Beastlord Epic 2.0: Spiritcaller Totem of the Feral  

Quest Started By:Description:
Where:
Who:
Rating:
*****
(From 1 rating)
Information:
Level:70
Maximum Level:125
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Quest
Quest Goal:
  • Epic
Quest Items:
Related Zones:
Related Creatures:
Related Quests:
Era:Omens of War
Recommended:
Group Size:Solo
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
Appropriate Races:
  • All
Entered: Thu Dec 15 19:07:32 2005
Modified: Tue Dec 5 05:21:04 2023
If you have the Savage Lord's Totem (epic 1.5), when you received it, Elder Animist Muada (found in Shar Vahl at -165, +470, on the palace roof inside a yellow building in the corner, near the bard guildmasters) said:

Elder Animist Muada says 'I am honored to have had the opportunity to observe you -- a feral champion for the ills that have befallen our kind. You have certianly made your name known among us. While the spirit world is not freed from danger, it is much more promising with all that you've done. Take this token of our appreciation. It may appear to be too much right now, but it will be very important should you [wish to continue to walk among the elders] of the lords and beasts.'

You say, 'I wish to continue to walk among the elders.'

Elder Animist Muada says 'So eager to improve yourself, hm? This is encouraging indeed. You must understand that the path from here on out is full of brambles and you will need to acquire great knowledge of the spirit of the warder that you control. There is still much that you do not [know].'

You say, 'What do I not know?'

Elder Animist Muada says 'The terrible fate of the spirits in Discord is not over it seems. While we set back the efforts of that dark animist of that realm, it has simply recreated itself and once again threatens the spirits of our warders. We are [learning] more, however.'

You say, 'What are you learning?'

Elder Animist Muada says 'I'm sure you recall the totem you found on that animist. Well, we have studied it in great detail and we need to create a counterpart to it. This requires a great deal of skill and may take some time to complete. This is not a [task] you will be able to fulfill on your own, so you may consider amassing a group of Norrathians that might be willing to help the conservation of the beastlords.'

You say, 'What task?'

You receive a Peculiar Unshapen Piece of Wood.

Elder Animist Muada says 'You must create a totem that is bound to the wild spirits as well as your own. At one time in their lives, each elder has had one. We used it to focus the power of our warders to make them stronger and to bond them to our own spirits. It is time for you to take on this labor of life, now that you are well on the path to becoming one with the elders. Are you [prepared] to do this?'

You say, 'I am prepared.'

Elder Animist Muada says 'This is good news. I had no doubt you were ready. First, take this piece of wood. It is the first item you will need in creating your totem. It is a unique piece of wood and one of few that has been collected by the elders. Keep it with you. Now, there are several other [things] you will need to find as part of this journey.'

You say, 'What other things?'

Elder Animist Muada says 'There is a creature of dark repute in a realm of winds that holds clay made malleable with magic. Once the shape of a beast is made with it, it can aid us to summon those forms from the wild. We have found a way to refine it to help us summon the strongest and most loyal warders. [There is more] too.'

You say, 'There is more?'

Elder Animist Muada says 'A somewhat peaceful, if not fickle sort, nearby one of our dearest elders in a forest has been touched by the seeping of Discord into Norrath. It has become quite sickly with a dark magic and it has caused it to become extremely violent and seeking blood. Our elder, someone you know, escaped its power and wrath once, but you must help. This creature carries a magical blood which we will use for your totem to honor the lost wild spirits this creature consumed. I understand this creature was strengthened by taking the life of a noble and ancient wolf of our [world].'

You say, 'Our world?'

Elder Animist Muada says 'I suppose many worlds have strife, but Norrath is in grave danger and folk all over argue and bicker like never before. To this day, the Vah Shir have been battling with the grimlings. Many beastlords have helped Scout Husman in the past, but something has changed and not just any beastlord can overcome this new [problem].'

You say, 'What problem?'

Elder Animist Muada says 'You may need companions to aid you, which will test your strengths as a leader and a true lord of beasts. Tell Scout Husman you wish to end the great threat in the Grimling Forest and he will brief you. There are two pieces worn about the necks of as many grimlings. We need those trinkets and they will be difficult to obtain. The two brother grimlings have strengthened beyond our control and are powerful with the help of magic of the wilds. We need the precious metal and magic held in their trinkets and to end their threat. When you have these items, you must return to me at once and tell me that you wish to [make the totem]. Good luck, fair feral one.'

