Ruins of Old Paineel (The Hole)  

Quick Facts

Type: Indoor
Continent: Odus
Instanced: No
Keyed: No
Level Range: 40 - 65
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The Hole is also known as Old Paineel, the first stronghold of the Heretics, and has long been taken over Elementals and their ilk.

For the longest time, the Hole was rumored to house the entrance to the Underfoot... This is, of course, no longer a rumor.
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Exit to rest of zone from drop in point.
# Apr 17 2012 at 3:46 PM Rating: Decent
9 posts
Just a quick post, not at all a secret but there is a tunnel through some rocks, out of the drop in point at Yaels pit. Just click on one of the rocks and you are free to explore. There are 2 Spirit wards on the other side and a wandering 'Broken construct' in the tunnel beyond.

I mention this just because some people seem to think that once dropped into that pit, the only option is to zone into Brells or back to the zone entry.
Level range
# Oct 21 2011 at 9:04 PM Rating: Decent
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With the merc system you should be able to start this zone at 35.
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# Aug 27 2011 at 9:57 PM Rating: Decent
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Broken constructs and gargoyles are stupidly spell resistant. Came here with 70 mage and being lightblue it wasn't uncommon at all to have to cast malo at least 2 to 4 times each pull. If I didn't get a Malo off I could expect about 50% chance of my nuke being resisted.

Only thing I hate about EQ is spell resistant mobs. I have yet to find mobs I can't land melee attacks on. Sure there are some with high AC but at least your landing hits on them! Found the named ghost near underfoot zone and my pet had to do it all because I couldn't land ANYTHING on it and it was green.
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Can change this now haha
# Feb 06 2011 at 7:42 AM Rating: Decent
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Quote:
Deep within this place is the rumoured entrance to the Plane of Underfoot.


No longer a rumor! :P
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Huh
# Sep 27 2010 at 10:05 AM Rating: Decent
23 posts
So, I was bugging out reading the most current posts about entering The Hole. I had absolutely no problem being normal sized. All I did was cast Lev, EB and Invis (invis because I thought I would get ganked). Squoze through the hole in rocks and Bam there I was. Now I'm camping Elementals for the Binder and not a single mob over my level can be seem thus far at the entrance. And after clearing the main hall got the Binder. Happy Hunting.
Getting out
# May 06 2010 at 12:06 PM Rating: Good
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I'm posting this because I just had to and there was nothing I could find that helped much to tell me.

I was on autofollow on my way to Gunthak. And I had just thought what a dangerous thing it was to be doing that at the top of the Hole when I went over the edge.

I landed safely in the water just by an indifferent NPC but with a lot of "Dead adventurer's corpses" on the ground. The map was unhelpful and the place is unrecognisable since I was last there.

Directly ahead of me was a face in the cliff. Going through the tunnel where the mouth was took me to a corridor ending in a swirling mist. entering that (on the basis that anywhere was better than the bottom of the Hole) took me back to the entrance right at the top but still inside the zone. This is where I got lucky as I was able to shrink and swim out through the crack.

Without Shrink I guess I'd have had to wait for a friend to run me some potions or find someone with a key.
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Getting out
# Aug 19 2010 at 7:12 AM Rating: Decent
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I have been in this pit with the mist that you describe. Now, having never been to The Hole before, I don't
know what this was like before. But I got there by running through the city
portion of The Hole and jumping in the lake, swimming to a waterfall/ledge
and jumping off.

On EQAtlas, this spot is shown as where "Master Yael" spawns, with a (at
that time) entrance to the "Plane of Underfoot".

It's obvious that this "Plane" is the swirling mist. It's funny you
say you went through it and just ended up going back to the Evac
spot of The Hole. When I was there with my friend, he had the
same experience. However, when *I* went through, I ended up in
a new zone called "Brell's Rest". Why that swirling
mist works as "Evac" for one person, but "Zone to Brell's Rest" to another is
beyond me. I got back by just turning around in this new zone,
and saw that there was swirling mist behind me. I went through
it and ended up at the bottom of the pit where I started.

Oh, and yes, there was a bunch of "body of dead adventurer" scattered
around the bottom of that hole.

So....the jump to the bottom of that pit, which I'm told USED to kill
people but which also used to be "the way into the Hole, to avoid
the city" seems useless to me. There's no way out of that pit
except the swirling mist. Before that mist became a usable
exit, why would ANYONE have jumped into it (unless their
goal was to Kill Master Yael and then....gate everyone out?)
I jumped into this pit thinking that I could reach the
windows of the Undead Tower (my ultimate goal), but did not
succeed.

Anyway, from reading tons of posts, I agree that there needs to
be some definitive information on this part of The Hole.

