Beastlord Epic 1.5: Savage Lord's Totem  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:70
Maximum Level:125
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Quest
Quest Goal:
  • Epic
Factions Raised:
Factions Lowered:
    Quest Items:
    Related Zones:
    Related Creatures:
    Related Quests:
    Era:Omens of War
    Recommended:
    Group Size:Solo
    Min. # of Players:1
    Max. # of Players:1
    Appropriate Classes:
    Appropriate Races:
    • All
    Entered: Thu Sep 16 01:30:26 2004
    Modified: Wed Aug 7 19:53:06 2024
    If you have the Claws of the Savage Spirit (epic 1.0) or have done the pre-quest, find Elder Animist Muada in Shar Vahl. He is located on the palace roof inside a yellow building in the corner, near the bard guildmasters, at -160, +465, -100. If you have the Decorated Statuette of the Feral (reward from completing the pre-quest), hand it in:

    Elder Animist Muada says 'You seem to have created a reputation for yourself. I have heard of you from Dumul himself as he keeps a watch on most beastlords in the lands. I trained him when he was much younger and look how magnificent he has become. Like some others, I do see that you also have used your knowledge and skills well. The command of wild spirits is very strong with you. If you are truly in tune with the airs of spirits, you will likely know that all is not right with the [wild], no matter which path of the beastlord you follow.'

    You say, 'The wild?'

    Elder Animist Muada says 'We can only talk in generalities for now as we are still investigating the strange disturbance with the feral spirits. I can tell you that the opening of a way to Discord and that dark realm itself have something to do with all of this. The spirit world has been [infected] by Discord somehow -- we are certain of that.'

    If you've already completed the epic 1.0:

    You say, 'Hail, Elder Animist Muada'

    Elder Animist Muada says 'I will say 'tis very good to see you again. Shall I assume we have some business to tend to?'

    You say, 'Yes, we have some business to tend to.'

    Elder Animist Muada says 'We can only talk in generalities for now as we are still investigating the strange disturbance with the feral spirits. I can tell you that the opening of a way to Discord and that dark realm itself have something to do with all of this. The spirit world has been [infected] by Discord somehow -- we are certain of that.'

    You say, 'How is it infected?'

    Elder Animist Muada says 'Some fear we are losing some of our spirits as they sadly seep into that realm that seems to live and breathe. We can only employ the best of beastlords to help us with this task. You will, in fact, very much be acting as an elder for a time, becoming one with the wisest of us all. Your body and beast will be strained to the fullest limits. Are you [ready] to work among us, master of the feral?'

    You say, 'I am ready.'

    Elder Animist Muada says 'Very well then. We, the elders, all carry and often wear a [Helm] of the Feral. It is a cap that each of us creates to channel the essence of the wild through our minds and bodies. If you are planning to attempt to walk with us in our battle against the chaos of the dark realm, then you will need to fashion your own.'

    You say, 'What Helm?'

    Elder Animist Muada says 'In order to create the helm, you will need to collect several items that may prove a challenge -- one that I feel you can overcome. If you're willing, I will share the [requirements] with you, feral lord.'

    You say, 'What requirements?'

    Elder Animist Muada says 'These tasks fall to you and you only as a beastlord. In order to create a helm that is truly your own that is tied to your essence, you must gather some rare items to create it. And, you must be a master with your tailoring if you wish to succeed in making this item. In part, you will need to use your instincts to discover where these [items] are.'

    You say, 'What items?'

    Elder Animist Muada says 'You will need to [find] a wild grass pushing through the stones of a dark corner in a place built on foul earth. It bears a magic that we will use as the thread that will help focus your thoughts. We will also require an elusive shrub that rarely shows itself that we recently discovered. It is also magic and we will use it for the tanning. Its essence shields your mind from invasion.'

    You say, 'What else must I find?'

    Elder Animist Muada says 'You will also need to release the tortured essence of a bloated, wild, tusked creature that suffers and collect a tear. Finally, a kindred spirit and tailor has found a magic that creates a good leather for this helm. Seek him out. Now go and return all of these precious goods and I will further instruct you.'

    You need to collect the following four items:

    Roaring Grass (the "wild grass") - ground spawn in the castle of the Plane of Disease, location +65, +1777. This is in an area beyond Aramin the Spider Guardian.

    Petrified Fangshrub (the "elusive shrub") - ground spawn in Riwwi, location -349, -29.

    Wildspirit Tear (the "tortured essence") - dropped from an Ailing Walrus in Siren's Grotto, which can spawn anywhere a Servant Manatee or Walrus can.

    Taut Leather Swatch - received from Savage Lord Hunter in the Gulf of Gunthak (location -2644, +918) upon giving him three Blue Diamonds.

    Bring these four items back to Elder Animist Muada in exchange for a Plain Animist Helm and Shiny Sewing Needle. You'll need to tailor a Helm of the Feral with them (trivial 0, minimum skill 100 (no-fail combine? need confirmation either way)). Upon doing so, equip the helm and speak to Elder Animist Muada again.

    You say, 'I am done'

    Elder Animist Muada says 'Ah, I see you were successful! You become more like one of the elders each day -- elders which may now become known to you. I would like you to become familiar with some of the greater animists of Norrath, so I will have you make some deliveries on my behalf. These elder animists are very busy and you must find them on your own in our lands. Show this letter to the elders as you find them.'

    Receive Letter from Muada.

    Head to the Ocean of Tears and find Marrey McGrannel (now located at +665, +1995 post-revamp). Hand her the letter.

    Marrey McGrannel says 'It is indeed authentic. I suppose I can tell ye that I've been studyin' the ways o' the sirens. We as beastlords use the strength of our warders, as well as bestow magic upon them. These sirens use mind tricks! I'm workin' on a [way] to use the magic these fair ocean maidens do to help our kin.'

    You say, 'What way?'

    Marrey McGrannel says 'I do miss me time with Muada and I suppose I'll get me chance again. I'll have to leave ye now and go to Muada so that I may learn what I must do for him to end the threat to our ways as beastlords. Be well and ready to open your mind to learn from Muada.'

    You get the letter back.

    Find Irionu Bastun in the Overthere (location +3250, -3096) and hand him the letter.

    Irionu Bastun says 'Ah, well,expect rigorousss timesss. Nice to see a familiar stroke of the pen. I learned from Muada a long time ago and it wasss not easy. His tasksss are never easy. Are you familiar with these [lands]?'

    You say, 'I am familiar with these lands.'

    Irionu Bastun says 'I've been studying the rhinocerosss asss well asss other things I cannot discusss, but my life is about our kind and the power of our warders. This gray beast here isss so incredibly fierce and surprisingly agile for its size. I have been able to use the waysss of ferociousss beastsss in some of my conjuresss that you may have heard of hm? Endless things to learn about wild beastsss. Enough slithering of the tongue, I shall [read] thisss note now.'

    You say, 'Read?'

    Irionu Bastun says 'I must go. That letter bringsss troubling newsss. I must hurry asss I now have another task I must persue urgently. I marked that letter for Muada for you. Do not lose it.'

    You receive the letter back.

    You'll now need to find Rashara Wrualla, a Vah Shir in Jaggedpine Forest (location +324, -1592).

    You say, 'Hail, Rashara Wrualla'

    Rashara Wrualla says 'Hm? What is it? I'm rather busy.'

    Give her the letter.

    Rashara Wrualla says 'Terrible. Just terrible. I had a feeling something was wrong. You may return this to him--I have signed it. Interesting place here, isn't it? Those potameids do cause some trouble. I find them very hard to study as they are quite feisty. I specialize in the advancement and power of warders and the spirits of the wild I command are very dear and special. Many of them are of an ilk you have never seen and they are much sought after. All that will have to [wait]. I must go.'

    You say, 'Wait?'

    Rashara Wrualla says 'I have no time to study now. I must leave and prepare to assist Muada. I would guess you have a role in all of this too. Goodbye, young one.'

    You get the letter back.

    The fourth elder you need to locate is Ikpug Giblod, who is found in a water tank (of all places..) in Cazic Thule. The location is +865, -355, and it is a little tricky to get to him. Be prepared to gate out after finishing up. Hand him the letter.

    Ikpug Giblod says 'Ah, is letter from Muada! Have back! I gets bugged all da time out here. Me hates it lots. All me try to do is study da lizards and how dey [survive] and grow in dis pretty and big place.'

    You say, 'Survive?'

    Ikpug Giblod says 'Well, da smarts is big clue, but how dey manage to build such pretty tings is mystery. Me been here many weeks and still [learning].'

    You say, 'Learning?'

    Ikpug Giblod says 'Oh dear. Dere bad tings brewin'. Me gots to go now and get prepared to help Muada. I sorta signed dat letter for you. Bye beastlord!'

    He'll sign the letter and return it to you.

    The fifth and final elder you need to find is Diddugu in the Western Wastes at location +4246, -93. He is KOS, so you'll need to sneak or invis to do the letter turn-in.

    Diddugu says 'Tanks. You can have back. Me spit 'n' smear dat so Muada know me see it. Me smudged it me thinks. Me trust no one! Me on big job now and no time. Me studying da [mastodon]. Dey hurt me lots, but me tuff with my warder. No match for me! Dey do survive da cold good and manage not to die wit all da worms and da beasts here. Me try to learn to harness da power of dem.'

    You say 'Mastodon?'

    Diddugu says 'Geez. No rest for me. He he. Must go. You go to. Dangerous for you here. You not so tough!'

    He'll sign the letter and return it to you.

    You can now head back to Elder Animist Muada. Hand him the letter back.

    Elder Animist Muada said 'Greetings once again, _____. I am satisfied that you may now take on the greater challenges facing our kind. The problem within the spirit world is far more serious than we had first thought and needs to be addressed. It is time for you to take on your first task. Do you [believe] you are ready to continue?'

    You say, 'I believe'

    Elder Animist Muada said 'At the eye of the storm in the sky, there are rumors of a hungry beast. It was once an surmountable spirit, but it has learned and aged and grown too powerful for anyone to tame. Its spirit is imbued with a feral force that must be reclaimed by a beastlord. You must release the savage energy it has absorbed and return it to me. We will return it to the spirit world at once. You must also find and bring me the remains of a disturbed spirit in a realm of night terrors. I need to understand what has infected those ethereal beasts of late. Bring both to me.'

    He speaks of the Darkened Spirit Essence and Disturbed Beast Essence. They are dropped by Frantic Ravenous Beast in The Maiden's Eye and by Ravenous Nightstalkers in the Plane of Nightmare. Nothing special about these mobs.

    Bring the Essences back to Elder Animist Muada:

    Elder Animist Muada says, 'Ah, that troubled wolf harbored a strange mix of spirits that were too volatile to control. I think we are beginning to understand the problem more. The energy from the Realm of Discord is tainting some wild creatures. From what we've learned, creatures with some age and wisdom behind them are most susceptible. It seems we cannot save them all, but we must release their spirits into the ethreal wilds of Norrath so they can be free and no longer [tortured and ruined.]'

    You say, 'Tortured and ruined?'

    Elder Animist Muada says, 'We are hearing of more of our respected spirits that are becoming prey to the chaotic magic from Discord. Should you continue, it will be a step on the walk to a [greater calling] -- to walk with the Elders in the name of beasts of every ilk, to rescue there spirits from eternal pain and corruption.'

    You say, 'What greater calling?'

    Elder Animist Muada says, 'Irionu Bastun has discovered another spirit that suffers. I understand she has already told you about the ways of the Rhinoceros. This is yet another creature than was once easily tamed that is endangering the lives of many. More importantly, its spirit has become plagued witht he chaotic magic of discord. Irionu believes that its spirit may have been traded or confused with one from the dark realm. I need you to learn more and tell me what you know. Go find Irionu as soon as you are able to and give her this letter.'

    Receive a Note to Irionu.

    Go back to Irionu Bastun in The Overthere (location 3525, -3095) and hand her the note.

    You say, 'Hail, Irionu Bastun'

    Irionu Bastun says 'Greetingsss and welcome back, beastlord. I have sensed an unwieldy presence among the feral spiritsss and it threatensss to consume all in itsss path, flesh and ethereal essence both. We can't afford to lose more spiritsss to the darknesss of Discord and this beast threatensss that very thing. I'm afraid the eldersss forbid me to go asss if I am lost we lose another with a strong connection to the wild spiritsss. So, I must ask you to [track down] thisss creature in my stead.'

    You say, 'Track down?'

    Irionu Bastun says 'I'm afraid that all I can tell you isss that it isss most thought of as an easily tamed creature, but now it hasss been twisted and frayed into a strange and terrible beast. Though it isss a common beast, trace it to its originsss -- where it wasss born. This one hasss been untouched by any who would tame it. It wasss once prized -- I can sense that. Extraordinary creature. Should you discover the beast, you may need to end itsss mortal existence. Return to me with what you learn. Be quick.'

    Head to the Gulf of Gunthak and kill the Delirious Drogmor. Loot the Swirling Feral Essence and give it to Irionu Bastun.

    Irionu Bastun says 'So, we have lost another. I do try to not worry about this threat, but I do not know how to stop it. Each day we feel more pain and trouble with our feral spiritsss and even our companionsss feel asss though their ferocity is becoming clouded. You must go see Elder Muada. He will want to speak with you, I have no doubt. Give him thisss letter.'

    Return to Shar Vahl and visit again with Elder Animist Muada.

    Elder Animist Muada says 'I understand you had to end the life of that poor old drogmor. He was prized stock, you know. He was one of the oldest and most revered by those who raised the mounts. Where there was trouble with the wilds, there is now some peace. Someday you will learn to feel it too. Let me read this [letter].'

    You say, 'Read the letter'

    Elder Animist Muada reads the note and his whiskers twitch, his often bright eyes become dull.

    Elder Animist Muada says, 'Oh, no. What a terrible turn. How can this be? Two of our most [majestic and unique creatures] -- with such wisdom and magic. Of all, I thought these would not be touched or affected.'

    You say, 'What majestic and unique creatures?'

    Elder Animist Muada says 'You would know them as two halves of a whole, I suppose. I cannot speak their names for fear. There is so much we don't know and so many suspicions. The corruption of our precious beasts feels more than coincidence now. These creatures that stand so proud and regal know what is happening to them and we need to help them, but that path is a difficult one. I cannot tell you more as we can trust very few and there are prying eyes and ears. Go to Marrey McGrannel and ask her about the danger to our majestic creatures.'

    Find yourself three Ales before heading out to the Ocean of Tears. Find Marrey McGrannel in the Ocean of Tears (location -1530, +1550).

    You say, 'Hail, Marrey McGrannel'

    Marrey McGrannel says 'Aye, ye have returned to help with this great and difficult problem. 'Tis is so complicated, I hardly know where to [begin].'