Making the Totem

Fierce Spirit Clay - Eryslai, the Kingdom of Wind

Spiritfrenzied Phoenix spawns on the Phoenix Isle when the ring resets (head straight up from the Plane of Air zone-in - you will eventually come to an opening with a whole lot of phoenixes). Kill it (fight info?) to loot Fierce Spirit Clay.

Scalding Blood - Jaggedpine Forest

Rashara Wrualla may be found at +400, -1600.

You say, 'Hail, Rashara Wrualla'

Rashara Wrualla says 'I'm so glad you are here. There is a gnoll here seeking to steal my very essence! How did I come upon such bad luck? I believe this gnoll heard about the theft of my warder's esseence, and now it wants mine. You must find it and spill its blood and take it to Muada forthwith!'

Dismal Darkpaw Mystic will spawn at +3400, +800 in the gnoll caves. It is level 71 or 72, hits for 920 and procs Cessation of Life. Once it's dead, loot the Scalding Blood.

Eerie Medallions - Grimling Forest

Find Scout Husman in Grimling Forest at -860, -1165 (inside the outpost outside of the south building).

You say, 'I wish to end the threat in the Grimling Forest.'

Scout Husman says 'Ah, I see you have come to help with the growing problem in the forest with the Grimlings. They were already a big enough problem, but some have changed and become ever more powerful and twisted. There are two in particular trying to amass a powerful following. You will mostly likely find them wandering in the forest from time to time as they recruit. Good luck to you friend.'

"A Grimling Colonel" and "Grimling General" roam the forest. Killing one supposedly spawns the other (need confirmation either way). They are each easily soloable, and each can drop the Eerie Medallion.

Make the Totem

Return to Elder Animist Muada.

You say, 'Make the totem.'

Elder Animist Muada says 'Very well. You must now fashion the shape of the totem and imbue it with what you have collected, but not without this bit of beastlord magic. The elders fashion this essence rarely, so treat it with care. You must find a way to blend the magic items taken from the earth and blood together to make the magical base for this totem. Then, use the result to surround a solid frame you find and bathe it with our essence with heat to form the magical basis for this treasured item. Then, you must use fires to mold it. I trush your knowledge and willingness to learn will guid you through this phase of your trials as a beastlord. Return to me and tell me that you are finished with this important duty. Be careful.'

You receive Combined Essence and Elders Totem Mold.

Combine 2 x Eerie Medallion + 1 x Scalding Blood + 1 x Fierce Spirit Clay in a New Tannan Kiln to craft Gilded Resonating Clay, minimum pottery skill 100 required, trivial unknown (no-fail?).

Combine 1 x Gilded Resonating Clay + 1 x Peculiar Unshapen Piece of Wood + 1 x Combined Essence in a spit or oven to craft a Malleable Glowing Totem, minimum baking skill 100 required, trivial unknown (no-fail?).

Combine 1 x Malleable Glowing Totem + 1 x Elders' Totem Mold in a forge to craft a Spiritbound Totem, minimum blacksmithing skill 100 required, trivial unknown (no-fail?).

Return to Elder Animist Muada.


You say, 'I have finished with this important duty.'

Elder Animist Muada says 'Now you have a fine instrument which is a reminder of your ascendance as a beastlord. Keep it close to your heart as you need that item of your very essence if you choose to advance further as an animist. Now...to continue your journey. First you must once again help to rescue the tortured spirits of our kin. The seething darkness in Discord has once again [trapped spirits] of the wild that we implore you to retrieve.'

You say, 'What trapped spirits?'

Elder Animist Muada says 'There are discordant beasts that have become twisted through no fault of their own. You may think of it as a spiritual plage, which has us mystified, but we need these creatures stopped. As they grow more infected with spirits, their strength is growing out of contol. We need you to go to that realm and find the source of the problem. They are incredibly large beasts, so beware and do not go alone. Go seek the scout.'