Drexxell


Edited, Aug 19th 2010 9:15am by DrexelNecromancer
Getting out
# Sep 26 2010 at 1:57 PM Rating: Default
I would venture a guess that the previous poster and your friend did not have the UF expansion, while you do. Them not having it means they can't zone into Brell's Rest, and were default zoned to the safe area of the city.
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hole and shroud xp
# Dec 09 2009 at 1:20 PM Rating: Decent
5 posts
You can shroud down to 70 and get at least 80 aa an hour there right now.

Not saying how but use it while its good.
hole and shroud xp
# Dec 10 2009 at 5:50 AM Rating: Decent
3 posts
And you will get rolled back with the next patch. Went there yesterday for my epic 1.5 to farm Ball of Elemental Clay. At 65, got 1 AA per green kill... Since i had the chance to find all my clay and the Ancient Tome of Lost Lore, i have made a /bug report, i wantend to keep my items. GM confirmed there would be a roll back with next patch for those who used the glitch. So dont go there today, timewaste
Zone in and DIE WTF!!!!
# Nov 27 2009 at 7:57 PM Rating: Decent
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Ok I get the new expansion coming out and we need to hype up all the high lvl people, but jeez!

I zone in with an UNBUFFED 85 ench, working on getting couple alts their 1.0s, with them in tow. Next thing i know out of the blue,more next turn, I run smack into these critters. Hitting the enchanter for 4k+

WTF was sony thinking!?! It isn't just that I died, but how exactly do they plan on people doing epic work to do their freaking epics .. SMOOTH MOVE

So, with that rant now being over, does anyone know if they plan on at least putting the mobs we need back in there? Maybe a date if anyone knows something?
Please help if you are able.

Zone in and DIE WTF!!!!
# Dec 08 2009 at 12:31 PM Rating: Decent
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I feel your pain.

My 85 necro got jumped and died while I was scouting out the best route for my Paladin's epic mob.

How a 60's level Paladin can play in a zone where 85 level toons die is beyond me.

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Cliknars .....
# Nov 20 2009 at 1:57 PM Rating: Decent
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Went today to do some epic stuff and just to forwarn anyone the hols is swarming with lvl 85 cliknars that hit for 4k+ not a fun place to go .
Teleport Pads
# Oct 17 2009 at 11:26 AM Rating: Default
42 posts
How come there is no written information about the 3 hidden teleport pads inside The Hole? In a secret passage in the undead city, there is 3 teleport pads, 1 goes to paineel, another goes to neriak 3rd gate, and another goes to erudin palace inside a jail cell. To think, all these years I've been playing eq and I had never fully explored the hole enough to realize this. It looks like its uncommon knowledge because it's not up on this website. Has this always been here since the start of EQ?
Falling
# Jul 24 2009 at 4:10 AM Rating: Decent
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I can say that there is no need for safe fall or buffs to land the drop. I have been doing AA on my SK for a long time here and it seems that all you need to survive the fall is a good fast internet connection. When i attempt this at home i never have trouble making the landing. But i have tried on dialup and die every time. It appears that lag will kill you more than any other factor.
Method to jump down the hole and live
# Apr 22 2009 at 6:48 PM Rating: Decent
2 posts
You can jump and /q before you hit the ground and you'll live
Method to jump down the hole and live
# May 29 2009 at 8:30 AM Rating: Decent
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This works.
Hole @ 75
# Mar 18 2009 at 1:07 PM Rating: Decent
20 posts
The Hole has mobs deeper that con green/light blue to a level 75....
this is advantageous over most PoP zones.....

Can be entered with shrunk, key, falling down hole with invuln,
You can sit/stand hotkey and get thru unshrunk.... but it is very hard
Alot easier with shrink.... i recommend shrink

Edited, Mar 18th 2009 5:09pm by Toolis
Urban legends !!!
# Jan 30 2009 at 9:02 AM Rating: Decent
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So today, as a 64 erudites magician (12Khp buffed), i tried to jump into the hole, weight was 44, died.... hit for 200Kdmg dunno when they changed that but dmg taken are no longer 10K, so i was without buffs after respawn so i tried again, with mount, with trying to duck, to move, to land in water ... i spent about 1 hour dieing and dieing, trying every tricks that peeps here told us to work .... the ONLY thing i can't test is the safe fall thing. and now i'll use expedient recovery hehehe =)p

You can try WHAT you WANT if you haven't someone to make you invulnerable, you simply can't jump into the hole safely as of today 30/01/2009 6pm gmt-1, you'll be hitten for 200Kdmg.

the only safe way is get an invulnerability

the way you can test at your own risk is safe fall

taraskh of karana
PS: sorry for my bad english speaking...
Urban legends !!!
# Nov 10 2009 at 9:18 PM Rating: Decent
a lot of jumping in to the hole has to do w/ where you hit, at the bottom, and if you've successfully clipped one or more slopes on the walls on the way down. if you clip a wall just right, it resets your fall distance. go figure.

if you manage to land in the water, yer golden.....