    You say, 'Begin'

    Marrey McGrannel says 'Not without an ale. Would ye have one handy? If not, would ye be so kind as to get one? Actually, make it three. Sorry for the trouble, but I've been out here so long, I've near forgotten the finer things in life!'

    Hand her three ales.

    Marrey McGrannel says 'Thanks to ye. Ah! Now, let's get on with it. 'Tis a long story, so how about we have a wee chat. Take a seat if ye like, hm? Are ye [ready] to listen? Ye are going to need to pay attention -- even as I ramble on a bit.'

    You say, 'I am ready'

    Marrey McGrannel says 'Aye, so, this takes us back many, many years ago, so it's hard to tell truth from legend, but I'll share it all with ye. I'm sure at some point in yer life, ye've either seen or heard of them sphinxes in the Rathe Mountains? And, I bet ye have [no idea] where they came from.'

    You say, 'I have no idea'

    Marrey McGrannel says 'Indeed. Well, here is what I can tell ye and ye can decide if it's true or tale. Only the sphinxes themselves know where they came from. No one else does at all. Two of the few remaining sphinxes, named Zazamoukh and Ankhefenmut, have [been on Norrath] longer than you or I and, maybe, before Veeshan laid her mighty claws across the ice of Velious.'

    You say, 'How long have they been on Norrath?'

    Marrey McGrannel says 'Aye, I'm glad ye asked. So, the story goes that during the Age of Blood, there were great ogre magi of the Rallosian Empire who convinced the sphinxes to ally with their legions, but it was no easy task. That ogre magi had their [work] cut out for him to get that alliance to come about.'

    You say, 'What work?'

    Marrey McGrannel says 'Them ogres really had to wrap their minds about riddles that the [sphinxes] created and after many attempts, they finally won their allegiance and some of the secrets the ancient creatures guarded. Some say that those secrets were the reason the gods destroyed the ogre magi instead of cursing them as they did the other ogres.'

    You say, 'Tell me about the sphinxes'

    Marrey McGrannel says 'At one time, there were many of those creatures, but a lot of sphinxes were slain during the great wars of the Age of Blood and in the aftermath of the fall of the Rallosian Empire. Two of the few remaining sphinxes flew with haste to hidden valleys in the Rathe Mountains, away from the meddlesome races. Their secrets were once again protected and freed from the alliance with the ogre magi. But now they are [threatened].'

    You say, 'How are they threatened?'

    Marrey McGrannel says 'It is a very rare occasion when those sphinxes attempt to contact any Norrathian, but they have. Their minds have been invaded and they feel a dark presence trying to overcome them. They believe it to be a dark influence in Discord. While they want our help, we cannot just go [speak] to them.'

    You say, 'Speak?'

    Marrey McGrannel says 'We must accommodate their requests to build trust. This means we must weave through their riddles. Once we do, we will be able to talk to them and help them. We've decided that ye be the beastlord who will take on this task. Go tell them you are willing to help them and see what you learn.'

    Receive Feral Lord's Brooch.

    Find Ankhefenmut and Zazamoukh, two sphinxes in the Mountains of Rathe. Ankhefenmut may be found at +3410, -3340.

    You say, 'What riddle?'

    Ankhefenmut eyes you curiously.
    Your faction standing with Ankhefenmut got better.
    Your faction standing with Zazamoukh got better.

    You say, 'I am willing to help you'

    Ankhefenmut says 'Uyo rea het tebardsrol?'

    You say, 'I am the beastlord'

    Ankhefenmut says 'Ah, a quick study. Interesting. We did indeed seek some help, but you must [prove] your wits. That is our way.'

    You say, 'I can prove my wits'

    Ankhefenmut says 'You must answer three [riddles]. Because I only request your help, I will not put you through a great challenge, but you must know and understand the world around you if you expect to pass this test of good faith.'

    You say, 'What riddles?'

    Ankhefenmut says 'The first riddle is thus -- There are two revolving in two ways.'

    You say, 'Moons'

    Ankhefenmut says 'Very well. I see that wasn't too great of a challenge. The second riddle you must answer is -- Set upon the world in defiance, the cauldron still swims with its ire alone.'

    You say, 'Kedge Keep'

    Ankhefenmut says 'I had not thought you'd get this far. Most of Norrath's history is forgotten, but this is encouraging indeed. The final riddle you must answer for me, is this -- They were one that splintered in to three.'

    You say, 'Elddar elves'

    Ankhefenmut says 'You have indeed studied the world and know the simplest of references. I am grateful you would even attempt to aid us, two of the few remaining sphinxes. Most would rather take our secrets from us or see us dead! And I do believe we have once again come upon an [enemy].'

    You say, 'What enemy?'

    Ankhefenmut says 'Yes, and do perk your ears. I do not want to have to say this too loudly. There is darkness around our minds and it is clouding our visions and magic. It is a cold, [chaotic feeling] and it does not feel natural. I might have dismissed it as my path to aging, but it is not, for my counterpart, Zazamoukh, feels it too.

    You say, 'What chaotic feeling?'

    Ankhefenmut says 'Not since we allied with the ogre magi long ago, have I felt foreboding in my heart. But I feel it tenfold now. Something or someone is attempting to envelop our minds and use them against us somehow, but we are not sure how. I fear that even as I speak to you, I am [endangered] further, and so are you.'

    You say, 'How are you endangered?'

    Ankhefenmut says 'Zazamoukh calls to me. You must go see the sphinx quickly.'

    You say, 'Hail, Zazamoukh'

    Zazamoukh says 'My mind . . . something is [happening].'

    You say, 'What is happening?'

    Zazamoukh says 'Something . . . is wrong. My companion . . . it weakens me . . .'

    Rambling Sphinx Spiritservant has a dark glow in its eye as it rushes toward you.

    Rambling Sphinx Spiritservant spawns and attacks. Kill it and loot the Tarnished Ankh Piece.

    Rambling Sphinx Spiritservant's corpse babbles incoherently as the glow in its eyes is extinguished.

    To be able to hand Zazamoukh the Tarnished Ankh you have to Hail Ankhefenmut. It adjusts your faction appropriately so that both Sphinxs will speak with you.

    You say, 'Hail, Ankhefenmut'

    Ankhefenmut eyes Starrfox curiously.
    Your faction standing with Ankhefenmut has been adjusted by 1000.
    Your faction standing with Zazamoukh has been adjusted by 2000.

    You say, 'Hail, Zazamoukh'

    Zazamoukh says 'You must give me the remains of that creature.'

    Hand Zazamoukh the Tarnished Ankh Piece.

    Zazamoukh says 'Thank you. Your actions have earned my trust and gratefulness. The ankh you have returned, that extends the life of my companion, is tainted. Ankhefenmut carries the other piece of the ankh and may need help. You must return to Ankhefenmut as the dark magic grows with each moment. Take this magic silk scarf to Ankhefenmut so that the ankh can be shielded.'

    Ankhefenmut says 'What is this? Too . . . late . . . I do not understand. I am fading!'

    Raving Sphinx Spiritservant has a dark glow in its eye as it rushes toward you.

    Raving Sphinx Spiritservant spawns and attacks. Kill it and loot the Sullied Ankh Piece.

    Raving Sphinx Spiritservant's corpse babbles incoherently as the glow in its eyes is extinguished.

    Give the Sullied Ankh Piece to Ankhefenmut.

    Ankhefenmut says 'Beastlord, I am indeed impressed. We did not know that there was a dark magic on the ankh pieces. It seems the life that flows from the ankh will need to be restored, but I think we are safe now. Take this gift to return to the beastlord elders who aided us.'

    Receive Gift of the Sphinx.

    Find Elder Animist Muada in Shar Vahl. Give Gift of the Sphinx to Elder Animist Muada.

    Elder Animist Muada says 'Gracious, that is indeed a precious gift. I will present it to the elders when we next gather as a council. They will be overjoyed at the rescue. You may keep that Feral Lord's Brooch to yourself as a reminder of what you learned. All [does not end] here though.'

    You say, 'What does not end?'

    Elder Animist Muada says 'There is still much to do as the sickly magic of Discord trickles through time and space to Norrath and Luclin. It appears that we may need to go to its source. You must go to Rashara. She will have a tale to tell you that will help you on your way to ending this threat to the wild.'

    Find Rashara in Jaggedpine Forest at location +324, -1592.

    You say, 'Hail, Rashara Wrualla'

    Rashara Wrualla says 'Aye, I do remember that face, Beastlord. I am still recovering from my short trip to Kuua that suffers from the touch of the Realm of Discord. What a dark and foul place it is. Some of the creatures have hearts so dark it is nearly inconceivable. One of those creatures has robbed me of what I hold [most dear].'

    You say, 'Most dear?'

    Rashara Wrualla says 'There is a beast called a girplan, and while it does draw blood, it digs its fangs much deeper. I was traveling with my warder and encountered a girplan that was different somehow. It attacked me and my faithful warder ran to my aid. I did come upon some [luck], though.'

    You say, 'What luck?'

    Rashara Wrualla says 'I was able to get some distance when it landed a fatal blow to my companion. But, not only did it draw its blood afterward, it drew its essence, and now I am unable to summon my companion to my aid. I do not understand how it happened and I would have thought it [not possible].'

    You say, 'Why not possible?'

    Rashara Wrualla says 'It would mean a great deal to me and the elders if you could seek out this girplan in that eerie scarred land and, perhaps, discover what it did to my warder. I am unable to go myself as I could never dream of traveling without my warder. You will find a beastlord in Discord who also seeks the same creature. Give him this note.'

    Receive Request of the Elders.

    Go to Dranik's Scar and find Yerika Sisslak at location -590, +50.


    You say, 'Hail, Yerika Sisslak'

    Yerika Sisslak says 'You have the aura of a beastlord I should trust. If Elder Muada hasss sent you, you must prove it to me.'

    Upon handing him the note, Girplan Spiritleech spawns along with several friends (fight information?). Kill it and loot Rashara's Warder Essence, after which a chest can spawn with additional loot. Hand the essence to Yerika.

    Yerika Sisslak says 'You have certainly accomplished what I was not able to. I must go now, but be sure to take this letter and the essence back to Rashara.'

    Go back to Rashara and hand her the Essence as well as the Elders Response.

    Rashara Wrualla says 'I am speechless. You have done what I thought was impossible. You've restored my place as a beastlord and an elder. I am forever in your debt. Return to Muada and tell him I sent you so you may hear the most-troubling news . . . it seems we know more about a true enemy of beastlords in Discord. I can say no more.'

    Go back to Shar Vahl and visit with Elder Animist Muada.

    You say, 'Rashara sent me'

    Elder Animist Muada says 'It seems that as soon as we overcome one problem, another makes itself known. This time, though, we have found a [beast] in Discord that truly means to abuse the strength of the wild spirits'

    You say, 'What beast?'

    Elder Animist Muada says 'There is a foul creature that is borne of Discord itself. We believe it has discovered a way to abuse the ways of the beastlord for its own gains. It has invaded the ethereal world of the wild and is trapping the magic and power we consider sacred. It must be [stopped] before it grows ever powerful and erodes the ability of all beastlords to be at one with our feral companions.'

    You say, 'Stopped?'

    Elder Animist Muada says 'Go speak to Erana Farrel. She is in the city of the dragorn and will most likely be in hiding while she investigates. She was the first to discover this evil plot and has the most information to help you. Give her this cloak. She had asked for some protection while she was out in that volatile realm.'

    Receive Elder Cloak of Resilience.

    Head to the Ruined City of Dranik (bring a raid force) and find Erana Farrel at location -1019, -253 (under the bridge). Hand her the cloak, triggering Discordling Dark Animist.

    You say, 'Hail, Erana Farrell'

    Erana Farrel says 'Ah, 'tis good to see the countenance of an ally, me friend. I'm sure Muada told ye I have discovered a most horrible plot by a creature of Discord. It is a frightening beast that is summoned from the twisted earth of this realm. It has managed to siphon some of the wild spirits of Norrath and is using it here to breed chaos. Fiendish brute! You should have a gift for me that I need and in exchange, I will tell you where to find this creature that commands our most faithful.'

    Upon handing her the cloak:

    Erana Farrel says 'Egads, me friend. It has been summoned from the ground. Take as many friends as ye can muster. Ye are going to need them. This creature will be surrounded by summoned spirits of our very own warders. Ye must release as many of those abused spirits as ye can and dispatch the animist. That beast must have something he uses to control the warders. Return it to me!'

    She despawns but respawns 10-15 minutes later.

    Discordling Dark Animist spawns with five adds at location +413, -1466. Adds are slowable and hit for around 600.

    The named has an AE for 1000 + an hp/mana DOT. If things go badly, you can receive another cloak by talking to Muada.

    Upon killing the Discordling Dark Animist:

    Discordling Dark Animist's corpse pierces the air with an evil laugh as its image shimmers and disperses into the air, its voice still audible, 'We shall meet again, I have no doubt. I will know more and will be greater. Oh yes.'

    Loot the Discordant Totem of the Feral, after which a chest can spawn with additional loot.

    Turn in the Discordant Totem of the Feral to Erana:

    Erana Farrel says 'You are owed a great debt from beastlords everywhere. You have restored the revered spirits of the wild and they have returned to Norrath. And, what's this? Interesting. I would not have expected you to find this totem. Its markings are unfamiliar. I have wrapped it for you. You must go to see Muada at once and show him this.'

    Receive a Wrapped Discordant Totem of the Feral, which you can bring back to Elder Animist Muada:

    Elder Animist Muada says 'I am honored to have had the opportunity to observe you -- a feral champion for the ills that have befallen our kind. You have certainly made your name known among us. While the spirit world is not freed from danger, it is much more promising with all that you've done. Take this token of our appreciation. It may not appear to be too much right now, but it will be very important should you [wish to continue to walk among the elders] of the lords of beasts.'

    Receive Savage Lord's Totem, the Beastlord Epic 1.5.
    Submitted by: Warre Sammontakoja
    Rewards:
    Send a Correction
    Post Comment
    Quest Nazi
    # Apr 03 2005 at 11:38 PM Rating: Default
    Just your Quest **** trying to get you guys moving along with this quest, just posted all the information on it a while ago...
    2.0 here ya go
    # Mar 26 2005 at 11:28 PM Rating: Default
    Here is a guide for the 2.0, it was takin off of this site http://www.beastlords.org/forums/index.php/topic,5058.0.html, put together by Garrote

    Part 1

    After turning in piece from Erena Farrel to recieve Epic 1.5.

    Elder Animist Muada
    'wish to continue to walk among the elders'
    'know'
    'learning'
    'task'
    'i am prepared'
    things'
    'there is more'
    'world'
    'problem'

    You Receive Peculiar Unshapen Piece of Wood

    The Parts
    Grimling Medallions
    Found in Grimling Forest from apparent random spawn mobs, hailing Scout Husman reveals.
    You say, 'I wish to end the great threat in the grimling forest'
    Scout Husman says 'Ah, I see you have come to help with the growing problem in the forest with the Grimlings. They were already a big enough problem, but some have changed and become ever more powerful and twisted. There are two in particular trying to amass a powerful following. You will mostly likely find them wandering in the forest from time to time as they recruit. Good luck to you friend.'

