Quest Started By: | Description: |
If you have the Claws of the Savage Spirit (epic 1.0) or have done the pre-quest, find Elder Animist Muada in Shar Vahl. He is located on the palace roof inside a yellow building in the corner, near the bard guildmasters, at -160, +465, -100. If you have the Decorated Statuette of the Feral (reward from completing the pre-quest), hand it in:
Elder Animist Muada says 'You seem to have created a reputation for yourself. I have heard of you from Dumul himself as he keeps a watch on most beastlords in the lands. I trained him when he was much younger and look how magnificent he has become. Like some others, I do see that you also have used your knowledge and skills well. The command of wild spirits is very strong with you. If you are truly in tune with the airs of spirits, you will likely know that all is not right with the [wild], no matter which path of the beastlord you follow.' You say, 'The wild?' Elder Animist Muada says 'We can only talk in generalities for now as we are still investigating the strange disturbance with the feral spirits. I can tell you that the opening of a way to Discord and that dark realm itself have something to do with all of this. The spirit world has been [infected] by Discord somehow -- we are certain of that.' If you've already completed the epic 1.0: You say, 'Hail, Elder Animist Muada' Elder Animist Muada says 'I will say 'tis very good to see you again. Shall I assume we have some business to tend to?' You say, 'Yes, we have some business to tend to.' Elder Animist Muada says 'We can only talk in generalities for now as we are still investigating the strange disturbance with the feral spirits. I can tell you that the opening of a way to Discord and that dark realm itself have something to do with all of this. The spirit world has been [infected] by Discord somehow -- we are certain of that.' You say, 'How is it infected?' Elder Animist Muada says 'Some fear we are losing some of our spirits as they sadly seep into that realm that seems to live and breathe. We can only employ the best of beastlords to help us with this task. You will, in fact, very much be acting as an elder for a time, becoming one with the wisest of us all. Your body and beast will be strained to the fullest limits. Are you [ready] to work among us, master of the feral?' You say, 'I am ready.' Elder Animist Muada says 'Very well then. We, the elders, all carry and often wear a [Helm] of the Feral. It is a cap that each of us creates to channel the essence of the wild through our minds and bodies. If you are planning to attempt to walk with us in our battle against the chaos of the dark realm, then you will need to fashion your own.' You say, 'What Helm?' Elder Animist Muada says 'In order to create the helm, you will need to collect several items that may prove a challenge -- one that I feel you can overcome. If you're willing, I will share the [requirements] with you, feral lord.' You say, 'What requirements?' Elder Animist Muada says 'These tasks fall to you and you only as a beastlord. In order to create a helm that is truly your own that is tied to your essence, you must gather some rare items to create it. And, you must be a master with your tailoring if you wish to succeed in making this item. In part, you will need to use your instincts to discover where these [items] are.' You say, 'What items?' Elder Animist Muada says 'You will need to [find] a wild grass pushing through the stones of a dark corner in a place built on foul earth. It bears a magic that we will use as the thread that will help focus your thoughts. We will also require an elusive shrub that rarely shows itself that we recently discovered. It is also magic and we will use it for the tanning. Its essence shields your mind from invasion.' You say, 'What else must I find?' Elder Animist Muada says 'You will also need to release the tortured essence of a bloated, wild, tusked creature that suffers and collect a tear. Finally, a kindred spirit and tailor has found a magic that creates a good leather for this helm. Seek him out. Now go and return all of these precious goods and I will further instruct you.' You need to collect the following four items: Roaring Grass (the "wild grass") - ground spawn in the castle of the Plane of Disease, location +65, +1777. This is in an area beyond Aramin the Spider Guardian. Petrified