TTFN,

Me
safe fall
# Jul 04 2008 at 7:56 PM Rating: Decent
3 posts
a relatively low safe fall can help u alot here, i fell in on lvl 50 bard with a safe fall of 104/270 and got hurt for 50 or so dmg
Fall dmg
# May 23 2008 at 1:51 PM Rating: Decent
15 posts
The less weight you are caryying, the less dmg you take. I get hit for 53 dmg on my necro when i zone in and he normally carries around 50 stones...when i jump in on my SHD, with a weight of around 150-160, i take around 10,000dmg
Changeling and entrance
# Jan 15 2007 at 1:55 PM Rating: Decent
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I got the changling to pop when i was doin the massive contructs, one pop in 2 hrs in this camp. I'm sure most know this but for 4 pp in baz on DR server Potion of Ant ,,, shrink .. ur in =) Might be lazy but for the limited amount of trips i make here 80pp for stack of ant pot's seemed reasonable....


Drunkenmonk
41st Monk Druzzil Ro

Edited, Jan 15th 2007 4:49pm by badblu
Getting the Key
# Jan 15 2007 at 12:06 PM Rating: Decent
1 post
If you have Depths of Darkhollow, just get the rogue shroud (I used the level 70 goblin one, just for the record) and some lockpicks (which can be bought in PoTranquility). No killing kobolds for faction. :P Rallia Hapera sold the "Hole Key" for a little less than 110 pp. Sorry if I didn't make that flowery enough for someone.
Getting the Key
# Feb 10 2009 at 10:50 AM Rating: Decent
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You cannot use lockpicks and rogue shroud as of today, 2-10-09. It gives a message that: You can't use pick lock on that. So you need to buy the key.
Getting the Key
# Apr 29 2009 at 2:57 PM Rating: Decent
For the key activation you operate the elevator to get you into Paineel, you don't use the Pick Lock button, since you can't target it. You put lockpicks on your cursor and click or U.

Confirmed this works to get into regular Paineel and reach the vendor that sells Hole Key.
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Changeling Augs
# Dec 29 2006 at 5:16 AM Rating: Decent
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So, has anyone found a Changeling in here yet? I know Changelings pop randomly through out the Hot Zones, but was wondering if anyone might have an idea of the more common locations for spawn here.

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Changeling Augs
# Feb 06 2007 at 11:53 AM Rating: Good
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I have seen one, among the warrior mobs near the zone in. Killed Constructs for many hours and none of those were ever changleings.
Changeling Augs
# Jan 01 2007 at 6:28 PM Rating: Good
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Several times in the castle, just past the massive constructs.
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Changeling Augs
# Jan 29 2007 at 9:59 AM Rating: Decent
What are the stats on the aug?
Changeling Augs
# Jan 29 2007 at 10:32 AM Rating: Good
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+2 vsMg +2 vsFire +2 vsCold +2 vsPsn +2 vsDis +25 HP
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New hot zone items?
# Dec 11 2006 at 4:12 PM Rating: Decent
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Dropped from a Lost Soul.
Cracked Leather Belt (common)
slot: waist
AC 12 , Dex +7 Cha +7 Agi +7 HP +35 Mana +25 End +25
sv cold,magic,poison +5
haste 18%
recommended lvl of 40 required lvl of 35.
class: war pal rng shd mnk brd rog bst ber
race: all

Mud Covered Leather Leggings (rare)
slot: legs
AC 12
focus effect: spell haste 3
Dex +7 Cha +7 Agi +7 hp +30 Mana +30 End +30
sv cold, magic, poison +5
Class: dru mnk bst
Race: hum bar elf hef trl ogr hfl iks vah drk
new hot zone
# Dec 05 2006 at 9:25 AM Rating: Decent
15 posts
as of 12/5/06 this is new hz for 40-45.Which is kind of confusing from what i have seen in the couple times i have ventured in that accursed place mobs are low 50ish,also the golems tend to have alot of hp which will be tough kills for xp!
new hot zone
# Dec 10 2006 at 7:54 AM Rating: Good
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At level 46, the earth elementals, and the golems right after the droppoff, are all light blue. I would suspect that they are fantastic exp at level 40, as I got a level in under 30 minutes with LOTD running, solo on my 46 mage alt.
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new hot zone
# Dec 10 2006 at 7:20 AM Rating: Decent
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Most hot zones give extra hp when u are above the levels, like 40-45 u can be 50 and it will be hot zone exp. And remeber EverQuest is intended to be a grouping game, not solo. a full group of 30's can take on mobs in the entrance of the hole. And i am very happy that this zone is a hot, it had good exp better, should be great now!
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Another Hole Ent Trick!!
# Jun 28 2006 at 10:48 PM Rating: Decent
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Another Hole entrance trick!!!!