Find the Scouts

Bring a raid and find Jillaa Oogblat in Nobles' Causeway at +800, +950. Jillaa seems to be up for an hour, then down for two.

Set up your raid on the ledge at -50, +250.


You say, 'Hail, Jillaa Oogblat'

She despawns and then respawns after 10 minutes.

Jillaa Oogblat says 'Ah, you have the totem. Me call you friend. So friend, we gots big trouble here. Dem bazu are out of control. It not as dough dey weren't tough enough already! Dey gots da wrong spirits running in deir bodies. Dere is no way to calm dem eider. So we are going to have to kill them to get da spirits back. You must do dis. I tink dey know I'm here. Dey close by!'

Bazu Terror and four Bazu Crushers spawned. Bazu Terror hits for 900 and procs Explosion of Bone and Resonant might. The Crushers are mezzable. Once it's dead, loot Feral Dust.

Then you are in for a surprise: a tiny version of Discordling Dark Animist spawns in the middle of the corpse and instantly aggroes the raid, summoning, hitting for 500, and proc'ing a stun/mezz that lasts for three minutes (name of effect?). Once it's dead, loot a Discordant Animist Wand.

Bring the wand back to Jillaa Oogblat.


Jillaa Oogblat says 'Dat must be it! Da creature had da wand dat infected creatures. It must have tried to make an army. We done solved it! Me will wrap it and [keep] it until me see Muada soon. Me stay a bit to be sure dat dis not happen again.'

You say, 'Keep it?'

Jillaa Oogblat says 'Well, me sense dat dere something bad about dis wand. It not feel as powerful as it should really. Me sure it safe to keep with me. Take da dust back to Muada dough. He want to see dat.'

Head back to Elder Animist Muada and give him the Feral Dust.

Elder Animist Muada says 'Yes, yes, this is what we need. It's unfortunate you had to get it by the means you did. It seems that the command of the spirits is getting difficult to master with all the trouble coming about from that portal to that foul realm. Wait a moment, ______ . . . a messenger is coming.'

Messenger Yuashar says 'Sir! We have ill tidings. Jillaa gave the Dark Animist Wand she was holding to one of our scouts. No one has been able to find a trace of the ogre scout since -- and she is an easy one to find with that odor she carries around. What shall we do? Shall we keep searching?'

Elder Animist Muada eyes the messenger and then his feline eyes look over your face. 'We will send our esteemed beastlord, here. This master of beasts knows much and is more familiar with this issue than most. Will you [agree to take on this charge] of seeking out our lost scout?'

You say, 'I agree to take on this charge.'

Elder Animist Muada says 'I had no doubts, ______... Messenger, you may return to our scouts and tell them that our friend here will take on the hunt for the lost scout. Give Jillaa this elixir. I'm sure she is in need of it and it will alert her to your acceptance of the task.'

You receive Blended Elixir of Fortitude. Head back to Jillaa and give it to her.

Jillaa Oogblat says 'Yes, yes, welcome back. Me so worried. Me gave dat wand to scout, an ogre friend, and now it gone! And so is da scout. Someone told me dey found a tattered tunic dat looked liked da scout may have worn it quite far from here! It covered in strange black hairs and a sharp claw was stuck in it. Me don't want to tink about dat too much. It make me sad. Please go find da scout. And hurry!'

You receive a flag and can no longer spawn the Bazu Terror event.

Gather a raid and head to The Bloodfields and find the Tormented Scout in the southwest corner of the zone at -339, +119. The scout is up for thirty minutes, then down for two hours.


You say, 'Hail, Tormented Scout'

Tormented Scout says 'Get back, now. Dis a trick. Me can't control da . . . You must be [strong] for what coming. It know you here!'

You say, 'Strong?'

Tormented Scout says, in Thieves Cant, 'Me so sorry. Me cannot stop dis... It gots control of me!'

Is this actually an unknown language or just one unknown to the author? It is reported that learning all the languages still shows this language as unknown.

Yet another Discordling Dark Animist spawns, this time with six Savage Ferans. The Animist procs Call of the Ikaav, Flames of the Fiend, and Silence of the Shadows. When the Savage Ferans are killed, they instantly respawn as a mindburrow feran. When those are killed, they instantly respawn as a burnmuzzle feran. Try to fight the Discordling Dark Animist away from the ferans.

