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Update on NPC spells.
# Apr 13 2014 at 1:19 AM Rating: Good
23 posts
Update on NPC spells.

Casts:
http://everquest.allakhazam.com/db/spell.html?spell=856
http://everquest.allakhazam.com/db/spell.html?spell=951
Respawn
# Apr 02 2013 at 8:52 PM Rating: Default
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[Tue Apr 02 20:13:00 2013] You have slain Overking Bathezid!
[Tue Apr 02 21:41:29 2013] You have slain Overking Bathezid!
[Tue Apr 02 23:14:06 2013] You have slain Overking Bathezid!

Edited, Apr 2nd 2013 11:44pm by guluvdariel
Easy going even with lower levels today with lvl55 Merc
# Jul 16 2012 at 5:49 PM Rating: Decent
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Interesting try:

55 Cleric 199AA
55 Tank Merc
60 Druid 317AA
56 Necro 164AA

Thought I try it boxed with low level toons. Killed the whole way through the zone, door has been opened by a rogue, used fellowship for safety but never needed it really. Killed the way down to the King for Cleric Epic. Necro pulled, Merc engaged, had a bunch of about 8-10 mobs included the King on him, killed slow all adds one by one with Druid DS, Cleric DS on all Mobs and simpel old style "complete heal" for the Merc Tank and the Tank chewed through all the mobs. Druid and Necro assisted. No single death, complete easy going and for the King itself it was cake walk. The only critical thing was the pull in Bathzids room and the adds which killed Necros pet, but after the Merc Tank engaged fully, there was no problem anymore.

Lots of adds
# Jul 15 2012 at 10:11 AM Rating: Decent
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Just completed this with 65 cleric (gnome) and 71 bard (wood elf) + 2 J1 tank mercs. To get thru the first locked door, I used the shrink trick for my bard and it worked perfectly. Shrink, walk into door until you can see thru to the other side, /exit, and when you log back in just step forward into the hallway. Shrink doesn't do anything for short races so I had to use an illusion instead. Bought some troll pots, walked into door until I could see thru, cast illusion, and popped thru other side.

The Overking is directly below the red-marked trap. The 2nd locked door is right in front of this trap, just walk to the right side of that area and you'll drop down (no need to go thru this door). As others mentioned, there must have been at least 12 in that room and they all attacked as soon as my invis popped. Killed Overking first (no trouble at all, was light blue to the bard and white to the cleric). Got thru all the adds with about 5 complete heals on the higher lev merc. Really not too much of a challenge with the 71 there.
Philters and Shadowstepping
# Oct 23 2011 at 9:00 AM Rating: Decent
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I thought I would expand a bit here on the philters used to get to the Overking, so others will know exactly what to expect when using the Shadowstep technique.

I was fortunate enough to obtain the assistance of a level 90 SK, Westa Terrabelle on the Xegony server---thank you Westa! We originally attempted to get to this mob one Saturday afternoon and had no problems getting to the infamous locked door with no way of getting it opened. This was very disappointing and scuttled our attempt that day. I almost thought that was the end of the quest for my cleric but it forced me to research other options, which I found here.

Encouraged, I immediatly began adjusting the faction of my level 60 Bard, a skilled lockpick who could get the SK in without problems. Took him to Nurga and killed the first several rooms again and again, collecting all the salts and skins I could find. In about a week he went from "Scowls" to "Dubious". This allowed him to simply walk down to the royal chambers where I could experiment with the door at leisure with the necessary Philters discussed here.

On an average attempt you will need the following: "Philter of Goulons Impunity"--float, "Philter of the Ant"--shrink and "Philter of Minor Translocation"--shadowstep. There are other incidental Philters such as Major Translocation to gate out, but the three listed above are the most important. I went to the bazaar hoping to buy them but found the supply there sadly lacking. Over time, most vendors find what will sell and what will not and adjust their supply to the most popular. I found readily the shrink and float potions but could never find the shadowstep there.