Lvl 60 bardsong DA before drop off cliff, will fall, zone into hole, fall more, land right at Guradian of the Seal Voila!
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Kills
# May 16 2006 at 6:44 PM Rating: Decent
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just to give some light, i am a 55 ranger, decided to exp in Hole so did the quest, with teh help of YALP, to take you from KOS to Amible is 1,600 kill in the warrens, yes it will make your eyes bleed
Keyless entry
# Apr 26 2006 at 3:16 PM Rating: Decent
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ok basicly from what i can see. the way in is a hole at the top right of the door.
The way out is through a crack in the bottom middle of the door, hope this helps all you duck and wigglers =)
Solo
# Feb 07 2006 at 5:54 PM Rating: Decent
25 posts
Can a 53 Shadow Knight with ok gear solo in The Hole if so what part of the zone and if not then what would be a good zone for me to solo in?
Thanks in Advance!!!
Key Vendor
# Jan 10 2006 at 10:24 AM Rating: Decent
10 posts
A merchant that sells the Hole Key is Rallia Hapera in "Superior Supplies", location +940,+760. Needed amiable Heretic faction to get into Paineel and purchase the key.
Problems
# Sep 29 2005 at 8:49 PM Rating: Default
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Me and my buddies were in the Hole, killing those huge a** stone thingie dudes...when a invis element came and killed our mage. yea it was weird. its a bug but it pissed us off..has that happend to anyone else?

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Sacred Key
# Sep 07 2005 at 9:37 AM Rating: Decent
7 posts
Hi i was just curious im a lvl 66 mage currently, i always love playing around in the hole even now that the zone is revamped , i was wondering does anyone know if the scared key that is droped able to unlock all or any of the locked doors in the hole?
key to inner city?
# Aug 14 2005 at 3:22 AM Rating: Decent
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where to get the key to the inner city of paineel (NOT the holekey)? name, loc of the vendor... thanks
RE: key to inner city?
# Aug 23 2005 at 11:58 PM Rating: Decent
6 posts
to get the key you need to talk to one of the skeleton guards by saying "i need key." if you have good faction with Heretics they'll give you the key. if not then the easiest way to raise faction is to kill kobolds in Warrens. it took me about 1 hour to raise faction from KOS to dubious. after reaching dubious i just used a erudite illusion (i was a human) and went from dubious to amiable.
hole key
# May 18 2005 at 2:19 AM Rating: Decent
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How do we get the key?
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RE: hole key
# Jul 15 2005 at 10:50 AM Rating: Decent
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Would a barbarian warrior with a dark elf/troll/ogre potion be able to purchase the key in Paineel? Has anyone tried illusion potions? Also, can somebody give us a /loc on the merchant who sells the Hole key?
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RE: hole key
# Jul 05 2005 at 9:52 AM Rating: Decent
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The key is purchased in Paineel, I believe. However, if you know where to click on the entrance (it helps to be a small class, too, although my Half Elf was able to do it) you can enter through it without the key. Not hard once someone shows you.
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RE: hole key
# Aug 13 2005 at 7:52 AM Rating: Default
Could you please tell little where to click without the key?
key
# Feb 26 2005 at 11:44 AM Rating: Decent
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does everyone in the group have to own a key?
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key
# Jun 04 2005 at 10:34 PM Rating: Decent
The person holding the key, can open the door/rock. The rest just swim through the now open passageway.
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getting in without a key
# Feb 08 2005 at 3:38 AM Rating: Decent
I had no prob getting in the "Door" with out a key the other day. I just turned into a wolf and did the duck and wiggle thing and sliped right in no prob. But, on the way out zoneing drops wolf form and couldn't get my big butt through the crack in human form to save my life.....literaly. yup ranger gate back to POK. Twice. So if you can do it some how better than me, my hat's off to ya.
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RE: getting in without a key
# Jul 12 2005 at 11:33 AM Rating: Decent
21 posts
Once you zone out just pull up wolf again:)
getting in without a key
# Jun 04 2005 at 10:33 PM Rating: Decent
You can get in by having a chanter make you a gnome as well, and on the way back.. Of course you need to turn into a gnome, or shrink after you zone.. again. You can cast underwater.
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getting in without a key
# Apr 19 2005 at 10:09 PM Rating: Decent
5 posts
I am able to get in with my bard by using lockpick. Its very easy, same as getting into painell itself.
getting in without a key
# Apr 14 2005 at 1:25 AM Rating: Decent
10 posts
Hi I just wanted to say on this topic if you are shaman cast shrink twice on yourself..and endurin breath of course ;) and head to the top right of the rock formation you will slip right into the cave ;)
Now for those of you that are not shaman (And we all know not everyones Perfect) HEHE j/K :)..look for shrinkin device and have an endurin breath on and BAM!!! same works for you :)
I hope that helped ;)