Once it's dead, loot the Gemmed Dark Animist Wand (a chest may spawn with additional loot) and bring it back to the Tormented Scout.


Tormented Scout looks at you with sad eyes. 'Me so sorry, but me could not stop it. Wand is terrible power. Me wrap it again like Jillaa. You take it to Muada, quickly. Me tinks we did it! It has no power without dis wand!'

You receive a Wrapped Gemmed Wand (identifies as "A carefully wrapped artifact"). Bring this wand back to Elder Animist Muada.

Elder Animist Muada says 'Well, this indeed explains why we were never rid of the dark animist. I do believe you have overcome that despicable fiend. I feel the wild spirits are safe now. But that doesn't mean we're done with you. What I must ask you will be the most difficult task yet. The dark animist has been using a magical item of great power. It holds within it the very essence of Discord that drives much of the dark animist's energy. You must bring one to me so we may study it and prevent any further abuse of our most beloved creatures. If you complete this task, you must also give me your Spiritbound Totem when you return, for it will indeed be time for you to transcend. If you have [lost] it, please tell. We may be able to help you.'

If you gave your Spiritbound Totem to Muada by mistake, you can say "Lost," then go to Elder Animist Dumul and pay him 5k for another.

Need missing dialogues.

Complete the six raid trials in the Muramite Proving Grounds to gain access to the Citadel of Anguish, then defeat one of the bosses there: Warden Hanvar to spawn an Orb of Discordant Energy, the Keldovan the Harrier ring event to spawn Jelvan`s Keepsake, Arch Magus Vangl, or Overlord Mata Muram. Loot a Globe of Discordant Energy.

Give the Spiritbound Totem and Globe of Discordant Energy to Elder Animist Muada.


Elder Animist Muada appears overwhelmed. 'There is no limit to your greatness, is there? You have done more than any other to save us -- the masters of the wild. Your time has come, savage lord. You are about to meet one of the very first beastlords of Luclin. Her name is Alladnu Eshiara. She is often found in the wild, studying nature and the ways of feral creatures. Find her, give her this letter and your Savage Lord Totem and she will complete your journey. I will be there in spirit friend.'

You receive Sealed Letter from Muada.

Head to Hollowshade Moor and find Alladnu Araihse in the southeastern part of the zone at -620, +1415.


You say, 'Hail Alladnu Araihse'

Alladnu Araihse says 'Ah, I can sense that you have truly walked the path of a commander of the wild spirits. You have your Savage Lord's Totem imbued with your spirit, do you not? Well, we will now put it to good use. You must give it to me as well as proof that Muada has sent you so we can proceed with final steps of your journey.'

Give Alladnu the sealed letter and your Savage Lord's Totem.

Alladnu Araihse says 'Follow me, _______. We will embark upon the final steps of your journey.'

She begins to walk; follow her.

Alladnu Araihse says 'Wait here for a moment.'

Alladnu Araihse begins to growl and ascend into the realm of the wild spirits as she closes her eyes.

Alladnu Araihse mumbles something quietly under her breath and her hands begin to shake.

Five different beastlords spawn one at a time.

Eternal Animist Ukki says 'Me happy to meet you beastlord. We watched you do all dat you did and we so happy to find you to end our troubles. I was da first ogre to learn da ways of mastering da beasts and you make us proud with your mastery of da feral ones.'

Eternal Animist Nyrash says 'It is an honor and pleasure to lay eyes on one with a heart so much like our own. Your deeds are worthy of many blessings. I was not the first Vah Shir to find the path to becoming one with the wild spirits, but I am the second. We owe you a tremendous debt.'

Eternal Animist Nudulk says 'We's so happy dat you came through almost like you's a wild spirit too. We can feel dat the spirits are slowly being restored, tanks to yous. Dat animist was behind most of da problems.'

Eternal Animist Mikkily says 'Aye, it is grand to finally meet the one we've had so many hopes for o'er many long hours. Just when we'd worry about something, there ye be, taking care of the problem. You are like so many of us -- willing to learn, determined, and ready to face any challenge. Grand day indeed, aye. I was one of the first barbarians to learn the way of the wolf and to bring it to my side.'

