Lord Nagafen  

Raid Encounter

Uploaded July 24th, 2007

Lord Nagafen, along with Lady Vox, Phinigel Autropos, and the Avatar of Fear, is one of EverQuest's original four raid bosses.

In Nagafen's Lair: Warrior; hits for a max 250; has 32,000 hps; summons. Fire and magic resists (to avoid his AEs) are key in defeating Nagafen. Note that players over Level 52 get banished from the zone if they get onto Nagafen's hate list.

In Nagafen's Lair (Level 100 Revamp): See this quest entry for raid details and loot.

  • HP Estimate: 245 million

Categories: Templatized | EverQuest
This page last modified 2018-07-01 00:36:17.

Level: 55
Expansion: Original
Post Comment
# Nov 02 2002 at 11:49 PM Rating: Default
get a monk to fd himself in to one of the far pots, get up, disc fearless, tank untill mt arrives. Everyone goes and sits at the opposite pot untill mt calls em in. The whole point in this is to keep your clerics and casters alive long enough to get their casts off, its called an ae wall, it prevents you from getting hit/feared. See easy, not a prob, you don't need 50 suicidal people charging him, more like 10.
Well, my first dragon raid
# Nov 02 2002 at 11:20 AM Rating: Default
I'm lvl 38 at the time, and I was let on this dragon raid for tashing, clarity, etc. We had about 35 ppl there, and aside from my chat channels not working the whole time, it was fun.

One thing to note is that if you're planning on raiding this beast, make sure everyone's gonna stay and fight, my raid happened at 10pm, so by the time we got prepped and entered, it was midnight hehe.

The FGs went down easily, dropped king tormax in minutes, everything was goin well. We just pulled and finished off the three by the drawbridge getting ready to clear prep room when, a bunch of ppl left, with only around 20pp left, we were too underpowered to take Naggy on. :( Well, with my hopes down and with my eyes closing randomly, I decided to gate to PoK and leave Naggy for another day (did that rhyme?) Well, my guild is planning on goin again, and I'm trying to lvl as much as I can to stand a better chance against him. Just a fun experience, and a great way to learn how to handle 3 FGs at once, beat the hell out of it :D

As for any dragon raid, a lvl 60 cleric is very useful (aego) but not needed, I'd reccommend a bard in almost every group, for the resists, and more than 2 chanters P. Bye now and good luck on slaying this evil fiend! ^_^

PS: sry for the long post, I'm in a type a lot and try to help mood today :)
Power of a mage
# Oct 17 2002 at 12:47 PM Rating: Default
Ok heres my idea, please comment :)
For anyone who has a 50+ mage, you know the power of their pets. I would like to lead a naggy raid of 30-35 magicians of lvl 49-52. Now before you think to yourself *yeah..ok...i give them 30 seconds before a total wipe*, think about the pets, a mage fire pet is almost, if not completely resistant to the AoE fire nukes that normally f*** up the casters on all naggy raids. If we pull naggy to the door and get him surrounded by pets (some 51 earth, some 52 fire and such) and have all the mages in the prep room during the fight, i think its possible. Even though the pets may be ripped up a little faster then a regular player, each mage chain casting their pet once it dies, would leave naggy in an endless cycle of trying to kill pets. I know someone will try to say we will be killed by being summoned, but each naggy raid i have attended, i have only been summoned when in naggys view, so if everyone is in the prep room, and only enters the hallway to send in another pet, there is a low chance of being summoned. If anyone has ever tried something as radical as this hehe, i would love to know how it went, and please respond to this post :)

53rd Elementalist
Fennin Ro
RE: Power of a mage
# Oct 31 2002 at 6:18 AM Rating: Default
Should work for you. Few drawbacks are:
1) 30 mages are not easy to come by.
2) resistances were changed in a patch a few months ago, and from what I heard pet resistances now equal to master's. (not sure if this true)
3) He will summon, and my guess is he will call in your mages. However it can only be done once every ~10 seconds so have mage summoned run back out. People will die but doesnt take forever to get rid of 32k with 30 mages.