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"Destiny Is not a matter of chance...But of choice"
RE: getting in without a key
# Dec 22 2005 at 5:06 PM Rating: Good
You don't really need EB to get in. It's not that long of a swim.
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I want the bonus
# Feb 08 2005 at 3:30 AM Rating: Decent
I know this is probably goint to start a big ruckus but this is my plan as a 56 Ranger to get into the Hole. I have a shiny brass idol and some gate potions so I know I can get in with the idol and get out with the potions. My question to the masses that have been there before me is can I solo the drop zone at my level? I mean with a 25% bonus on exp, plus going through the "Hell" levels makes a lone Ranger do dumb things. Is it worth it or is it a nother Ranger gate back to pok trip for me if I try?
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I want the bonus
# Dec 19 2006 at 7:16 AM Rating: Decent
I know its been a while since this person posted, but I thought I would add a reply anyways.. If you did drop into the hole at that level you would most likely not be able to solo down there, the mobs hit for close to 200 and alot of them summon and are extremely magic resistant.. if you were a healer class you might be able to keep up but rangers take the hits too hard even with good gear, no way a 56 could solo at the bottom as a ranger (top part yes)
RE: I want the bonus
# Sep 29 2005 at 3:30 PM Rating: Decent
Quote:
I know this is probably goint to start a big ruckus but
...

one reply in 7 months since you posted.....i wouldnt exactly consider that a ruckus
I want the bonus
# Jun 04 2005 at 10:38 PM Rating: Decent
You should be able to solo the In zone mobs easily enough. Be careful of adds, and try to just get one at a time. At least till you get comfortable. You might find that you can get in a bit further than you think. If you take the left ridge, instead of going straight through the buildings, you will find a nice little camp spot with easy to pull single's, as long as you can gate out, you should be fine. The reason I say gate out, is after you find yourself where I am talking about, going back that way is not gonna happen. You have to go up the building a few levels to get back to where you started. THere are alot of mobs inside the building, and you not getting adds inside will probably not happen.
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Hole key
# Aug 11 2004 at 4:29 PM Rating: Decent
Just my quick 2 cp to add. Its no Drop btw.

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Raid or Group
# Aug 02 2004 at 8:52 PM Rating: Decent
3 posts
HI, could a lvl 62 shaman 55 SK and a 53 Mage make it to High Scale guy? or do i need a raid if so what would be a good number of people and what lvl should they be. i heard that a one grp a 55 coudl do it

RE: Raid or Group
# Nov 02 2005 at 1:38 PM Rating: Decent
37 posts
My enchanter can get there solo and charm kill him.
I learned this when I had to do my epic and couldnt get any help. I just illusion earth elemental and alliance the mobs so they dont attack me. Then run to the mob and find a suitable mob to mezz/tash/charm then buff. when the mezz wears off you have a good pet ready to kill.

Getup your AE stuns memmed and send in the pet and then follow that up with tash and slow on the target epic mob and then chain ae stun him to save your pet some life. And the additional bonus of stunning is that if your pet breaks charm he gets stunned then you just mezz both mobs and recharm your pet. I say remezz first because charm is a long cast spell and your stun will wear off and you will get interupted by 2 pissed mobs. And normally by the time charm wears of the mob is dead so you should be ok, Most mobs in the zone if hasted and buffed have enough hit points to chew through the epic mobs in this zone fairly well.

I have also helped other people kill their epic mobs in this zone using this method. just make sure you wait a few minutes to find and kill any roamers near where you are fighting because AE stuns can pull the strangest trains sometimes.
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Raid or Group
# Jun 04 2005 at 10:40 PM Rating: Decent
You could do it, but it will be by the skin of your teeth. Your better off having some CC (Crowd Control) class, or some more tanks or mellee's to Tank mezz adds. You will get adds, where your going. I know it's possible not to, but very unlikely.
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Slip in
# Jun 19 2004 at 1:32 PM Rating: Decent
I used to be able to squeeze into the hole entrance quite easily but I went back today (a few days after patch) and im not able to get in. I wonder if the collision changes affected this?

Anyone else have this problem?
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Slip in
# Jun 04 2005 at 10:43 PM Rating: Decent
Quote:
Wolf form, swim at top right gap (very top gap) then swim 90degress down and your in.