Fangshrub (the "elusive shrub") - ground spawn in Riwwi, location -349, -29. Wildspirit Tear (the "tortured essence") - dropped from an Ailing Walrus in Siren's Grotto, which can spawn anywhere a Servant Manatee or Walrus can. Taut Leather Swatch - received from Savage Lord Hunter in the Gulf of Gunthak (location -2644, +918) upon giving him three Blue Diamonds. Bring these four items back to Elder Animist Muada in exchange for a Plain Animist Helm and Shiny Sewing Needle. You'll need to tailor a Helm of the Feral with them (trivial 0, minimum skill 100 (no-fail combine? need confirmation either way)). Upon doing so, equip the helm and speak to Elder Animist Muada again. You say, 'I am done' Elder Animist Muada says 'Ah, I see you were successful! You become more like one of the elders each day -- elders which may now become known to you. I would like you to become familiar with some of the greater animists of Norrath, so I will have you make some deliveries on my behalf. These elder animists are very busy and you must find them on your own in our lands. Show this letter to the elders as you find them.' Receive Letter from Muada. Head to the Ocean of Tears and find Marrey McGrannel (now located at +665, +1995 post-revamp). Hand her the letter. Marrey McGrannel says 'It is indeed authentic. I suppose I can tell ye that I've been studyin' the ways o' the sirens. We as beastlords use the strength of our warders, as well as bestow magic upon them. These sirens use mind tricks! I'm workin' on a [way] to use the magic these fair ocean maidens do to help our kin.' You say, 'What way?' Marrey McGrannel says 'I do miss me time with Muada and I suppose I'll get me chance again. I'll have to leave ye now and go to Muada so that I may learn what I must do for him to end the threat to our ways as beastlords. Be well and ready to open your mind to learn from Muada.' You get the letter back. Find Irionu Bastun in the Overthere (location +3250, -3096) and hand him the letter. Irionu Bastun says 'Ah, well,expect rigorousss timesss. Nice to see a familiar stroke of the pen. I learned from Muada a long time ago and it wasss not easy. His tasksss are never easy. Are you familiar with these [lands]?' You say, 'I am familiar with these lands.' Irionu Bastun says 'I've been studying the rhinocerosss asss well asss other things I cannot discusss, but my life is about our kind and the power of our warders. This gray beast here isss so incredibly fierce and surprisingly agile for its size. I have been able to use the waysss of ferociousss beastsss in some of my conjuresss that you may have heard of hm? Endless things to learn about wild beastsss. Enough slithering of the tongue, I shall [read] thisss note now.' You say, 'Read?' Irionu Bastun says 'I must go. That letter bringsss troubling newsss. I must hurry asss I now have another task I must persue urgently. I marked that letter for Muada for you. Do not lose it.' You receive the letter back. You'll now need to find Rashara Wrualla, a Vah Shir in Jaggedpine Forest (location +324, -1592). You say, 'Hail, Rashara Wrualla' Rashara Wrualla says 'Hm? What is it? I'm rather busy.' Give her the letter. Rashara Wrualla says 'Terrible. Just terrible. I had a feeling something was wrong. You may return this to him--I have signed it. Interesting place here, isn't it? Those potameids do cause some trouble. I find them very hard to study as they are quite feisty. I specialize in the advancement and power of warders and the spirits of the wild I command are very dear and special. Many of them are of an ilk you have never seen and they are much sought after. All that will have to [wait]. I must go.' You say, 'Wait?' Rashara Wrualla says 'I have no time to study now. I must leave and prepare to assist Muada. I would guess you have a role in all of this too. Goodbye, young one.' You get the letter back. The fourth elder you need to locate is Ikpug Giblod, who is found in a water tank (of all places..) in Cazic Thule. The location is +865, -355, and it is a little tricky to get to him. Be prepared to gate out after finishing up. Hand him the letter. Ikpug Giblod says 'Ah, is letter from Muada! Have back! I gets bugged all da time out here. Me hates it lots. All me try to do is study da lizards and how dey [survive] and grow in dis pretty and big place.' You say, 'Survive?' Ikpug Giblod says 'Well, da smarts is big