Ssraeshza Temple

Quick Facts





Level Range:
50 - 60

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Ssraeszha Temple is the Luclin stronghold of the Shissar. Originally from Kunark and driven away by the Greenmist, the Shissar were once thought to be extinct. Instead, they used their magic to relocate to Luclin. Found in the Grey, it is the last remaining temple of the Shissar.

Fellowship campfires do not work in this zone.

Level 55 is required to enter the zone and the Emperor's chamber without a key on the live servers.
Everyone can enter the zone and the Emperor's chamber with a key.
Welcome to Ssraeshza TempleGoing Up?The High PriestSoriz MinesEmperor of the ShissarShissar AltarThe BasementXerkizh the CreatorThe Emperor's MinionsThe Warden Patrols the BasementThe Portal
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Post Comment
# Jan 11 2020 at 6:02 AM Rating: Excellent
158 posts
Not sure if it was discussed but you CANNOT use a Campfire anywhere in this zone
# Apr 13 2020 at 11:14 PM Rating: Good
63 posts
Accurate. You also cannot use one from The Deep, so if you wanna campfire near Ssraeshza, you have to do it in The Grey. Luckily you can put it in the entry tunnel which makes walking in a breeze without EB
Cursed Cycle Info needed
# May 22 2014 at 5:34 AM Rating: Decent
17 posts
How does the event work? Could some1 please write a small guide?

Just got back to ssrae the other day and i just cant remember how to do the cycle. Thanks!
Cursed Cycle Info needed
# Dec 09 2014 at 12:09 PM Rating: Good
219 posts
I'm a little late, but here is some info from here....

To spawn Vyzh`dra the Cursed:

Kill the seven Taskmasters (Kavamezh, Keuzozh, Mikazha, Revan`Kezh, Vezhkah, Zerumaz, and Zhe`Vozh), the two Rhozths (Ssrakezh and Ssravizh), and Warden Mekuzh.

Doing so spawns a glyph covered serpent. Kill this to spawn Vyzh`dra the Exiled. Kill him to spawn Vyzh`dra the Cursed.

Note: A rune covered serpent and Vyzh`dra the Banished will appear in the aforementioned mobs' places if they have been killed prior to an unsuccessful Vyzh`dra the Cursed attempt. The only difference is they will not drop loot.

Vyzh`dra the Cursed himself casts an AE Charm which can make this encounter interesting...

GL with your hunts
Spawn time
# May 30 2012 at 9:56 AM Rating: Decent
82 posts
Most regular snakes have spawn time of 19m 30s... probably true of most of the trash mobs.
best way to get there
# Sep 23 2011 at 3:09 PM Rating: Decent
654 posts
go through Scarlet Desert off Twilight Sea and then to the gray. Someone should have told everyone a long time ago that the deep is a one way door and difficult to get to. if you are having a hard time getting to twilight sea, go through the nexus, to shadow haven, to echo caverns, to fungus grove to twilight sea. you want the southern entrance to echo caverns. the way is to go near the soul binder and into the room next to her then go around to the back and there is a secret entrance through the wall.
Success comes when preparation meets opportunity -- and EQ is no exception.
How to get there
# Oct 07 2010 at 12:35 AM Rating: Decent
How to get to Ssraeshza Temple from PoK

Planes of Knowledge -> Nexus -> Netherbain Lair -> Marus Seru -> Mon letalis -> The Grey -> Ssraeshza Temple
Raising Skills?
# Sep 27 2010 at 4:44 PM Rating: Decent
My rogue needs to work on her Sense Traps, Reveal Traps, & Pick Locks. I was told that this was a good place to raising skills on her trap skills, the only problem is she is only lvl 34 and to low to survive this zone. Any suggestions on other lower lvl zones she may work on her trap skills would be great!

Thank you in advance.
EQ Atlas Link
# Mar 18 2010 at 12:38 AM Rating: Decent
77 posts
EQ Atlas Link
# Mar 18 2010 at 12:40 AM Rating: Decent
77 posts
it seems EQ Atlas has move or renamed its site
Emperor's Key still needed for access without the use of bug
# Jan 28 2010 at 9:57 AM Rating: Decent
33 posts
The information at the top of the page says...

"Players at least 55th level no longer have to worry about keyed areas in the temple (including the Emperor's chamber)."

This info is incorrect. I am unable to get through the first locked door going to the Emperor's chamber on my level 85 toons without using the various bugs that have been in EQ since day one. The message I get is the same as always. "It's locked and your not holding the key."
Re: Emperor's Key still needed for access without
# Jan 28 2010 at 10:08 AM Rating: Decent
2,689 posts
The 'unlocked' doors reference is to those doors that require a key, not Rog-only (or bard) doors, that never had a key to open them, and always required a lock pick skill to open.

Refer to mtakacs revived link / guide to Ssra for which doors require keys:

Yther Ore.
Necro Success
# Sep 09 2009 at 8:22 PM Rating: Decent
241 posts
Using shrink and skell Ill for necro I could get into the first 2 locked doors.
With Lev (DMF) and some many minutes playing with FD and camping.

