So if you should be soloing nowadays, like me, 67 Mage.
Get feebleminded and can't remove it easily....and if you can spare the exp loss, 6% in my case, commit suicide as the fastest way to remove that stupid 1 hr 30 min timer.
Well, we raided this one last night with a small guild force of 9, and used this mostly as a refresher, and training run. Our guild hasn't done any raids in over a year, but I've been nominated as Raid leader, so I'm trying to get us going again. One thing to note, is that the Overlord is too large to fit far up the ramp, or that was our experience. The very first room at the north end of the Overlords room was as far as we could pull him. The first doorway at the base of the stairs is too short for him to go through, and when we tried to pull him through it he just ran back and forth in front of the doorway AE nuking the group in the room at the top of the stairs. After a few runs of this we got fed up and fought him in this room. It worked fairly well, though he was Shadowstepping the tank around and back into the big room. We ended up with some pops to deal with, but had the chanter keep 'em mezzed back up the stairs while the main melee force whittled the Overlord down. We were way heavy on clerics and druids, all of whom had thier RGC/RC spells, and so the feeblemind was a minor issue as those classes just kept all of the other casters free of the debuff. Once the overlord was down we finished off the adds, looted, and bailed. Went quite well. We were average level of 62 with characters from 58-70. It took us about 12 minutes to finish off the overlord as we were caster heavy, and melee light this run. Lvl 66 warrior with mostly full defensive AA's and average Bazaar to WoS gear on, and had no problem tanking.
Went with an 18 person raid (50-65), first time any of us had gone to do this mob. As the only 65 Warrior, I got nominated to be MT (7.2k / 1400 raid buffed).
Clearing there was easy enough, when we got to his room, the puller brought groups of 3 out into the hallway, where we burned them down.
When taskmaster became targettable, puller brought him out into the hall and we burned him down.
I, as the MT, brought out the Overlord. Tagged him and tucked myself away in one of the corners just up the ramp and through the doorway, while all of the casters were hiding behind the walls further back.
Standard engagement, 2h furious, then into defensive when furious went down. It was my intention to switch back to DW once furious went down, but that never happened. I got shadowstepped all over the place, and needless to say, it was ANNOYING.
He does not summon, and even though I was getting thrown all about the hallway, I didn't lose aggro once (despite my average at best aggro generation). I think I needed maybe 2-3 CHs the entire time. Fight lasted about 2 and a half minutes. I won the shoulders, which, sadly enough, were an upgrade.
He didn't throw me while I was in furious, which leads me to believe that his shadowstep is a proc. Tanking warriors may wish to look into using evasive instead of defensive. It may help, I'm not sure.
I'm getting ready to lead my guild on a jaunt out to take this mob next Friday. I was wondering if anyone knew where I could get a HP count for the Overlord? Aanaren Faireleaf 58th Level Ranger of Tunare <Silent Honor> The Seventh Hammer
I love killing this guy for a couple reasons. One of which is, he is usually always up. Hardly anyone treks over to this neck of the woods to look for a target to kill. Secondly , he is a fun fight with a decent loot drop or two. We have taken this guy out with as many as 18 people , and once with a group of 5. This is a great target for smaller or less powerful guilds. He is fairly easy to get to , as most, if not everything along the way does not see invis. So get your group together , and move into the room right before Ngrub. Set up here. Get your buffs and stuff done. When you are ready to pull, start with the two mobs standing next to the doorway, on the opposite side. They will both come together at the same time. Take them out. Then start with the closest camp of mobs. There are 3 mobs per camp, and approximately 8 camps. Handling three at once should not be a problem. If it is , pull with root, or use CC and take out two at a time, then kill third. Work your way as quickly as possible back to the last camp. Be aware, after the last mob in the last camp dies, the Taskmaster now becomes targetable and has a considerable agro range. So try to pull all camp mobs to the doorway to kill. Once the taskmaster is targetable, pull him back to the doorway area. If you have a warrior, have him tank. If you have a pally or SK tanking, then let the pets go to town on this guy, and sit back and nuke/tap/heal. Taskmaster mana sieves, so if your tank is pally or SK , they will be oom for the Ngrub fight if they tank Task. Once Task is dead, Ngrub is targetable. His AE is annoying , but whats worse is his random TL. He will poof the MT all over that cavern, and then either run to him , or summon him back in front of him . In either case, it can put your MT out of range of heals,...so try to stick close to him. RC helps alot during this fight to cure his feeble mind spell. When we did this with 5 people , we tried to have the casters and healers hide out behind his throne while MT engaged. This did not save them from the AE. They still got hit. What was more humerous was Ngrub was only TL'ing the MT a few feet away from him initially. Until the room started to get repops near the ent. Then he TL'd the tank clear across the room , right in agro range of the pops. We were just able to take him down with 5 people , but had three of us kiting adds during the last minute of the fight , then training out of the zone to avoid death. All in all , he is a fun , worthwhile fight . And if you can handle risking a Corpse run , try it with a minimal amount of people for some good entertainment. By the end of the fight with 5 of us , i could not stop laughing the last few minutes of the fight because we were doing everything possible just to stay alive . Lots of fun .