clue, but how dey manage to build such pretty tings is mystery. Me been here many weeks and still [learning].' You say, 'Learning?' Ikpug Giblod says 'Oh dear. Dere bad tings brewin'. Me gots to go now and get prepared to help Muada. I sorta signed dat letter for you. Bye beastlord!' He'll sign the letter and return it to you. The fifth and final elder you need to find is Diddugu in the Western Wastes at location +4246, -93. He is KOS, so you'll need to sneak or invis to do the letter turn-in. Diddugu says 'Tanks. You can have back. Me spit 'n' smear dat so Muada know me see it. Me smudged it me thinks. Me trust no one! Me on big job now and no time. Me studying da [mastodon]. Dey hurt me lots, but me tuff with my warder. No match for me! Dey do survive da cold good and manage not to die wit all da worms and da beasts here. Me try to learn to harness da power of dem.' You say 'Mastodon?' Diddugu says 'Geez. No rest for me. He he. Must go. You go to. Dangerous for you here. You not so tough!' He'll sign the letter and return it to you. You can now head back to Elder Animist Muada. Hand him the letter back. Elder Animist Muada said 'Greetings once again, _____. I am satisfied that you may now take on the greater challenges facing our kind. The problem within the spirit world is far more serious than we had first thought and needs to be addressed. It is time for you to take on your first task. Do you [believe] you are ready to continue?' You say, 'I believe' Elder Animist Muada said 'At the eye of the storm in the sky, there are rumors of a hungry beast. It was once an surmountable spirit, but it has learned and aged and grown too powerful for anyone to tame. Its spirit is imbued with a feral force that must be reclaimed by a beastlord. You must release the savage energy it has absorbed and return it to me. We will return it to the spirit world at once. You must also find and bring me the remains of a disturbed spirit in a realm of night terrors. I need to understand what has infected those ethereal beasts of late. Bring both to me.' He speaks of the Darkened Spirit Essence and Disturbed Beast Essence. They are dropped by Frantic Ravenous Beast in The Maiden's Eye and by Ravenous Nightstalkers in the Plane of Nightmare. Nothing special about these mobs. Bring the Essences back to Elder Animist Muada: Elder Animist Muada says, 'Ah, that troubled wolf harbored a strange mix of spirits that were too volatile to control. I think we are beginning to understand the problem more. The energy from the Realm of Discord is tainting some wild creatures. From what we've learned, creatures with some age and wisdom behind them are most susceptible. It seems we cannot save them all, but we must release their spirits into the ethreal wilds of Norrath so they can be free and no longer [tortured and ruined.]' You say, 'Tortured and ruined?' Elder Animist Muada says, 'We are hearing of more of our respected spirits that are becoming prey to the chaotic magic from Discord. Should you continue, it will be a step on the walk to a [greater calling] -- to walk with the Elders in the name of beasts of every ilk, to rescue there spirits from eternal pain and corruption.' You say, 'What greater calling?' Elder Animist Muada says, 'Irionu Bastun has discovered another spirit that suffers. I understand she has already told you about the ways of the Rhinoceros. This is yet another creature than was once easily tamed that is endangering the lives of many. More importantly, its spirit has become plagued witht he chaotic magic of discord. Irionu believes that its spirit may have been traded or confused with one from the dark realm. I need you to learn more and tell me what you know. Go find Irionu as soon as you are able to and give her this letter.' Receive a Note to Irionu. Go back to Irionu Bastun in The Overthere (location 3525, -3095) and hand her the note. You say, 'Hail, Irionu Bastun' Irionu Bastun says 'Greetingsss and welcome back, beastlord. I have sensed an unwieldy presence among the feral spiritsss and it threatensss to consume all in itsss path, flesh and ethereal essence both. We can't afford to lose more spiritsss to the darknesss of Discord and this beast threatensss that very thing. I'm afraid the eldersss forbid me to go asss if I am lost we lose another with a strong connection to the wild spiritsss. So, I must ask you to [track down] thisss