    Colonel stationary at -240, 100 then roamed to +480, -750 and stopped again. Killing Colonel spawned the General which was roaming and stopped at +500, +400

    However - it is said they are random spawns also.

    Both dropped the eerie medallion.

    The Blood

    Jagged Pine-

    Dismal Darkpaw Mystic in JP spawned at +3400 +380 in the gnoll caves Hit for 921 max, fully slowable and AE's Cessation of Health http://lucy.allakhazam.com/spell.html?id=4430&source=Test.

    Drops the Gnoll Blood

    The Clay

    Erylasi the Kingdom of Wind

    Drops from the Spritfrenzied Phoenix on Phoenix Isle. Respawns when ring resets, approx 2 hrs.
    (on the same island as Melernil Faal`Armanna)
    100% certain it is isle 6. As you go onto isle 6, it's almost exactly at that little rock in the SW quadrant of the isle. might be a little bit more south, say about neg800-850, pos 600ish.

    6 island being the reference on this great map-
    http://eq.netadmins.org/everquest/image/poair.jpg

    Drops Fierce Spirit Clay

    After you get the parts:

    go and see Muada-
    [Fri Oct 01 01:11:53 2004] You say, 'make the totem'
    [Fri Oct 01 01:11:54 2004] Elder Animist Muada says 'Very well. You must now fashion the shape of the totem and imbue it with what you have collected, but not without this bit of beastlord magic. The elders fashion this essence rarely, so treat it with care. You will need to take the clay, the medallion, wood I gave you, and the essence and learn which to craft together. Then, use this mold with the clay and you will have completed your first step. Return to me and tell me that you are finished with this important duty. Be careful.'

    The Combine

    Do the Combines in POK -
    Step 1
    The kiln next to small bank in pok.
    Combine 2 medallions, blood and clay (100 pottery skill required)
    Step 2
    Then, Take gilded clay, wood and essence to oven over by main bank combine for new totem. (100 baking skill required)
    Step 3
    Then, take totem and mold to forge over by there. Combine for Spiritbound Totem (100 blacksmithing required)

    Hand in the totem to Muada..

    Text from Muada after obtaining Spiritbound Totem

    You say ' I have finished the important duty'

    Elder Animist Muada says ' Now you have a fine instrument which is a reminder of your ascendance as a beastlord. Keep it close to your heart as you need that item of your very essence if you choose to advance further as an animist. Now...to continue your journey. First you must once again help to rescue the tortured spirits of our kin. The seething darkness in Discord has once again [trapped spirits] of the wild that we implore you to retrieve.

    You say 'What trapped spirits'

    Elder Animist Muada says ' There are discordant beasts that have become twisted through no fault of their own. You may think of it as a spiritual plage, whicha has us mystified, but we need these creatures stopped. As they grow more infected with spirits, their strength is growing out of contol. We need you to go to that realm and find the source of the problem. They are incredibly large beasts, so beware and do not go alone. Go seek the scout.'

    Go to Jillea Oogblat

    You say 'Hail Jillea Oogblat' (pos 800 pos 950)

    Jilea Oogblat says, ' Ah, you have the totem. Me call you friend. So friend, we gots big trouble here. Dem bazu are out of control. It not as dough dey weren't tough enough already! Dey gots da wrong spirits running in deir bodies. Dere is no way to calm dem eider. So we are going to have to kill them to get da spirits back. You must do dis. I tink dey know I'm here. Dey close by!

    The Fight in NC starts out easy
    The scout seems to be on 1 hour up 2 hours down.
    Clear mobs at spawn poing.
    Have raid set up on ledge at neg 50 pos 250
    Terror and 4 adds spawn
    Adds are mezzable
    Terror hits for 900 and has an AE.
    Once you kill it, It Drops Feral Dust non dropable lore.
    Then you are in for a Surprise.
    DDA spawns again and is so small that you cant see it in terror/s corpse.
    It hits up to 500 but has a stun / mezz proc that mezzes for 3 minutes.
    it instant agroes raid and summons.
    After killing it you get DA wand also lore no drop

    Guessing you activate next scout the same way -

    Tormented scout
    spawn is shown on this map for anyone that needs http://eq.mapfiend.net/view.php?map=bloodfields_1_4444.txt&bg=b&id=280

    Spawns DDA again. A lot of different strats and not very hard for a 2.0 fight. He is near the Girplan Slashers.

    It was a really easy fight, had me (about 11k buffed), a warrior (about 15k buffed) a cleric and a druid. I just had them wait at zone in inside one of the cubbys and then i trained the whole pack of things and zoned. They run really slow, much slower than sow. I had sow and when i came back they werent even to the tunnel. At this point they were staggered quite a bit so I tagged the DDA and he followed me to the zone single and we just killed him there pretty quick. Resisted most of his ae's and he really isn't that tough, hit for like 500-600. Hope that helps anybody lookin for a strategy.

    Name of the spell he cast is Mezz is Call of the Ikaav...
    http://www.allakhazam.com/db/spell.html?spell=4666 so yup, plan on having people mezzed, RC2 cures it so does RGC so its not horrible but its bad

    Get the Globe of Discordant Energy from COA.
    #REDACTED, Posted: Mar 13 2005 at 2:00 PM, Rating: Sub-Default, (Expand Post) Does anyone anywhere know what the 1.0 bypass mob is? I DO NOT wanna deal with Epic 1.0
    #REDACTED, Posted: Mar 13 2005 at 2:00 PM, Rating: Sub-Default, (Expand Post) Does anyone anywhere know what the 1.0 bypass mob is? I DO NOT wanna deal with Epic 1.0
    Item Name
    # Mar 10 2005 at 12:16 AM Rating: Default
    Quote:
    Receive Sealed Response to the Elders.


    I have this item and it is called "Request of the Elders". Not what is listed above.
    2.0 start
    # Feb 21 2005 at 12:39 AM Rating: Default
    for epic 2.0 you need a drop from Plane of Air, a drop off of a gnoll in Jagedpine, and 2 drops from Grimlings in Grimling forest. You combine them in whatever in PoK and then you get a totem thinger which you go to Nobles Causeway and talk to a scout show her the lil totem thinger and then a big scarey spawns with 4 buddies... thats is how far i've understood of 2.0
    RE: 2.0 start
    # Mar 08 2005 at 7:58 PM Rating: Default
    Regarding epic 2.0:

    I was on a raid with my guild in PoA and came accross a mob called "Spiritfrenzied Pheonix". I forget what it conned to me, but it went down easily. It dropped this:

    Fierce Spirit Clay
    MAGIC ITEM LORE ITEM NO DROP
    This item can be used in tradeskills.
    WT: 0.1 Size: SMALL
    Class: ALL
    Race: ALL

    I'm thinking this might be the drop from this zone you are talking about. It says it can be used in tradeskills, and you said that you need to combine something. Not sure yet though.

    Edited, Tue Mar 8 19:58:30 2005
    Yerika Sisslak
    # Jan 24 2005 at 6:35 PM Rating: Decent
    Anyone know the spawn time on this mob. I have camped near his spot for the past several days and have not seen him up once.
    RE: Yerika Sisslak
    # Feb 11 2005 at 8:24 PM Rating: Decent
    She is up 1hr, down 2hrs. Thats her spawn cycle.
    BUGGED!!!!
    # Dec 23 2004 at 9:01 AM Rating: Default
    Ok this is nice.... i am busy with epic 1.5.

    Gryme is 1 groupable for starters.
    We killed him and he dropped key.
    " grymes crypt key"
    Yet the key doesnt open the crype anymore.
    Says " its locked and your not holding the key)
    Tried everything....key on mouse pointer. key in bag and out bag in inventory..no succes.
    /pettition they dont reply.

    Then the savagelord hunter.
    Gave him 3 unstacked blue diamonds.
    He didnt give me anything back.

    i am soooo angry.
    Sony is wasting my time and money.
    Or this is wrong information.
    RE: BUGGED!!!!
    # Dec 24 2004 at 3:40 PM Rating: Decent
    The key will open the crypt actually. I had the same problem you did...couldn't figure it out for the life of me then a friend reminded me that you used to have to hit "u" on your key board while holding the key on your cursor and positioning it over the door. Voila! It worked =) Try that, should work for you too. As far as the diamonds...did you hand them in stacked or seperately...were you invised by chance? I didn't seem to have any problems with that part and this is the first I've heard of it. Good luck on the rest of your epic, it's a nice item =)

    -Kinn
    RE: BUGGED!!!!
    # Dec 26 2004 at 1:54 PM Rating: Decent
    *
    80 posts
    I lost my first 3 blue diamonds too. I was going to save my self a trip and have everything for when I first talked to Muada but he ate my diamonds. So I went and did the dialouge with Muada and came back, he then had a different reply to my hail and returned the leather for the diamonds.
    RE: BUGGED!!!!
    # Dec 28 2004 at 1:13 AM Rating: Decent
    This also happened to me. I immediately went to Muada and started from the beginning. I went back to Gunthak, gave the Saveage Lord Hunter his 3 unstacked Blue Diamonds and presto Taut Leather Patch.

    Toln
    RE: BUGGED!!!!
    # Apr 01 2005 at 9:32 PM Rating: Default
    *
    141 posts
    LOL soo many people forget to try "u" key , but ya this happens way too often xD
    ____________________________
    Biko - Formerly of Solusek Ro
    finaly
    # Dec 19 2004 at 8:27 AM Rating: Decent
    Thank you!
    #REDACTED, Posted: Dec 17 2004 at 8:37 AM, Rating: Sub-Default, (Expand Post) i pay for this site so yous can pay people to post this put the links and such do your job the info on the site from visitors is correct set up the link and such i mean its been there how long now!!!!
    RE: wtf
    # Dec 31 2004 at 12:02 PM Rating: Default
    waa waa waa.
    You don't like the service? Go figure this stuff out yourself then. Refuse to utilize the vast amount of information that is located on this site. Find things for yourself and don't come here for help.

    RE: wtf
    # Dec 17 2004 at 9:56 PM Rating: Excellent
    *
    139 posts
    Get over yourself you think this is the only item they have to work on? Just look at the mass amounts of updates they do daily. 11cents a day is all this cost and your ******** about it?

    Edited, Fri Dec 17 21:57:41 2004
    #REDACTED, Posted: Dec 01 2004 at 12:44 PM, Rating: Sub-Default, (Expand Post) are you guys gonna ever update this? You have the Warrior Cleric and SK ones already completed, but the beastlords you haven't even gotten past the first stage.
    Aramin
    # Nov 20 2004 at 12:03 AM Rating: Excellent
    Why run past the spider when you can kill it =P

    Zanthya Marskatt
    70.th level wildblood
    Shadows of Doom
    Here is the quest
    # Nov 18 2004 at 11:42 PM Rating: Excellent
    Here is the quest for the 1.5 epic which was copied from here http://www.eqbeastlord.com/forums3/viewtopic.php?t=4571

    PART ONE:

    Locate Elder Animist Muada through the south door in the rooms on the roof of the palace near the bard guildmaster (Loc n163.23, p465.30, n104.62)

    You say: "Hail, Elder Animist Muada."

    Elder Animist Muada: "You seem to have created a reputation for yourself. I have heard of you from Dumul himself as he keeps a watch on most beastlords in the lands. I trained him when he was much younger and look how magnificent he has become. Like some others, I do see that you also have used your knowledge and skills well. The command of wild spirits is very strong with you. If you are truly in tune with the airs of spirits, you will likely know that all is not right with the [wild], no matter which path of the beastlord you follow."

    You say: "What wild?"

    Elder Animist Muada: "We can only talk in generalities for now as we are still investigating the strange disturbance with the feral spirits. I can tell you that the opening of a way to Discord and that dark realm itself have something to do with all of this. The spirit world has been [infected] by Discord somehow -- we are certain of that."

    You say: "Infected?"

    Elder Animist Muada: "Some fear we are losing some of our spirits as they sadly seep into that realm that seems to live and breathe. We can only employ the best of beastlords to help us with this task. You will, in fact, very much be acting as an elder for a time, becoming one with the wisest of us all. Your body and beast will be strained to the fullest limits. Are you [ready] to work among us, master of the feral?"

    You say: "I am ready"

    Elder Animist Muada: "Very well then. We, the elders, all carry and often wear a [Helm] of the Feral. It is a cap that each of us creates to channel the essence of the wild through our minds and bodies. If you are planning to attempt to walk with us in our battle against the chaos of the dark realm, then you will need to fashion your own."

    You say: "What helm?"

    Elder Animist Muada: "In order to create the helm, you will need to collect several items that may prove a challenge -- one that I feel you can overcome. If you're willing, I will share the [requirements] with you, feral lord."

    You say: "What requirements?"

    Elder Animist Muada: "These tasks fall to you and you only as a beastlord. In order to create a helm that is truly your own that is tied to your essence, you must gather some rare items to create it. And, you must be a master with your tailoring if you wish to succeed in making this item. In part, you will need to use your instincts to discover where these [items] are."

    You say: "What items?"

    Elder Animist Muada: "You will need to [find] a wild grass pushing through the stones of a dark corner in a place built on foul earth. It bears a magic that we will use as the thread that will help focus your thoughts. We will also require an elusive shrub that rarely shows itself that we recently discovered. It is also magic and we will use it for the tanning. Its essence shields your mind from invasion."

    You say: "Find?"

    Elder Animist Muada: "You will also need to release the tortured essence of a bloated, wild, tusked creature that suffers and collect a tear. Finally, a kindred spirit and tailor has found a magic that creates a good leather for this helm. Seek him out. Now go and return all of these precious goods and I will further instruct you."

    Piece #1: Sirens Grotto - An Ailing walrus (Drops a No Drop Tear called Wildspirit Tear) Placeholders are the Servant Walrus and Manatee that are around zoneline with Western Wastes. From information, Ailing Walrus can pop anywhere a Servant was.

    Piece #2: Gulf of Gunthak - Savage Lord Hunter, in the cave near the Nadox lava pit zoneline, (loc is n2644 , p918) requires you to give him 3 unstacked Blue Diamonds. Results in Taut Leather Patch.

    Piece #3: Plane of Disease - Roaring Grass...Found on the floor of PoD castle at loc p65, p1777. You need to kill Gryme to get the key to the crypt. Location is in the little alcove right after the Spider Queen. The queen is permarooted, so you don't need to kill her.

    Piece #4: Riwwi, Coliseum of Games (GoD) Petrified Fangshrub - Ground Spawn n349 , n29 in the stream near the building.

