The Overthere  

Quick Facts

Type: Outdoor
Continent: Kunark
Instanced: No
Keyed: No
Level Range: 15 - 40
Send a correction
THE OVERTHERE: Located on the northern coast of Kunark. An outpost in the northwestern region is occupied by Dark Elves who have aligned themselves with Venril Sathir. At night, Dragoons can be seen patrolling the paths. Sarnaks, plantlife, and wildlife roam all throughout The Overthere while the scorpikis can be found in and around the massive chasm leading to Charasis.
-----------------------
Northwestern Coast of KunarkThe Arcuts Overlook the ChasmTo the Skyfire MountainsGargoyles Corundium and Tourmaline Guard the Outpost
Aligned with Venril SathirOne of the Infamous Cliff GolemsMud LakeHills Leading to Warsliks Woods
« Previous 1 2 3 4 5 6 7
Post Comment
OT fort
# Apr 26 2012 at 12:19 PM Rating: Decent
15 posts
how do i rise faction with the fort?
OT fort
# Mar 26 2013 at 7:32 PM Rating: Good
Spend some time killing in Veeshan's Peak.
____________________________
Fight smarter not harder.
Dont fight this guy next to his spawn point
# May 25 2010 at 1:09 AM Rating: Decent
6 posts
Was out in Overthere having fun killing cliff golems with my 71 sham, 71 war merc and level 68 dog pet...only buffs on us were primal essence, focus of the seventh, blessing of replenishment, spirit of bih'li, spirit sense and celerity. My sham only has 12 aa's, gnollish chain armor and doesn't have his full compliment of spells from 60 to 71. Was sitting around knocking off the cliff golems getting the usual adds (General and goons...)saw this guy standing around with his marines and was bored so decided to round them all up. Malos'd him single pulled him away from the marines but the two gargs added along with high priest and a goon, dropped them all then went after the marines. Things started getting hairy here...I dropped the marines, Rott spawned added on merc, then General added, then 3 goons, then gargs popped and added this still didnt bother me I was at about 50% mana and that's after dropping aforementioned golems, General and his goons...things were going fine then one by one the marines popped and added. I started spamming heal on merc he was bouncing from one mob to the next as they added, dog was stuck on a garg. I threw in a few malos and nukes (most resisted) dropped General, a goon and Rott...I was at about 15% mana, mercs health kept spiking down to about 13%, so burnt the mana I had on heals then when I went OoM just ran to pok book and left merc and dog to get seriously thrashed. So like others said go at night, don't fight in fort (aggro range is fort-wide for war goons, General and cleric goon as soon as you aggro something) also try to stay away from the gargs (at least the ones inside the fort) as they have a decent aggro range...and dont stand and fight Rott at his marines...there's no doubt people could handle them but respawn is quick for goons, General, marines, Rott and gargs...saying that it was fun...going back there now for revenge.
Hot zone?
# Apr 17 2009 at 12:59 PM Rating: Decent
5 posts
I'm a returning player after being away a few years... I have a lvl 19 necro I was thinking about bringing here to solo on the weak side, does the lower lvl creatures here still qualify as in the hot zone? Thanks for the help!
Hot zone?
# Apr 18 2009 at 3:57 AM Rating: Decent
5 posts
Answering my own question... I went here at 19 and in no time I was 23. Was getting between 7-16% a kill!
Hot Zone
# Jan 07 2009 at 9:27 AM Rating: Decent
39 posts
This is now the 30-35 level hot zone as of January 2009.
Hot Zone
# Mar 04 2009 at 3:57 PM Rating: Decent
Sage
***
2,218 posts
GREAT as a hot zone! Levelled a new toon from about 28 to 38 here, and it was non-stop killin', about as fast as my regen could handle! Brings back memories of the good ole days, back when Kunark first came out!
____________________________
Sippin 105 DRU *** Max AA *** Firionia Vie
Master Artisan (300) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
My crew: 105 WAR ENC CLE MAG WIZ 100 SHD BER RNG PAL SHM Master Alchemist *** 85 ROG Master Tinkerer & Poison-Maker
Gort Fleshblade new mob
# Sep 11 2006 at 1:23 PM Rating: Decent
Scholar
*
241 posts
I have seen a red to me at level 43 on tracking new mob called GORT FLESHBLADE and ideas. He is on tracking for a while then is gone before I can find him.
Gort Fleshblade new mob
# Sep 11 2006 at 2:48 PM Rating: Excellent
Ungainly Ninja
Avatar
****
6,998 posts
byby wrote:
I have seen a red to me at level 43 on tracking new mob called GORT FLESHBLADE and ideas. He is on tracking for a while then is gone before I can find him.


