there is a safe room just before the 3 commanders' rooms but be careful of strange pathing if you camp there.
when pulling thru the door to the south the gnolls would not go thru the door for us, instead they ran away and warped thru the walls bringing friends. we ended up training ourselves 3-4 times cause of that freaky doorway.
pulling from the room to the north had the same effect. gnolls wouldnt run thru the hallway, instead ran around the long way and came at us from the west with bunches of friends.
overcame this by simply moving into the adjoining rooms for pulls.
Edited, Dec 10th 2008 12:25pm by BludKlaw