    Take all four items and turn them into Elder Spiritist Mauda, he will hand you back a Pattern and a Needle. From here, you will need to have 100+ tailoring skill for the final combine. It results in the following item:

    Helm of the Feral
    MAGIC ITEM LORE ITEM NO DROP
    Slot: Head
    AC: 15
    STR +5 DEX +4 STA +3 WIS +3 AGI +3 HP +60 MANA +60 ENDURANCE +60
    SV DISEASE +5 SV COLD +5 SV MAGIC +5
    Required level of 55
    WT: 0.1 Size: Small
    Class: BST
    Race: ALL
    Slot 1, Type 7


    After you have completed the turn in and get the Helm back, equip it, and speak again with Elder Animist Muada:

    You say: "I am done"

    Elder Animist Muada: "Ah, I see you were successful! You become more like one of the elders each day -- elders which may now become known to you. I would like you to become familiar with some of the greater animists of Norrath, so I will have you make some deliveries on my behalf. These elder animists are very busy and you must find them on your own in our lands. Show this letter to the elders as you find them."

    He gives you: Letter from Muada

    PART TWO:

    (The elders do not need to be done in any particular order as far as anyone knows)

    Find Marrey McGrannel in Ocean of Tears at loc n1521, p1542. She does not reply to hails, but will start talking to you once you turn in the letter to her.

    Marrey McGrannel: "It is indeed authentic. i suppose i can tell ye that i've been studyin' the way o' the sirens. We as beastlords use the strength of our warders, as well as bestow magic upon them. These sirens use mind tricks! i'm workin' on a [way] to use the magic these fair ocean maidens do to help our kin."

    You say: "What way?"

    Marrey McGrannel: "I do miss me time with Muada and i suppose i'll get me chance again. I'll have to leave now and go to Muada so that i may learn what i must do for him to end the threat to your ways as beastlords. Be well and ready to open your mind to learn from Muada."

    She returns the letter and despawns a few minutes later.

    Find Irionu Bastun, loc p3500, n3500 at north east corner of Overthere, by the water at the ithmus. Didn't respond to hails but when handed in letter you hear:

    Irionu Bastun: "Ah, well, expect rigorousss timesss. Nice to see a familiar stroke of the pen. I learned from muada a long time ago and it wasss not easy. His tasksss are never easy. Are you familiar with these [lands]?"

    You say: "What lands?"

    Irionu Bastun: "I've been studying the rhinocerousss asss well asss other thingsss I cannot discuss, but my life is about our kind and the power of our warders. This gray beast here isss so incredibly fierce and surprisingly agile for itsss size. I have been able to use the waysss of ferociousss beastsss in some of my conjuresss that you may have heard of, hm?! Endless things to learn about wild beastsss. Enough slithering of the tongue, I shall [read] thisss note now."

    You say: "Read"

    Irionu Bastun: "I must go. That letter bringsss troubling newsss. I must hurry asss I now have another task I must pursue urgently. I marked that letter for Muada for you. Do not lose it."

    Locate Rashara Wrualla in Jaggedpine Forest. Loc p324 n1390.

    This one actually responded to a hail.

    You say: "Hail, Rashara Wrualla."

    Rashara Wrualla: "What is it you want? I am rather busy."

    When you hand in the letter you get:

    Rashara Wrualla: "Terrible, just terrible. I had a feeling something was wrong. You may return this to him - I have signed it. Interesting place here isn't it? Those potameids do cause some trouble. I find them very hard to study as they are quite feisty. I specialize in the advancement and power of warders and the spirits of the wild I command are very dear and special. Many of them are of an ilk you have never seen and they are much sought after. All of that will have to [wait]. I must go."

    You say: "Wait?"

    Rashara Wrualla: "I have no time to study now. I must leave and prepare to assist Muada. I would guess you may have a roll in all of this too. Goodbye young one."

    Find Elder Diddugu in Western Wastes. North end of the zone behind a named dragon. (hope your ToV faction is good). Location p4246, n93

    Best way I have found here is to go and have someone go with you to invis you. This is the process that worked for me. Although he is scowling, he will not attack you. Walk up to him and put the letter in the give NPC window, but before you give it to him, have your buddy invis you.

    Diggidu: "Tanks. You can have back. Me spit 'n' smear dat so Muada know me see it. Me smudged it me thinks. Me trust no one! Me on big job now and no time. Me studying da [mastodon]. Dey hurt me lots, but me tough with my warder. No match for me! Dey do survive da cold good and manage to not to die with all da wurms and da mobs here. Me try to learn to harness da power of dem"

    You say: "Mastodon?"

    Diggidu: "Geez. No rest for me. He he. Must go. You go to. Dangerous for you here. You not so tough!"

    The 5th elder is in Cazic Thule.

    Name is Ikpug Giblod at loc p868 n358, swimming in a container of water suspended inside the temple, so get lev and after you enter the temple from the top it's in the South East Corner and you enter the temple from the South.

    I just completed this part with not much problem, once I figured it out. The write up on that website is very good and works well. I invissed and snuck through the maze (vah shir), hugged the walls around the temple to the stairs, and levved straight up to the top. After that its easy, they didnt see invis from there. Its inside the temple, the pit in the SE corner.

    Text as below:

    Ikpug Giblod: "Ah, is letter from Muada! Have back! I gets bugged all da time out here. Me hates it lots. All me try to do is study da lizards and how dey [survive] and grow in dis pretty and big place."

    You say: "Survive?"

    Ikpug Giblod: "Well, da smarts is big clue, but how dey manage to build such pretty tings is mystery. Me been here many weeks and still [learning]."

    You say: "Learning?"

    Ikpug Giblod: "Oh dear. Dere bad tings brewin'. Me gots to go now and get prepared to help Muada. I sorta signed dat letter for you. Bye beastlord!"

    After finishing talking with him you will need to gate out, so have a way out.

    Great writeup and screenshots on CT part at the site below.

    http://www.beastlords.org/forums/viewtopic.php?t=3717

    After finishing the elders, return to Muada and hand in the letter.

    PART THREE:

    Elder Animist Muada: "Greetings once again, Tusconi. I am satisfied that you may now take on the greater challenges facing our kind. The problem within the spirit world is far more serious than we had first thought and needs to be addressed. It is time for you to take on your first task. Do you [believe] you are ready to continue?"

    You say: "I believe"

    Elder Animist Muada: "At the eye of the storm in the sky, there are rumors of a hungry beast. It was once an surmountable spirit, but it has learned and aged and grown too powerful for anyone to tame. Its spirit is imbued with a feral force that must be reclaimed by a beastlord. You must release the savage energy it has absorbed and return it to me. We will return it to the spirit world at once. You must also find and bring me the remains of a disturbed spirit in a realm of night terrors. I need to understand what has infected those ethereal beasts of late. Bring both to me."

    Go to PoN and loot Disturbed Beast Essence from a ravenous night stalker (common drop). The other drop is Darkened Spirit Essence from a named wolf "Frantic Ravenous Beast" that spawns at the fire pit near the UP zone line in ME (random drop from a rare spawn) (This information courtesy of a druid named Leaina, thanks so much!!).

    Turn in the Darkened Spirit Essence and Disturbed Beast Essence to Elder Muada.

    Elder Muada: "Ah, that troubled wolf harbored a strange mix of spirits that were too volatile to control. I think we are beginning to understand the problem more. The energy from the Realm of Discord is tainting some wild creatures. From what we've learned, creatures with some age and wisdom behind them are most susceptible. It seems we cannot save them all, but we must release their spirits into the ethreal wilds of Norrath so they can be free and no longer [torured and ruined.]"

    You say: "tortured and ruined?"

    Elder Muada: "We are hearing of more of our respected spirits that are becoming prey to the chaotic magic from Discord. Should you continue, it will be a step on the walk to a [greater calling] -- to walk with the Elders in the name of beasts of every Ilk, to rescue there spirits from eternal pain and corruption."

    You say: "Greater calling?"

    Elder Muada: "Irionu Bastun has discovered another spirit that suffers. I understand she has already told you about the ways of teh Rhinoceros. This is yet another creature than was once easily tamed that is endangering the lives of many. More importantly, it's spirit has become plagued witht he chaotic magic of discord. Irionu believes that it's spirit may have been traded or confused with one from the dark realm. I need you to learn more and tell me what you know. Go find Irionu as soon as you are able to and give her this letter."

    You receive Note to Irionu.

    Return to Overthere and give Note to Irionu to Irionu Bastun.

    Irionu Bastun: "Greetingsss and welcome back, beastlord. I have sensed an unwieldy presence among the feral spiritsss and it threatensss to consume all in itsss path, flesh and ethereal essence both. We can't afford to lose more spiritsss to the darknesss of Discord and this beast threatensss that very thing. I'm afraid the eldersss forbid me to go asss if I am lost we lose another with a strong connection to the wild spiritsss. So, I must ask you to [track down] thisss creature in my stead."

    You say: "Track down?"

    Irionu Bastun: "I'm afraid that all I can tell you isss that it isss most thought of as an easily tamed creature, but now it hasss been twisted and frayed into a strange and terrible beast. Though it isss a common beast, trace it to its originsss -- where it wasss born. This one hasss been untouched by any who would tame it. It wasss once prized -- I can sense that. Extraordinary creature. Should you discover the beast, you may need to end itsss mortal existence. Return to me with what you learn. Be quick."

    Go to Gunthak and loot Swirled Feral Essence dropped from the Delirious Drogmor in Gunthak. Spawns near the castle with the Nadox zoneline. There are single mob PHs on either side of the castle with plenty of kiting space should you desire.

    Turn in Swirled Feral Essence to Irionu Bastun.

    Irionu Bastun: "So, we have lost another. I do try to not worry about this threat, but I do not know how to stop it. Each day we feel more pain and trouble with our feral spiritsss and even our companionsss feel asss though their ferocity is becoming clouded. You must go see Elder Muada. He will want to speak with you, I have no doubt. Give him thisss letter."

    PART FOUR:


    Go back to Elder Animist Muada in Shar Vahl:

    You say: "Hail, Elder Animist Muada"

    Elder Animist Muada: "I will say 'tis very good to see you again. Shall I assume we have some business to tend to?"

    Give Elder Muada the letter from Irionu.

    Elder Animist Muada: "I understand you had to end the life of that poor old drogmor. He was prized stock, you know. He was one of the oldest and most revered by those who raised the mounts. Where there was trouble with the wilds, there is now some peace. Someday you will learn to feel it too. Let me read this [letter]."

    You say: "Read the letter."

    Elder Animist Muada reads the note and his whiskers twitch, his often bright eyes become dull.

    Elder Animist Muada: "Oh, no. What a terrible turn. How can this be? Two of our most [majestic and unique creatures] -- with such wisdom and magic. Of all, I thought these would not be touched or affected."

    You say: "What majestic and unique creatures?"

    Elder Animist Muada: "You would know them as two halves of a whole, I suppose. I cannot speak their names for fear. There is so much we don't know and so many suspicions. The corruption of our precious beasts feels more than coincidence now. These creatures that stand so proud and regal know what is happening to them and we need to help them, but that path is a difficult one. I cannot tell you more as we can trust very few and there are prying eyes and ears. Go to Marrey McGrannel and ask her about the danger to our majestic creatures."


    Head out to Ocean of Tears and talk again to Marrey McGrannel (bring 3 Ales along with you)

    You say: "Hail, Marrey McGrannel"

    Marrey McGrannel: "Aye, ye have returned to help with this great and difficult problem. 'Tis is so complicated, I hardly know where to [begin]."

    You say: "Begin?"

    Marrey McGrannel: "Not without an ale. Would ye have one handy? If not, would ye be so kind as to get one? Actually, make it three. Sorry for the trouble, but I've been out here so long, I've near forgotten the finer things in life!"

    Hand her 3 ales unstacked.

    Marrey McGrannel: "Thanks to ye. Ah! Now, let's get on with it. 'Tis a long story, so how about we have a wee chat. Take a seat if ye like, hm? Are ye [ready] to listen? Ye are going to need to pay attention -- even as I ramble on a bit."

    You say: "I am ready"

    Marrey McGrannel: "Aye, so, this takes us back many, many years ago, so it's hard to tell truth from legend, but I'll share it all with ye. I'm sure at some point in yer life, ye've either seen or heard of them sphinxes in the Rathe Mountains? And, I bet ye have [no idea] where they came from."

    You say: "I have no idea"

    Marrey McGrannel: "Indeed. Well, here is what I can tell ye and ye can decide if it's true or tale. Only the sphinxes themselves know where they came from. No one else does at all. Two of the few remaining sphinxes, named Zazamoukh and Ankhefenmut, have [been on Norrath] longer than you or I and, maybe, before Veeshan laid her mighty claws across the ice of Velious."

    You say: "Been on Norrath?"

    Marrey McGrannel: "Aye, I'm glad ye asked. So, the story goes that during the Age of Blood, there were great ogre magi of the Rallosian Empire who convinced the sphinxes to ally with their legions, but it was no easy task. That ogre magi had their [work] cut out for him to get that alliance to come about."

    You say: "What work?"

    Marrey McGrannel: "Them ogres really had to wrap their minds about riddles that the [sphinxes] created and after many attempts, they finally won their allegiance and some of the secrets the ancient creatures guarded. Some say that those secrets were the reason the gods destroyed the ogre magi instead of cursing them as they did the other ogres."

    You say: "Sphinxes?"

    Marrey McGrannel: "At one time, there were many of those creatures, but a lot of sphinxes were slain during the great wars of the Age of Blood and in the aftermath of the fall of the Rallosian Empire. Two of the few remaining sphinxes flew with haste to hidden valleys in the Rathe Mountains, away from the meddlesome races. Their secrets were once again protected and freed from the alliance with the ogre magi. But now they are [threatened]."

    You say: "Threatened?"

    Marrey McGrannel: "It is a very rare occasion when those sphinxes attempt to contact any Norrathian, but they have. Their minds have been invaded and they feel a dark presence trying to overcome them. They believe it to be a dark influence in Discord. While they want our help, we cannot just go [speak] to them."

    You say: "Speak?"

    Marrey McGrannel: "We must accommodate their requests to build trust. This means we must weave through their riddles. Once we do, we will be able to talk to them and help them. We've decided that ye be the beastlord who will take on this task. Go tell them you are willing to help them and see what you learn."

    Receive a Feral Lord's Brooch - no drop expendable item with 10 charges of sow all/all.

    Seek out and find Ankhefenmut ( in Rathe Mountains @ loc p3462.82, n3316.92, 24.21)

    You say, 'Hail, Ankhefenmut'

    Ankhefenmut eyes you curiously.
    Your faction standing with Ankhefenmut got better.
    Your faction standing with Zazamoukh got better.

    Ankhefenmut looks upon you warmly -- You could probably win this fight.