I have a level 45 Shammy who needed to learn a trade, so I set about learning Alchemy. You can actually get to level 200 just by doing the line of Philters and all the components are readily available in POK. In no time I had full stacks of everything needed to complete the deed loaded on the Bard for my experiments. The only problems he encountered was the energy shields just outside the royal residence which stopped him for a bit, drained some life and then let him go. Now positioned at the door, I made sure his lockpick skills were up to par and the door opened without problem. Incedentally, the mobs beyond the door also conned "Dubious", so one is considered dubious all the way to the royal chambers. This I tested by taking him all the way down for tea and cookies with Himself and the Misses, not to mention Lil Junior.

Back to the door, I had read here that I would need to shrink the bard twice before trying Shadowstep, so I shrunk him twice and then ran him at the closed door so that he could look into the other room and fired off a Shadowstep which propelled him into the next room. I did this 3 more times, each time running at the door and each time it took him instantly into the adjacent room. Confident that I knew what I was doing, I logged the bard at the door where he'd be in position to let Westa into the room on the day of the attempt.

The day we did the Overking I depended on Westa to get the cleric down to the royal residence and instructed her to kill everything from the front door to the locked door, including the roamers. Also set her to killing all rooms nearby while I logged out the cleric to bring in the bard. Since the SK's get Shadowstep, Westa was highly dubious that the spell would work. She's used the spell before and considered it the most worthless spell in the SK spellbook. Getting the bard in, I unlocked the door and told her to 'sanitize the room next door' while I logged the bard at the next door in to bring in the cleric to follow Westa in.

Things worked differently for the cleric. First off, the smaller your character's stature, the less you can shrink them. Gnomes, halflings and dwarves can only be shrunk once, but they only need once, unlike the larger-statured classes. Shadowstep works differently as well. Bards can cast 'while' moving, but the cleric as well as all other spell casters must remain still to complete the deed, to be running would cancel the cast. I shrunk the dwarf, and positioned him where he was looking through the locked door into the adjacent room and fired off Shadowstep and it instantly blasted him further down the hall. :( I did this a second time and ended further up the hall. :( A third cast blasted him back down the hall again. :( Panicking now, I fired off another attempt and this time it took me into the proper room---much to both my and Westa's surprise! :)

What this would seem to indicate is that the spell is designed to send you in the direction you are running, should you be running---otherwise it will cast you in a random direction. Be prepared with at least a stack of Shadowstep philters in inventory and keep at it till they take you where you need to go.

The rest of the raid went without incident---end result, dead Overking, happy cleric.

Thank you all for your help!
spawn time
# Oct 15 2011 at 9:01 PM Rating: Decent
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I can confirm tonight that the spawn time on the king is 2 hours. Was dead at 2pm today and respawned in time for me to kill him at 4pm--ish. :)
dont need keys or rouges
# Apr 17 2011 at 8:58 PM Rating: Decent
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If you have an illusion clicky you can get threw the doors without a rouge or keys.
Just run into the corner of the door and keep running into as you use your clicky.
When you change form you will be pushed threw the door and wa la your threw.
sorry about the double post.

Edited, Apr 17th 2011 11:01pm by lordslayer
doors
# Apr 17 2011 at 8:55 PM Rating: Decent
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if you have a clicky illusiion run into the corner of the door and while still running a the door click your illusion it will push ya threw the doors

Edited, Apr 17th 2011 10:59pm by lordslayer
easy way
# Jan 27 2011 at 10:23 PM Rating: Good
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Very very easy.

Shrouded down my 61 cleric into a 60 goblin rogue, and met with an 81 monk(plus cleric merc) in Chardok.
I invis+sneak+hid my way to the king's room, while the monk invis'd and fd'd. We got to the locked door and I picked the lock, we made our way in. Make sure you are invis and buffed, fall down the trap in the library and you will fall right on top of the Overking.
We moved into the hallway, pulled the room with us, and beat it down. Too easy! Dropped Incarnadine BP, Prince Selrach note, Singed Scroll and a spell.

When I de-shrouded, I was able to get all of these items out of the shroud bank.

