Spell Icon Torpor  

Description

1: Increase Hitpoints v2 by 300 per tick
3: Decrease Movement by 100%
11: Decrease Attack Speed by 30%

Details   Raw Spell Data, Lucy Spell View

Mana: 200 Skill: Alteration
Casting Time: 6 Recast Time: 1.5
Fizzle Time: 1.5 Range: 100
Location: Any Time of Day: Any
Deletable: No Blockable: Yes
Focusable: Yes Dispellable: Yes
Interruptable: Yes Short Buff Box: Yes
Target Type: Single Party Member Spell Type: Beneficial
Source: Live 09/29

Messages

Cast on you: You fall into a state of torpor.
Cast on other: Soandso falls into a state of torpor.
Effect Fades: Your state of torpor ends.

Game Description

Places your target into a state of torpor, healing 2 hit points every six seconds for 24 secs (4 ticks), but vastly decreasing their movement speed and attack rate.

Items with this effect

Quick Facts

Scroll:
Spell: Torpor

ClassLevel
SHM60

Expansion:
Ruins of Kunark

Duration:
4 ticks
Post Comment
Fippy?
# Jul 22 2011 at 5:28 AM Rating: Decent
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72 posts
anyone on fippy use this as a heal for people other than casters? like on the tank? would think a sow could keep the tank mobile, and if you give him enough time before casting im sure he'll have enough aggro on the mobs. and the tank doesnt have to be the puller. i mean, for the hpm on this spell, it seems well worth it if you're the main healer. maybe you have a good group going, just pop this and you have a little more mana to do with as you please.
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Claxin Milactium ~ 32 Paladin ~ Terris Thule (RIP)
Frayleaf Cloudrunner ~ 90 Bard ~ The Rathe
Intel ~ 60 Enchanter ~ Fippy Darkpaw
Phathom Sargasso ~ 60 Paladin ~ Oakwynd
Fippy?
# Mar 29 2012 at 6:35 PM Rating: Good
Yes I use this on Fippy. And yes, every tank you use this on will cry about it. Obviously you don't want to use this in an "oh crap" situation because the drawbacks will hinder your group more than saving mana will do you a service. But when you have a nice grind group and things are under control, this spell is efficient and great.When the tank gets froggy and starts whining let him know that you are slowing, buffing, hasting and healing. He can a) kick the lowest dps and find another healer or b) go back to face rolling the taunt button and deal with it. Works for me every time.
dead thread
# Dec 02 2008 at 9:00 PM Rating: Default
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184 posts
I know this a is a dead thread, over a year since last post, but I had a few thoughts on how it could be useful in another ways besides a simple heal with a draw back of total snare.

You can cast it on your pet, or others, for those that don't have AA control of their pets. This would prevent them from running off and engaging in raid battles once an AE spell lands.

The other possible use is a mezzed mob pet. You can pull the mobs to the mezzed torpor pet, but if the mezz breaks, then mob is rooted. Yeah it has great regen, but group has time to re-mezz or just leave.

It might even be a good tool to use on group members who don't listen. If they go to loot and not their turn, or think they can pull mobs to to camp and solo, while cleric is AFK, then just keep them in their place.

I wonder too if this prevents fleeing from a Fear spell. It might be good to cast on MT if Raid mob is about to cast an unresistable Fear spell.
NO POINT
# Aug 28 2007 at 2:55 PM Rating: Decent
Spell is for healing casters... using spell for melee is no point. takes away from dmg and real big pain when mobs summon
spell hunting
# Nov 27 2004 at 7:24 PM Rating: Decent
where is the best place to hunt for this spell?
Battle Heals
# Aug 16 2004 at 1:25 PM Rating: Decent
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574 posts
With the inclusion of Stoicism, a lot more Shamans should (hopefully) know what to do with this when they finally get it.

As for battle casting, it IS good for healing monks / rogues that hit a little too hard and get aggro they can't control. Tho, by the time you can use this, you'd expect them to know what they are doing too....

BWx
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The Real Iksar

Madho
Novocane
Poldarn
This is a down time spell
# Aug 13 2004 at 7:06 PM Rating: Decent
This spell is a must for any shaman till they can get quin or better. We dance for our mana and heal others when we must.Never never never use this spell as a battle heal if there's any chance of a mob pounding the one it's cast on.
Argo lost to tank being slowed or caster death to snare effect is not a good thing.