    You say: "I am willing to help you"

    Ankhefenmut: "Uyo rea het tebardsrol?"

    You say: "I am the beastlord"

    Ankhefenmut: "Ah, a quick study. Interesting. We did indeed seek some help, but you must [prove] your wits. That is our way."

    You say: "Prove?"

    Ankhefenmut: "You must answer three [riddles].Because I only request your help, I will not put you through a great challenge, but you must know and understand the world around you if you expect to pass this test of good faith."

    You say: "What riddles?"

    Ankhefenmut: "The first riddle is thus -- There are two revolving in two ways."

    You say: "Moons"

    Ankhefenmut: "Very well. I see that wasn't too great of a challenge. The second riddle you must answer is -- Set upon the world in defiance, the cauldron still swims with its ire alone."

    You say: "Kedge Keep"

    Ankhefenmut: "I had not thought you'd get this far. Most of Norrath's history is forgotten, but this is encouraging indeed. The final riddle you must answer for me, is this -- They were one that splintered in to three."

    You say: "Elddar elves"

    Ankhefenmut says: "You have indeed studied the world and know the simplest of references. I am grateful you would even attempt to aid us, two of the few remaining sphinxes. Most would rather take our secrets from us or see us dead! And I do believe we have once again come upon an [enemy]."

    You say: "Come upon what enemy?"

    Ankhefenmut: "Yes, and do perk your ears. I do not want to have to say this too loudly. There is darkness around our minds and it is clouding our visions and magic. It is a cold, [chaotic feeling] and it does not feel natural. I might have dismissed it as my path to aging, but it is not, for my counterpart, Zazamoukh, feels it too."

    You say: "What chaotic feeling?"

    Ankhefenmut: "Not since we allied with the ogre magi long ago, have I felt foreboding in my heart. But I feel it tenfold now. Something or someone is attempting to envelop our minds and use them against us somehow, but we are not sure how. I fear that even as I speak to you, I am [endangered] further, and so are you."

    You say: "Endangered?"

    Ankhefenmut: "Zazamoukh calls to me. You must go see the sphinx quickly."

    Find Zazamoukh in the southwest bubble of the zone on the mesa. (Location coming soon)

    You say: "Hail, Zazamoukh"

    Zazamoukh: "My mind . . . something is [happening]."

    You say: "Whats happening?"

    Zazamoukh: "Something . . . is wrong. My companion . . . it weakens me . . ."

    At this point a Rambling Sphinx Spiritservant attacks. Kill him and loot Tarnished Ankh Piece.

    You say: "Hail, Zazamoukh"

    Zazamoukh: "You must give me the remains of that creature."

    Hand Zazamoukh the Tarnished Ankh Piece.

    Zazamoukh: "Thank you. Your actions have earned my trust and gratefulness. The ankh you have returned, that extends the life of my companion, is tainted. Ankhefenmut carries the other piece of the ankh and may need help. You must return to Ankhefenmut as the dark magic grows with each moment. Take this magic silk scarf to Ankhefenmut so that the ankh can be shielded."

    Return to Ankhefenmut and hand him Sparkling Silk Scarf from Zazamoukh.

    Ankhefenmut: "What is this? Too . . . late . . . I do not understand. I am fading!"

    At this point a Raving Sphinx Spiritservant attacks. Kill him and loot a Sullied Ankh Piece. Give Sullied Ankh Piece to Ankhefenmut.

    Ankhefenmut: "'Beastlord, I am indeed impressed. We did not know that there was a dark magic on the ankh pieces. It seems the life that flows from the ankh will need to be restored, but I think we are safe now. Take this gift to return to the beastlord elders who aided us."

    Receive Gift of the Sphinx. Return to Elder Animist Muada and hand him Gift of the Sphinx.

    Elder Animist Muada: "Gracious, that is indeed a precious gift. I will present it to the elders when we next gather as a council. They will be overjoyed at the rescue. You may keep that Feral Lord's Brooch to yourself as a reminder of what you learned. All [does not end] here though."

    You say: "What does not end?"

    Elder Animist Muada: "There is still much to do as the sickly magic of Discord trickles through time and space to Norrath and Luclin. It appears that we may need to go to its source. You must go to Rashara. She will have a tale to tell you that will help you on your way to ending this threat to the wild."

    PART FIVE:

    Head back to Jaggedpine Forest and talk to Rashara Wrualla.

    You say: "Hail, Rashara Wrualla"

    Rashara Wrualla: "Aye, I do remember that face, Beastlord. I am still recovering from my short trip to Kuua that suffers from the touch of the Realm of Discord. What a dark and foul place it is. Some of the creatures have hearts so dark it is nearly inconceivable. One of those creatures has robbed me of what I hold [most dear]."

    You say: "Most dear?"

    Rashara Wrualla: "There is a beast called a girplan, and while it does draw blood, it digs its fangs much deeper. I was traveling with my warder and encountered a girplan that was different somehow. It attacked me and my faithful warder ran to my aid. I did come upon some [luck], though."

    You say: "Luck?"

    Rashara Wrualla: "I was able to get some distance when it landed a fatal blow to my companion. But, not only did it draw its blood afterward, it drew its essence, and now I am unable to summon my companion to my aid. I do not understand how it happened and I would have thought it [not possible]."

    You say: "Not possible?"

    Rashara Wrualla: "It would mean a great deal to me and the elders if you could seek out this girplan in that eerie scarred land and, perhaps, discover what it did to my warder. I am unable to go myself as I could never dream of traveling without my warder. You will find a beastlord in Discord who also seeks the same creature. Give him this note."

    Head out to Dranik's Scar and find Yerika Sisslak (Loc is n590, p50)

    You say: "Hail, Yerika Sisslak"

    Yerika Sisslak: "You have the aura of a beastlord I should trust. If Elder Muada hasss sent you, you must prove it to me."

    Turning in note spawns Girplan Spiritleech and 11 Spiritminions. The Spiritminions can be pacified or harmonied and named single pulled. Be aware that the spawn is limited in duration and will despawn if not done quickly. All of these mobs are also tethered, and the leash is not too long, so check the distance first. You can recieve another note from Rashara if needed. Girplan Spiritleech drops Rashara Warder Essence which you hand to Yerika.

    Yerika Sisslak: "You have certainly accomplished what I was not able to. I must go now, but be sure to take this letter and the essence back to Rashara."

    Return to Rashara Wrualla and hand her the letter and the essence.

    Rashara Wrualla: "I am speechless. You have done what I thought was impossible. You've restored my place as a beastlord and an elder. I am forever in your debt. Return to Muada and tell him I sent you so you may hear the most-troubling news . . . it seems we know more about a true enemy of beastlords in Discord. I can say no more."


    FINAL STEPS:

    Head back to Elder Animist Muada in Shar Vahl:


    You say: "Rashara sent me"

    Elder Animist Muada: "It seems that as soon as we overcome one problem, another makes itself known. This time, though, we have found a [beast] in Discord that truly means to abuse the strength of the wild spirits."

    You say: "What beast?"

    Elder Animist Muada: "There is a foul creature that is borne of Discord itself. We believe it has discovered a way to abuse the ways of the beastlord for its own gains. It has invaded the ethereal world of the wild and is trapping the magic and power we consider sacred. It must be [stopped] before it grows ever powerful and erodes the ability of all beastlords to be at one with our feral companions."

    You say: "Stopped?"

    Elder Animist Muada: "Go speak to Erana Farrel. She is in the city of the dragorn and will most likely be in hiding while she investigates. She was the first to discover this evil plot and has the most information to help you. Give her this cloak. She had asked for some protection while she was out in that volatile realm."

    Erana Farrel spawns at n1019, n253 under the bridge in Ruined City of Dranik with approximate spawn time of two hours on and two hours off.

    Hand her Elder Cloak of Resiliance from Mauda which will spawn the mob you need.

    Erana Farrel says: "Egads, me friend. It has been summoned from the ground. Take as many friends as ye can muster. Ye are going to need them. This creature will be surrounded by summoned spirits of our very own warders. Ye must release as many of those abused spirits as ye can and dispatch the animist. That beast must have something he uses to control the warders. Return it to me!"

    Discordling Dark Animist spawns at p413, n1466. Kill him and his 5 warders. All slowable and hit for around 600.

    You should take a good amount of people with you. DDA has recently been upgraded and will require better planning now. DDA has an AE that does 1000DD including a dot that reduces mana/hp/endurance at the rate of 100 per tic. He also now AE rampages, and has another 500DD+stun (not AE). The warders now hit for about 1k and flurry, and are unmezzable, unrootable, and unsnareable. They are still able to be (mostly) slowed.

    (A few suggestions below as to how to handle this raid, compliments of various beastlords who have done this event)

    Things you want to know before you turn in his cloak.

    -Set up your raid force in the hall. There are a trio of Dragorns that might get in your way. Have you raid pull them, then hand in your cloak.
    -The event despawns in an hour so make sure you take care of it in time.
    -You can get another cloak by speaking to Mauda.

    Two suggestions have been made on how to handle this final fight. One I thought of myself, but has also been suggested by others.

    Plan 1 (my thoughts): Bring a fairly good sized raid with you, including 1 well equipped tank (warrior), 5 offtanks (pallies/warriors) for the warders, about 7 clerics/druids (2 to spam CH on the MT on DDA and one for each of the others offtanking the warders), 2-3 chanters (for slowing and dps), 2-3 shammies (to remove the AE dot), and loads of dps (for the range fighting of DDA). My suggestion, if you have the guild or friends to do this, put the main tank on DDA and have an offtank for each warder. Leave only the MT on DDA (AE rampage...hence range fight), while making one of the offtanks the MA. Burn down the warders one by one (rather gimp actually with about 40k hp each), then mass range killing on DDA. (I will let you know how well this works once my turn at epic fights in the guild comes around). Be warned that DDA is no longer easily taken down and has about 2-3 times the hp as original did according to various people who have done the final fight.

    Plan 2: FD pulling. It has been posted on another site that with the nerf, it is also now possible to separate the warders from DDA using FD and bard pulling. Nice little challenge for some good monks who like to test their abilities. Have someone (bard possibly?) aggro them (they will all come), monk to tag one at a time, pulling one away from the group each time. Best to pull them out of the tunnel into the open area. The warders will not wander back to DDA (according to posts), so you can keep them outside once aggro is lost due to FD. Keep DDA inside the room and then proceed to burn down DDA once he is single.

    Good luck beastlords, they have now presented us with quite a challenge for the last fight.

    Loot a Discordant Totem of the Feral from Discordant Dark Animist and turn in the totem to Erana Farrel.

    Erana Farrel: "You are owed a great debt from beastlords everywhere. You have restored the revered spirits of the wild and they have returned to Norrath. And, what's this? Interesting. I would not have expected you to find this totem. Its markings are unfamiliar. I have wrapped it for you. You must go to see Muada at once and show him this."

    She returns to you a Wrapped Discordant Totem of the Feral. Take this and return it to Elder Animist Muada.

    Elder Animist Muada: "I am honored to have had the opportunity to observe you -- a feral champion for the ills that have befallen our kind. You have certainly made your name known among us. While the spirit world is not freed from danger, it is much more promising with all that you've done. Take this token of our appreciation. It may not appear to be too much right now, but it will be very important should you [wish to continue to walk among the elders] of the lords of beasts."

    Reward: Savage Lord's Totem
    MAGIC ITEM LORE ITEM NO DROP
    Slot: PRIMARY SECONDARY
    Skill: 1H Blunt Atk Delay: 22
    DMG: 26 Dmg Bonus: 15 AC: 20
    Cold DMG: 1
    STR: +20 STA: +20 WIS: +25 AGI: +30 HP: +205 MANA: +190
    SV DISEASE: +20 SV COLD: +25 SV POISON: +20
    Strikethrough: +5%
    Required level of 65.
    Effect: Savage Wildcaller's Blessing (Any Slot/Can Equip, Casting Time: 0.8 )
    Recast Delay: 600 seconds, Recast Type: 6
    Focus: Eternal Animist's Icestorm
    WT: 1.5 Size: MEDIUM
    Class: BST
    Race: BAR TRL OGR IKS VAH
    Slot 1, Type 4
    Slot 2, Type 8


    UPDATE!! for heavens sakes
    update
    # Nov 16 2004 at 10:15 PM Rating: Decent
    hmm.. looks like everything that needs to be put on this for epic 1.5 is put in a post, but not updated to the site itself.. for over a month.........

    Thanks Jariab for the info
    WoW!
    # Nov 06 2004 at 10:10 PM Rating: Default
    Wow it is nice to see Allakhazam is lacking on information, the Beastlord epic was one of the first ones done and they don't even have the 1.5 epic up there
    how long
    # Oct 11 2004 at 6:34 AM Rating: Decent
    What is the respawn time for these ground spawns? Mainly for Riwwi.
    RE: how long
    # Oct 12 2004 at 7:22 AM Rating: Decent
    Its a 3 hour respawn rate in Riwwi and in PoD for ground spawns.


    Edited, Tue Oct 12 08:24:10 2004
    Epic 1.5 SOLVED
    # Oct 04 2004 at 5:46 PM Rating: Default
    This is taken from Beastlords.org

    PART ONE:

    Elder Animist Muada says 'You seem to have created a reputation for yourself. I have heard of you from Dumul himself as he keeps a watch on most beastlords in the lands. I trained him when he was much younger and look how magnificent he has become. Like some others, I do see that you also have used your knowledge and skills well. The command of wild spirits is very strong with you. If you are truly in tune with the airs of spirits, you will likely know that all is not right with the [wild], no matter which path of the beastlord you follow.'

    You say, 'What wild'

    Elder Animist Muada says 'We can only talk in generalities for now as we are still investigating the strange disturbance with the feral spirits. I can tell you that the opening of a way to Discord and that dark realm itself have something to do with all of this. The spirit world has been [infected] by Discord somehow -- we are certain of that.'

    You say, 'infected?'

    Elder Animist Muada says 'Some fear we are losing some of our spirits as they sadly seep into that realm that seems to live and breathe. We can only employ the best of beastlords to help us with this task. You will, in fact, very much be acting as an elder for a time, becoming one with the wisest of us all. Your body and beast will be strained to the fullest limits. Are you [ready] to work among us, master of the feral?'

    You say, 'I am ready'

    Elder Animist Muada says 'Very well then. We, the elders, all carry and often wear a [Helm] of the Feral. It is a cap that each of us creates to channel the essence of the wild through our minds and bodies. If you are planning to attempt to walk with us in our battle against the chaos of the dark realm, then you will need to fashion your own.'

    You say, 'What helm'

    Elder Animist Muada says 'In order to create the helm, you will need to collect several items that may prove a challenge -- one that I feel you can overcome. If you're willing, I will share the [requirements] with you, feral lord.'

