu Dec 5 01:04:50 2002
RE: Just wonderin
# Dec 05 2002 at 8:29 AM Rating: Decent
This sounds to be about right, the only thing missing in the scenario is damage mitigation, the ability of the creature to lessen the amount of damage taken. This can be accomplished by various means, armor or hide, abilities etc., this explains the low damage numbers that are seen at times.
RE: Just wonderin
# Dec 05 2002 at 7:38 AM Rating: Default
Hmm .. if your explanation of the damage bonus is true, then how do you account for the ever common hits for 2 and 4 and 1 damage, even at level 60 with a damage bonus of 11?

Damage bonus "should" work the way you described it, but I don't think it does, unfortunately. I've tried to figure it out, but I cannot find a formula that truly explains it.

Edited, Thu Dec 5 07:16:51 2002
RE: Just wonderin
# Dec 05 2002 at 10:34 AM Rating: Excellent
Damage bonus is only applied to primary, so when dual wielding, you'll eventually have a few very low hits, coming from your off hand weapon, even at 60.

And mitigation doesn't interfere with minimum damage, if you have X damage bonus, you'll hit at least for X+1 each time you connect.

# Dec 04 2002 at 7:35 PM Rating: Decent
Not quite sure I understand what the name means. It's a 'persuader' (whatever the hell that is) made with a 'stuck bearing?' Those wacky gnomes.

Anyway, they should add 5 int and let us Shadowknights use it too.
RE: Name?
# Dec 04 2002 at 7:48 PM Rating: Decent
It is a hammer to persuade stuck bearings off a shaft or whatever
RE: Name?
# Dec 04 2002 at 11:29 PM Rating: Good
33 posts
By bangin it wit it. I call my hammer da fine tunin/adjustment instrument. I 'adjust' thing to da place I want demz :)
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