I heard 6 necros could do it. And if any of you mages had epic pet to go on this, you would be set.
Fire Giants/Naggy
# Oct 11 2002 at 9:24 AM Rating: Default
Looking into a Naggy raid and need to do some researching before attempting it. The final fight itself I'm not too concerned about, but even with the EQAtlas map I'm a bit concerned about the fire giants. It lists the castle as starting at loc 15 on the map and states giants can aggro through walls and that not all walls and doors are shown. Need some info from someone who knows this spot well.

Any general advice for pulling/clearing the giants?

Any spots in particular to be careful of/around?

Is one group of 53 plus sufficient to clear the giants for a 52 and under raid?

At what point on the map would you suggest stopping for final buffs?

Is Magi Rokyl the only giant in the lair with Nagafen?

Where is a safespot to pull all other mobs from the lair itself before Nagafen? is this the same spot as the final buff area?

Thank you in advance for any input

Troubadour of Tallon Zek
RE: Fire Giants/Naggy
# Oct 31 2002 at 6:41 AM Rating: Default
Fire Giants can be tricky sometimes. Best advice is to have a monk FD pull. Bards are great to charm any extras from a bad pull. There are 20 total FG's to kill.
on the map they are
1)2 at spot 15, cant split them. i would suggest charge room and root one or charm, if rooting split them so dont tank both at same time. Also to land spells you have to be in melee range. Make sure to snare or root because they will try to run and where the cave shrinks down and heads to SS room, they drop in lava and reset to spawn and CH.
2) 2 more are just inside gate above lava falls and RF spawn north of section 16
3) 2 FG's and King Tranix spawn in area 16, tranix is a shadow knight and will harm touch and has a larger aggro radius then the others. I suggest when splitting them have force along wall at n1100, n200 and monk fd at n1300, n200 which is bottom of ramp. use that spot for steps 2 and 3. Remember to be patient when pulling sometimes it takes work getting a good split.
4) once in the throne room if you go west a path will lead to warlord skarlon. section 17 on map. He has a friend with him in his room. This pull can be skipped if you wish.
5)at area 18 are 2 FG's and a roamer that comes down. I suggest monk FD at top of stairs on throne room side of drawbridge and have it pulled in to throne room.
6) now to clear prep room. There are 4 FG's and a named one, who drops item for karana quest armor. FD at n1100, n500 and have tag man run up when have one solo and pull to throne room. This spot is easy to split if no wizards since the giants get to their home points easily which makes them forget. Just as before be patient.
move your raid force to the square room where the 5 giants were. this is known as the prep room.
7)Just inside the door to naggy's lair are 2 FG and rokyl, the 2 are to left and right of door and you wont see till you walk in door. so be ready. Naggy and Rokyl both can aggro as soon as you walk in door. You will need a 52 or under pulling these 3 otherwise you will be banished. If you have the force to take naggy these 3 should be np to take all at once.

At this point you buff for lord nag and you are all set.
Some side notes are some FG's are wizards and make it extremely difficult to FD pull. Use corners best you can vs casters and watch for the cast message. Also for the earlier part if it gets out of hand and you havent damaged the giants enough to where they summon you can run in to cave and camp out most of time. Sometimes the giants find a way to fit in there, but usually dont. When they did i was able to lose them in the hall next to SS room.
Worst split i found was Tranix room.

Difficulty isnt too bad. 60clr 60war and me started at 56monk did these often for fun.

Tsuson Silvermoss
60 Monk Veeshan
Nerf it again!
# Oct 02 2002 at 5:15 PM Rating: Default
You know, sending in a bunch of lvl 52 characters with lvl 60 buffs does not seem fair. Naggy should dispell all buffs over lvl 52 as soon as you enter his lair.