Are you thinking of Gnort Fleshblade?
Aggro?
# Jul 03 2006 at 5:47 PM Rating: Decent
5 posts
Are any of the monsters in OT aggro at all? Smiley: confused
Aggro?
# Jul 10 2006 at 7:03 PM Rating: Decent
5 posts
not that i noe of, i just think they come after you when they walk right between you while u r fighting something else, at least that happened to me plenty of times
Aggro?
# Jul 15 2006 at 11:03 AM Rating: Decent
*
95 posts
Yes, a lot of things here aggro when you walk by them. Wolf form keeps everything but the Sarnaks and possaibly Dark elves (The Dragoons) from arrgo'ing on you.
____________________________
Mayong Server:

Schuyler
70 Cleric
<Axiom>

Tunare:

Ktorsa
85 Beastlord
My favorite spot
# Jun 28 2006 at 10:12 AM Rating: Decent
*
95 posts
When i was high 20's low 30's i would grp on the ramp by Skyfire Mountions. It was great exp even before it was a hot zone, but beware of the dragoon peoples they are KOS and if u see them zone into Skyfire Mts. should be safe if you don't wonder out of and into the open. Also there is a very pretty view of a sun-rise there. Also, i have been playing my wizzie here and grping my Skyfire ramp is really nice exp, lvled from 28 to 30 pretty quickley.

Edited, Jul 10th 2006 at 10:40am EDT by kynagrannd
____________________________
Mayong Server:

Schuyler
70 Cleric
<Axiom>

Tunare:

Ktorsa
85 Beastlord
lvl, again,
# Jun 23 2006 at 10:35 PM Rating: Decent
11 posts
and where is the portal??,
____________________________
ME
lvl, again,
# Jun 23 2006 at 10:31 PM Rating: Decent
11 posts
can a lvl 24 druid solo here? or should i get group???
____________________________
ME
RE: lvl, again,
# Jun 26 2006 at 11:43 AM Rating: Decent
group i would say but im a pally
good place to solo?
# Mar 04 2006 at 8:51 AM Rating: Decent
30 posts
would this place be a good place for a level 20 magician to solo if i have temp and pet?
RE: good place to solo?
# Jun 23 2006 at 6:14 PM Rating: Decent
3 posts
This is a tough zone for teens and lower 20's...but this is where I go to level my alts at that level. I am pretty well geared up and will box 3 with a higher level druid for heals/DS. You almost need the DS and even then you have a hard time finishing them off because if the mobs are too high it takes forever to kill them.

Since this is currently a hotzone I would recommend it if you can get into a group.
Popularity of the Overthere
# Feb 28 2006 at 6:03 PM Rating: Decent
Scholar
**
335 posts
Is this a popular zone for characters in their late teens?

Would a character in his mid to late teens be able to get a pickup group here?
____________________________
Mushuu
<The Vindicated>
The Forgotten Coast

http://www.wowarmory.com/character-sheet.xml?r=The+Forgotten+Coast&n=Mushuu
more pulling tips
# Dec 12 2005 at 2:36 PM Rating: Decent
*
130 posts
now i have had lots of PL and train pull groups at SF zone, plus im high enough level to solo a small train of mobs (with temp). so,
SK only,
as before, have a DS and SoW, Temp and some mind buffs.
Spear of disease, terror of darkness/shadows, fast bow n few arrows and all ur DoTs. Keep ur pet guarding the top of the ramp.
Run out to the lake, /walk around, firing at things and aggroing loads. If you fire at one sanark in a group of 4 they will all coem aggro you, YAY. start walkign backwards when you feel you have lot enough HP to count for all the mobs u picked up. /run backward to SF, and fire randomly into train.Take a picture.*make sure your group can handle all thesem mobs*. Once at SF, u will ahve quit a few mobs racked up, and don't want them to aggro none but you, so ahve all tanker classes /assist you, and make the healer put a HoT heal on, and hack away. if they all attack you, and u have the best DS on you, alot of mobs will have a bit of health missin. NO AOE lol = aggro for whoever cast it. After one or two trains of mine, i got from 39 to 40. with a good group, the trains dont last long *only with DS otherwise, pull with DoT and prepair for a longer battle*
____________________________
Emperor of Cabilis, Linkdeath ChaosReaver.
Linkdeath's magelo profile
http://www.magelo.com/eq_view_profile.html?num=1262549

'not my 2 cents, MY TWO POUNDS!!!'