    You say, 'What requirements'

    Elder Animist Muada says 'These tasks fall to you and you only as a beastlord. In order to create a helm that is truly your own that is tied to your essence, you must gather some rare items to create it. And, you must be a master with your tailoring if you wish to succeed in making this item. In part, you will need to use your instincts to discover where these [items] are. '

    You say, 'What items'

    Elder Animist Muada says 'You will need to [find] a wild grass pushing through the stones of a dark corner in a place built on foul earth. It bears a magic that we will use as the thread that will help focus your thoughts. We will also require an elusive shrub that rarely shows itself that we recently discovered. It is also magic and we will use it for the tanning. Its essence shields your mind from invasion.'

    You say, 'find?'

    Elder Animist Muada says 'You will also need to release the tortured essence of a bloated, wild, tusked creature that suffers and collect a tear. Finally, a kindred spirit and tailor has found a magic that creates a good leather for this helm. Seek him out. Now go and return all of these precious goods and I will further instruct you.'

    Ok, now to make it more fun:

    Piece #1: Sirens Grotto - An Ailing walrus (Drops aWildspirit Tear) Placeholders are the "Servant" Walrus and Manatee that are around zone. From information, Ailing Walrus can pop anywhere a Servant was.

    Piece #2: Gulf of Gunthak - Savage Lord Hunter (loc is (n) 2644 , (p) 918) requires you to give him 3 unstacked Blue Diamonds. Results in Taut Leather Swatch.

    Piece #3: Plane of Disease - Roaring Grass (PoP) Ground Spawn - Found on the floor of PoD castle at loc (p) 65 , (p) 1777. (Info from here copied from a post by Caali and was 2nd'ed by Onti)Gryme can be duoed/trioed with reasonable gear, altho if your unsure whether you have the gear, bring a group. The location of the ground spawn is just beyond Aramin. Aramin does not have to be killed. There are 2 trash mobs either side of her that you can pull out (put pet hold on or pet will aggro her and die). Once they are dead theres 2 guards and 1, perhaps 2 trash mobs behind her. I then pulled them and dispensed with them (I had 66 bst, cleric, necro for this, we had nps dealing with them - elemental gear). Once the guard and trash mobs are dead, run past her (shes perma rooted so don't worry), go into the corridor and look left on the floor, ground spawn is a brown pouch.

    Piece #4: Riwwi, Coliseum of Games (GoD) Petrified Fangshrub - Ground Spawn (n) 349 , (n) 29

    Take all four items and turn them into Elder Spiritist Mauda, he will hand you back a Pattern and a Needle. From here, you are wise to have 100+ tailoring skill for the final combine. It results in the following item:

    Helm of the Feral
    MAGIC ITEM LORE ITEM NO DROP
    Slot: Head
    AC: 15
    STR +5 DEX +4 STA +3 WIS +3 AGI +3 HP +60 MANA +60 ENDURANCE +60
    SV DISEASE +5 SV COLD +5 SV MAGIC +5
    Required level of 55
    WT: 0.1 Size: Small
    Class: BST
    Race: ALL
    Slot 1, Type 7


    After you have completed the turn in and get the Helm back, Equip it, and Speak again with Elder Animist Muada:

    You say, 'I am done'
    Elder Animist Muada says 'Ah, I see you were successful! You become more like one of the elders each day -- elders which may now become known to you. I would like you to become familiar with some of the greater animists of Norrath, so I will have you make some deliveries on my behalf. These elder animists are very busy and you must find them on your own in our lands. Show this letter to the elders as you find them.'

    He gives you: Letter from Muada


    PART TWO:

    (Not in any order as of yet for the Elders)


    Go find a Barbarian named Marrey McGrannel in Ocean of Tears at loc neg 1521, pos 1542. She does not reply to hails, but will start talking to you once you turn in the letter to her.

    Marrey McGrannel says. "It is indeed authentic. i suppose i can tell ye that i've been studyin' the way o' the sirens. We as beastlords use the strength of our warders, as well as bestow magic upon them. These sirens use mind tricks! i'm workin' on a [way] to use the magic these fair ocean maidens do to help our kin."

    you say, "What way?"

    Marrey McGrannel says. "I do miss me time with Muada and i suppose i'll get me chance again. I'll have to leave now and go to Muada so that i may learn what i must do for him to end the threat to your ways as beastlords. Be well and ready to open your mind to learn from Muada."

    after that, she gives you the leter back & despawns.


    Found an iksar elder in Overthere named Irionu Bastun. loc (p) 3520 , (n) 3096 at north east corner of overthere, by the water at the ithmus. Didn't respond to hails but when handed in letter you hear:

    Irionu Bastun says 'Ah, well, expect rigorousss timesss. Nice to see a familiar stroke of the pen. I learned from muada a long time ago and it wasss not easy. His tasksss are never easy. Are you familiar with these [lands]?'

    You say, 'What lands?'

    Irionu Bastun says 'I've been studying the rhinocerousss asss well asss other thingsss I cannot discuss, but my life is about our kind and the power of our warders. This gray beast here isss so incredibly fierce and surprisingly agile for itsss size. I have been able to use the waysss of ferociousss beastsss in some of my conjuresss that you may have heard of, hm?! Endless things to learn about wild beastsss. Enough slithering of the tongue, I shall [read] thisss note now.

    You say 'read'

    Irionu Bastun says 'I must go. That letter bringsss troubling newsss. I must hurry asss I now have another task I must pursue urgently. I marked that letter for Muada for you. Do not lose it.'


    Elder #3: Find a Vah Shir named Rashara Wrualla in Jaggedpine Forest, p324, n1592 and you will get the following:

    Rashara Wrualla says 'Terrible. Just Terrible. I had a feeling something was wrong. You may return this to him -- I have signed it. Interesting place here, isn't it? Those Potameids do cause come trouble. I find them very hard to study as they are quite feisty. I specialize in the advancement and power of warders and the spirits of the wild I command are very dear and special. Many of them are of an ilk you have never seen and they are much sought after. All that will have to [wait]. I must go.'

    You say, 'why will it have to wait?'

    Rashara Wrualla says 'I have no time to study now. I must leave and prepare to assist Muada. I would guess you may have a role in all of this too. Goodbye, young one.'


    Then head out to find the Ogre, Ikpug Giblod in Cazic Thule, p865, n355. In the water tanks. Once you jump in, you will have to gate out. There is a good write up here at this link:

    Cazic Temple Elder Guide

    Though some people have said it is tougher than it sounds to make it to him.

    Once you find him, the text is as follows:

    Ikpug Giblod says: Ah, is letter from Muada! Have back! I gets bugged all da time out here. Me hates it lots. All my try to do study da lizards and how dey [survive] and grow in dis pretty and big place.

    You say: How do they survive ?

    Ikpug Giblod says: Well, da smarts is big clue, but how dey manage to build such pretty tings is mysery. Me been here many weeks and still [learning].

    You say: What are you learning ?

    Ikpug Giblod says: Oh dear. Dere bad tings brewin. Me gots now and get prepared to help Muada. I sorta signed dat letter for you. Bye beastlord!

    (This information brought to us by Lestor of FV Server)

    Locate Elder Diddugu in Western Wastes near the north end of the zone standing by some crystal formations. He's in the northern regions of Western Wastes located at '4246, -93'. If he's not KoS.. then lucky you! Or if you're a Vah`Shir and can sneak.. by all means do so.

    The safest way to get to him is by following the eastern short north, and continue along the north shore westard until you see him. You'll probably see him before Jen Sapara.. but she's very close to him, and level 62. So no touchy.


    I handed in the note, and he promptly replied:

    Diddugu said 'I will do nothing to aid beings like you.'

    That's a bummer. Well, I was through with Mr. Diddugu yet. I headed back to Muada and got another note.

    This time.. I brought a friend with me. I put the note into the Give NPC window, and had my friend grant me invisibility... He was indifferent to me then. I hit Give. Bingo:

    Diddugu said 'Tanks. You can have back. Me spit 'n' smear dat so Muada know me see it. Me smudged it me thinks. Me trust no one! Me on big job now and no time. Me studying da [mastodon]. Dey hurt me lots, but me tuff with my warder. No match for me! Dey do survive da cold good and manage not to die wit all da wurms and da beasts here. Me try to learn to harness da power of dem.'

    You say, 'mastodon'

    Diddugu says 'Geez. No rest for me. He he. Must go. You go to. Dangerous for you here. You not so tough!'

    He handed the note back right away... I begged and pleaded with him to give up more information.. but he just scowled... Oh well. He 'signed' the note and that was all that was important. Back to Elder Muada in Shar Vahl I went. I handed him the note:

    Elder Animist Muada said 'Greetings once again, Lestor. I am satisfied that you may now take on the greater challenges facing our kind. The problem within the spirit world is far more serious than we had first thought and needs to be addressed. It is time for you to take on your first task. Do you [believe] you are ready to continue?'

    You say, 'I believe'

    Elder Animist Muada said 'At the eye of the storm in the sky, there are rumors of a hungry beast. It was once an surmountable spirit, but it has learned and aged and grown too powerful for anyone to tame. Its spirit is imbued with a feral force that must be reclaimed by a beastlord. You must release the savage energy it has absorbed and return it to me. We will return it to the spirit world at once. You must also find and bring me the remains of a disturbed spirit in a realm of night terrors. I need to understand what has infected those ethereal beasts of late. Bring both to me.'

    And that was that.. I left Muada, and here I am to tell the story!

    3rd Part:

    Upon handing Elder Animist Muada both:

    Darkened Spirit Essence(ME) Seems to drop by the Fire Pits area off a Frantic Ravenous Beast. Place Holder seems to be a spectral wolf or ravenous beast. The loc is -127, -747. No information on how rare the drop rate is.
    Disturbed Beast Essence(PoN) - Drops from Ravenous Nightstalkers (The werewolf lookin guys) past the waterfall on the right side of PoN. Seems pretty common drop.

    Muada says the following:

    Elder Animist Muada says, "Ah, that troubled wolf harbored a strange mix of spirits that were too volatile to control. I think we are beginning to understand the problem more. The energy from the Realm of Discord is tainting some wild creatures. From what we've learned, creatures with some age and wisdom behind them are most susceptible. It seems we cannot save them all, but we must release their spirits into the ethreal wilds of Norrath so they can be free and no longer [tortured and ruined.] "

    You say, "tortured and ruined?"

    Elder Animist Muada Says, "We are hearing of more of our respected spirits that are becoming prey to the chaotic magic from Discord. Should you continue, it will be a step on the walk to a [greater calling] -- to walk with the Elders in the name of beasts of every ilk, to rescue there spirits from eternal pain and corruption."

    You say, "greater calling?"

    Elder Animist Muada says, "Irionu Bastun has discovered another spirit that suffers. I understand she has already told you about the ways of the Rhinoceros. This is yet another creature than was once easily tamed that is endangering the lives of many. More importantly, it's spirit has become plagued witht he chaotic magic of discord. Irionu believes that it's spirit may have been traded or confused with one from the dark realm. I need you to learn more and tell me what you know. Go find Irionu as soon as you are able to and give her this letter. "

    You receive Note to Irionu

    You say, 'Hail, Irionu Bastun'

    Irionu Bastun says 'Greetingsss and welcome back, beastlord. I have sensed an unwieldy presence among the feral spiritsss and it threatensss to consume all in itsss path, flesh and ethereal essence both. We can't afford to lose more spiritsss to the darknesss of Discord and this beast threatensss that very thing. I'm afraid the eldersss forbid me to go asss if I am lost we lose another with a strong connection to the wild spiritsss. So, I must ask you to [track down] thisss creature in my stead.'

    You say, 'Track down ?'

    Irionu Bastun says 'I'm afraid that all I can tell you isss that it isss most thought of as an easily tamed creature, but now it hasss been twisted and frayed into a strange and terrible beast. Though it isss a common beast, trace it to its originsss -- where it wasss born. This one hasss been untouched by any who would tame it. It wasss once prized -- I can sense that. Extraordinary creature. Should you discover the beast, you may need to end itsss mortal existence. Return to me with what you learn. Be quick.'

    Then handed in essence from the drogmoor.

    Irionu Bastun says 'So, we have lost another. I do try to not worry about this threat, but I do not know how to stop it. Each day we feel more pain and trouble with our feral spiritsss and even our companionsss feel asss though their ferocity is becoming clouded. You must go see Elder Muada. He will want to speak with you, I have no doubt. Give him thisss letter.'



    Part Four:


    Go back to Elder Animist Muada in Shar Vahl:

    You say, 'Hail, Elder Animist Muada'

    Elder Animist Muada says 'I will say 'tis very good to see you again. Shall I assume we have some business to tend to?'

    Elder Animist Muada says 'I understand you had to end the life of that poor old drogmor. He was prized stock, you know. He was one of the oldest and most revered by those who raised the mounts. Where there was trouble with the wilds, there is now some peace. Someday you will learn to feel it too. Let me read this [letter].'

    You say, 'What letter ?'

    Elder Animist Muada reads the note and his whiskers twitch, his often bright eyes become dull.

    Elder Animist Muada says, "Oh, no. What a terrible turn. How can this be? Two of our most [majestic and unique creatures] -- with such wisdom and magic. Of all, I thought these would not be touched or affected.'

    You say, 'What majestic and unique creatures ?'

    Elder Animist Muada says 'You would know them as two halves of a whole, I suppose. I cannot speak their names for fear. There is so much we don't know and so many suspicions. The corruption of our precious beasts feels more than coincidence now. These creatures that stand so proud and regal know what is happening to them and we need to help them, but that path is a difficult one. I cannot tell you more as we can trust very few and there are prying eyes and ears. Go to Marrey McGrannel and ask her about the danger to our majestic creatures.'


    Head out to Ocean of Tears and Locate Marrey McGrannel (bring 3 Ales along with you... she is a heavy drinker )

    You say, 'Hail, Marrey McGrannel'

    Marrey McGrannel says 'Aye, ye have returned to help with this great and difficult problem. 'Tis is so complicated, I hardly know where to [begin].'

    You say, 'Begin ?'

    Marrey McGrannel says 'Not without an ale. Would ye have one handy? If not, would ye be so kind as to get one? Actually, make it three. Sorry for the trouble, but I've been out here so long, I've near forgotten the finer things in life!'

    Hand in 3 ales,

    Marrey McGrannel says 'Thanks to ye. Ah! Now, let's get on with it. 'Tis a long story, so how about we have a wee chat. Take a seat if ye like, hm? Are ye [ready] to listen? Ye are going to need to pay attention -- even as I ramble on a bit.'

    You say, 'I am ready'

    Marrey McGrannel says 'Aye, so, this takes us back many, many years ago, so it's hard to tell truth from legend, but I'll share it all with ye. I'm sure at some point in yer life, ye've either seen or heard of them sphinxes in the Rathe Mountains? And, I bet ye have [no idea] where they came from.'