Note: Right before the king's castle, there is an arch you must walk through that is guarded by golems, and your invis/sneak/hide will ALL drop at this point. We had the monk pull the mobs away and FD while I ran through.
easy way
# Jan 28 2011 at 6:03 AM Rating: Decent
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It can be done at 65 with merc without monk hehe. As a matter of fact I over pulled once on the way and my merc bailed, but I soloed them down lolol. Battle cleric for the win.
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hmmm
# Feb 21 2010 at 1:47 AM Rating: Decent
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Defiant armor and merc tanks have made this trivial now. Took my 68 cleric and Moloed to him. Paci half the room, killed the other half. Then pulled the other half of room. Pulled Overking and got only one add. Merc tanked Overking while I killed add. By that time he was already 50% and just meleed him down. No heals needed with only self buffs and conviction on merc. Loot and scoot.
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He also casts the blind
# Aug 29 2009 at 12:06 AM Rating: Decent
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Not sure if anyone ever noticed this but he also casts the blind spell ae thing.
He also casts the blind
# Sep 01 2009 at 10:26 AM Rating: Excellent
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hovankites wrote:
Not sure if anyone ever noticed this but he also casts the blind spell ae thing.


What is this spell called?
He also casts the blind
# Sep 17 2009 at 1:57 PM Rating: Decent
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Ok I went back to see if i could find out the blind spell. I resisted it and lost it in battle spam but i did find 2 new aes he casts. Fiery Death and Healing touch as per the leadership aas.
He also casts the blind
# Sep 30 2009 at 12:16 AM Rating: Decent
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It is called Blinding Fear
He also casts the blind
# Sep 30 2009 at 12:32 AM Rating: Decent
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I am guessing he does not cast it very often. I go here once in a while and kill him and I do not get blinded every time. In the previous fight I was not blinded at all thinking he had casted it and I had resisted it and I just looked at the effect and its unresistable. I would say its like 1 out of 3 fights im blinded.
Dead on Mayong
# Jul 04 2009 at 4:07 PM Rating: Decent
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If we're not server first probably server second, great job Eclipsed =)

A little strategy on getting to him without plowing...

If you have an enchanter thats never touched a sarnak in their life, they can collaborate to dubious and give IVU/invis and escort the group down to him. Easier if all but the enchanter and 1 cleric (or person with merc) kill themselves and get dragged down to his room. (NOTE: There are see invis in the library, so you're either gonna have to plow or have a suicidal troop of SK's make a campfire to click to, like we had lol).

The overking himself is pretty much a wuss, its just getting to him and single pulling him is tricky. However the adds are pacifiable although strongly resistant to a 58 enchanter.
fight
# Mar 11 2009 at 1:23 PM Rating: Decent
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When you fight the over king, just be prepared enough to take on about 12 mobs that hit for approximately 100-200 dmg each. This isn't a fun fight for a caster or healer to attempt to solo because you get interrupted like crazy. I handle it pretty well on a 78 monk with or without a merc though, so it isn't ridiculously difficult. As a matter of fact, once you have the crowd under control, this guy is a piece of cake. The same principle applies to the queen and the prince as well.
class
# Feb 15 2009 at 10:23 PM Rating: Good
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he's a wizard
Location
# Nov 30 2008 at 8:48 AM Rating: Decent
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Easy way to find him.. there is a red square that indicates a trap.. he's right down the hall and ramp from that square.
Exact Location
# Oct 11 2008 at 9:34 PM Rating: Decent
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Anyone have an exact txt map location they can post please?

Zycon
Prexus
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The Rathe - Prexus
Solo'ed
# Oct 05 2008 at 5:55 PM Rating: Decent
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73 nec soloed king and queen today.

Shadowstepped through locked doors.

Sent pet on one mob in king room and pulled back. Let pet tank most of the adds +king while I killed the adds.

Pet got king down to less than 50% before I even targeted him. Was suprised how easy this was.
easy
# Sep 11 2008 at 8:37 PM Rating: Decent
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Soloed, 80 bard, didn't fade or do anything, just pulled him + adds and owned them. super easy.
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soloed
# Sep 10 2008 at 3:30 PM Rating: Decent
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soloed room and King him slef with a 75 bard Lguk geared fade pulling.. GL
sept 8th
# Sep 10 2008 at 3:29 PM Rating: Decent
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Soloed whole room with Fade pulling and killing.. also soloed king himself with no problems... lvl 75 bard with Lguk gear... Gl
Locked Door
# May 29 2008 at 6:41 PM Rating: Decent
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Shrink yourself twice, run right into door until you can see the other side, and keep casting shadow step. Works eventually!
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Rogue shroud ?
# May 13 2008 at 5:59 AM Rating: Decent
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Can you just get behind any locked door with rogue shroud, then camp out and come back ready to fight? Was wondering if I could just shroud one of my guys till I got to King, then just camp out and kill him :P Can do the whole room if need be, I just need to get behind the door, then have all my toons able to fight ;)
Thanks for any info that may help :)
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Naluken 80 SHM
Pataliella 71 CLR
Rogue shroud ?
# Jun 30 2008 at 2:47 AM Rating: Decent
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You can't camp out of a shroud. Only the NPCs in POK can 'remove' them from you.
Rogue shroud ?
# Aug 22 2009 at 5:08 AM Rating: Decent
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if you have 3 accounts, you can shroud 3 characters in there, and use a campfire. ;)
Like most old Raid Mobs
# Feb 25 2008 at 9:23 AM Rating: Decent
soloed him and his entire room today with my 80 druid, was a yawner.