Eternal Animist Wikaq says 'Like my fellow eternal lordsss of the beastsss, I wanted to greet you. We are now at one with the wild spirits we spent our lives with and we want to give you the final teaching and rite as a savage lord. You are ready now . . . to accept the power of the beasts and receive our blessing.'

The air begins to rumble with a harmony of deep growls and all savage creatures grow restless with the passing breath and approval of the great animal spirit, Sahteb Mahlni.

Alladnu Araihse says 'It is done. I do hope you fully understand the gift that is about to be bestowed upon you. With each breath the eternal spirits of the wild spoke, your Savage Lord's Totem was imbued with their blessing. This totem has now come to represent all of the beasts most close to a savage lord. The swirling essence within it will allow you to tap into the spirits of your elders -- your origin -- with a focused mind. Are you truly [ready] to take your place among the respected elders of the beastlords of Norrath?'

You say, 'I am ready.'

You receive 10 AA points and your Spiritcaller Totem of the Feral.

Alladnu Araihse says 'Then you have finished your journey. Here ends my service and those of the spirits. You are one with the spirits now. Travel your life's journey with pride.'

Need missing dialogues if any, faction hits if any, missing information in general.
Submitted by: Doughnutman
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Having some trouble
# Nov 21 2022 at 7:44 PM Rating: Decent
Scholar
22 posts
Started doing this today and I got to the part where you give the Spiritbound Totem and the Globe of Discordant Energy to Elder Animist Muada but he never gave me the letter for the next step?
Any thoughts please help.
I also tried to get another totem for Elder Animist Dumul but he didn't give me one after giving him the 5k and saying lost.

Thank you for any help you can give..
new tanaan oven
# Apr 16 2022 at 4:11 AM Rating: Decent
12 posts
Combine 1 x Gilded Resonating Clay + 1 x Peculiar Unshapen Piece of Wood + 1 x Combined Essence in a spit or oven to craft a Malleable Glowing Totem, minimum baking skill 100 required, trivial unknown (no-fail?)

worked ONLY in new Tanaan Oven in pok.
Third Combine
# Jul 08 2021 at 11:46 PM Rating: Excellent
*
57 posts
The last combine of Malleable glowing totem and Elder's totem mold needs to be in the Tannaan Forge, the forge by the small bank in PoK wouldn't let me combine
2.0 epic
# Nov 28 2020 at 2:02 AM Rating: Decent
8 posts
I was able to solo this entire questline in about 5 hours at level 102, including leveling up the 3 tradeskills to 100. For pottery I made tin cake molds or whatever it is, baking I made cookies, and blacksmithing I made the 102 skill gauntlets... all of which the mats are available at the vendors with the exception of baking...need to find eggs to make dough to make the cookies which can be bought from baz or farmed outside crescent reach noob zone from snakes, drakes, alligators.

None of these fights will phase you if you're level 100+. Anguish had me nervous but you will be able to heal yourself easily. I never got below 70% health. Easiest way to clear anguish requirement for quest is to get random people in your group to get a full grp, then zone in. Group members dont need to be in wall of slaughter they can be wherever. Kill first boss thats on the the right in the castle..then do the Jevan event. Easy peasy get your drop then turn ins.
Tormented Scout's Dialogue
# Sep 21 2020 at 9:51 PM Rating: Decent
6 posts
The Tormented Scout's final reply is in fact in a known language.

[Mon Sep 21 22:09:36 2020] Tormented Scout says, in Thieves Cant, 'Me so sorry. Me cannot stop dis... It gots control of me!'
Jilla Respawn after Hail
# Apr 20 2020 at 4:18 PM Rating: Excellent
*
60 posts
Jilla respawns about 10 minutes after you hail her.