1. Shrink
2. Ill of skell
3. Lev
4. Move on top of door
5. Sometimes Duck sometimes FD some times just camp
6. WOOT through the locked first two doors that have ledges on the top of the door.

Trip is one way as no ledge on inside of door.

Fell (Axiom) aka Dadijob or Byby Prexus
Shrink and Shadow Step
# Mar 13 2009 at 7:21 AM Rating: Decent
241 posts
Tried shrink and many casting of shadow step spell and still could not get back into the Deep side. May try Whisper Wind AA next.

Dadijob (Prexus) TA Rocks
Shrink and Shadow Step
# Jul 02 2014 at 4:10 PM Rating: Decent
If you use an Amulet of Necropotence while running into a door, you can get through almost any door this way.
Shrink and Shadow Step
# Jun 27 2009 at 10:05 PM Rating: Decent
Its a one way zone line just to clarify. Was never intended to be two-way and unless it becomes bugged, will never be.
More about the Deep zone out
# Feb 17 2009 at 6:13 PM Rating: Decent
241 posts
Tried for a few more minutes and could not get into the DEEP zone out. Did come in from the DEEP by ducking and pushing hard for a while. One way only. Also you will agro about 3 - 4 mobs when you get near the buried wall from the DEEP.

Dadijop (Prexus) TA ROCKS
Zone to Deep
# Feb 11 2009 at 9:47 AM Rating: Decent
241 posts
Zone out to the Deep is blocked. I tried a few minutes to play near it and did once get the message you notice a slight wind but no opening I could find

Dadijob (Prexus) TA ROCKS
Zone to Deep
# Feb 11 2009 at 10:43 AM Rating: Decent
It's only a one way exit from the Deep to Ssra.
Where are the slirmishers?
# Jan 13 2009 at 12:46 AM Rating: Decent
Does anyone know where the temple skirmishers are located?
Where are the slirmishers?
# Jan 20 2009 at 8:41 PM Rating: Decent
71 posts
I've found skirmishers on the second floor, generally around the tubes
Hot Zone = Locked Doors
# Jan 07 2009 at 11:51 AM Rating: Decent
It seems to me that each time this zone has become a Hot Zone, even after the key issue was addressed, that the doors regain thier locking feature regardless of level. I just spent last night having to do the key quest for my 85 Pally so that he could go after the Emporer.

One item of note however is that the new Grumpy Goblin (from the Frostfell 2008 illusion quest) allows you to bypass some of the locked doors using a similar method to the shrink trick.
Hot Zone
# Jan 07 2009 at 9:30 AM Rating: Decent
This is now the 55-60 level hot zone as of January 2009.
The Deep
# Dec 06 2008 at 6:22 PM Rating: Decent
28 posts
The zone in to The Deep seems to be blocked now in the basement.
Basement locked door
# Sep 07 2008 at 8:28 AM Rating: Decent
Anyone can tell me which mob drops the key to the basement locked door or do I need a rogue with me ? I heard a rumour that you could shrink, levi, climb the wall then go over them into the lock door area ? Any ideas pls ?

75 pally
Stromm server
Key To Emperors Chambers?
# Jul 31 2008 at 6:41 AM Rating: Decent
19 posts
Guy, it sounds like you know pretty much anything I want to know about SSRA, I was thinking about killing the emp, and was wondering if you still actually need the key to get into his chambers, because I was able to open the door to creator room and I have no key for it, and I know that they removed a ton of key/flags from the game. I was told you don't need a key to get into VT anymore, so I was wondering if you knew about emp room?
Dgwai Finarphir of Rallos Zek
85 Cleric ~ Povar
Key To Emperors Chambers?
# Aug 12 2008 at 5:15 AM Rating: Default
319 posts
As I understand it, Level 55+ does not need a key for the emps chambers. It is still possible to get a key for the emps chambers as I have a level 1 who has one, and got it after the key requirements changed. I haven't tested to see if the level 1 can use the key yet.

After you click through the portal to the emps chambers, you will find a smallish room with a rug. As I recollect, the rug is trapped. About six months ago it still killed level 80's, so stay off the rug.

There is a door in this small click up room. You can go through the door, and stay in the very short hallway and not get aggro. That permits you to get your raid in. After engagement of Snakes/Blood/Emp (I am not sure which), the door will lock, and stay locked for I think three or six hours. There is no COTH in here, so make sure you get everyone in before the door locks.

The Emp casts a spell which entirely prevents healing if I remember correctly. This may not be documented on the Emp's page. This spell can only be removed with RGC, or more advance aa cures. I think the Emp could be killed with Three: DPS class doubling as a tank, cleric, chanter. Or Maybe even two if it was DPS tanking and a Shammy. The green snakes in the emp's chambers are not the problem. It is the Emp's DPS, at least from what I saw. Maybe a cleric will be able to do it in the next expansion. Don't forget your shissar bane weapons.
Entire Temple Solo'd (almost and sort of)
# Jun 18 2008 at 9:43 AM Rating: Decent
319 posts
Message has high abuse count and will not be displayed.
Entire Temple Solo'd (almost and sort of)
# Dec 16 2009 at 4:58 PM Rating: Decent
guyyug maybe you like to brag about soloing way to old content?
Useful things to do in Sshaeshza Temple
# Sep 14 2007 at 10:36 AM Rating: Decent
319 posts
SSRA is one of my favorite zones, and it is too bad there is little experience for me to be had there now that I am level 75. But there are still things to do besides experience.