That is the correct way.
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RE: Slip in
# Nov 11 2004 at 1:06 AM Rating: Decent
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I came to slip in and illusion halfling didn't work... I got an Anzioks Minimizing Device, did 2 shrinks, and then swam at crack, then turn right 90', and then turn back to face into crack, and repeat until you wiggle through.
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If your not going to do it right, why do it at all? Sygn, 100 Enchanter - Ne Cede Malice, Erollisi Marr
RE: Slip in
# Jun 29 2004 at 5:54 AM Rating: Decent
40 posts
Wolf form, swim at top right gap (very top gap) then swim 90degress down and your in.
RE: Slip in
# Jun 28 2004 at 7:10 PM Rating: Decent
2 posts
Fit in hole to the hole on 6/28/04 with a little squirming and ducking. Im a halfling.
RE: Slip in
# Jun 24 2004 at 12:27 PM Rating: Decent
4 posts
I noticed the same thing the other day. As a dwarf I had not previously had problems with it, but now I do
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Ped on Saryrn server
Levitate
# Jun 01 2004 at 7:17 PM Rating: Decent
Can't you just levitate down into the hole safely? I have never tried it but I don't want to if its not possible. Anybody know?
Thanks!
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Gribi Shlibby
Levitate
# Jun 15 2005 at 11:34 AM Rating: Decent
6 posts
no you can not levitate down the hole.
You jump, you die...that's it!
# Jun 06 2004 at 2:01 AM Rating: Decent
36 posts
No...you absolutely CANNOT levitate down.

Even with the spell on, you'll end up dead at the bottom of the pit with the only way back through the kindly devices of your friendly, neighborhood necro and a 175pp jade inlaid coffin.
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Middling Druid
Co-Founder and Elder
Clan of the Wulf
RE: You jump, you die...that's it!
# Dec 11 2005 at 3:46 PM Rating: Decent
Actually, if you are on a mount(Drog, Horse, or Roboboar) you will get hurt, but you WILL NOT die =). Tested it out the other day accidently.
RE: You jump, you die...that's it!
# Jul 23 2004 at 10:54 AM Rating: Decent
Actually, a cleric can survive the fall if they cast devine arbitration before jumping. The cleric then rezzes the unfortunate street pizza.
Faction
# Apr 04 2004 at 5:43 PM Rating: Decent
2 posts
I really wanted to get into the hole so I did some research to raise my faction in Paineel. First I killed about 400 Kobolds in the Warrens (including names) and then I told the skeletal guard in Paineel that I had lost my key and he gave me another one to get into the inner city of Paineel. Then I walked to the key vendor and bought the key named "Hole Key". It cost me 102p. You must raise your faction to indif or you do not stand a chance.

Meatsheeld 56 Vah Shir Warrior
DUH
# Jan 16 2004 at 3:51 AM Rating: Default
29 posts
WHEN WAS SOME1 GOING TO SAY THAT YOU CAN JUST GET A ROGUE TO OPEN THE DOOR FOR YOU :-)
RE: DUH
# Nov 09 2004 at 1:55 PM Rating: Decent
39 posts
LOL i guess we were all waiting for you to step up to the plate... congrats... you are now part of the information highway!!! LOL
The Hole
# Dec 20 2003 at 5:53 PM Rating: Good
12 posts
My husband and I have been camping the Hole for about 3 weeks off and on. We are after the Naturalist's arms but here is some info we have found out. Thaeorin is a 63 Paladin and I am a 59 Druid.... we box either a 53 Warrior or Cleric.

The named (Ancient Gargoyle/Construct and an Old Gargoyle/Construct) can have random pop spots and can appear anywhere in the dungeon. We have killed all of them in different locations every time we killed them. The NO DROP item that they drop is their rare item whereas the droppable one is their common.

Thaeorin pointed out that only the spirits and ratmen need be snared. The constructs and gargoyles do not run. All of the named and Gargoyles we have encountered do summon and are slowable. The Constructs do not appear to be mezzable. We had a 65 Enchantress we helped get out once and she could not mezz any of the constructs... even after tash and other debuffs.

Deep in there were still some dark blue cons to Thae. There is a nice xp bonus here also
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Aryie Burningheart
Agnostic Rogue (Veeshan)

Obeareaun Burningheart
Warrior of Rallos Zek (Veeshan)
Possible to Solo?
# Dec 17 2003 at 1:37 AM Rating: Decent
8 posts
Is it possible to solo in here as a Druid? i was just looking around, curious about it, no biggy to me if i cant, but if i could....possible exp, ya know, heh, thanx in advance for any info..
No more key?
# Nov 12 2003 at 12:11 AM Rating: Default
3 posts
Well, it appears that you can not buy the key anymore in Paineel. I was just in the vendor which Allakhzam says sells the key and its not there. Can anyone else confirm this?
RE: No more key?
# Nov 24 2003 at 9:41 AM Rating: Decent
Scholar
*
66 posts
I bought mine today. Only 106pp with a 150 charisma. The key looks like a bag, I missed it the first two times I looked.
RE: No more key?
# Nov 14 2003 at 3:26 AM Rating: Decent
39 posts
I just bought one a week or so ago... From the general supplies merchant between the bank and the bar, building with the herb merchant on top floor. The merchant I got it from was the one to left as you enter. Cost was about 128pp. It's possible it's an item that she can run out of, until her inventory is refreshed.... perhaps checking after a server reset would help, or maybe even try killing her to see if when she respawns, she has fresh inventory... /shrug