Suzieque, 42nd treestumps Venril Satir

Contact Linkdeath on Prexus-Thule to apply in his guild, the revived Faith Keepers. We are looking for anyone, and encourage in-guild grping. website: www.freewebs.com/linkdeath (all important info is on main page)


SF pulling
# Aug 31 2005 at 1:01 AM Rating: Default
*
130 posts
i hunt at SF zoneline.. had a full grp and druid healing us (PL us) and i was pulling.im SK.
OT pulling tips, SF zoneline mobs

ok here is a tip for pulling. u have sow on, and run to the little pool then u press /walk so the mobs are runnung just behind you. run around the lake a bit, and use any spare skills (bash,quick cast spells)to aggro things. aways have attack on so when u target a mob it will hit u. then once u have 50% health walk BACKWARDS TO THE RAMP, USING THE MAP TO HELP. u will c ur train build up with mobs u have walked over backwards, who aggro u more when u walk backwards past them. now coz u have sow on they will always be more slower evem with u wlaking backwards, but if they r hitting u turn run on but keep walking backwards. once at the ramp turn around and hit things. with a druid DS on all mobs will hit YOU. if u are at like 10% and no one heals u FD...if no FD why did u read this? lol
____________________________
Emperor of Cabilis, Linkdeath ChaosReaver.
Linkdeath's magelo profile
http://www.magelo.com/eq_view_profile.html?num=1262549

'not my 2 cents, MY TWO POUNDS!!!'

Suzieque, 42nd treestumps Venril Satir

Contact Linkdeath on Prexus-Thule to apply in his guild, the revived Faith Keepers. We are looking for anyone, and encourage in-guild grping. website: www.freewebs.com/linkdeath (all important info is on main page)


goons and illusions
# Jul 07 2004 at 3:36 PM Rating: Decent
Scholar
*
72 posts
Has anyone of a good race ever been spared by the dragoons when using an evil race illusion, i.e. illusion dark elf? Was just wondering, maybe will be brave enough to try it some day...


Ilena
37 chanter
Easy Darkie exp and faction
# Apr 08 2004 at 2:17 PM Rating: Decent
2 posts
Well, I enjoyed the grouping as a Necro in OT. As a DE necro the exp is great especially with the sarnak braids quest. Get a few bags of Braids that drop off the Berzerkers there and turn them in to Captain Rottgrimme, 4 at a time for exp and faction. Lighie Bards, Rogues and Chanters can use Illusion and turn them in also. I've found xp there to be good from 30 to 40 with groups.

Rameri Sypher 40 necro
Xegony
RE: Easy Darkie exp and faction
# Mar 23 2005 at 2:53 PM Rating: Default
49 posts
Necros/bards/enc can charm the turn in guy as well and just turn in jade.
RE: Easy Darkie exp and faction
# Sep 14 2005 at 6:51 PM Rating: Default
**
285 posts
get illusion ogre potions they give the best faction hits, especially if ur a follower of a non good god.
____________________________
Rate the Posts
Easy Darkie exp and faction
# Apr 08 2004 at 2:15 PM Rating: Decent
2 posts
Well, I enjoyed the grouping as a Necro in OT. As a DE necro the exp is great especially with the sarnak braids quest. Get a few bags of Braids that drop off the Berzerkers there and turn them in to Captain Rottgrimme, 4 at a time for exp and faction. Lighie Bards, Rogues and Chanters can use Illusion and turn them in also. I've found xp there to be good from 30 to 40 with groups.

Rameri Sypher 40 necro
Xegony
Great place to PL
# Mar 12 2004 at 9:27 AM Rating: Decent
6 posts
I have a 65Sk and a 41 Enchanter. This place is great to Pl in 15min i got 35% which is good exp at level 41. I pull 3-4 guys with my 65sk hit each of them down to around 10-20% after that i root all with my chanter and then FD with the SK. I cast an AoE 250 damage with chanter and boom 3-6% exp in around 2min. Great place to PL.

Thanks Wordor(bst), and Lanirab(Sk)
Drinal all the way baby
http://www.magelo.com/eq_view_profile.html?num=950159

http://www.magelo.com/eq_view_profile.html?num=746404

muwahahahahaha
# Feb 21 2004 at 1:28 PM Rating: Default
6 posts
i made a necro got to 22 and came here in i am now 17 be28 with 1 more kill and i madwe 1 group.we sta there by s zone and killed everything in the zone for like 4 hours i would haveto say its te bst xp i have ever gotton asnd even though everything is red to me its easy for me to solo case i am a necro i highly highly recmmend coming he u hit like15 if u have abig enough groupof people your lvl othise go t oasis of marr
____________________________
Life sucks thats y they created everquest lol

e-mail me at KeRaZyBaNaNA@aol.com
Solo
# Feb 03 2004 at 1:33 AM Rating: Decent
I absolutely love this zone for soloing. I have been here with my druid from 19 to 26, and have had nothing but success, and also the best use of befriend/charm animal. I root and dot until mana gets low, then find a dark blue rhino to charm. I use it to terrorize the local light blues while I med. And by the time the charm wears off, I am fully medded, and have a dark blue rhino at only 20% life, ready for the killing. The xp is consistent and the loot ain't bad. I would highly, higly, suggest this zone.

