Raid Encounter

Level: 55
Expansion: Ruins of Kunark
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Raid achievement
# Oct 03 2017 at 9:40 PM Rating: Good
111 posts
As far as the achievement Conqueror of Timorous Deep is concerned, the triggered version of Faydadar does NOT count.
Down on Drinal
# Nov 29 2014 at 12:57 AM Rating: Decent
44 posts
Dropped him today with my 53 ranger, 51 cleric and 2 mercs - cleric and tank. Very easy fight, could likely do it with cleric and ranger only. Defiant gear and threw all my veteran rewards on because I didn't expect it to be so easy.

Dropped Kavruul`s Mystic Pouch, McVaxius` Horn of War, Pod of Seawater, Sea Dragon Meat, Water Dragon Meat, Water Dragon Scales and 5 spells: Greater Vocoration (Air), Spiritual Strength, Banishment, Wind of Tashanian and Greater Vocoration: Water

Faction hits were:
Ring of Scale -500
Venril Sathir +25
League of Antonican Bards +125
Mayong Mistmoore +75

Edited, Nov 29th 2014 10:06am by BlackzapperVox
Killed him today
# Jan 09 2013 at 10:44 PM Rating: Decent
53 posts
Soloed him today (grey to me). Went to the pot room last night to check, but he wasn't up. This was my first time in the pot room and also the first time seeing the natural-spawned Fay.
I actually aggroed him while I was sitting in the pot room...or my pet aggroed, but I saw Dragon Roar spell in my chat window and pet was attacking him.
Unfortunately, both Faydedar and my pet were outside in the water and I couldn't find a way to get to him. I wanted to aggro him and get summoned, but I couldn't see (so no casting) and pet wasn't taking much dmg, so healing wouldn't have done it either.
In my panic and trying to see if I could get to him, I accidentally clicked on the Kaladim pot and was immediately attacked by guards. LOL!
Since I was NOT bound there, I ran back via Freeport and took the teleporter gnomes to Timorous Deep.
Ran back and aggroed him in the water this time, really close to the underwater spires. He seemed to keep warping around, but I guess it was just lag.
I had to just let my pet tank (72 war pet), which wasn't a problem, but he kept dispelling and fearing me, which was a bit disorienting.

Took a bunch of pictures, as I'm a sucker for old school nostalgia.
Say cheese you ugly fish!

He dropped shield, pouch, orb of tishan, water dragon scales (vender trash I guess), sea dragon meat, water dragon meat and a bunch of spells.

All in all it was a fun fight, but I wish they had made him partially resistant to magic, instead of fully.

Lewcifuur Deathcaller - 76 DE necro

Edited, Jan 9th 2013 11:45pm by Healeyu

Edited, Jan 9th 2013 11:52pm by Healeyu
Druid pop
# Nov 01 2012 at 9:21 AM Rating: Decent
56 posts
Killed the Druid epic version easily with 59 druid and warrior merc. Flees to the beach and up the ramp to the huts. Only dropped the Pod of Sea Water.
Faydedar Doubles for 225
# Aug 23 2011 at 12:31 AM Rating: Decent
On progression servers, hits doubles for about 225, AE is 500 and you will get feared 80% of the time if your MR is below 100. 12 hour respawn for Coldin if you want to try again. Suggest bringing a Bard along for more resist power. Really not that hard of mob if you can get the resists up.
Spawn time and location
# Jan 21 2011 at 10:23 AM Rating: Decent
I have had my druid parked in TD for the last 9 days. Faydedar spawns in the southwest corner of the map by the underwater wizard spires. Fay has spawned every 25th hour for the first 7 days but on the 8th day Fay spawned on the 27th hour.
Other drop
# Oct 31 2010 at 5:59 AM Rating: Decent
Also drops Spell: Gift of Pure Thought (ENC 56).
this mob
# Aug 23 2010 at 4:45 PM Rating: Decent
2,308 posts
No longer cons as a raid encounter.
# Jul 18 2010 at 4:46 PM Rating: Decent
64 posts
...on Al'Kabor, 7-18-10. Solo'd by a 65 paladin (me). This was a server first, since on Al'Kabor there is a server reset every fortnight. The reset is usually in the middle of the week, which means that few are around in Timorous Deep in the middle of a working day to kill a dragon that is only up for a couple of hours.

It spawned precisely 14 hours and 45 minutes after server up, though it had been previously reported to be up only 4 or so hours after a previous reset.

Also dropped Spell: Flaming Sword of Xuzl

Edited, Jul 18th 2010 3:53pm by Lanbana
# Jun 15 2010 at 7:39 AM Rating: Decent
Molo'd this guy as a 66 Necro.

Killed a streamer before engaging, popped Wake the Dead and Swarm of Decay, resisted everything except Lifetap so I just chain tapped. Around 25% popped Lifeburn for 10k and the kill.