It's also probably worth binding at Muada in Shar Vahl. You will make about a billion trips back to him.
Jilla Respawn after Hail
# Nov 28 2020 at 2:08 AM Rating: Decent
8 posts
I bound in PoK soulbinder and gated every time with the exception of the parts where you immediately go from Mauda to discord... the discord magus is on the bridge in Shar Vhal
just an fyi
# Feb 19 2020 at 8:30 AM Rating: Decent
9 posts
the kiln at the small bank in pok is not suitable to combine the medallions and other items. you have to run over to the other side of pok and use those kilns, 'cause ... reasons.
Additional text
# Jan 22 2020 at 11:24 AM Rating: Good
Scholar
21 posts
After
Alladnu Araihse begins to growl and ascend into the realm of the wild spirits as she closes her eyes.

There's a line that goes:

Alladnu Araihse mumbles something quietly under her breath and her hands begin to shake.

Also, I made sure to learn all the languages before the Tormented Scout part and the language was still unknown. :)
Tormented Scout says, in an unknown tongue, 'Me so pyrry. ie cbl`ot ytop dis... xt uett xoid`on os ms!'

Guess at translation: 'Me so sorry. Me cannot stop dis... it take control of me!'
Colonel General
# Aug 19 2019 at 6:19 AM Rating: Good
Scholar
37 posts
Quote:
"A Grimling Colonel" and "Grimling General" roam the forest. Killing one supposedly spawns the other (need confirmation either way)


I doubt this. When I went to Grimling Forest both were up. Killed the Colonel. Then I went and killed the General and the Colonel didn't spawn.
Misspelling
# Jan 29 2019 at 4:16 PM Rating: Good
3 posts
Combine 1 x Malleable Glowing Token + 1 x Elders' Totem Mold in a forge to craft a Spiritbound Totem, minimum blacksmithing skill 100 required, trivial unknown (no-fail?).

Should be a Malleable Glowing Totem. Sorry this confused me for a minute till I realized...thanks in advance if/when you correct this :)
Sealed Letter from Muada
# May 26 2018 at 1:18 PM Rating: Good
5 posts
Upon turning in the sipritbound totem and globe of discordant energy, you receive a sealed letter from Muada
TS stages
# May 25 2018 at 12:25 AM Rating: Good
5 posts
DemoriaDereneau wrote:
For combines, use New tanaan , forge, oven and kiln types, needs updated in quest, other types did not work


I just finished this stage today for the Spiritbound totem, and you still need the New Tanaan kiln, oven and forge
I am Truly ready, not I am ready.
# Apr 02 2015 at 8:33 AM Rating: Good
48 posts
I noticed, after doing this quest several times, you must say "I am truly ready," notUnderlined Text, I am ready.
____________________________
For the Good of the Realms!
New tanaan
# Jan 18 2015 at 4:53 PM Rating: Decent
For combines, use New tanaan , forge, oven and kiln types, needs updated in quest, other types did not work
MQ Orb
# Jul 23 2014 at 8:46 PM Rating: Decent
So i made a mistake and gave him the spirit totem and the orb one step early I didnt get either back. I had to pay 5kpp to get the spirit totem back. Anyone have an idea if the ORB Can be MQed
MQ Orb
# Jul 23 2014 at 8:46 PM Rating: Decent
So i made a mistake and gave him the spirit totem and the orb one step early I didnt get either back. I had to pay 5kpp to get the spirit totem back. Anyone have an idea if the ORB Can be MQed
Gilded Resonating Clay Eratta
# Apr 26 2014 at 1:31 AM Rating: Decent
*
77 posts
The Gilded Resonating Clay can ONLY be made in a New Tannan Kiln, one of which is located in PoK in the building by the large bank that contains the guy that sells the Deluxe Toolboxes.
____________________________
johnamilesjr
Tormented Scout Info
# Jan 18 2014 at 10:45 PM Rating: Decent
12 posts
The /loc for Tormented Scout is: (negative) -339, (positive) +119

Also, I can conform that a chest can spawn with additional loot following the death of the final Discordling Dark Animist.
____________________________
Death Incarnate Zaviere the Mighty, Legend of Norrath
Member of <Final Empire> on Povar
Lv105 Vah Shir Bard
new taanan
# Feb 28 2013 at 8:59 AM Rating: Decent
*
60 posts
just confirming it still requires new tanaan stuff, the kiln in shar vahl wont work for combine
Hailing Jillaa Oogblat
# Sep 20 2012 at 9:54 PM Rating: Good
Sage
*
133 posts
Quote:
Find the Scouts

Bring a raid and find Jillaa Oogblat in Nobles' Causeway at +800, +950. Jillaa seems to be up for an hour, then down for two.

