Torgiran Mines  

Quick Facts

Type:
Indoor

Expansion:
Ykesha

Instanced:
No

Keyed:
No

Level Range:
45 - 60

Send a correction
TORGIRAN MINES: Deep inside Broken Skull Rock are the Torgiran Mines, where downtrodden slaves delve into the ore-rich depths of the island. The ore is moved by rail out to Dulak's Harbor, processed in the refinery, and used to create ship's fittings and primitive weapons. The mines themselves occasionally dip below sea level, sometimes even uncovering lava pools. The Luggald have erected shrines and etched mystic runes in the mines, which seem to prevent them from flooding.
-----------------------
CrazedThe BridgeReflecting PoolOverseeing the Miners
Overseer's TerritoryNgrub and MinionsDreadguard
« Previous 1 2 3
Post Comment
a water spirit
# Dec 04 2006 at 5:43 PM Rating: Decent
Was in the mines today just messing around with my 65 monkey. I Went into the first room with a pool in it at around 1447 -691. the room with 5 mobs in it. After killing the first mob "a water spirit" spawned in the pool. I went ahead and killed all the other mobs in the room then went up and hailed the spirit. It said "I sense a young spirit of flesh and blood nearby. Those that wish to corrupt it have trapped the spirits of four fearsome beasts within this magical pool. They are known as the frenzy, berserk, fury, and rage spirits. Tell me which of these do you choose to cleanse from the pool? Be forewarned these are powerful creatures that can rarely be matched in battle." I said "fury". A water spirit despawned and a furious luggald abomination spawned. Max hit was 166 and did not have many more HPs then the others. droped an Opal and nothing else.
a water spirit
# Mar 30 2008 at 4:02 PM Rating: Decent
**
299 posts
I just spawned this guy and said "berserk". "a berserk luggald abomination" spawned and I killed it pretty quickly with my 80 zerk, 1k+AAs. Nothing dropped. Water Spirit just disappeared.
a water spirit
# Feb 17 2008 at 8:09 AM Rating: Decent
18 posts
Saw a water spirit spawn in the 5-spawn luggald room today as well, he was hovering above the pool. He was indifferent to me (barbarian shaman), and I didn't hail him. He despawned a few minutes later.
This zone is fun.
# Dec 08 2004 at 1:50 PM Rating: Decent
20 posts
I just recently started hunting here with my 54 Shaman and its been a really fun zone. But empty.(
gnome captive event/a luggald torturer
# Jun 15 2004 at 1:00 AM Rating: Decent
Was doing xp grind as a duo with my fiance's enchanter clearing defiler/rimak and assorted surrounding mobs. After finishing last luggald in the rotation from Rimak's room, a non-aggro gnome NPC captive spawned in the middle of Rimak's room. At the same time 2 " a luggald torturer " spawned. The first wandered out of the defiler room and into Rimak room to take a spot to the left of the gnome and the second popped at the doorway into the "L" of defiler/rimak hallway. We were setup in the corner and so the second aggro'd on us. Killed it easy enough...hit a touch harder than normal for the area but pure melee. We decided to see what was what and killed the remaining torturer as well. Neither dropped anything of note, but the gnome captive's name changed. Upon hailing him we were asked to distract the guards while he escapes. Gave the phrase "I will distract the guards while you escape." and he immediately despawns and two more torturers spawn. After 4 or 5 "waves" of 2x torturers at a time, we got another named luggald to spawn in Rimak's room. Forget the name of the mob, but it was also melee only and dropped nothing special. We ran low on mana by the 9th or 10th wave and finally had to let one of the torturers despawn. This ended the "event" if you want to call it that. Shame we couldn't keep it going longer as it was quite fun and interesting. Been hunting the area often and have yet to see it happen again.
Captains
# May 04 2004 at 4:44 PM Rating: Decent
I soloed all four captains. 63 Enchanter with a dire charmed pet. There as enough time to med and let pet heal up between pulls.

Pbae stuns worked just fine on each, slow was "mostly successful" and landed just fine since I pulled them with tash. Yes, they summon. No big deal, let pet get agro after tash then slow, let pet get agro again for a while then nuke or step up and stun. Enraged below 10%.