You can read my post about the Shissar Scales Trail here: I maxed my tailoring at 300 there today (Yeah Me!). The Shissar Scales Trail is kind of boring, but I reached my goal, and more quickly than I would have by killing mixed brown and green snakes elsewhere in the zone.

If you want a little challenge, you can read my post about Imperial Guards here: There is a challenge in getting there, and once there you can be uninterrupted by clueless yahoos. Shissar Scales, Sunshard Ore, miscellaneous tradeskill stuff and experience are to be found here.

Additionally you can work on your key to the Emp, The Ring of the Shissar. If you melle at all, before you say hello to the Emperor, you should get your corrupted shissar weapon by killing named skellys in the basement till you get strange green metal, and an appropriate base weapon by killing an Elite Temple Guard. The combine can be done in one of the two forges in the basement if you want. You can get the keys for the HP, Arch Lich, and XTC by getting lucky when you kill Comm 1 and Comm 2. If you are exceedingly lucky you can get a horse which is about Spirit of Eagle speed by killing Comm 1 or Comm 2. You can get one of the ten shards needed for the key to Vex Thal by killing trash skelly's at the far end of the mines in the basement. You can also get the hardest part of the Vex Thal key, which is the Plains Rift after the Emperor Ssraeshza is dead. There is the kitty mask from the Assassin, his rare drop. The Emperor also drops a White Ornate Chain Bridle, which is as fast as an SK/Pally AA horse, but not quite as fast as bard speed. I don't know how it compares to the new deck of card bridles from LON.

A lot of the details for the above activities can be found at The author Jolo wrote a most excellent article, and I still refer to it when I need details about one thing or another.

I have spent countless hours there, and since I have done all of these things except get the kitty mask (not equipable by a ranger, so why bother?), maybe will be saying goodbye to my favorite zone of all time.
Useful things to do in Sshaeshza Temple
# Jun 23 2009 at 11:04 PM Rating: Decent
43 posts
Any chance you have that info on a file since the link dosent work anymore?
Just lvled up my new toons and we are getting ready to once again enter the lovely zone of Sshaeshza Temple!!
Useful things to do in Sshaeshza Temple
# Sep 03 2009 at 12:39 PM Rating: Good
I resurrected my guide. Hadn't realized it had gotten shuffled around when I moved webhosting providers.

Useful things to do in Sshaeshza Temple
# Mar 12 2017 at 9:58 AM Rating: Good
757 posts
Link no longer valid.
Useful things to do in Sshaeshza Temple
# Jan 27 2010 at 2:20 PM Rating: Good
1,368 posts
@Mtakacs: Excellent guide, thanks very much for putting that back up.

# Jun 12 2007 at 1:47 PM Rating: Decent
what is the down time for events?
where are insignias?
# Jan 05 2007 at 1:50 AM Rating: Decent
How does one get to the imperial room where the mobs that drop the insignia are? Have been searching for a while now, and get caught by the traps. I know its on 3rd floor, but which room?
where are insignias?
# Sep 14 2007 at 10:43 AM Rating: Decent
319 posts
This post explains how to get there solo. It is kind of challenging but I have done it several times that way, so it is at least repeatable by a ranger. Other classes may have to modify to plan according to their gear, and innate skills. The easiest class to use to get there is a rogue. I doubt that a gobby shroud will work, because I think max lock pick skill is needed, and a gobby shroud does not quite get to max. They can't equip the Gloves of the Brood for instance.
RE:where are insignias?
# Jan 05 2007 at 11:43 PM Rating: Decent
1,087 posts
I can't recall enough to expain "exactly" offhand,
but,pass the locked shelf/door thing where assassin spawns.
The room where the portal up to emp's chamber is where the mobs for insiginas pop.
Will be a portal in middle, and lots of mobs surrounding the entire platform. Each one is a ph for one of the named that drop it.
Pain Mistress Okami L`Assundre of Tarew Marr
Dark Elf Shadow Knight
Drinal (Tarew)
Retired after 500 days /played
Retired again
Dont bother shrouding...
# Nov 20 2006 at 1:08 PM Rating: Decent
Well, dont waste time shrouding any more to use the pick lock skill in ssra. It seems it has been nerfed. A guildie used to shroud and pick the locks in Sebilis with a gearlock. Just last night he shrouded and received the "your race/class/diety may not equip that item" message. Will have to kidnap a real rogue for a night and drag him here to finish a few emp keys.
Dont bother shrouding...
# Nov 29 2006 at 6:17 AM Rating: Decent
223 posts
Regular ol' Lockpicks (bought in PoTranquility) still work. You can't equip *anything* in Shroud form except for whatever item(s) come with the Shroud itself; that's why your friend couldn't equip the Geerlok. With regular Lockpicks, you don't need to equip them at all; just hold 'em on your cursor and hit the "Pick Lock" skill button.

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