creature in my stead.' You say, 'Track down?' Irionu Bastun says 'I'm afraid that all I can tell you isss that it isss most thought of as an easily tamed creature, but now it hasss been twisted and frayed into a strange and terrible beast. Though it isss a common beast, trace it to its originsss -- where it wasss born. This one hasss been untouched by any who would tame it. It wasss once prized -- I can sense that. Extraordinary creature. Should you discover the beast, you may need to end itsss mortal existence. Return to me with what you learn. Be quick.' Head to the Gulf of Gunthak and kill the Delirious Drogmor. Loot the Swirling Feral Essence and give it to Irionu Bastun. Irionu Bastun says 'So, we have lost another. I do try to not worry about this threat, but I do not know how to stop it. Each day we feel more pain and trouble with our feral spiritsss and even our companionsss feel asss though their ferocity is becoming clouded. You must go see Elder Muada. He will want to speak with you, I have no doubt. Give him thisss letter.' Return to Shar Vahl and visit again with Elder Animist Muada. Elder Animist Muada says 'I understand you had to end the life of that poor old drogmor. He was prized stock, you know. He was one of the oldest and most revered by those who raised the mounts. Where there was trouble with the wilds, there is now some peace. Someday you will learn to feel it too. Let me read this [letter].' You say, 'Read the letter' Elder Animist Muada reads the note and his whiskers twitch, his often bright eyes become dull. Elder Animist Muada says, 'Oh, no. What a terrible turn. How can this be? Two of our most [majestic and unique creatures] -- with such wisdom and magic. Of all, I thought these would not be touched or affected.' You say, 'What majestic and unique creatures?' Elder Animist Muada says 'You would know them as two halves of a whole, I suppose. I cannot speak their names for fear. There is so much we don't know and so many suspicions. The corruption of our precious beasts feels more than coincidence now. These creatures that stand so proud and regal know what is happening to them and we need to help them, but that path is a difficult one. I cannot tell you more as we can trust very few and there are prying eyes and ears. Go to Marrey McGrannel and ask her about the danger to our majestic creatures.' Find yourself three Ales before heading out to the Ocean of Tears. Find Marrey McGrannel in the Ocean of Tears (location -1530, +1550). You say, 'Hail, Marrey McGrannel' Marrey McGrannel says 'Aye, ye have returned to help with this great and difficult problem. 'Tis is so complicated, I hardly know where to [begin].' You say, 'Begin' Marrey McGrannel says 'Not without an ale. Would ye have one handy? If not, would ye be so kind as to get one? Actually, make it three. Sorry for the trouble, but I've been out here so long, I've near forgotten the finer things in life!' Hand her three ales. Marrey McGrannel says 'Thanks to ye. Ah! Now, let's get on with it. 'Tis a long story, so how about we have a wee chat. Take a seat if ye like, hm? Are ye [ready] to listen? Ye are going to need to pay attention -- even as I ramble on a bit.' You say, 'I am ready' Marrey McGrannel says 'Aye, so, this takes us back many, many years ago, so it's hard to tell truth from legend, but I'll share it all with ye. I'm sure at some point in yer life, ye've either seen or heard of them sphinxes in the Rathe Mountains? And, I bet ye have [no idea] where they came from.' You say, 'I have no idea' Marrey McGrannel says 'Indeed. Well, here is what I can tell ye and ye can decide if it's true or tale. Only the sphinxes themselves know where they came from. No one else does at all. Two of the few remaining sphinxes, named Zazamoukh and Ankhefenmut, have [been on Norrath] longer than you or I and, maybe, before Veeshan laid her mighty claws across the ice of Velious.' You say, 'How long have they been on Norrath?' Marrey McGrannel says 'Aye, I'm glad ye asked. So, the story goes that during the Age of Blood, there were great ogre magi of the Rallosian Empire who convinced the sphinxes to ally with their legions, but it was no easy task. That ogre magi had their [work] cut out for him to get that alliance to come about.' You say, 'What work?' Marrey McGrannel says 'Them ogres really had to wrap their minds about riddles that the [sphinxes] created and after many attempts, they finally won their allegiance and some of the secrets the ancient creatures guarded. Some say that those secrets were the reason the gods destroyed the ogre magi instead of cursing them as they did the other ogres.' You say, 'Tell me about the sphinxes' Marrey McGrannel says 'At one time, there were many of those creatures, but a lot of sphinxes were slain during the great wars of the Age of Blood and in the aftermath of the fall of the Rallosian Empire. Two of the few remaining sphinxes flew with haste to hidden valleys in the Rathe Mountains, away from the meddlesome races. Their secrets were once again protected and freed from the alliance with the ogre magi. But now they are [threatened].' You say, 'How are they threatened?' Marrey McGrannel says 'It is a very rare occasion when those sphinxes attempt to contact any Norrathian, but they have. Their minds have been invaded and they feel a dark presence trying to overcome them. They believe it to be a dark influence in Discord. While they want our help, we cannot just go [speak] to them.' You say, 'Speak?' Marrey McGrannel says 'We must accommodate their requests to build trust. This means we must weave through their riddles. Once we do, we will be able to talk to them and help them. We've decided that ye be the beastlord who will take on this task. Go tell them you are willing to help them and see what you learn.' Receive Feral Lord's Brooch. Find Ankhefenmut and Zazamoukh, two sphinxes in the Mountains of Rathe. Ankhefenmut may be found at +3410, -3340. You say, 'What riddle?' Ankhefenmut eyes you curiously. Your faction standing with Ankhefenmut got better. Your faction standing with Zazamoukh got better. You say, 'I am willing to help you' Ankhefenmut says 'Uyo rea het tebardsrol?' You say, 'I am the beastlord' Ankhefenmut says 'Ah, a quick study. Interesting. We did indeed seek some help, but you must [prove] your wits. That is our way.' You say, 'I can prove my wits' Ankhefenmut says 'You must answer three [riddles]. Because I only request your help, I will not put you through a great challenge, but you must know and understand the world around you if you expect to pass this test of good faith.' You say, 'What riddles?' Ankhefenmut says 'The first riddle is thus -- There are two revolving in two ways.' You say, 'Moons' Ankhefenmut says 'Very well. I see that wasn't too great of a challenge. The second riddle you must answer is -- Set upon the world in defiance, the cauldron still swims with its ire alone.' You say, 'Kedge Keep' Ankhefenmut says 'I had not thought you'd get this far. Most of Norrath's history is forgotten, but this is encouraging indeed. The final riddle you must answer for me, is this -- They were one that splintered in to three.' You say, 'Elddar elves' Ankhefenmut says 'You have indeed studied the world and know the simplest of references. I am grateful you would even attempt to aid us, two of the few remaining sphinxes. Most would rather take our secrets from us or see us dead! And I do believe we have once again come upon an [enemy].' You say, 'What enemy?' Ankhefenmut says 'Yes, and do perk your ears. I do not want to have to say this too loudly. There is darkness around our minds and it is clouding our visions and magic. It is a cold, [chaotic feeling] and it does not feel natural. I might have dismissed it as my path to aging, but it is not, for my counterpart, Zazamoukh, feels it too. You say, 'What chaotic feeling?' Ankhefenmut says 'Not since we allied with the ogre magi long ago, have I felt foreboding in my heart. But I feel it tenfold now. Something or someone is attempting to envelop our minds and use them against us somehow, but we are not sure how. I fear that even as I speak to you, I am [endangered] further, and so are you.' You say, 'How are you endangered?' Ankhefenmut says 'Zazamoukh calls to me. You must go see the sphinx quickly.' You say, 'Hail, Zazamoukh' Zazamoukh says 'My mind . . . something is [happening].' You say, 'What is happening?' Zazamoukh says 'Something . . . is wrong. My companion . . . it weakens me . . .' Rambling Sphinx Spiritservant has a dark glow in its eye as it rushes toward you. Rambling Sphinx Spiritservant spawns and attacks. Kill it and loot the Tarnished Ankh Piece. Rambling Sphinx Spiritservant's corpse babbles incoherently as the glow in its eyes is