Only one had any drop at all:
http://lucy.allakhazam.com/item.html?id=40155
Rank Insignia Ring
MAGIC ITEM LORE ITEM NO DROP
Slot: FINGER
AC: 6
STA: +5 WIS: +5 INT: +5 HP: +35 MANA: +55
Recommended level of 45.
WT: 0.3 Size: TINY
Class: CLR DRU SHM NEC WIZ MAG ENC
Race: ALL
Slot 1, Type 7

I wasn't brave enough to attempt Wrank solo after that.
RE: Captains
# May 07 2004 at 7:39 AM Rating: Good
After spending a week hunting here I'd have to say even with it being a hot spot this zone sucks. The experience isn't that good, the named are rediculously rare, the drops from those named aren't great enough to excuse their rarity, etc.
I can understand nerfing pop rates to discourage farming. What I can't understand is that it also means people genuinely interested in using an item have close to zero chance of seeing it.
Oh well, on the bright side after clearing over 400 crazed miners I got ONE blue diamond! Woohoo. Oh... and something like 40-50 killings of the Mutated Laborer's spawn got him to pop once. I am the proud owner of:

Laborer's Drape
MAGIC ITEM LORE ITEM
Slot: SHOULDERS
AC: 8
STA: +8 WIS: +3 INT: +3 MANA: +40
Recommended level of 42.
WT: 1.2 Size: SMALL
Class: PAL RNG SHD BRD BST
Race: ALL
Slot 1, Type 7

Drooling yet?
RE: Captains
# Jun 09 2004 at 1:44 PM Rating: Excellent
22 posts
I have to agree. The named are VERY rare compared to any other zone I've played in EQ, then you have to get lucky and get the rare drop and not the common. With alot better places to exp and get loot, it's no wonder these LoY zones are dead, think Sony would realize some things...
RE: Captains
# Jun 11 2004 at 12:54 AM Rating: Default
I also agree :) Although I still fight here some of the time because there isn't much else for my level. Even the basic loot such as coins or items sucks very bad. And like another person mentioned, I have only come across ONE gem of the tons of things I have killed. Thats just pathetic and poor zone design (like many of the zones are). I think Verant just slaps these zones together so they can make more money off us in another expansion. Probably some automated zone creator.
an elite Broken Skull dreadguard (new MOB?)
# Dec 30 2003 at 7:40 PM Rating: Decent
*
50 posts
While camping the Defender I saw three "an elite Broken Skull dreadguard"'s spawn on track, all Dark Blue to a 65. I immediately went and found one alone near pit trap. I killed him (root rot, pure meleer) and he dropped nothing. A check of track and the other two had despawned. Any idea's who these guys are???
RE: an elite Broken Skull dreadguard (new MOB?)
# Feb 10 2004 at 12:14 PM Rating: Decent
22 posts
These are randomly spawned when a mob in the "Taskmaster Waggad Brokenskull" area is killed on the map given below. They give awesome exp, similar to BoT exp.

I think alot of the areas in TM have these type of random mobs pop, probably just to give exp, not loot, as I have not gotten any "item" ever from killing these random spawns. Makes this zone unique I think.

I have pictures of this mob and several other new mobs to submit very soon.

Edited, Tue Feb 10 12:15:38 2004
a water spirit
# Sep 30 2003 at 11:43 PM Rating: Default
A water elemental spawned. asked to choose between 4 to clense from the water : frenzy, berzerk, fury, and rage spirits.

ne1 have ne idea what this spawns? Sounds bad *****
Smiley: banghead
skytraffic <xegony>

OK: we could not resist. said FURY a furious luggald spawned..we killed it rather easy, and it dropped nothing. <grin>