Does anyone know, is Summon resistable?
RE: Nerf it again!
# Jun 23 2003 at 5:25 PM Rating: Decent
oh yeah, that's a great idea. Just imagine.... your clerics without KEI.... *shock and awe insues*
naggy down by 11
# Oct 01 2002 at 6:16 PM Rating: Default
Toke out Naggy on sunday with only 11 ppl. 52 warrio, 3 clerics 52, 52 monk, 2 bards 47 and 43, 52 rogue, 52 necromancer, 2 wizzies 52 and 47. All had aego thanks to 60 cleric and all had good resist gear. Lost one of the clerics in the first couple seconds. Total deaths 3. Too bad no CoF dropped but we got satchel, gloves, shaman hammer and orb. Very fun for everyone who helped and join.
# Sep 27 2002 at 9:06 AM Rating: Default
My 51 bard was in the lead attack group. With my resist songs playing, Mag resist was 235, fire resist at 180. Resisted all the fear spells, but took damage from 4 out of 9 fire blasts. My group was pretty much toast before others came in, so I stood there with my drum, tanking. :( tanked for about 3 rounds and started to fall back LOADING, PLEASE WAIT>
RE: Resists
# May 28 2003 at 12:12 PM Rating: Decent
Levels > Resists.

The bare minimum i would suggest anyone do a Naggy Raid would be the max allowable level 52 with fire and magic resists AT LEAST 150 each. Even that one level can make a huge difference.

Having been in Naggy raids with mixed levels i can say without doubt the people that tend to survive are the L52 people with high resists.

Being a BST i have had a lot of fun in Naggy and Vox raids, since they are actually two of better raids for using a shrunken pet in (the L49 BST Pet can easily hit and do a LOT of damage to Naggy/Vox especially with the disease proc). Don't use spirit of wind on naggy though, not unless you want the whole raid mad at you because your pet flung naggy into the Lava.
Spawn time?
# Sep 19 2002 at 5:00 PM Rating: Decent
I am sure it's been asked and answered before, but what IS the spawn time on Vox and Nagafen? A week?

I want to participate in raids on each of them before I get to be too high in level.
RE: Spawn time?
# Sep 19 2002 at 10:00 PM Rating: Good
361 posts
A week give or take a day or two. Not a set time since they added a random amount to repop times for some mobs.
#REDACTED, Posted: Sep 14 2002 at 6:10 PM, Rating: Sub-Default, (Expand Post) yea hi i have a really uber guild and we get free 96 rezzes and KEI all the time, we kill this guy with one group and the 60s alll come to buff us like i said itrs a really uber guild, andim really uber because they hand down all their dump twink stuf that to us is godly and we dont pay 20k or 100k for stuff because they just throw it down to us, like i said were really uber and all the regular peons in the game have to work for years just to look at the kinda stuff my guild twinks down to out newbies. itsa a really uber guild in case i forgot to mention that.
# Sep 19 2002 at 4:56 PM Rating: Decent
Is this an attempt at satire?
#REDACTED, Posted: Sep 17 2002 at 7:25 PM, Rating: Sub-Default, (Expand Post) grow up
RE: im so uber you suck
# Sep 26 2002 at 6:57 PM Rating: Default
173 posts
umm, first of all because you cannot enter planes (hate, fear, air) unless you are lvl 46 and up. No matter what your gear is, no matter what your hp is or how good you are at playing... it is physically impossible to enter the plane.

Other than that,lets say you 'could' enter a plane sub 46. You wouldnt last 2 seconds in hate at lvl 26. you cant resist the spells they throw at you, and no matter what you're wearing the mobs would eat you in one or two attack rounds. Or lets say you dont draw any aggro... you will be poking and slashing for 2-3 points of damage, and your spells wont land.

Sorry but the only way to get in is to go exping and come back later.
Naggy's been working out
# Sep 05 2002 at 9:02 AM Rating: Default
With the 8/4/02 Patch, Nagafen is a MUCH more difficult encounter. Forget the days of never getting feared. You WILL get feared now! And you will get feared often.

With the resist changes in that patch, I would recommend a buffed SvM of over 200. If not you can take your DPS and cut it in half.