    You say, 'I have no idea'

    Marrey McGrannel says 'Indeed. Well, here is what I can tell ye and ye can decide if it's true or tale. Only the sphinxes themselves know where they came from. No one else does at all. Two of the few remaining sphinxes, named Zazamoukh and Ankhefenmut, have [been on Norrath] longer than you or I and, maybe, before Veeshan laid her mighty claws across the ice of Velious.'

    You say, 'Been on Norrath ?'

    Marrey McGrannel says 'Aye, I'm glad ye asked. So, the story goes that during the Age of Blood, there were great ogre magi of the Rallosian Empire who convinced the sphinxes to ally with their legions, but it was no easy task. That ogre magi had their [work] cut out for him to get that alliance to come about.'

    You say, 'What work ?'

    Marrey McGrannel says 'Them ogres really had to wrap their minds about riddles that the [sphinxes] created and after many attempts, they finally won their allegiance and some of the secrets the ancient creatures guarded. Some say that those secrets were the reason the gods destroyed the ogre magi instead of cursing them as they did the other ogres.'

    You say, 'Sphinxes ?'

    Marrey McGrannel says 'At one time, there were many of those creatures, but a lot of sphinxes were slain during the great wars of the Age of Blood and in the aftermath of the fall of the Rallosian Empire. Two of the few remaining sphinxes flew with haste to hidden valleys in the Rathe Mountains, away from the meddlesome races. Their secrets were once again protected and freed from the alliance with the ogre magi. But now they are [threatened].'

    You say, 'Threatened ?'

    Marrey McGrannel says 'It is a very rare occasion when those sphinxes attempt to contact any Norrathian, but they have. Their minds have been invaded and they feel a dark presence trying to overcome them. They believe it to be a dark influence in Discord. While they want our help, we cannot just go [speak]to them.'

    You say, 'Speak ?'

    Marrey McGrannel says 'We must accommodate their requests to build trust. This means we must weave through their riddles. Once we do, we will be able to talk to them and help them. We've decided that ye be the beastlord who will take on this task. Go tell them you are willing to help them and see what you learn.'

    Receive a "Feral Lord's Brooch" on cursor - no drop expendable item with 10 charges of sow all/all


    Seek out and find Ankhefenmut & Zazamoukh ( in Rathe Mountains @ loc 3462.82, -3316.92, 24.21)


    You say, 'Hail, Ankhefenmut'

    Ankhefenmut eyes Mingo curiously.
    Your faction standing with Ankhefenmut got better.
    Your faction standing with Zazamoukh got better.

    Ankhefenmut looks upon you warmly -- You could probably win this fight.

    You say, 'I am willing to help you'

    Ankhefenmut says 'Uyo rea het tebardsrol?'

    You say, 'I am the beastlord'

    Ankhefenmut says 'Ah, a quick study. Interesting. We did indeed seek some help, but you must [prove] your wits. That is our way.'

    You say, 'prove'

    Ankhefenmut says 'You must answer three [riddles].Because I only request your help, I will not put you through a great challenge, but you must know and understand the world around you if you expect to pass this test of good faith.'

    You say, "What riddles?"

    Ankhefenmut says 'The first riddle is thus -- There are two revolving in two ways.'

    You say, 'moons'

    Ankhefenmut says 'Very well. I see that wasn't too great of a challenge. The second riddle you must answer is -- Set upon the world in defiance, the cauldron still swims with its ire alone.'

    You say, 'kedge keep'

    Ankhefenmut says 'I had not thought you'd get this far. Most of Norrath's history is forgotten, but this is encouraging indeed. The final riddle you must answer for me, is this -- They were one that splintered in to three.'

    You say, 'elddar elves'

    Ankhefenmut says 'You have indeed studied the world and know the simplest of references. I am grateful you would even attempt to aid us, two of the few remaining sphinxes. Most would rather take our secrets from us or see us dead! And I do believe we have once again come upon an [enemy].'

    You say, 'come upon what enemy'

    Ankhefenmut says 'Yes, and do perk your ears. I do not want to have to say this too loudly. There is darkness around our minds and it is clouding our visions and magic. It is a cold, [chaotic feeling] and it does not feel natural. I might have dismissed it as my path to aging, but it is not, for my counterpart, Zazamoukh, feels it too.

    You say, 'what chaotic feeling'

    Ankhefenmut says 'Not since we allied with the ogre magi long ago, have I felt foreboding in my heart. But I feel it tenfold now. Something or someone is attempting to envelop our minds and use them against us somehow, but we are not sure how. I fear that even as I speak to you, I am [endangered] further, and so are you.'

    You say, 'endangered'

    Ankhefenmut says 'Zazamoukh calls to me. You must go see the sphinx quickly.'

    You say, 'Hail, Zazamoukh'

    Zazamoukh says 'My mind . . . something is [happening].'

    You say, 'whats happening'

    Zazamoukh says 'Something . . . is wrong. My companion . . . it weakens me . . .'

    Rambling Sphinx Spiritservant has a dark glow in its eye as it rushes toward you.

    *** Fight a Rambling Sphinx Spiritservant ***

    Rambling Sphinx Spiritservant's corpse babbles incoherently as the glow in its eyes is extinguished.

    --You have looted a Tarnished Ankh Piece.--

    You say, 'Hail, Zazamoukh'
    Zazamoukh says 'You must give me the remains of that creature.'

    *** Hand Zazamoukh the Tarnished Ankh Piece ***

    Zazamoukh says 'Thank you. Your actions have earned my trust and gratefulness. The ankh you have returned, that extends the life of my companion, is tainted. Ankhefenmut carries the other piece of the ankh and may need help. You must return to Ankhefenmut as the dark magic grows with each moment. Take this magic silk scarf to Ankhefenmut so that the ankh can be shielded.'

    Ankhefenmut says 'What is this? Too . . . late . . . I do not understand. I am fading!'

    Raving Sphinx Spiritservant has a dark glow in its eye as it rushes toward you.

    *** Fight a Raving Sphinx Spiritservant ***

    Raving Sphinx Spiritservant's corpse babbles incoherently as the glow in its eyes is extinguished.

    --You have looted a Sullied Ankh Piece.--

    Ankhefenmut says 'Beastlord, I am indeed impressed. We did not know that there was a dark magic on the ankh pieces. It seems the life that flows from the ankh will need to be restored, but I think we are safe now. Take this gift to return to the beastlord elders who aided us.'

    Receive Gift of the Sphinx you take to Elder Murada

    Head back to Elder Animist Muada in Shar Vahl:


    Elder Animist Muada says 'Gracious, that is indeed a precious gift. I will present it to the elders when we next gather as a council. They will be overjoyed at the rescue. You may keep that Feral Lord's Brooch to yourself as a reminder of what you learned. All [does not end] here though.'

    You say, 'what does not end'

    Elder Animist Muada says 'There is still much to do as the sickly magic of Discord trickles through time and space to Norrath and Luclin. It appears that we may need to go to its source. You must go to Rashara. She will have a tale to tell you that will help you on your way to ending this threat to the wild.'


    Locate Rashara in Jaggedpine Forest:

    You say, 'Hail, Rashara Wrualla'

    Rashara Wrualla says 'Aye, I do remember that face, Beastlord. I am still recovering from my short trip to Kuua that suffers from the touch of the Realm of Discord. What a dark and foul place it is. Some of the creatures have hearts so dark it is nearly inconceivable. One of those creatures has robbed me of what I hold [most dear].'

    You say, 'most dear'

    Rashara Wrualla says 'There is a beast called a girplan, and while it does draw blood, it digs its fangs much deeper. I was traveling with my warder and encountered a girplan that was different somehow. It attacked me and my faithful warder ran to my aid. I did come upon some [luck], though.'

    You say, 'luck'

    Rashara Wrualla says 'I was able to get some distance when it landed a fatal blow to my companion. But, not only did it draw its blood afterward, it drew its essence, and now I am unable to summon my companion to my aid. I do not understand how it happened and I would have thought it [not possible].'

    You say, 'not possible'

    Rashara Wrualla says 'It would mean a great deal to me and the elders if you could seek out this girplan in that eerie scarred land and, perhaps, discover what it did to my warder. I am unable to go myself as I could never dream of traveling without my warder. You will find a beastlord in Discord who also seeks the same creature. Give him this note.'


    Head out to Dranik's Scar and find Yerika Sisslak (Loc is neg590 pos 50)

    You say, 'Hail, Yerika Sisslak'

    Yerika Sisslak says 'You have the aura of a beastlord I should trust. If Elder Muada hasss sent you, you must prove it to me.'

    Turning in note spawns named and 11 adds. Drops Rashara Warder Essence you hand to Yerika. Named mob is a Girplan.

    Yerika Sisslak says 'You have certainly accomplished what I was not able to. I must go now, but be sure to take this letter and the essence back to Rashara.'


    Find Rashara Wrualla:


    Rashara Wrualla says 'I am speechless. You have done what I thought was impossible. You've restored my place as a beastlord and an elder. I am forever in your debt. Return to Muada and tell him I sent you so you may hear the most-troubling news . . . it seems we know more about a true enemy of beastlords in Discord. I can say no more.'

    Head back to Elder Animist Muada in Shar Vahl:


    You say, 'rashara sent me'

    Elder Animist Muada says 'It seems that as soon as we overcome one problem, another makes itself known. This time, though, we have found a [beast] in Discord that truly means to abuse the strength of the wild spirits.'

    You say, 'what beast'

    Elder Animist Muada says 'There is a foul creature that is borne of Discord itself. We believe it has discovered a way to abuse the ways of the beastlord for its own gains. It has invaded the ethereal world of the wild and is trapping the magic and power we consider sacred. It must be [stopped] before it grows ever powerful and erodes the ability of all beastlords to be at one with our feral companions.'

    You say, 'stopped'

    Elder Animist Muada says 'Go speak to Erana Farrel. She is in the city of the dragorn and will most likely be in hiding while she investigates. She was the first to discover this evil plot and has the most information to help you. Give her this cloak. She had asked for some protection while she was out in that volatile realm.'

    After you get the cloak from Muada, travel to Ruined City of Dranik.
    Erana is at -1019, -253 (Under bridge)
    Unconfirmed but my hunches are that she is up for 2 hours then down for 2 hours. For instance right now im waiting for her respawn because I turned my cloak in with her about to despawn.

    Hand her Elder Cloak of Resiliance from Mauda. This will spawn the mob you need.


    Erana Farrel says 'Egads, me friend. It has been summoned from the ground. Take as many friends as ye can muster. Ye are going to need them. This creature will be surrounded by summoned spirits of our very own warders. Ye must release as many of those abused spirits as ye can and dispatch the animist. That beast must have something he uses to control the warders. Return it to me!'

    Spawns (413, -1466)

    Discordling Dark Animist has been slainl!

    He has 5 Warders, one of every race. All slowable (not sure about migitate) they hit for 600ish.

    He has a good amount of hp, or so it seemed to me, since our dps was allocated all over the place. We offtanked and killed adds which seemed good until the AE dot which was 1000dd + manadrain/hp like 100ish per tick. That made our clerics go oom. It was close, we had 18, pretty much all elemental quality/few time pieces. Hits 800ish.

    Things you want to know before you turn in his cloak.

    -Set up your raid force in the hall. There are a trio of Dragorns that might get in your way. Have you raid pull them, then hand in your cloak.
    -The event despawns in an hour. It was bad for me considering I had no clue what was happening the first time, had to run around the zone and find out what the deal was.
    -You can get another cloak by speaking to Mauda.

    --You have looted a Discordant Totem of the Feral.--


    Spawns Discordant Dark Beastlord plus 5 adds 1 of each type of warder.

    Turn in Discordant Totem of the Feral

    Erana Farrel says 'You are owed a great debt from beastlords everywhere. You have restored the revered spirits of the wild and they have returned to Norrath. And, what's this? Interesting. I would not have expected you to find this totem. Its markings are unfamiliar. I have wrapped it for you. You must go to see Muada at once and show him this.'

    Turn in Wrapped Discordant Totem of the Feral

    Elder Animist Muada says 'I am honored to have had the opportunity to observe you -- a feral champion for the ills that have befallen our kind. You have certainly made your name known among us. While the spirit world is not freed from danger, it is much more promising with all that you've done. Take this token of our appreciation. It may not appear to be too much right now, but it will be very important should you [wish to continue to walk among the elders] of the lords of beasts.'

    End result is here: Savage Lord's Totem

    Vescreo Tenderpaw
    66th Feral Lord
    Cazic-Thule

    Edited, Mon Oct 4 18:53:20 2004
    Trivials??
    # Oct 01 2004 at 12:32 PM Rating: Decent
    What is the brewing and sewing skills need to triv this quest?
    bst epic/epic link
    # Sep 26 2004 at 12:07 PM Rating: Decent
    http://www.eqbeastlord.com/forums3/viewtopic.php?t=4571 is a link to a full outline of epic 1.5 done very well. http://lucy.allakhazam.com/item.html?id=52911 is an acutal link to what our epic 1.5 go us its uber! GL bsts
    bug muada
    # Sep 19 2004 at 7:00 PM Rating: Decent
    did someone got that bug also ?

    Elder Animist Muada: it appears you are not able to walk the great path of a beastlord.

    Yes i am beastlord, it con indifferent to me, i'm 70.

    If someone got a trick, it could help thanks )
    pre epic quest
    # Sep 19 2004 at 2:57 PM Rating: Decent
    Ok as far as I know this is the pre quest for the Beaslord epic if you don’t have your Epic 1

    Head to Shar Vah and go to the top of the palace there is a large gold building you will find Elder Animist Muada in the right room as you come up the stairs.

    Elder Animist Muada says 'Hm, you appear to have the makings of a great master of beasts, but I do believe you must prove yourself. You can perhaps help with some tasks should you [feel able] to.'

    You say, 'i feel able'

    Elder Animist Muada says 'We have had many requests for weapons lately with this new threat from another realm. Weapons Master Rahoul has been running out of supplies rather quickly and has made a request of our townsfolk. Whether or not you care for this fair city is not my worry -- I simply want to see if you're [dedication] to our kind is true.'

    You say, 'i have dedication'

    Elder Animist Muada says 'Very well then, Ginish. You must collect fungal padding, a rare piece of acrylia ore, and two gems of the void. Many before you have completed this task with little difficulty if you should need further direction. Give these items to Weapons Master Rahoul when you are done.'

    OK collect:
    1 Fungal padding form The deep took me about 45 min
    2 gems of the void In Maidens Eye took me about 4 hrs
    1 rare piece of acrylia ore took me about 5 min but think I just got lucky

    Now go to Weapons Master Rahoul he can be found in the basement by the war guild there is a entrance close to the bank just head down the stairs 2x and he’s right there.

    Turn these items into Weapons Master Rahoul and he says

    Weapons Master Rahoul says 'Ah, I see you have been so kind as to help us. Muada would like you take your assistance one step further. If you are [willing], of course.'