Edited, Wed Oct 1 00:44:56 2003
RE: a water spirit
# Sep 06 2004 at 10:26 PM Rating: Decent
*
133 posts
on 9/6/04, "a Water spirit" spawned for me. I hailed it and it talked about four different kinds of trapped spirits. Not knowing what to do, I piced one and said, "a frenzy". A frenzied luggald appeared. It wasn't any harder than any others really. Unfortunately, he didn't drop anything.
RE: a water spirit
# Oct 29 2003 at 1:03 AM Rating: Decent
The water element spawns after a certain amount of luggalds that spawn around the pool die. I have heard that after you spawn all 4 a rare spawn appears and you kill it for loot.
The Maniacal Kabold Miner
# Sep 16 2003 at 1:32 AM Rating: Default
Got tired of waiting for LDON group so went hunting) Came on this guy, Is a caster hit pretty good , and of course has alot of HP's, took him with 63 druid hydra, and 58 warrior,
Dropped a Mystic's Shawl of Rites,
Magic,Lore:
Shoulder
AC:6......Class:CLR,DRU,SHM
Dex:4......Race: All
STA:4......Slot:1
WIS:4......type:1
H.P:20
Mana:20
WT:1.2
Anyone gotten anything else off this guy? give more info,,,,
Simbana 58th warrior

Edited, Tue Sep 16 02:28:54 2003
New spawn
# Sep 03 2003 at 2:23 PM Rating: Decent
27 posts
A broken skull supplier

-- same as hoarder room, trigger when you kill mobs in the room next to treasure room

____________________________
Sir Nazlak Kalzan, Troll Gravelord
Torv
Torgiran named map
# Aug 23 2003 at 8:03 AM Rating: Excellent
*
60 posts
Hello )

Here is a map with the named I have done after farming the mines solo (as a 65 bard).

The blue points are mobs I have killed, and I am sure of the position.
The blue/green point are mobs I dont remember the exact place, or place supposed to be after reading posts of players :)

perso.wanadoo.fr/amici.noctis/images/torgiran.jpg

Good luck to you all
edit:
*I will keep the map updated )*

I have post maps for Gunthak, Dulak and Nadox zone too )

Edited, Wed Jan 14 11:57:39 2004
Pool Room
# Aug 17 2003 at 9:49 PM Rating: Decent
Very rare spawns in pool room but found something very interesting today, A luggald beast spawned, that was new to me, we killed it, then the 3 horrors spawned, right after we killed him, and then we took the horrors down quick, and another new spawn a Luggald Fiend. we fought him fast. very rare so if you see him your lucky, been fighting in the pool room for a while, first time i seen him.

52 Paladin
General Kinama
Solders of the Combine
Solo??
# Aug 12 2003 at 8:58 PM Rating: Decent
Any one know if all the bloodsculls can be soloed By a 59th Season Druid?
RE: Solo??
# Aug 12 2003 at 8:59 PM Rating: Decent
And tell me some of your soloing Tails.
a new spawn in Luggald Pond Room
# Jul 30 2003 at 4:53 AM Rating: Decent
There is a new spawn that hasnt been listed. Its A Luggald Beast that spawns where the 3 A Luggald Horror spawn. He was even at lvl 55 and doesnt drop anything as of yet.
a broken skull deathguard
# Jul 21 2003 at 2:22 AM Rating: Good
*
50 posts
There is one troll in the lower levels of the mines that shows up on track as "a broken skull deathguard" vs "a Broken Skull deathguard" (note case difference). Anyone know if this guy is special or a ph for a named?
RE: a broken skull deathguard
# Apr 26 2004 at 1:10 PM Rating: Decent
I doubt he's a named because he seems to always be there. Moreover although there is usually only 1, on occasion I see 2 with that same letter case difference.
Captain Names
# Jul 11 2003 at 2:56 PM Rating: Excellent
*
50 posts
Should anyone wish to add individual entries for the captains who protect Overseer Wrank, they are named:

Captain Lkai
Captain Flang
Captain Lunq
Captain Nago
RE: Captain Names
# Jul 24 2003 at 10:00 PM Rating: Decent
2 of the captains dropped a decent bow too, recommended 45 I believe, 4 sta 25 hp or somethin with other stats of course. Wasnt an upgrade for anyone with me tho, had to rot =\
the Broken Skull Dreadlord
# Jul 02 2003 at 12:33 PM Rating: Decent
*
50 posts
This guy spawned in one of the lower rooms in the mines. He dropped:

Medallion of Dread - Neck
AC+5 HP+25 MANA+25 SVMAGIC+4 SVFIRE+4 SVCOLD+4 SVDISEASE+4 SVPOISON+4

One Charge of Trepidation (Cast Time: 2.5)

https://everquest.allakhazam.com/db/item.html?item=20414

Edited, Wed Jul 2 19:02:20 2003
New sword
# Jun 03 2003 at 11:53 AM Rating: Decent
Looks like I'm the first to get this sword. Well I was lucky. In my old guild there was an sk who soloed in the mines for a long time. He gathered up nice aa exp and pretty nice loot to. He was hunting a named that was suppose to drop a nice wisdom bracer and a sword. When it spawned he killed it and it droped the sword and he gave it to me. This was one of the nicest gestures anyone has ever done for me during my whole eq carrer while I have been doing it for others as well. I got this weapon in april and it still isn't listed on this site yet. I didn't ask him the name of the mob though. I should have though cause the sword looks very nice and everyone keeps inspecting me when I have it on. This is the blade:

Etched Zraxthril Warblade
MAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Slashing Atk Delay: 26
DMG: 13
DEX: +4 STA: +4 HP: +20 SV COLD: +5
Recommended level of 44.
Effect: Flame Shock (Combat)
WT: 1.2 Size: MEDIUM
Class: WAR PAL RNG SHD BRD ROG
Race: ALL

I'm not sure how much its worth, I'll bet quite a bit though.

Takata K'Trazz
LVL 62 Darkelf Warlord
Emarr
RE: New sword
# Jun 04 2003 at 10:40 PM Rating: Decent
I got this sword off The Broken Skull Warlord awhile back. Gave it to my rogue and just got him to lvl 44 and it Does NOT proc at that lvl. Its a great sword for offhand 110dmg DD proc is great.
defiler
# Jun 02 2003 at 2:23 AM Rating: Default
has anyone got any info on where the a lugald defiler pops and any other info?

RE: defiler
# Aug 10 2003 at 5:19 PM Rating: Decent
Scholar
*
66 posts
the luggold defiler. He spawns in the northern section of the zone. If you come through the false wall from nadox and follow that passage...past where the fake floor trap is then staying to the right go down the stairs you will come to the room with 4 passages exiting. The left passage goes to the seer spawn, straight ahead goes to the large room with the boss mobs, to the right is the defiler.

Take the right passage all the way, through a samll room and then beyond. The passage turns to the left, there is a small room ahead to the right, and a larger room straight ahead. The defiler spawns in the room to the right. There are 3-4 mobs in there, he spawns in the spot farthest to the right, just inside the door.


Dropped Luggald Scale Boots AC16 Sta3 Wis4 Hp35 Mana30 svdis,pois4. rog,sh,rng


Sliggoth, druid/ Tailor of lanys
new npcs
# May 31 2003 at 9:08 PM Rating: Decent
Was camping the bloodguards and luggalds and a Blood Skull treasurer popped. Killed him and he dropped 2 diamonds, 2 fire opals, a sapphire, and a fire emerald. Then our next pull was two bloodguards and a Blood Skull hoarder.. Unfortunately he wasnt holding anything good.
A Luggald Arcanist
# May 28 2003 at 7:50 AM Rating: Decent
*
81 posts
Didn't see this mob in the listing above. He's one of the possible spawns at the lake that you have to swim through the tunnels to get to. Dark blue con to all of our group (levels 55-57). He hit our mage with a Lure of Frost, so that'd make him a 52+ wizard. He also cast Paralyzing Earth and something that looked like Rend. No special loot from the one we killed.
Bishop Rimak
# May 23 2003 at 8:16 AM Rating: Decent
Found him up yesterday... robed luggald (Cle)down in the area near the big boss room... (turn right at the intersection instead of going straight, down the hall, turn left (there's a room on the right there) and he was at the end of that in the center... dropped Charm of Conservation, stats go up when you have less than 8 spells memorized (near useless to me as a druid)stats w/ 7 spells memmed were 2sta 1int/wis 5mana and w/ 1 spell memmed it was 14sta 8int/wis 35mana
Scryer Xvasol
# May 22 2003 at 9:07 AM Rating: Decent
after server came up today, hrm.. thurs the 22 found this guy (from nadox, through the ill wall, to the end of the hall and left down the steps, the hall on the right hooks around into a lil curved passage w/ pool at the end (2 addition spawns on each side) Dropped Braided Zranthril (sp?) Gauntlets (chain rog/sha/ran) ac16 4sta/wis 35hp/mana 5dr and rec lvl of 45 i think... also not quite sure on the name but it's close to that.
RE: Scryer Xvasol
# Jul 29 2003 at 11:00 PM Rating: Decent
Found him again tonite, very rare spawn. He was enchanter, dblue to 65. Soloed him at the Torg/Nadox zoneline, was a tricky pull. Gated at 5% life the first time, had to get him again. Had a tendency to charm, but high MR cures that problem. Dropped:

Band of Woven Flesh
Slot: Fingers
AC:5
CHA +7 INT +7 HP: +40 MANA: +25
SV POISON +5
Recommended level of 45
Focus Effect: Reagent Conservation III
WT:0.3 Size: TINY
Class: NEC WIZ MAG ENC
Race: ALL

Not a bad caster ring... seemed worth it for the effort of having to pull him solo to the zone line w/o adds..
New mob Foreman Desug
# May 18 2003 at 11:30 AM Rating: Decent
Scholar
*
66 posts
Found this guy here, Foreman Desug. Is actually an ogre rather than a troll. Pure melee, hit for low 200s max. Dark blue to 65.

Dropped: Foreman's Work Orders- Range AC2 Cha7 Int4 Mana25 Rec Level47. Nec,Wiz,Mag,Enc/ all

Spawns in one of the back rooms from the nadox zone. From the room in the back that has 4 passages (one goes to seer room, one to stairs down to the huge hall) take the right/ south passage. the next room has a short run of stairs to the left/ east, go down there, through the next to rooms to the last/ third room in that chain, he spawned at the center back of this room. The hardest part was getting to him, not a hard fight.

Sliggoth, Druid/ Tailor of Lanys
found others
# May 17 2003 at 5:49 PM Rating: Decent
have also found crazed miners and the Forsaken Miner, a named guy.
The Manical Kobold Miner
# May 11 2003 at 3:03 AM Rating: Decent
Killed this guy today, was somewhat by dulak zone. Conned light blue at 61 but was way undercon, breaks root every 2 seconds, and has about 12k hp for a LB mob. Dropped

Notched Belt
AC 6, wis5, int5, agi5, hp40, mana20, svfire 5,
ALL ALL
Reccomended level of 39
a resistance miner
# May 08 2003 at 7:07 AM Rating: Excellent
*
51 posts
Hailed this halfling, called a resistance miner, near the zone to Dulak. She actually (it appeared) sent me a tell telling me to be quiet or someone would hear us talking. Since I had to uninvis to hail her, though, a bruiser saw me and I had to book it to zone. Anyone know of a quest she is for?
RE: a resistance miner
# May 17 2003 at 3:29 PM Rating: Decent
didnt metion i was killing her before i mezzed her
RE: a resistance miner
# May 17 2003 at 3:28 PM Rating: Decent
just saw one and didnt realize it was a quest mob.
read the post hailed her and she said i was worse than the bruisers so i mezzed her and hailed again she said if you have a key give it to her and she can free her bonds i gave a shackle key to her and low and behold an exp (only?) quest
RE: a resistance miner
# Aug 24 2003 at 11:49 PM Rating: Decent
If u free 20 or so of these resistance miners ... the Overseer Wrank and his 4 Capts. will pop and he will do a zone wide shout (something bout intruders)... nvr made it to Overseer .. came around corner invised and ran into Capt. Lung who sees thru invis and hits in the 225 range. 2 adds and 30 seconds later and I was dead. He was DB to me (54 shaman) but was way underconned IMO.

Peace Frog :-)
« Previous 1 2 3
Post Comment

Free account required to post

You must log in or create an account to post messages.