And, no, I'm not joking.
RE: Naggy's been working out
# Sep 14 2002 at 6:16 PM Rating: Default
ye i went on naggy raid recently and nag was dead in less than a minute. the 6th group of wizards barely even got to begin nukeing before she dropped and only one death was an over zealous wiz who was trying to ks the xp lol. Of course the chance of winning a roll on loot with so many people is only slightly better than one in two hundred forty-three million, five hindred sixty-four thousand, nine hundred eighty-seven., if u catch my drift.
RE: Naggy's been working out
# Sep 09 2002 at 3:16 AM Rating: Default
I can confirm that. My resists (161 Mr, 175 CR/FR) have keept me alive and unfeard through three previous dragon raids. On our latest Naggy raid (first one after the patch) fear hit several times, and AOE burned through at 500 each time.

But, Naggy died and droped us a couple of croocks, 2 drums, one CoF and one Blight. No epic parts :-(

Steina Short, 52 paladin
Andorf, 51 Cleric
Tholuxe Paells

Edited, Tue Sep 10 08:03:37 2002
RE: Naggy's been working out
# Sep 05 2002 at 2:18 PM Rating: Default
DDW (on VZ) drop'd naggy last night after the patch on 9/4/02 in less than 2 mins. 23 lvl 39-52 players were involved. TOO EASY! Dropped drums, hammer, and orb.

Edited, Thu Sep 5 15:06:15 2002
RE: Naggy's been working out
# Sep 06 2002 at 5:35 AM Rating: Default
Omg Gosh like they know who DDW is! Its Dark Defiant Warriors!. And Yea dropping him was cake. I was playing a 49 Rog at the time with a lil over 100 Mr and was only feared once while I ran in at him. Once I took position behind him I wasn't feared or Ae'd the whole fight. I think we only had 5 or so deaths also, primarily the lower lvls we had with us, and I think 1 of our main tanks. We also only had 2 wizards, 1 I'm sure had Lure capability, not positive about the other. Our stragety is pretty simple. Clear Giants to chamber before Naggy. Assemble a "buff group" Clr, Shm, Enc, and sk/necro for resist poi/dis/cold, then any caster for see invis. Those 4 buffs should be your top 4 buffs because Naggy will dispell your top 4 buffs. So once you have those 4 the good buffs should follow. Buff all with Hp/ac/Mr/Fr and focus is a bonus. Then make sure Tanks get haste (the faster the better) and casters get clarity, a regen doesn't hurt either. Basically we form a buff group. raid leader calls forth each person one at a time to get buffed by the buff group, buff that person then have them camp to a chat room. After everyone is buffed and in chat all log back in fully buffed, reform groups quickly, give last min reminders (must be in melee range to land spells, use resistant discipline ect.) Then KEEL! Melee all charge with the Main Tank, Let them aggro for a min or so then send casters/pets and pray everyone does there jobs =). End result few mins later you'll be passing out the lewt! He dropped Drums, Orb, and 2 Hammers for us this time, also dropped 2 of the books for the Paladin epic. Overall a pretty easy raid that doesn't take a massive army when done right.

Edited, Fri Sep 6 06:24:43 2002
# Aug 31 2002 at 1:56 AM Rating: Default
the key is organization. A single raid leader with xperience with naggy and officers who are the leaders of each group. The raid leader only confers with the leaders of the groups on an officers channel.. turn off all other spam channels like /ooc 'others hits' others spells etc.

The group members talk to their group leadr only, and do what he says. the group leaders pass on info to the raid leader , like if someone goes LD. that way the raid leader is informed.

The raid leader calls the shots to the group leaders. the group members do as they are told and dont pass the group leader till they are told to assist the MA.