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Henor Wolfmoon,
Saryrn
Hole Changes
# Sep 19 2003 at 10:35 AM Rating: Decent
8 posts
Tried going down to Jaeil with cleric and 65 chanter and it went really bad. Cleric follows Brell so plan was to drag down to Jaeil but the ratmen made that a bit more difficult than planned. Finally get down to Jaeil and low and behold there are 2 Constructs that wander that whole area making it near impossible to take Jaeil alone. The best part is that the Enchanter said that the constructs were completely magic resistant. Even though he was tashing nothing would land. He said the constructs use to be charmable but they must have changed it. Also the ratmen and constructs hit for high 100's making short order of Enchanter and Ranger. Well needless to say it looks like corpse summoning is in order.

Be forwarned: Looks like it is back to a raid needed to get swiftwind.
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Kluan 73th season Ranger
Taknuff 60th season Rogue
Amastle 70th season Cleric
still easy
# Mar 13 2004 at 10:54 PM Rating: Good
*
95 posts
killed to and dropped swiftwind mob with a group of 5 np...easy fight
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Peter Corbin the Elusive (retired)
65 shaman The Nameless/Stormhammer/Druzzil Ro EQ
250 tailor and 200 in 8 other tradeskills

Petercorbin Jeawafoe
SWG loner on Valcyn
Try shaman
# Nov 27 2003 at 10:24 PM Rating: Decent
3 posts
Try taking a shaman with you next time. The constructs are slowable with the disease line slow spells. The slows are mitigated, though, so it wont help all too much. Disease and cold spells were the only weaknesses I found.
More revamp info
# Aug 28 2003 at 2:35 PM Rating: Excellent
Scholar
*
81 posts
The mobs at the bottom of the hole have been replaced completely. In Yael's spot is a red-to-60 Guardian of the Seal. He has two gargoyle bodyguards called An Animated Construct, white and yellow-con to 60. Nortlav the Scalekeep is dead, but his ghost hangs around near the pool and he's now named Echo of Nortlav. There were also a handful of bodies on the ground labelled "a fallen adventurer" but untargettable.

One interesting thing was that all of these mobs are indifferent to my 60 Wood Elf Bard, and to an evil Erudite Cleric mule. I created that mule and bought him a DA spell. He cast it, jumped into the Hole from Paineel, and landed safely at the bottom. None of the mobs cared about him being there. He hailed Echo of Nortlav and got this response:
Quote:
Echo of Nortlav looks at ClericMule01 with spectral eyes. An aura of mystery surrounds the figure as if hiding secrets of a bloody past.


He also hailed the guardian who did not respond. On the other hand, he tries the door to see if it was still locked. It was, and the Guardian reacted to the attempt:
Quote:
Guardian of the Seal shouts 'Those who tamper with the seal shall suffer the same fate as that fool Yael!'

And then he proceeded to hit my little mule for 950 points in one shot, which cut short his little trip. :)

I've posted pictures from this little expedition on the Tragic Heroes guild gallery
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Greenman (NE Druid) et al
Tragic Heroes, Lothar
Lost Ruins of Paineel
# Aug 26 2003 at 5:56 PM Rating: Decent
*
67 posts
When you zone in, it now says "entering lost ruins of Paineel". As someone has already posted the horseshoe area is now full of very large golems called "Massive Constructs". Be very careful when trying to solo these, they are highly resistant to slow. My 53 shaman had slow bounce even after landing malo. And if you do land slow you get a message that goes something like "your spell was partially successful" meaning they are not fully slowed. They don't hit particularly hard (about like an elemental) but being only partially slowed they don't make for good soloing. I killed 4 or 5 of them and got nothing but a few gold to a few plat each. Another change is there is an extra mob in the entrance. He wanders a bit around the area of the last 2 spawn before the stairs. He didn't aggro when I pulled the static spawns and should add some more XP to someone doing that camp. Thats all I've seen so far, I had to gate out when I got a construct add. Look forward to seeing some more of the new content, this is one of my favorite zones.
Edit
Actually its Ruins of Old Paineel.

Edited, Sun Sep 7 16:09:14 2003
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Ggoomba
Ogre Prophet
http://www.magelo.com/eq_view_profile.html?num=784711
Re-done
# Aug 26 2003 at 2:31 PM Rating: Good
Scholar
38 posts
On August 26 the hole has been redone, there are new mobs, and new quests. The rats are gone and replaced by golems, and the golems near half pipe are huge now.