Found him in the south-east corner of the zone. Dropped a bunch of spells, 2x treasure hunters satchel, bracer, scale, pally book and pod of seawater.

Pretty trivial fight all in all with todays gear and AA's, ended it with about 50% mana and merc at about 60-70%.
Druid Epic
# Jan 27 2010 at 3:33 PM Rating: Decent
Just an FYI, the Pod of Seawater does drop off the one in the middle of the ocean too...not just the triggered version.
Rangers, Necros and Druids OH MY!

Druid Epic
# Jan 27 2010 at 10:50 AM Rating: Decent
Couple things of note ...

First, Faydedar is on a 11 hour and 15 minute spawn (as someone previously said). I tried killing Ulump to get Faydedar to spawn (multiple attempts), and I can tell you with all certainty that it doesn't work that way.

Second, you need to be ready for battle As Soon As you hand the Froglok Essence to Dolgin. I didn't realize that part and got my *** handed to me the first go round.

Third, as previously mentioned, have as many junk spells as you can on before you put your real stuff on. Same for your merc if you are using one. Faydedar dispelled me to my 12th spell consistantly.

Fourth, I was able to land Winged Death and Moonfire repeatedly upon Faydedar (there was some failure involved, but more hits than misses). Nothing else non-melee seemed to work, and definately not root or snare.

Fifth, I had to kill Faydedar three times before I could loot him. The first and second times I killed him, his corpse was underwater, *seemingly* inside one of the pillars of the pier. When I petitioned about this, I was told if it happened again, to petition under "Stuck" so that a GM could summon the body out. The third time I killed Faydedar, he went from the water to the walkway over the water. I have no idea how this happened. I was chasing him and fighting in the water and then he wasn't there. At first I thought he despawned (and was about ready to take an axe to my computer), but then I got the message that my merc had killed him. I looked everywhere and was all set to petition again, when I got the bright idea to go look on the walkway. Lo and behold, there his lil dead self was. Looking back, maybe the first two attempts he popped up there as well. I honestly don't know, but if you "lose" his corpse, it would definately be worth checking out the pier itself just to be sure.

Hope this is helpful,


The Nameless Server
Guild: Chaotic Apocalypse
Also dropped
# Oct 31 2009 at 3:15 AM Rating: Decent

Spell: Falcon Eye
Spell: Battlecry of the V
ah Shir
Regular Version
# Jul 24 2009 at 4:06 PM Rating: Decent
Just took the regular version down 20 minutes ago on Drinal. Was roaming around the spires, found me before I found him, he was pretty easy lame for a 74 warrior. Fight took me a couple minutes because I had to chase him down in the water while he was fleeing. He dropped a bunch of spells, RBB, shield of white dragon and the torn frost book for the pally epic (still drops. Was fun to relive old adventures
Druid Version
# Mar 24 2009 at 8:07 AM Rating: Decent
I killed the druid version today with my 2 box team.

Level 55 druid + Journeyman Tier 1 Tank Merc
Level 55 Enchanter + Journeyman Tier 1 Tank Merc

Both chars are not particulary well geared, druid has a few bits of defiant but enchanter has sevral empty slots and < lvl 20 loot in others lol. But then gear is fairly irelevant as Mercs did all the work and didn't even need healing.

I made sure everyone had plenty of junk buffs and put mana regen and haste etc right at the end of the 13 or 14 buffs. The mercs toally owned Fay and hadn't even lost all of their junk buffs before he was dead.

Just kedge keep to go... joy.

Ascending Phoenix

Edited, Mar 24th 2009 1:40pm by Azzuri
Druid Version
# Jun 22 2009 at 7:50 AM Rating: Decent
Congrats! :)

But just FYI, the druid trigger version is far easier than the normal version.
Granted, I would assume it would be pretty easy to kill the regular version, too :)
Faydedar pathing
# Nov 29 2008 at 10:23 PM Rating: Decent
Can anyone provide info on his pathing? I've only seen him once near the pot room, but I know he roams until he is killed by the monk GM.
Faydedar pathing
# Dec 12 2008 at 6:41 PM Rating: Decent
130 posts
he roams within the very bottom up to where the GM monk kills him if this helps.
# Nov 14 2008 at 9:42 AM Rating: Decent
I was able to take Faydedar the triggered version down with a 60 druid with a tier 5 apprentice tank merc. Druid wis capped at 255 gives 5188 mana with equipment bonuses. He dispelled all of our buffs, repeatedly and was highly resistant to my magic and fire based spells, so I focused on heals and keeping my mana regen up. I had a stack of mana pots and went through about 10 or so. He fled at 20%. I ended up with about 20% mana left. Dropped only the quest item.