The MA and healers have their hotkeys.

and you might want to get a good puller, it helps with the FG.
Suicide Chanter?
# Aug 28 2002 at 12:54 AM Rating: Default
Instead of sending in a suicide enchanter to lower his resists, send in a chanter that's over 52. He'll tash, then get banished. That's my 2 cp.

re-poste(lol, bad pun)
# Aug 23 2002 at 1:20 PM Rating: Default
ok, duh i thought on ths and he's large so no bash will disrupt, but is there no way to end his casting at all...not very versed in caster information.thanks..for listeneing to my endless babbling.
cast interrupts
# Aug 23 2002 at 1:10 PM Rating: Decent
can this bad boys spell casting be interuppted?
with a stun or bash or spell or anything????

curious lil rogue looking to take this creep down someday soon.
Aggro Group
# Aug 19 2002 at 12:15 AM Rating: Excellent
303 posts
I went on my first dragon raid, and thanks to good leadership, good planning, the right classes at the right levels, and plenty of bards, we downed Nagafen with only minor casualties.

I had the pleasure of being in the aggro group that is, the initial contact group including the main tank. We had a warrior, two paladins, a bard, and two clerics in the aggro group. The tanks from this group rushed in to initiate the battle and establish aggro before the other groups joined in. When the main tank got to 30 to 40 percent health, the first paladin laid hands on the main tank to prevent the cleric from taking aggro from Nagafen too early. Naturally, the paladin (me) got Nagafen's full attention and was downed in about 10 to 15 seconds. Next, the second paladin took on the role and laid hands on the main tank and also tasted Nagafen's full wrath. With the two paladins down and out of the way, the main tank once again stood at the top of Naggy's hate list. It was therefore a bit safer now for the clerics to cast heals since the main tank had more time to establish a solid taunt.

Before long, they called in the nukers and Nagafen was brought down. The main tank survived the entire battle and therefore provided stability for the support groups to do the damage. I think having the paladins do the first two complete heals (with Lay of Hands) was an important factor in keeping Nagafen firmly planted on the main tank; of course, I might be a little biased since I was one of those paladins. =) But seriously, this seemed to be a good aggro-group strategy on the part of our raid leaders.

Edited, Mon Aug 19 01:39:24 2002
# Jul 26 2002 at 5:11 PM Rating: Good
Took this fool out on the 7/24/02 real noobish raid we (Drinal figure =/)had about 7 deaths before even reaching the Fgs, after we reached there we had deaths here and there. the Raid was forming at 7pm cst but we didnt get in Solb till 10pm we got to naggy about 1am where the dumb raid leaders wanted to waste another hour buffing everyone , didnt take out naggy till 2am , i guess it was a good idea buffing everyone cause out of 45 people 40 died =/ including myself i was the last to die after tanking naggy for 5secs his aes were what really put me low on life.Anyway COF droped , but i lost roll by 1 freaking number . To sum it up just having good resist gear and resist spells on u and your fine..
# Aug 03 2002 at 3:57 PM Rating: Decent
40 died out of 45, omg. What level were all of you?
# Jul 08 2002 at 5:51 AM Rating: Good
I know if you are over 52 and you attack Naggy you get kicked to the zone. Is it ok to heal people though? Healing draws agro so would that be the same as an attack? Buffs are fine I assume, but i don't want to heal someone and be thrown out. Anyone know for sure?
RE: healing?
# Jul 21 2002 at 11:31 PM Rating: Decent
361 posts
Healing someone will put you on Naggy's hate list and you will get booted out of zone...

Edited, Mon Jul 29 16:28:29 2002
RE: healing?
# Jul 29 2002 at 2:59 AM Rating: Decent
Just a comment, with the default filter on I see you have 7 posts on just this page, did you get bored or something? YAAAAAAAAAAAR
RE: healing?
# Jul 29 2002 at 3:45 PM Rating: Excellent
361 posts
Post No 8
Clearly, not as bored as you if you took the time to count my posts here :smile:

but yeah, not much else to do at work :-)
# Jul 02 2002 at 6:05 PM Rating: Decent
Ahhhh....this guy is a remenent of the good ol' days. Actually the good ol' days weren't all that good =P. Hehe this guy was around before you could ever exceed lvl 50, or rather pre-kunark, hell this zone was in the beta test! So he's was kinda like what the 60+ Dragons of Velious and Kunark are now, like the dragons in Temple o Veeshan. Just wanted to point out for any newer players, that the info saying you need many groups, like a raid, to kill Naggy is out dated. In fact it only take a couple groups or less of peeps 55+ to take Naggy down. But, his area spell effect thingies are pretty bad a$$ still. Naggy is getting old and week, he's a has-been, but still fun to kill)