Down time filler heal, canni heal or your necro is hungry and can't find a quick mob to suck on fast, it works great.The mana/hp is great and gets even better with extended enhancement.

If you must heal in battle Tnarg's mending, cloroblast or whatever till your cleric can get off the big heal to save the day.
hp's
# Jul 29 2004 at 4:17 PM Rating: Decent
heal's 24k hp's in 4 tick's
RE: hp's
# Apr 02 2005 at 4:55 PM Rating: Decent
try 1200 hp in 4 ticks.
RE: hp's
# Jun 15 2005 at 11:30 AM Rating: Default
I get 7 ticks out of this with SCR4 and a Ceramic Shield of Valor. Giving me 2100hp for only 200 mana (about halved due to SCM 3 and Mana Preservation IV). It's great for casters, priests, downtime situations and of course yourself while cannibalizing. Very good spell, worth every effort to obtain.
Re:Not for MT
# Dec 24 2003 at 3:57 AM Rating: Good
Well Kuroth your right! Any Shammy that casts a spell without knowing what it does should just close their spellbook for good and hang it up.

This spell is best used by the shammy while using Canni for his mana regen. Other than that it should only be used on another if you are safe and medding.
Not for the MT
# Dec 17 2003 at 10:36 AM Rating: Default
If you are the MT of a group, this spell is absolutely the worst spell you can ever have cast on you. Decrease movement 100% stops you dead in your tracks. I remember the first time this was cast on me, pissed me off bad enough I told the shammy that if he hit me with that spell again I was going to kick him in the head. Many shammys have used this spell once on the MT, seen what it did and put it in the back of the book to rot. The heal is nice, but the movement restriction is to much to handle.

Sir Kuroth Shadowspawn
65 Dread Lord
http://www.magelo.com/eq_view_profile.html?num=675222
RE: Not for the MT
# Mar 01 2004 at 4:38 AM Rating: Good
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64 posts
You are absolutely right about this spell being an absurd choice for battle heal. Along with the MEGA snare, its a 30pct slow. I'd be very worried about a shammy who thought this was his version of a cleric Heal over Time, but if he used on the main tank in the first place it's not too surprising that he didn't know what it was really for and put in the back of his book. The only time I would consider using it on others is during downtime breaks when Main Healer is LoM and medding.


This spell happens to be the most expensive lvl 60 spell by far on the Rathe, even more than Malo, so I'm assuming it must be useful to some of us :P. Here's why:

As a shammy who cannibalizes HP for Mana a lot, its a perfect spell. It lets you canni a bit, then cast Torpor, and canni more while this Heals you over time without having to go low HP all at once and then Complete Heal. It's especially helpful when you are in an LDon and can't hold the group up while you are doing your dance. It's also more mana efficient than our version of Complete Heal, but thats still doesn't make it a viable heal for a tank in battle... Not good when the tank can't hold aggro cus he has been slowed by his own side.
RE: Not for the MT
# Mar 27 2004 at 4:46 AM Rating: Default
i wonder why this spell even exists
RE: Not for the MT
# Apr 13 2004 at 11:27 PM Rating: Good
It exsists to give the shammy a good Downtime heal so the clerics can med. And It exsists so that you can canni your *** off and then heal for a relativly low mana cost.
RE: Not for the MT
# Feb 28 2005 at 3:55 PM Rating: Default
This works fine on an MT...

At 44 I recieved the spell "Stoicism"
160hp per tick, 100% snare, 30% slow. 180 MANA
With a Ceramic Shield of Valor I get an extra tick out of it making it heal 800hp

I'm casting 40% haste and 50% to Run speed (Billy).

The best heal I have at the moment (pre-chloroblast and mending) is "Superior Healing"
583hp heal, 250 MANA.
No focus effect for this one because the ceramic totem costs around 30k (F That).

I get no complaints from tanks when using this heal. Plus it's superior to superior heal in mana/hp ratio.