Also I found a new mob, he is near the second pool in, he is a gnome... here is the text when I hailed.
You say, 'Hail Pellillo Cogswin"
Pellillo Cogswin says 'What how did you see me? Never mind I guess it doesn't matter at this point. Our [goal] has become unattainable.'
You say, 'what goal?'
Pellillo Cogswin says 'When my younger brother heard that something had happened here in these ruins he went looking for fortune and glory with a [party] made up of old friends.'
You say, 'what party?'
Pellillo Cogswin says 'As far as I know they are all treasure seekers and explorers like him, but his fate has become less of a priority to me as my attentoin has been placed on my [brothers] that accompanied me here.'
You say, 'what brothers?;
Pellillo Cogswin says 'Well to make a long story short my other brothers and I tracked the party here, but when we found that disenchanted earth elemntal we all stopped to investigate. What we found was quite extraordinary. A peice of [paper] that looked like it had been ripped from a joirnal was clenched in the hand of this elemntal.'
You say, 'what paper?'
Pellillo Cogswin says 'The paper detailed an ancient magic spell that we believe is responsibel for the constructs that recently inhabited these ruins. Now gnomes being gnomes we all begin to wonder if we could decipher the ancient text the spell was written in and use the spell for the greater good of our kind. But then I begin to have a [doubt].'
You say, 'what doubt?'
Pellillo Cogswin says 'Well after thinking about it a little I realized that there must be a reason why this magic had not been found. Many have passed through these ruins and this had never been discovered by anyone. It must have been hidden for a reason and such I told my brothers that we should leave it here as it could bring more bad then good. Thats when something [happened] I was not prepared for.'
You say 'what happened?'
Pelllillo Cogswin says 'One of them, Stiggles, turned to me and told me to shut my trap. The other, Tani turned to him and demanded that he give him the paper. They begin to argue back and forth and then a small scuffle broke out betweeen the two. I tried to break it up, but before I could I heard the paper rip in two. Standing across from each other with a torn piece of paper in their hands they looked at me and gated home leaving me here in danger and very [worried].'
You say 'worried?'
Pellillo Cogswin Says 'this power cannot be given to my kin. It is dangerous and I must figure out how to get those pieces back. . . Hey you seem pretty interested in this to have listened so long. You think you could do me a [favor]?
You say , 'what favor?'
Pellillo Cogswin says 'Find my brothers and when you do give them each a not I have written for them. HOpefully it will help them understand why the information contained on the peice of paper must be kept here. they should give you the pieve they have and then I will need you to bring them back here to me so I can fix this mess.'

After that he gives you 2 notes but he disapears. I will post more info on the re-done hole soon. =)
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DIE YOU MOTHERLESS GNOLL!
-Mathaneil Marr Server
-64 Beastlord
-Guild Leader of Berserkers Fury
Plane of underfoot
# Jul 10 2003 at 6:08 PM Rating: Decent
4 posts
Ok how the heck do you open this stupid thing? the plane of underfoot? some one drop a key?

Edited, Thu Jul 10 20:32:55 2003
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Proud player of tallon zek
exp
# May 28 2003 at 3:05 PM Rating: Decent
8 posts
How would the exp be for a level 48 monk? Id like to go to the hole for the exp bonus around 48 (currently 44) if its reasonable to do with a small group.
Where do you get the Key
# May 13 2003 at 2:27 AM Rating: Decent
Avatar
*
61 posts
I know you dont need the key but where do you get it?
RE: Where do you get the Key
# May 13 2003 at 11:52 AM Rating: Excellent
You can buy it in Paineel, assuming you are not KOS there. It costs about 100pp.
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Dargadin, Barbarian Shaman of the 61st Season
http://www.magelo.com/eq_view_profile.html?num=494767
Lost Fires
Ayonae Ro Server

Going through the crack
# Apr 30 2003 at 1:11 PM Rating: Excellent
48 posts
Going In

Stand on the border of the pool facing north east, looking at two trees.

You should see 3 large rocks aligned vertically. The top one lay partly outside of the pool, the middle one is more horizontal, and the bottom one underwater is kinda square and that is a DOOR to the Hole. You need a key to move that rock.

Now there are TWO cracks between those 3 rocks, you want to go through the crack between the TOP two rocks, and the side of the pool.

Go near the crack, then duck, then move as close as possible. Duck off. You should see partly through the large top rock. Now this is the trick : push sideways and a little forward and you will be crossing through the top rock.

Going Out

When coming from the underwater, head left and up and enter Duck mode to get as close as possible to the crack. Now hit Duck off, and you will be standing partly through the rock. Just push forward and you should be through.

Maha
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Lillyann Foxglove, Defender of the Vale !

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