Set up your raid on the ledge at -50, +250.

You say, 'Hail, Jillaa Oogblat'

This spawns the mob! (Do you have to hand in the totem?)

Jillaa Oogblat says 'Ah, you have the totem. Me call you friend. So friend, we gots big trouble here. Dem bazu are out of control. It not as dough dey weren't tough enough already! Dey gots da wrong spirits running in deir bodies. Dere is no way to calm dem eider. So we are going to have to kill them to get da spirits back. You must do dis. I tink dey know I'm here. Dey close by!'



You do not have to hand in the totem. Hailing Jillaa Oogblat spawned the Bazu Terror etc.
Bazu Crusher
# Sep 27 2010 at 7:56 PM Rating: Decent
took a group to nobles causeway tonight. killed the bazu crasher and the dark animest fast. the respawn timer on jillea is still 2 hours. I didnt have to hand in my totem just had it in my inventory. And once the npc respawened after i killed the bazu i gave her the wand n gated. Thankfully dialoge wasnt needed cause when i went to shar Vahl to turn in the dust i got the elixr no problem. Back to NC and waited the time until npc respawned agin. was 2 hour time like clockwork. Now I turned in el;ixer and tommorow my last fight as I allready have my orb from anguish!!
well i did it thanks to some guildies and a good friend i got my 2.0 done :D
Edited, Sep 28th 2010 1:24am by Melishkawarrick34

Edited, Sep 28th 2010 5:18am by Melishkawarrick34
2.0
# Dec 13 2009 at 9:25 AM Rating: Decent
I started my 2.0 yesterday, on 12/12/ 09. I went and killed the Giant gnoll in jagged pine forest first with the help of a few guildie's of mine. the i ran to the grimling forest and killed the colonel, and looked for the general every were. he was not even up on track, when another guildie came to track him for me. so on 12/13/09 i went to scout husman again and told him i wanted to end the threat in the grimling forest. i ran over to the area by acrilia caverns and wandered around and whamm found the general. killed him and got my 2nd erie medallion. going to go check out the poa for the phoenix today. ill add to my post as i progress . hope this might help someone else. a lot of these posts help me.one thing i quickly realized about poa is the maps not marked. for anything. at least mines not. And you have to clear the way through the Castellan of air mobs to progress past the first area were u zone in at. If you don't know all ready little thing to b ready 4, once u kill the castellan of air 1 to 3 smaller vengeful spirits spawn spawn right away, and they drain ur mana fast. If you got a cleric mercenary. I recommend using it. The mob doesn't drain the merc.'s mana just yours. I also had my lvl. 73 warder up and used my bestial empathy pet until mana was gone. I just made sure to hit the big mobs with my best dot's and slowed them first so when 1 died the other was all ready dyeing in case my mana got drained b4 i could kill it. And I set my warder on the opposing mob of the one i was killing to help things go faster. The Castellan of Air mob conned light blue to my lvl 76 beast lord.

Edited, Dec 13th 2009 11:34am by MelishkaWarrick
Bazu Terrror fight
# Aug 23 2009 at 12:49 PM Rating: Decent
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81 posts
A chest can spawn with additional loot when the Beastlord loots the Feral Dust from Bazu Terror's corpse. I looted a "Hallowed Bone Plated Mask"
Receiving your Totem
# Jun 18 2009 at 8:50 AM Rating: Decent
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116 posts
Before you do the turn-in to Alladnu (and possibly to Muada if you're paranoid like me), make sure you have 15 minutes once you get to Alladnu. She walks pretty slow and it takes her a while to summon the spirits once she gets there.
Tradeskill requirements
# Nov 29 2008 at 8:02 PM Rating: Decent
Just as a heads-up for the poor frustrated BLs...even though this says any kiln, oven, or smithy, it did require the New Tanaan spots in PoK. After a couple days of extreme frustration, I suggested my daughter try that, and it worked fine. Hope that helps you all
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