    You say, 'i am willing'

    Weapons Master Rahoul says 'First, we will need you to contribute some of your own funds in order to obtain this particular piece. It is the form of a statuette that will grant you an audience with Muada. I have used some rare components to make these that will cost you in the order of 2000 platinum pieces. Yes, it's a high cost, but we must keep our coffers healthy. You will need to create your own leather [adornments] however. When you have given me the required funds, I will give you the beastlord's statuette to work with.'

    Give Weapons Master Rahoul 2000 pp and he gives you a idol

    Weapons Master Rahoul says 'I wasn't sure you would part with such a great amount of coin. I am impressed. Here is your statuette to work with. You will need to tailor the leather adornments you create and work them into the statue itself, making it your own.'

    Say “what adornments”

    Weapons Master Rahoul says 'Yes, Muada demands that each beastlord put some care and devotion into the making of this artifact. You will need to craft your own decoration to this statue to be made from two hides of the strange flesh hounds in Taelosia. You will need to be sure your tailoring is up to par for this, or it will become a very expensive endeavor to gain favor with Muada. Take this pattern to work with when you have your hides. You will need to tan them first and acid wash will do well to remove the impurities and markings, of course. When you are finished, you may present the item to Elder Muada.'

    This is as far as I have gotten I am not sure what tannaning agent to use or where to get it I believe the skins are common drop but also not sure what quality to use. If any can help me out here that would be great. I am hopping that it is not the tanning agent sold in god that costs 10499 pp but who knows.

    Ginish 66 BL BB
    RE: pre epic quest
    # Oct 18 2004 at 11:49 PM Rating: Decent
    oh yea finished this you need 2 ukun hides they drop off mobs in cort as well they are dropable i bought mine in baz.
    tan then in a brew barrel with 1 acid wash.
    then in normal sewing kit ( not giant or planar) combine taned ukun hide and pattern to get tasseles ( spelling)
    then combine tassles and idol to get totem hand in to mulana and you can now do your epic 1.5 quest
    RE: pre epic quest
    # Sep 29 2004 at 8:21 PM Rating: Decent
    I have my epic 1.0 already but am curious as to how you can do this without it because I have some friends who will be trying this without epic 1.0 maybe the tanning agent is?:

    https://everquest.allakhazam.com/db/item.html?item=27534

    I think its worth a shot wish i could try it myself.
    RE: pre epic quest
    # Sep 23 2004 at 4:49 PM Rating: Decent
    And where does the rare piece of acyrilia ore drop?
    RE: pre epic quest
    # Sep 25 2004 at 1:58 PM Rating: Decent
    Perfect acrylia ore is found in The Grey.. off the many rock formations especially along the western side of zone.

    You will get adds but a very easy solo at 60+

    RE: pre epic quest
    # Sep 30 2004 at 2:25 PM Rating: Decent
    *
    243 posts
    Perfect acrylia ore is found on A Stone Beast in the Grey witch ONLY spawns from traps located on the top of many of the rocks sticking up from the groud in the Grey zone. Some have said you can also get the ore from the small boalderlings that spawn the same way but I have never seen anything drop on these mobs.
    When I camped the ore I stayed at the Scarlet Desert zone line in the grey there are sever boalders there with traps on them. All you have to do is inviz up (I used a dru to do this so I could keep my pet up) and run over the top of the boalders setting off the traps and spawing ether 3-4 boalderlings or A Stone Beast. You can kill what ever spawns or let them despawn on there own. Then wait for the trap to respawn and repeat untell you get you ore, you can also get your a lucid shard from the grey the same way...
    epic 1.5
    # Sep 19 2004 at 2:20 AM Rating: Excellent
    Ok, for all of you following the Epic Quest lines so far:

    PART ONE:

    Elder Animist Muada says 'You seem to have created a reputation for yourself. I have heard of you from Dumul himself as he keeps a watch on most beastlords in the lands. I trained him when he was much younger and look how magnificent he has become. Like some others, I do see that you also have used your knowledge and skills well. The command of wild spirits is very strong with you. If you are truly in tune with the airs of spirits, you will likely know that all is not right with the [wild], no matter which path of the beastlord you follow.'

    You say, 'What wild'

    Elder Animist Muada says 'We can only talk in generalities for now as we are still investigating the strange disturbance with the feral spirits. I can tell you that the opening of a way to Discord and that dark realm itself have something to do with all of this. The spirit world has been [infected] by Discord somehow -- we are certain of that.'

    You say, 'infected?'

    Elder Animist Muada says 'Some fear we are losing some of our spirits as they sadly seep into that realm that seems to live and breathe. We can only employ the best of beastlords to help us with this task. You will, in fact, very much be acting as an elder for a time, becoming one with the wisest of us all. Your body and beast will be strained to the fullest limits. Are you [ready] to work among us, master of the feral?'

    You say, 'I am ready'

    Elder Animist Muada says 'Very well then. We, the elders, all carry and often wear a [Helm] of the Feral. It is a cap that each of us creates to channel the essence of the wild through our minds and bodies. If you are planning to attempt to walk with us in our battle against the chaos of the dark realm, then you will need to fashion your own.'

    You say, 'What helm'

    Elder Animist Muada says 'In order to create the helm, you will need to collect several items that may prove a challenge -- one that I feel you can overcome. If you're willing, I will share the [requirements] with you, feral lord.'

    You say, 'What requirements'

    Elder Animist Muada says 'These tasks fall to you and you only as a beastlord. In order to create a helm that is truly your own that is tied to your essence, you must gather some rare items to create it. And, you must be a master with your tailoring if you wish to succeed in making this item. In part, you will need to use your instincts to discover where these [items] are. '

    You say, 'What items'

    Elder Animist Muada says 'You will need to [find] a wild grass pushing through the stones of a dark corner in a place built on foul earth. It bears a magic that we will use as the thread that will help focus your thoughts. We will also require an elusive shrub that rarely shows itself that we recently discovered. It is also magic and we will use it for the tanning. Its essence shields your mind from invasion.'

    You say, 'find?'

    Elder Animist Muada says 'You will also need to release the tortured essence of a bloated, wild, tusked creature that suffers and collect a tear. Finally, a kindred spirit and tailor has found a magic that creates a good leather for this helm. Seek him out. Now go and return all of these precious goods and I will further instruct you.'

    Ok, now to make it more fun:

    Piece #1: Sirens Grotto - An Ailing walrus (Drops aWildspirit Tear) Placeholders are the "Servant" Walrus and Manatee that are around zone. From information, Ailing Walrus can pop anywhere a Servant was.

    Piece #2: Gulf of Gunthak - Savage Lord Hunter (loc is (n) 2644 , (p) 918) requires you to give him 3 unstacked Blue Diamonds. Results in Taut Leather Swatch.

    Piece #3: Plane of Disease - Roaring Grass (PoP) Ground Spawn - Found on the floor of PoD castle at loc (p) 65 , (p) 1777. (Info from here copied from a post by Caali and was 2nd'ed by Onti)Gryme can be Duo'd / Grouped. The location is right behind the Spider Queen. She is perma-rooted. The only mobs you need worry about are the ones next to her. You can pull those two, kill them, pull the two gaurds behind her and kill as well. Then try to run by to collect the ground spawn. It is behind Spider Queen and to the left a little bit.


    Piece #4: Riwwi, Coliseum of Games (GoD) Petrified Fangshrub - Ground Spawn (n) 349 , (n) 29

    Take all four items and turn them into Elder Spiritist Mauda, he will hand you back a Pattern and a Needle. From here, you are wise to have 100+ tailoring skill for the final combine. It results in the following item:

    Helm of the Feral
    MAGIC ITEM LORE ITEM NO DROP
    Slot: Head
    AC: 15
    STR +5 DEX +4 STA +3 WIS +3 AGI +3 HP +60 MANA +60 ENDURANCE +60
    SV DISEASE +5 SV COLD +5 SV MAGIC +5
    Required level of 55
    WT: 0.1 Size: Small
    Class: BST
    Race: ALL
    Slot 1, Type 7
    RE: epic 1.5
    # Sep 19 2004 at 2:22 AM Rating: Excellent
    After you have completed the turn in and get the Helm back, Equip it, and Speak again with Elder Animist Muada:

    You say, 'I am done'
    Elder Animist Muada says 'Ah, I see you were successful! You become more like one of the elders each day -- elders which may now become known to you. I would like you to become familiar with some of the greater animists of Norrath, so I will have you make some deliveries on my behalf. These elder animists are very busy and you must find them on your own in our lands. Show this letter to the elders as you find them.'

    He gives you: Letter from Muada


    PART TWO:

    (Not in any order as of yet for the Elders)


    Go find a Barbarian named Marrey McGrannel in Ocean of Tears at loc neg 1521, pos 1542. She does not reply to hails, but will start talking to you once you turn in the letter to her.

    Marrey McGrannel says. "It is indeed authentic. i suppose i can tell ye that i've been studyin' the way o' the sirens. We as beastlords use the strength of our warders, as well as bestow magic upon them. These sirens use mind tricks! i'm workin' on a [way] to use the magic these fair ocean maidens do to help our kin."

    you say, "What way?"

    Marrey McGrannel says. "I do miss me time with Muada and i suppose i'll get me chance again. I'll have to leave now and go to Muada so that i may learn what i must do for him to end the threat to your ways as beastlords. Be well and ready to open your mind to learn from Muada."

    after that, she gives you the leter back & despawns.


    Found an iksar elder in Overthere named Irionu Bastun. loc (p) 3520 , (n) 3096 at north east corner of overthere, by the water at the ithmus. Didn't respond to hails but when handed in letter you hear:

    Irionu Bastun says 'Ah, well, expect rigorousss timesss. Nice to see a familiar stroke of the pen. I learned from muada a long time ago and it wasss not easy. His tasksss are never easy. Are you familiar with these [lands]?'

    You say, 'What lands?'

    Irionu Bastun says 'I've been studying the rhinocerousss asss well asss other thingsss I cannot discuss, but my life is about our kind and the power of our warders. This gray beast here isss so incredibly fierce and surprisingly agile for itsss size. I have been able to use the waysss of ferociousss beastsss in some of my conjuresss that you may have heard of, hm?! Endless things to learn about wild beastsss. Enough slithering of the tongue, I shall [read] thisss note now.

    You say 'read'

    Irionu Bastun says 'I must go. That letter bringsss troubling newsss. I must hurry asss I now have another task I must pursue urgently. I marked that letter for Muada for you. Do not lose it.'


    Elder #3: Find a Vah Shir named Rashara Wrualla in Jaggedpine Forest, p324, n1592 and you will get the following:

    Rashara Wrualla says 'Terrible. Just Terrible. I had a feeling something was wrong. You may return this to him -- I have signed it. Interesting place here, isn't it? Those Potameids do cause come trouble. I find them very hard to study as they are quite feisty. I specialize in the advancement and power of warders and the spirits of the wild I command are very dear and special. Many of them are of an ilk you have never seen and they are much sought after. All that will have to [wait]. I must go.'

    You say, 'why will it have to wait?'

    Rashara Wrualla says 'I have no time to study now. I must leave and prepare to assist Muada. I would guess you may have a role in all of this too. Goodbye, young one.'


    Then head out to find the Ogre, Ikpug Giblod in Cazic Thule, p865, n355. In the water tanks. Once you jump in, you will have to gate out. There is a good write up here at this link:

    http://www.beastlords.org/forums/viewtopic.php?t=3717

    Though some people have said it is tougher than it sounds to make it to him.

    (This information brought to us by Lestor of FV Server)

    Locate Elder Diddugu in Western Wastes near the north end of the zone standing by some crystal formations. He's in the northern regions of Western Wastes located at '4246, -93'. If he's not KoS.. then lucky you! Or if you're a Vah`Shir and can sneak.. by all means do so.

    The safest way to get to him is by following the eastern short north, and continue along the north shore westard until you see him. You'll probably see him before Jen Sapara.. but she's very close to him, and level 62. So no touchy.


    I handed in the note, and he promptly replied:

    Diddugu said 'I will do nothing to aid beings like you.'

    That's a bummer. Well, I was through with Mr. Diddugu yet. I headed back to Muada and got another note.

    This time.. I brought a friend with me. I put the note into the Give NPC window, and had my friend grant me invisibility... He was indifferent to me then. I hit Give. Bingo:

    Diddugu said 'Tanks. You can have back. Me spit 'n' smear dat so Muada know me see it. Me smudged it me thinks. Me trust no one! Me on big job now and no time. Me studying da [mastodon]. Dey hurt me lots, but me tuff with my warder. No match for me! Dey do survive da cold good and manage not to die wit all da wurms and da beasts here. Me try to learn to harness da power of dem.'

    He handed the note back right away... I begged and pleaded with him to give up more information.. but he just scowled... Oh well. He 'signed' the note and that was all that was important. Back to Elder Muada in Shar Vahl I went. I handed him the note:

    Elder Animist Muada said 'Greetings once again, Lestor. I am satisfied that you may now take on the greater challenges facing our kind. The problem within the spirit world is far more serious than we had first thought and needs to be addressed. It is time for you to take on your first task. Do you [believe] you are ready to continue?'

    You say, 'I believe'

    Elder Animist Muada said 'At the eye of the storm in the sky, there are rumors of a hungry beast. It was once an surmountable spirit, but it has learned and aged and grown too powerful for anyone to tame. Its spirit is imbued with a feral force that must be reclaimed by a beastlord. You must release the savage energy it has absorbed and return it to me. We will return it to the spirit world at once. You must also find and bring me the remains of a disturbed spirit in a realm of night terrors. I need to understand what has infected those ethereal beasts of late. Bring both to me.'
    RE: epic 1.5
    # Sep 30 2004 at 2:29 PM Rating: Decent
    *
    243 posts
    wonderful post thank you for the info..
    it is the epic
    # Sep 18 2004 at 10:16 AM Rating: Decent
    it is epic because you get different text if you dont already have your old epic claws
    More then just this...
    # Sep 17 2004 at 1:23 PM Rating: Decent
    If you are all refering to the helm thinking it is the epic item, you are wrong. After you get the helm and head back to Mauda he hands you a letter you need to give to some other NPCS to continue quest. So stay tuned as more is revealed.
    Epic?
    # Sep 17 2004 at 1:29 AM Rating: Default
    This is supposed to be an Epic item for a beast? If that's the case I think they were drinking heavly when they thought this one out and didn't bother to take anything anyone said about epics being overshadowed by other items to heart...sigh. Perhaps there is more to this and we will see the real man (epic) behind the curtain soon. I will stay tuned to be sure.
    RE: Epic?
    # Sep 17 2004 at 1:48 AM Rating: Decent
    **
    619 posts
    eh?

    why do you think thats the epic? read the actual text.



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