We did this room last night with 7 ppl. The feeble minded spell was causing trouble until I tried Radient Cure 1 (it worked to my surprise). We had no real problems after that. Could do with more than one char with it as refresh time is quite long.
Hah, wish I had though of that. Anyone with the click version of rgc or the RC1 at least can cure it cus AA and items don't fizzle. We went there with 2 groups and could do nothing to him with all lvl 65's. I guess we were just retarded...
This guys AoE is BAD, my group just nearly got wiped, 2 65 rangers and we got splatted. Bad bad dood. maybe we cleared the room too slow cause the 2 door mobs spawned and jumped our casters when he was around 50% HP, we walked through the rest of the room, and in reply to your "this is how you kill him..." post, i tried it, and youre
Is there something specific you have to do wake this guy up?
We had a couple of groups in here last night and were going to take this guy. We cleared the room and went to attack him, but we could not target him nor would he aggro us.
We tried a point blank AoE and nada. We finally walked away with him standing there
Ok ok all of you are doing this the hard way, and this is my super secret way of killing this guy with NO deaths and very little hps or mana loss. First off, he does NOT summons and anyone that says he does doesnt know their helmet from a whole in the ground. I usually farm him for my alts and we take a 65 rogue, 65 druid, and 65 enchanter (me). I charm the first mob we pull and the rogue tanks all the trash in the room (26 or so mobs) down whilst my pet dps, I jus chain pull. When the TM auto agros hes a wuss so its no prob for us to rape him, As for the overlord....Here is the secret, the druid snares and kites him around the throne whilst i tash root slow etc, the rog chain throws daggers from a distance and the druid and i dot and nuke him down, How do we do this? well since he doesnt summons he will not hit you, The feeblemind effect is a proc meaning if noone gets hit then he never does feeblemind. There is the secret. Before any of you call me full of it i suggest your try it. We Experimented once and let the druid actually solo this mob once the room was clear whilst me and the rog jus took care of adds :) Best of hunting $$
today i was able to take out this named without a problem, it just takes the right pulling and some good dps. We had 3 people (4 toons) to do this, a 53 lvl shaman (botted), 65 necro, 65 druid, and a 65 pally for a tank. we were cutting close at the end of the fight because of mana, but we pulled it through and got the ring and shoulders. And by pulling him back to the small room, with the 2 spawns u will never get shadowsteped into the main room so no adds, and he does not gate. doubles about 380, the aes are nasty though, they will cause lots of fizzles, but rc can cure this or any curse remove. without that curse ae the mana never would have been a problem, it was only the fizzles that really hurt the mana.
our guild just starte doing this guy and hes a small challenge and pretty fun. we try to get up to 2 groups to go and take him down when he pops. we start killing the camps of 3 one at a time, we paci 1 and pull the other 2 mobs. then go to the next. the taskmaster is then pulled to the little room and fought there. he has a nasty proc that saps your mana, and as i was the pali tank, he took me from FM to OOM before he died. that sorta sucked, but once he died the ranger pulled the Overlord to the little room. the casters and healers stood behind the wall leading to the ramp behind us and i fought him with pets and ranger in the little room. no matter what direction i faced he seemed to have a slight chance to shadowstep me out into the big room quite often. he never summoned me when i got ported out of the little room and i would have to run back in to melee him again. was sorta a long fight since we didnt have a lot of melee dps, and the casters were trying to avoid the feeble mind proc behind the wall.