extinguished. To be able to hand Zazamoukh the Tarnished Ankh you have to Hail Ankhefenmut. It adjusts your faction appropriately so that both Sphinxs will speak with you. You say, 'Hail, Ankhefenmut' Ankhefenmut eyes Starrfox curiously. Your faction standing with Ankhefenmut has been adjusted by 1000. Your faction standing with Zazamoukh has been adjusted by 2000. You say, 'Hail, Zazamoukh' Zazamoukh says 'You must give me the remains of that creature.' Hand Zazamoukh the Tarnished Ankh Piece. Zazamoukh says 'Thank you. Your actions have earned my trust and gratefulness. The ankh you have returned, that extends the life of my companion, is tainted. Ankhefenmut carries the other piece of the ankh and may need help. You must return to Ankhefenmut as the dark magic grows with each moment. Take this magic silk scarf to Ankhefenmut so that the ankh can be shielded.' Ankhefenmut says 'What is this? Too . . . late . . . I do not understand. I am fading!' Raving Sphinx Spiritservant has a dark glow in its eye as it rushes toward you. Raving Sphinx Spiritservant spawns and attacks. Kill it and loot the Sullied Ankh Piece. Raving Sphinx Spiritservant's corpse babbles incoherently as the glow in its eyes is extinguished. Give the Sullied Ankh Piece to Ankhefenmut. Ankhefenmut says 'Beastlord, I am indeed impressed. We did not know that there was a dark magic on the ankh pieces. It seems the life that flows from the ankh will need to be restored, but I think we are safe now. Take this gift to return to the beastlord elders who aided us.' Receive Gift of the Sphinx. Find Elder Animist Muada in Shar Vahl. Give Gift of the Sphinx to Elder Animist Muada. Elder Animist Muada says 'Gracious, that is indeed a precious gift. I will present it to the elders when we next gather as a council. They will be overjoyed at the rescue. You may keep that Feral Lord's Brooch to yourself as a reminder of what you learned. All [does not end] here though.' You say, 'What does not end?' Elder Animist Muada says 'There is still much to do as the sickly magic of Discord trickles through time and space to Norrath and Luclin. It appears that we may need to go to its source. You must go to Rashara. She will have a tale to tell you that will help you on your way to ending this threat to the wild.' Find Rashara in Jaggedpine Forest at location +324, -1592. You say, 'Hail, Rashara Wrualla' Rashara Wrualla says 'Aye, I do remember that face, Beastlord. I am still recovering from my short trip to Kuua that suffers from the touch of the Realm of Discord. What a dark and foul place it is. Some of the creatures have hearts so dark it is nearly inconceivable. One of those creatures has robbed me of what I hold [most dear].' You say, 'Most dear?' Rashara Wrualla says 'There is a beast called a girplan, and while it does draw blood, it digs its fangs much deeper. I was traveling with my warder and encountered a girplan that was different somehow. It attacked me and my faithful warder ran to my aid. I did come upon some [luck], though.' You say, 'What luck?' Rashara Wrualla says 'I was able to get some distance when it landed a fatal blow to my companion. But, not only did it draw its blood afterward, it drew its essence, and now I am unable to summon my companion to my aid. I do not understand how it happened and I would have thought it [not possible].' You say, 'Why not possible?' Rashara Wrualla says 'It would mean a great deal to me and the elders if you could seek out this girplan in that eerie scarred land and, perhaps, discover what it did to my warder. I am unable to go myself as I could never dream of traveling without my warder. You will find a beastlord in Discord who also seeks the same creature. Give him this note.' Receive Request of the Elders. Go to Dranik's Scar and find Yerika Sisslak at location -590, +50. You say, 'Hail, Yerika Sisslak' Yerika Sisslak says 'You have the aura of a beastlord I should trust. If Elder Muada hasss sent you, you must prove it to me.' Upon handing him the note, Girplan Spiritleech spawns along with several friends (fight information?). Kill it and loot Rashara's Warder Essence, after which a chest can spawn with additional loot. Hand the essence to Yerika. Yerika Sisslak says 'You have certainly accomplished what I was not able to. I must go now, but be sure to take this letter and the essence back to Rashara.' Go back to Rashara and