# Aug 31 2002 at 1:38 AM Rating: Default
dude, how long have you been away from the game anyways
# Jul 02 2002 at 11:59 PM Rating: Decent
361 posts
...the only way for a couple of 55+ groups to kill Naggy and Vox is to use an exploit.....you wouldn't do something like that would you Slythorpe? =p
# Jul 02 2002 at 8:31 PM Rating: Decent
Unless something has recently changed if anyone over Level 52 attacks Naggy he sends them right to the zone so I can't see 2 groups of Level 55+ taking him out. They would have to supply support for several groups UNDER Level 53 and avoid attacking him altogether.

Edited, Tue Jul 2 21:31:32 2002
How do you do it...
# Jun 28 2002 at 11:43 AM Rating: Decent
How can you take a screenshot and have the time displayed like right before something hits soemthing else? for example
[00:03:41:62] Jibantik hits a giant for 42 points of damage
[00:03:42:32] " "

[(hour of day):(minute of hour):(seconds of the hour):( milaseconds of the seconds)]
im trying to figure this out so i cna see how fast my attacks are actualy happening to be EXACT on the dot, please help , i beleive Bikamar did it previasly , thanks everyone =)
RE: How do you do it...
# Jul 01 2002 at 3:13 PM Rating: Good
361 posts
I just cut and paste from my log file.

To turn logging on, either type /log in game or in your eqclient.ini file in the directory you installed EQ, change the line LOG=FALSE to LOG=TRUE.

Your log file will be found in the same directory and will be called something like eqlog_xx_charname (where xx is a number)

I know of no way to take a screenshot with the date/time stamp, but that's not saying it isn't possible
# Jun 24 2002 at 9:03 PM Rating: Good
God some of the strats posted here are idiotic.

Naggy 101:

Get a Main Tank, level 52, with a nice aggro combo (frostbringer and another cold-based proc weapon work well, for example Club of the Ice Ocean), 75+ resist in FR/MR. Bonus points if he/she has a Shrunken Goblin Skull Earring for an instant fake.

Get a bard. Get two clerics. Get two paladins.

Put them in your FIRST group.

Fill up 3 other groups as necessary, rogues and wizards are great. Bring an enchanter to tash Naggy and haste melee, and a shaman to buff the raid. Druid for Circle of Winter is nice too.

Fake your raid with four fakes, then buff them up. Keep HP/FR buffs last.

When ready, send in your MT, pull naggy to the DOOR.

Send in your paladins. Have them LoH the MT as he/she gets low, in a rotation. Keep the clerics down the stairs along the wall, out of the AoE but in heal range.

Once the LoH rotation is done, begin Chealing the MT. He should have aggro enough to keep it off anyone by then.


Do not push Nagafen into the lava.

If you followed these instructions, and buffed everyone, and the bard was playing the proper resist songs, Naggy should drop like a rock within 40 seconds. Can't fail, unless your melee are lying about their resists or something.

Edited, Mon Jun 24 22:05:43 2002
bad leadership......
# Jun 22 2002 at 11:22 PM Rating: Decent
was just on a NAGGY RAID on prexus, we had 35+ lvl 45 to 52's there ( 6 full groups + a few straglers) needless to say i was in group 1 (agro group) we run in, get agro, get him down some, die, repeat... that's how it's supposed to go at least........... instead, we go in, get agro, group 2 comes in gets dmg, group 3 comes in gets dmg, group 4 comes in gets dmg, group 5 comes in DIES, group 6 comes in and doesn't even make it TO naggy, needless to say there wasn't ANYONE there to drag / rezz .... IMO everyone SHOULD NOT RUN IN TO DIE! it should go, 1st group gets dmg, 2nd group gets dmg, 3rd group gets dmg, 1st group dies, 4th group gets dmg while 2nd group dies, 3 group dies, and then 4th, 5th group should be corpse draggers, 6th should be rezzers / healers and then repeat... however this isn't how it went so oh well, maybe next time