Last night a group of us went to try the Overlord's room. Group consisted of: 65 Warrior 65 Shaman 61 Pally 61 Rogue 63 Cleric 55 Druid
At first glance, if you've never seen the Overlord's room, this room looks intimidating. Two door guards, and 8 groups of 3 mobs around campfires with Taskmaster Luga and the Overlord Ngrub in the back.
Using a Pally pacy spell, was simple enough to pull singles from a group of 3 in each campfire. As we cleared a campfire, we moved in deeper into the room. You gotta kill fairly quickly as 20 minutes later they will start to re-pop again. Couldn't target the TM or the Overlord until the entire set of campfire groups were cleared out. Then the Taskmaster will auto aggro on you immediately after the last mob is killed.
By the time we got to the Taskmaster, 2 full groups of 3 had already respawned. The Taskmaster was fairly easy to take out with our group. Immediately upon the death of the TM, the Overlord aggro'ed. We all rushed to the back wall of the room to engage him.
Almost immediately and about every 10 seconds, the Overlord would cast his Shadow Step effect on whoever had aggro. Me, being the warrior, was pushed back half way across the room constantly. The damage he was putting out was enough to keep my cleric busy.
But alas, soon things got out of hand when the Overlord got off a good shadow step on me and popped me right in the middle of a campfire group of 3. I decided to stand and die against the 3 other mobs and gave my group an EVAC call. Luckily they made it out ok but I did not.
Next time, I would probably bring in a second group just to clear out the room faster so that repops won't spell the death of anyone who gets Shadow Stepped by the overlord. Our group only managed to get the Overlord down to about 65% before things got out of hand. The casters were affected by the feeble mind and that really hurt as well. Bring a lot of melee against this guy and you'll do fine provided you can clear the room quickly.
A couple of friends and I tried this event about a week ago, the group setup was, 65 Wiz, 56 Chanter(Wiz 2boxed), 57 BL, 65 Pally (me), and 65 Druid (me also). We have only tried this guy once because we almost wiped (pally died, rest evaced) but we have killed the Taskmaster a couple of times.
What you have to do is clear down the left side of the chamber (left while looking in) pulling the mobs to the little room just before the overlord room. Then clear down the right side of the room. Now the Taskmaster will not agro when the last mob is killed but he does have a pretty big agro range. You can also pull him to the little room and kill him there. By the time you pull him the left side of the room will have start to repop, its not an issue as long as you make sure you stay away from them while pulling.
Its basically set up that you have to clear the room once before the taskmaster will become targetable, you dont have to keep all the mobs cleared to make him targetable just kill them all once. Once you kill the taskmaster the overlord will become targetable and he also has a pretty big agro range but as long as you dont get too close you can still kill a few mobs in that chamber to keep yourself busy. After about 2hrs the Taskmaster will respawn and the overlord will go back to being untargetable and you can start the cycle over again.
If you get brave enough to try the overlord he will pull in to the little room also, though he will get stuck at first but after a second or two he will pop into the room, that way you dont have to worry about agroing any of the respawns. When he shadowsteped my pally it was never outside of the little room, just make sure you are backed up against a wall. The big problem is his feeblemind proc other than that it shouldn't be too bad.
any ae spell info? me and guild leaders thinking of tryin this out with a group anyone have any info on his ae spells? so we know who all to invite to the party...
Just bring some melee DPS, the feeblemind AE can be a pain for casters. We took him down last night with 5 groups without any problem. But my shaman managed to channel only two spellcasts during the fight thanks to the AE.
On the other hand, if you have someone who can MGB Radiant Cure during the fight, it's even more trivial, assuming he doesn't proc more than once.