Guenyeneye Sol, 26th level Wood elf Paladin
Member of the Army of the Damned
Veeshan server
someone plz explain to me
# Jul 31 2003 at 4:58 AM Rating: Decent
first of all, are iksars KoS here? 2nd of all, is this a good place for a 17 ubah twink monk to hunt?
____________________________
Ckarraiz, Iksar Monk of the 18th Scale.[br][br][a href="http://www.magelo.com/eq_view_profile.html?num=761058"]my magelo profile[/a]
problems with eq
# Jul 14 2003 at 9:38 AM Rating: Decent
anyone know why all the creatures in this zone all look like people i have had this problem in other zones too where a sabertooth tiger looks like a bald human. if anyone knows why or has had the same problem could you please tell me how to fix it.

icanget youheeld
RE: problems with eq
# Jul 31 2003 at 4:55 AM Rating: Decent
your zone file is corrupted but i dunno how to fix it
____________________________
Ckarraiz, Iksar Monk of the 18th Scale.[br][br][a href="http://www.magelo.com/eq_view_profile.html?num=761058"]my magelo profile[/a]
RE: problems with eq
# Jul 26 2003 at 9:02 AM Rating: Decent
what do the zone files end in in my directory
RE: problems with eq
# Jul 21 2003 at 2:14 AM Rating: Excellent
I've had the same problem before, in iceclad everything had a human graphic, even the boats. Try deleting the zone file from your main eq folder. This worked for me.
Key for Banker
# Jun 23 2003 at 7:29 AM Rating: Decent
*
51 posts
What key does the Banker Assistant need, and is it even worth pursuing.
Key for Banker
# May 23 2005 at 10:45 AM Rating: Decent
Scholar
*
130 posts
Part of the iksar necro 5th rank quest.
Don't Believe it!
# Apr 23 2003 at 9:04 AM Rating: Decent
5 posts
I have a 24lvl Necro - Human, I went to the Overthere and 99.9% of creatures were RED to me, so how can these lower levels hunt there? I saw one creature that was dark blue, I barely kilked it and it killed my skeleton. I like to solo and would like to know why some people think this is a great zone.
RE: Don't Believe it!
# Jul 10 2003 at 6:10 AM Rating: Decent
4 posts
I have a DE Necro and think OT is a great place to hunt. What you want to do is hunt the Northern part of the zone by the ocean. There is a sharp jump in creature level just to the South. There are some ruins just south of the outpost, make a line from those, to edge of the canyon to a big statue holding a sword by the WW zone. Stay north of that line and you should be all right. Look for rhinos, pricly and barbed succulents and stonepeep and stonegazer cockatrices. Watch out for Sarnak (esp flunkies who have no loot) which will aggro on you and sabertooths (who are also worth fighting, sell excellent quality sabertooth hide in the bazaar for 75pp+) as they will aggro. Sarnaks and tigers will also wander by and help out other Sarnaks and tigers...

Leave the outpost by the northernmost exit (by the book) and just keep walking you should find some good hunting.

Essarhaddon 27 Necro Morrell-Thule
RE: Don't Believe it!
# Apr 25 2003 at 11:30 AM Rating: Good
Scholar
37 posts
Depending on where in the zone you are hunting the level ranges will differ. From zoning from pok, if you go to the right you will be running into high to mid-level mobs. All of which can be found all the way to the zone to FM. But if you go to the left from the pok book, or even straight ahead you will find mobs that are much lower. This is an easy place for a necro to hunt. I'm an enchanter and when i feel like soloing i've hunted this place from earlier 30's (skipping the greenies near WW entrance) and still get darkblues at 46.
RE: Don't Believe it!
# May 08 2003 at 11:31 AM Rating: Decent
11 posts
I arrived here last night as a 21st enchanter. If you look at the EQ Atlas map, in the upper right (NE) corner of the map there's a little spit of land jutting out into the water. I'm camped right before that. I've been seeing nothing but dark blues, it's great, I hope to reach 24th here! Highly recommended!
____________________________
Faeanor Eldristar
55th Enchanter
E'ci
RE: Don't Believe it!
# Apr 23 2003 at 12:32 PM Rating: Default
10 posts
Leave the overthere Lv in Paludal till 25 then head to EC till 30 after that return to the overthere but tis best to group. and pvp is a contence there


THE LIGHT DEVIL WILL FALL!!!!!!
« Previous 1 2 3 4 5 6 7
Post Comment

Free account required to post

You must log in or create an account to post messages.