In retrospect I would have put every buff possible on both me and my merc, as opposed to the usual and specific ones (magic resist). This way maybe some would have lasted longer, but just a thought since it didn't really affect my outcome.

Keep an eye on your health bar due to the nukes.
spells wouldnt stick
# Oct 08 2008 at 1:34 PM Rating: Decent
21 posts
as a 71 druid my spells wouldnt stick on faydedar i was summoned and nethier him or me moved so i was directly under him not a single spell would stick though...so i died.
# Oct 03 2008 at 5:52 AM Rating: Decent
21 posts
Could a 63 warrior solo him with full elaborate/velium trio armor (and like 40 aa's all in combat aa's)
# Aug 25 2008 at 8:49 PM Rating: Decent
73 posts
Okay, been farming the crap out of Faydedar for awhile. The spawned version pops in the far southwest corner, around the old Firepot Gate room. And unlike the other dragons, he pops every 24-26 hours like clockwork. He's the best cash cow I have ever seen. He always drops enough vendor trash to pay for a gate pot, and sometimes the magic bags. I LUBS me some Faydedar!
Relican Windamere - Ranger, Hunter, Bastidge
soloing with a mage
# Aug 06 2008 at 3:34 AM Rating: Decent
6 posts
Just did this last weekend for fun; Child of Wind (66 air pet) self buffed with Burnout V and a DS took Faydedar down easily.

I tossed one maybe two heals, didn't nuke it at all.

Personally got feared once with bout 340 MR.
Raid timer removed
# Jun 18 2008 at 1:34 AM Rating: Decent
I noticed that the 10 minute (raid) timer till resting has been removed. It is now the same as a normal mob.

I don't know exactly when this change was made, sometime during one of the April - June 2008 updates.

Killed 06/06/2008
# Jun 06 2008 at 6:51 AM Rating: Decent
Killed him today, lvl 70 paly solo.
He agroed me as I approached the spires, feared me, but then I clicked my resistance disc. He dispelled all my buffs by the end of the fight. Stun wouldn't land. I used 2 celestial healing pots during fight. I also used a couple skinspikes pots as he would dispell those as well.
He didn't drop my book, so I guess I'll be back in a few days.

Also, I'm sure it's been mentioned before, but be sure to bring an enduring breath item. As he seems to dispell just about everything, I wouldn't trust an EB spell to last the entire fight.

He dropped:
Dragon Hero Bracer
Orb of Tishan
Kavruul's Mystic Pouch
Pod of Seawater
Sea Dragon Meat
Water Dragon Meat
Water Dragon Scales
Spell: Banishment
Spell: Mala
Spell: Manastorm
Killed 06/06/2008
# Jun 09 2008 at 8:37 AM Rating: Decent
Today he dropped:

Kavruul's Mystic Pouch
Treasure Hunter's Satchel
Pod of Seawater
Sea Dragon Meat
Water Dragon Meat
Water Dragon Scales
Spell: Mala
Spell: Gift of Pure Thought

Still no book, so I'll be back yet again.
71 Ranger Solo
# May 09 2008 at 2:38 PM Rating: Decent
71 posts
Soloed, 71 Ranger. Baz/PoP, some fabled PoP gear.

1.0 Slow wouldn't land. Omens Era magic DoT landed, as did Call of Sky proc before it was dispelled. Snare also landed. Was about a 3 minute fight, been trying to camp for Pally 1.0 Book. Fight went really easy, resisted fear every time.

Druid Version
# Feb 20 2008 at 6:28 AM Rating: Decent
45 posts
This morning a duo of a 71/200 ranger and a 56 druid bot took down the druid epic version rather easily.

Druid did turn in, Faydedar popped in lake and started making his way toward us. Ranger started firing arrows until he got closer. Then started melee. AoE fear hit, and ranger was sent toward the bridge to the bar, which turned out to be good. At that point I popped fearless on the ranger and started meleeing faydedar down. Druid never really did much but got hit by 500hp AoE a few times, and ran around alot feared. Ranger used one HoT pot over the whole fight.

When mob started to run, being that I was meleeing on the up-ramp of the bridge to the bar, he started heading toward the bar on the bridge. At the bar he turned around and headed back out on the bridge. So he never got close to the tunnel area. I tried to get snare to stick one or twice, but then just gave up on that.

So after one cup of coffee my druid bot has her epic 1.0.

Over all an easy quest, but very time consuming. I duo'd the quest from start to finish with ranger doing most of the work.
Sarsippius <The Kitchen Krew> - Iksar Monk - Coirnav TLP Server - https://eq.magelo.com/profile/3839749
Shandi <The Kitchen Krew> - Human Druid - Coirnav TLP Server - https://eq.magelo.com/profile/3830907
Svanhild <Dynamic Duos> - Wood Elf Ranger - Test Server
And Lots of Alts
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