PALADIN of the 51st season
RE: bad leadership......
# Jul 01 2002 at 3:14 PM Rating: Good
361 posts
Strategy >>> Zerg always
MEEK Re:Boo-dookert?
# Jun 19 2002 at 11:24 AM Rating: Default
I picked up naagafen and used him for my gnomish monk i jsust wnatto say that he rocks!!!!! he is the best monk ever. even though nagafen ways 70million tons i like the fast he can use a fire breath bomb turtle attack. So when i gave it to my gnomish monk the turtle head boo bob bob ate nagaafen i was like NOOOOOOOO!1 but then nagafen ate him! nowifyour gnomish monk has pimples the size of mrs. anderson then you will need touicklypress 44 !!!!!! quick!!! your going to explodey!!!!!Q my wart pimple removal cream ate my nagfen says one disgurntled mailbox with his falg down!!!!!@!! hey that look like a paperclip. welltimeto turn down the radio somy foot can soakup water andjump of of the paseo i speak fish spanhsih dudes fine me typing grammer bader mehahahaha fish ****. Ok so i justlike to see say that nagafen is the best weapon ever for any gnomish monk.

Getzurt the hafing shadow knight of the 59est umm.. 59est... umm yeah..

P.S. Hi hi hi hi Hey who doing that? that that that ECHO!!! echo echo echo ECHO!!1 echo echo WEE!! wee wee wee Hey i can echo! echo echo HI MOM!!! mom mom mom Boo dookert!!!!!!!!!!!!!!!!!! dookert dookert dooket dookert dookert

P.S. P.S. i hope thta answeres all your Fisht turtle Questions = D have a nice boo dookert
RE: MEEK Re:Boo-dookert?
# Aug 31 2002 at 1:36 AM Rating: Default
well someone ginally said something that makes sendse. about time
#Anonymous, Posted: Jun 15 2002 at 1:39 AM, Rating: Sub-Default, (Expand Post) I am a 48th chanter on Sol Ro server.Never been on a raid, cept little ones.I REALLY REALLY want to join a Naggy or Vox raid.I excell at chain stunning, buffing and de-buffing.I am in a guild which I love, alas we are not that established for a Dragon raid.I asked the guild and the 6 or 8 45-50+ people we have in the guild are very interested.I was told by my guild to set up the raid,alas, I know nothing about the process involved in raid "set up" .So where does that leave me?...asking you people to help me.Please respond to this post and/or send me a tell on Sol Ro, I am friendly and fun loving and (as some say) a pleasure to group with (well I try anyway).I know my job as a chanter and do it to the best of my ability.If this sounds like an application or a reume'....well it is, I REALLY want to get in on some dragon raids.My name is Mischiev Ious.Please help me on my endevour to kill a dragon or 2 by sending me a tell on Sol Ro.
SvF Resists to Damage?
# Jun 12 2002 at 8:35 AM Rating: Good
I've read below that Naggy has an AoE Fire spell that hits for 500. Is that 500 max with NO resists? Or is that 500 with a 100 SvF? I'm trying to get an accurate breakdown of how SvF minimizes Naggy's fire-based damage.

For example, with my resist gear on I have an unbuffed SvF of 110. Without the gear my SvF is 38. With my resist gear, I take 13 points of damage per second while swimming in lava. Without it, I take 38 points of damage. So, with my current resist gear, I only take 1/3 of the fire damage I would've taken from lava.

With raid buffs (+45 SvF druid buff, +70 SvF Bard Song, and equipping the summoned Elemental Blanket which gives +15 SvF among other resists), my SvF will be 240. How will that equate to damage taken from Naggy's AoE breath?

I've tinkered with some calculations... but honestly I don't think this is simple algebra. I don't think there's a simple, progressive scale for damage to resist.