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"Life's journey is not to arrive at the grave safely in a well preserved body, but rather to skid in sideways, totally worn out, shouting "...holy crap....what a ride!"
Like most old Raid Mobs
# Jun 15 2008 at 4:27 PM Rating: Decent
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........and yet again, another post that /pats urself on the back.....

:0 OH! i just took out a whole zone of level 20's with my uber lvl 60 w/e ! even killed a named lvl 35 mob tab00t..... whoopdyF*$@^#DEAL......

useless post..../please try again =P
Like most old Raid Mobs
# Aug 14 2008 at 9:09 AM Rating: Decent
Or maybe you can look at this as --

Nice I can ask for a druid to come help and maybe toss him some plat if not to busy.

Knowing that a few classes can solo this helps. Just wish people would list AA, Gear, HP/AC/MANA when they solo so others know who to ask for help for us non guilded/raiding types.
Location
# Dec 08 2007 at 11:44 PM Rating: Decent
Anyone have a location on this guy? Chardok is a complex zone ... wondering how to find him more easily LOL
My experience
# Nov 05 2007 at 10:18 AM Rating: Decent
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Successfully duoed by a 65 ranger and 65 cleric, both bazaar geared. What a rush. :)

A few observations:
  • I spent a couple of days in Droga raising my Chardok faction to non-KOS. Droga is a hotzone at the time of this post, so I got some nice XP out of it too. As you know, dubious faction is all that's needed to become non-KOS.
  • I used a kobold rogue shroud on my ranger's account to let my cleric in the first locked door. With my ranger parked at the same spot, I was able to camp the shroud, opening the door right before camping completely out, then logging back in the ranger in time for him to get through the still-open door with about five seconds to spare. The door stays open for about 20 seconds, and it closes slowly.
  • I can say with absolute certainty that the Overking's room is fully pacifiable. The key is to pax all eight trash mobs in his room with enough time to spare before the paxes start wearing off. On my first attempt, I single-paxed each mob front to back, then had the ranger pull the Overking; unfortunately for Mr. Ranger, the pax on the first mob wore off, bringing two adds. This might not have been an issue, but I really wanted to see if I could single pull him, so I let the ranger buy the farm. After rezzing him, rebuffing, and clearing the roamers again, I tried a slightly different approach: I used Ward of Tranquility to pax the three mobs on the left all at once, then single paxed everything else. This saved about 10 seconds of pax time, allowing the ranger to single-pull the Overking into the corridor. :)
  • The Overking himself wasn't terribly difficult. Even with bazaar gear and 50ish AAs, the ranger was able to tank him fine. HOTs usually sufficed for healing, with a quick heal thrown in from time to time. It got interesting at the end, because he dispelled his snare mid-fight and I wasn't able to get another to land by the time he started to walk away at 15%ish. Fortunately, he didn't walk back down the ramp, he headed the other way (I had him cornered at the top of the ramp). I turned on Trueshot and started plunking him, and the cleric used what little mana he had left to nuke him. He managed to get through the false wall and aggro the six mobs in there, but thankfully he was blocked by the locked door, allowing me time to finish him off. The cleric quickly looted the scroll and other drops (protector and spells] and gated out, while the ranger did his duty... again. :)

I hope this info helps. I honestly thought this was a longshot, but hey, no guts no glory.

Edited, Nov 5th 2007 2:57pm by EQSubterfuge
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