If you let the tanks have it out with the mob and let it get to 50% before using this on the tank and backing it up with a superior heal. You can get 1383 hp of healing done with 430 mana. While just casting two superior heals would cost you 500 mana and only heal 1166 hp. The only thing that will change when I get chloroblast is that Sup Healing will never be used again.

So at 60 when i have this spell, instead of casting two mendings (20 seconds total) for 3900hp and using 800 mana. I'll start with Torpor and Cast one mending as it's ticking away for a total of 3750 (16 seconds) and only using 600 mana.

That's saving 3/4 the mana AND nearly 3/4 the cast time (can get a canni in there to make mana/hp even better).

I'll have 60% haste on the mt. He'll be sow'd as usual. It won't be that big of a deal. And to make my mana run more efficient thus allowing us to kill faster (instead of sit) I'd say it's the right move.

(Yes 60% haste from ornate tunic at 55, no flames)

Cause you do have to realize that if the shaman is the main healer...this is how it will be done. The shaman is also Buffing, Hasting, SoWing, Maloing, Slowing...Give em a break. If you are my MT and don't like my method of being main healer...LOL I'll find another MT while you go LFG.
RE: Not for the MT
# Mar 31 2005 at 3:55 PM Rating: Decent
Please post again and leave your in-game name and the server you play on...so we can avoid you like the plague.

Stoicism works fine on the gimp mobs you are fighting now (or were, no idea what level you are now). At higher levels you would have to be a complete ****** to use this spell on the MT while he or she is busy tanking.

Let me break it down for you real simple like:

You hit the tank with this. The cleric gets off a CH and pulls aggro. Imagine the fun as the MT gets to watch as the cleric's *** is kicked because he or she can not move over to taunt the mob.

I've seen it happen while playing my SK. I had to ask the shammy 3 times to stop casting and then made the LDon group take a 5 minute break while I explained why these spells ARE NOT TO BE USED ON T HE MT DURING BATTLE!

As if the snare was not bad enough, the reduction in attack speed makes it harder to hold aggro. 30% harder ;-)

So do not use this line of spells on the MT while they are tanking....ok?
RE: Not for the MT
# Feb 04 2006 at 9:53 PM Rating: Decent
Must say the mt was slacking then too :-) Perfect heal to cast. Might not be the best to cast at start of a fight. But Boxing my shammy ranja and clr i use it alot. specially when ch is just abit slow on unslowed mobs. Snare 2 times orso a flamelick and nps with loosing aggro. True in some situations its not the best choice, but overal its a nice spell with loads of uses even in battle.
RE: Not for the MT
# Jul 30 2006 at 7:34 AM Rating: Decent
"but BOXING my..." Notice the key word here? I'm sorry but playing a Shaman as a boxed character doesn't begin to teach you the skills to play one as a main character, especially later on when a Shaman's skills become extremely broad. Yeah, you can play one in a mediocre fashion in a nice, safe group that has another healer to do the work, but I pity any group that tried to take you to RSS as the main slower and healer, something that a good shaman can do without even needing the crutch of a KEI+ buff from an Enchanter.

Most people that play Shaman as their main class do not make the mistake of casting any of the Shaman Heal over Time spells prior to Quiessence on a tank during combat. You do not slow and snare your own team! The few that do quickly stand out as morons and make the "do not group" lists of most people very fast.
RE: Not for the MT
# Jul 22 2009 at 12:52 AM Rating: Decent
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97 posts
You actually managed to complete miss the point of the previous poster's message: he wasn't talking about playing a shaman, he was talking about his ability to generate aggro while tanking on a ranger simply by casting a few low level spells. In saying this, he was directly rebutting the idea that the 30% slow effect on Torpor will prevent a main tank from holding aggro (provided that the tank can cast spells).
yaeth 107 left
# Nov 25 2003 at 5:26 AM Rating: Decent
Got mine from a golem in veksar.
Left Yaeth 107?
# Oct 24 2003 at 2:23 AM Rating: Decent
Can anyone please tell me which mob they got Yaeth's Compendium Page 107 Left from?
research comps needed
# Aug 14 2003 at 1:45 AM Rating: Excellent
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119 posts
Yaeths Compendium Page 107 Left
Words of Revenant
Words of Sapience
Yaeths Compendium Page 118 Right
Parchment
Quill
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