That said, I'd like to see some factual information posted about the amount of damage you've taken while fighting Nagafen and your SvF during that battle. I'm sure that fire damage varied during the fight, so give me a range. For example, if your SvF was 200 did you take 40-200 points of damage with the average being close to 90 per blast?

Any valid information posted under this thread will get an "Excellent" rating from me. :-) I think this is one of the most critical issues on a Naggy raid. Thanks for your help.
RE: SvF Resists to Damage?
# Jun 16 2002 at 6:50 PM Rating: Excellent
361 posts
I don't know of any formulae to caluclate damage and damage reduction from resists but....with FR of about 160, the smallest hit I've taken from his AE is about 70 points, the largest was completely unresisted 500.

There's a lot of randomness in resists :p
Good hunting!
RE: SvF Resists to Damage?
# Jun 17 2002 at 7:53 AM Rating: Decent
Thanks, Bikamar! Excellent post!

Now, do you know about how often Naggy let's off his blasts? About every 20 seconds? 10 seconds? 40 seconds?

Or could someone guess about how many blasts you saw during your battle and then tell me the duration of the fight?

I realize it seems like I'm asking ridiculous questions because battles can vary in length a great deal... but, actually, this information is VERY helpful. Thanks again.

RE: SvF Resists to Damage?
# Jun 17 2002 at 6:01 PM Rating: Good
361 posts
from a failed pickup raid I atteended where my unbuffed FR was about 65, and the bards died quickly...

00:02:40 2002 (time of my first attack)
00:02:46 2002 Your body combusts as the lava hits you. You have taken 425 points of damage.
00:03:01 2002 Your body combusts as the lava hits you. You have taken 340 points of damage.
00:03:14 2002 Your body combusts as the lava hits you. You have taken 135 points of damage.
00:03:28 2002 Your body combusts as the lava hits you. You have taken 375 points of damage.
00:03:42 2002 Your body combusts as the lava hits you. You have taken 255 points of damage.
00:03:56 2002 Your body combusts as the lava hits you. You have taken 330 points of damage.
00:04:09 2002 Your body combusts as the lava hits you. You have taken 165 points of damage.
00:04:16 2002 (time I died)
RE: SvF Resists to Damage?
# Jun 24 2002 at 10:59 PM Rating: Default
Looks like it's every 14 seconds.

Edited, Mon Jul 1 19:55:02 2002
RE: SvF Resists to Damage?
# Jun 14 2002 at 11:43 AM Rating: Default
Well its kind of like AC just cause u have a lot doesn't mean it'll reduce a lot. There's no exact formula to it but u'll definately take less damage from the fire AE, just don't try to make a formula out of it cause there isn't one.
Raid questions
# Jun 11 2002 at 9:31 PM Rating: Default
Would a ranger on a nagefen raid have a good chance of getting the CoF or do most guilds give it to warriors? We are going to go on our first raid as soon as our cleric, druid, and chanter get up to 50 (pretty damn close, i'd say a week or two) I would really like to get this cool cloak. Thanks!

Oh yeah, do you think we (50 druid cleric chanter and many other classes in 40's, we are a new guild) could even take nagefen's lair? Thanks for your advice.
RE: Raid questions
# Jun 30 2002 at 5:33 PM Rating: Default
Raided Naggy last night and the CoF went to a 47 mage. He was located in EC 10 minutes later. If your a planning on raiding Naggy, please don't waste the time of every tank that was kind enough to help you. Need Before Greed.
RE: Raid questions
# Jun 17 2002 at 6:06 PM Rating: Default
361 posts
Who gets what depends entirely upon how the raid leader decides to distribute loot. Most pick up raids I have seen are FFa (all roll) while most guild raids I have seen/heard of they use NBG with certain classes given preference for certain all/all drops.

Whether you could get to Naggy and kill him would depend on a) how well you all know your class b) how many ppl you can get there and c) how willing you all are to die a couple of times until you figure out how to kill him :-)
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