hand her the Essence as well as the Elders Response. Rashara Wrualla says 'I am speechless. You have done what I thought was impossible. You've restored my place as a beastlord and an elder. I am forever in your debt. Return to Muada and tell him I sent you so you may hear the most-troubling news . . . it seems we know more about a true enemy of beastlords in Discord. I can say no more.' Go back to Shar Vahl and visit with Elder Animist Muada. You say, 'Rashara sent me' Elder Animist Muada says 'It seems that as soon as we overcome one problem, another makes itself known. This time, though, we have found a [beast] in Discord that truly means to abuse the strength of the wild spirits' You say, 'What beast?' Elder Animist Muada says 'There is a foul creature that is borne of Discord itself. We believe it has discovered a way to abuse the ways of the beastlord for its own gains. It has invaded the ethereal world of the wild and is trapping the magic and power we consider sacred. It must be [stopped] before it grows ever powerful and erodes the ability of all beastlords to be at one with our feral companions.' You say, 'Stopped?' Elder Animist Muada says 'Go speak to Erana Farrel. She is in the city of the dragorn and will most likely be in hiding while she investigates. She was the first to discover this evil plot and has the most information to help you. Give her this cloak. She had asked for some protection while she was out in that volatile realm.' Receive Elder Cloak of Resilience. Head to the Ruined City of Dranik (bring a raid force) and find Erana Farrel at location -1019, -253 (under the bridge). Hand her the cloak, triggering Discordling Dark Animist. You say, 'Hail, Erana Farrell' Erana Farrel says 'Ah, 'tis good to see the countenance of an ally, me friend. I'm sure Muada told ye I have discovered a most horrible plot by a creature of Discord. It is a frightening beast that is summoned from the twisted earth of this realm. It has managed to siphon some of the wild spirits of Norrath and is using it here to breed chaos. Fiendish brute! You should have a gift for me that I need and in exchange, I will tell you where to find this creature that commands our most faithful.' Upon handing her the cloak: Erana Farrel says 'Egads, me friend. It has been summoned from the ground. Take as many friends as ye can muster. Ye are going to need them. This creature will be surrounded by summoned spirits of our very own warders. Ye must release as many of those abused spirits as ye can and dispatch the animist. That beast must have something he uses to control the warders. Return it to me!' She despawns but respawns 10-15 minutes later. Discordling Dark Animist spawns with five adds at location +413, -1466. Adds are slowable and hit for around 600. The named has an AE for 1000 + an hp/mana DOT. If things go badly, you can receive another cloak by talking to Muada. Upon killing the Discordling Dark Animist: Discordling Dark Animist's corpse pierces the air with an evil laugh as its image shimmers and disperses into the air, its voice still audible, 'We shall meet again, I have no doubt. I will know more and will be greater. Oh yes.' Loot the Discordant Totem of the Feral, after which a chest can spawn with additional loot. Turn in the Discordant Totem of the Feral to Erana: Erana Farrel says 'You are owed a great debt from beastlords everywhere. You have restored the revered spirits of the wild and they have returned to Norrath. And, what's this? Interesting. I would not have expected you to find this totem. Its markings are unfamiliar. I have wrapped it for you. You must go to see Muada at once and show him this.' Receive a Wrapped Discordant Totem of the Feral, which you can bring back to Elder Animist Muada: Elder Animist Muada says 'I am honored to have had the opportunity to observe you -- a feral champion for the ills that have befallen our kind. You have certainly made your name known among us. While the spirit world is not freed from danger, it is much more promising with all that you've done. Take this token of our appreciation. It may not appear to be too much right now, but it will be very important should you [wish to continue to walk among the elders] of the lords of beasts.' Receive Savage Lord's Totem, the Beastlord Epic 1.5. | |
Submitted by: Warre Sammontakoja | |
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