Western Wastes  

Quick Facts

Type: Outdoor
Continent: Velious
Instanced: No
Keyed: No
Level Range: 50 - 65
EQ Atlas Link
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The Western Wastes make up the northwestern part of Velious and are one of the most dangerous parts of the continent. Enemies of the Claws of Veeshan are best off coming here with a decent-sized party as you'll have your hands full with the dozens of roaming dragons and dragonkin.
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The Ice Drakes, Tranala and TravalaA Morning in the Western WastesThe Frozen LandscapeLeading Into Veeshan's Temple
In the Wyvern CavesDragon HuntersHechaeva's NestPortal to the Dragon Necropolis
In One of Veeshan's Claw ScarsA Dangerous Place to be ShipwreckedPortal to the Temple of VeeshanEntariz Lets Loose a Roar
Post Comment
Fun, old-style zone
# Dec 13 2009 at 3:37 PM Rating: Default
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208 posts
So I decided to visit WW with my lvl 81 ranger, accompanied by his healer merc. I was looking for the exquisite velium spear for my lvl 20 twinked shaman. The spear is supposed to drop from Sontalak and Mraaka. Never having been to this zone before, I was unfamiliar with the layout and the spawn timers. So, hoping someone can benefit from some of this information, I'll list some key pieces of information:
1) Getting through Sirens Grotto took awhile to learn. Others have posted a helpful guide, but briefly, a) after zone-in from Cobalt Scar, jump in pool, and head up the left-most tunnel; b) go to the end, look up (using page up), and climb the wall to the top; c) at the top, jump down the waterfall toward the left; d) climb up out of the water (using page up helps, as levitation doesn't work in SG); e) re-invis and run past the walrus men through the tunnels; f) the route can be confusing, but go a short distance past the 1st fish statue on the ground on the left, then take the left tunnel just before the second fish statue on the ground. Keep running until the next fork, and take the left-most tunnel. A short distance later you zone into WW.
2) There are lots of named dragons in WW, dropping lots of mid-to-upper 50s (and maybe some lvl 60) spells. Most are on a 2 hour spawn timer. As far as I could determine, there are no place holders for any of the named in the zone.
3) Apparently, Sontalak is on a 3-day timer; saw him once, and he dropped the exquisite velium battlehammer, peerless vambraces, and lots of spells.
4) Apparently, Klandicar is on a 2-day timer; saw him three times. He dropped the breastplate (up to the heavy (middle) version) twice, and the exquisite velium battleaxe once.
5) Mraaka is a complete mystery to me. He spawned 5-6 times, but I could never figure out the timing, or how to get him to spawn. He roams around, but I do not think that he has a place holder, and I haven't seen him in days. Occasionally there were others in the zone, so perhaps someone killed him before my ranger could track him (doubtful). My ranger can track probably 1/3 to 1/2 the zone, and would go around and around looking for him without success. 3 times he dropped only wurm meat; once he dropped the exquisite velium warsword.
6) All fights are extremely easy. The level 70 Sontalak conned light blue to my level 81 ranger. It does cast fear (or something like it), but is trivial to kill. Interestingly, the message that you get when you con it still says that it would "take an army" to kill it.

So, not a bad way to spend a couple of hours for each of 5-6 days. I also got the Cloak of Crystalline Waters on the way through Cobalt Scar, although I have yet to get the exquisite velium spear. Lots and lots of spells drop from any of the dragons in WW, although they don't seem to sell for much or go very quickly in the bazaar these days.
Hot Zone
# Aug 24 2009 at 1:25 AM Rating: Decent
Scholar
22 posts
I took my 61 SK here to grind and hopefully catch a spell drop. The agro range was phenomenal. Anything pathing remotely near me agro'd. Many mobs dispelled all my buffs creating alot of downtime. As written in the previous posts, mobs will attack from the cave walls where they have to be pulled out to hit. I combed the zone up into the NE corner and back down the NW side. Names summon and gate when low on health. To top all this off I was using 100% AA xp and the return I saw was between 5 and 10% (10% being for named drakes that would often gate leaving me with nothing and buffless). 5 to 10% AA per kill! Yes I had a merc, but my 43 paladin gets 15% regular xp in GD with a healer merc so... I think I would rather kill greens in Kael or take my chances in Ascent.
Hot Zone
# Aug 25 2009 at 7:18 AM Rating: Good
Sarellen wrote:
I took my 61 SK here to grind and hopefully catch a spell drop. The agro range was phenomenal. Anything pathing remotely near me agro'd. Many mobs dispelled all my buffs creating alot of downtime. As written in the previous posts, mobs will attack from the cave walls where they have to be pulled out to hit. I combed the zone up into the NE corner and back down the NW side. Names summon and gate when low on health. To top all this off I was using 100% AA xp and the return I saw was between 5 and 10% (10% being for named drakes that would often gate leaving me with nothing and buffless). 5 to 10% AA per kill! Yes I had a merc, but my 43 paladin gets 15% regular xp in GD with a healer merc so... I think I would rather kill greens in Kael or take my chances in Ascent.


I've avoided Western Wastes so far on my 61 monk basically for the reasons you give. However, since I have killed in Kael so much I am allied with Claws of Veeshan so adds won't be an issue the same way for me according to earlier posts. Eventually I will get around to testing this out.

In the meantime, Blackfeather Roost will give you better AA xp (12-15% per light blue kill for me)and that is just the first area with the mostly super-easy mobs.

Even easier to kill (I just found out) is Chardok B. Not quite as good xp as the roost (beats Kael and Velk's solo though), but nothing runs away (matters to a monk, maybe not SK so much) and the mobs are weak.

A full group tearing deep into Velk's is the best XP I have seen lately, but that wasn't an area I could effectively solo.
Crushed Diamond Dust
# Dec 27 2006 at 9:59 PM Rating: Default
Crushed Diamond Dust can also be gotten off the Sentient Suits of Armor in WL, if you dont have the new expansion.
monk epic
# Oct 20 2005 at 2:40 PM Rating: Default
2 posts
Help i cant get disc of the moon to pop when i get the text is there a time limit to type ? i type the message with a capitol O for Order. any help please
Nice Pic
# Jul 05 2005 at 12:38 AM Rating: Decent
10 posts
Thought this was a nice pic to post when dragons attack!
[link=file:///C:/Program%20Files/Sony/EverQuest/Screenshots/EQ000257.jpg][/link]
RE: Nice Pic
# Jul 05 2005 at 12:42 AM Rating: Decent
10 posts
hmm that didn't work wonder if this one will

http://[link=file:///C:/Program%20Files/Sony/EverQuest/Screenshots/EQ000257.jpg][/link]
RE: Nice Pic
# Jul 05 2005 at 12:42 AM Rating: Decent
10 posts
hmm that didn't work wonder if this one will

http://[link=file:///C:/Program%20Files/Sony/EverQuest/Screenshots/EQ000257.jpg][/link]
RE: Nice Pic
# Jul 06 2005 at 11:46 PM Rating: Decent
Scholar
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811 posts
*coughs* you can't link pics on your C drive need to upload somewhere on the web for others to see it
Odd messege..
# May 29 2005 at 7:18 AM Rating: Decent
13 posts

I'm running around WW looking for mastadon's on my horse and arond
and just as the sun begane to rise up i got this messege telling if im ready to [prove myself] this happend at the far north western part of the zone south of the pirates.

anyone know what this triggers?
____________________________
Gnome of Quelious
Odd messege..
# Jun 21 2005 at 12:47 AM Rating: Decent
2 posts
Yes , This message is for the Monk Epic 2.0 , NW corner of zone near a monument - Say " I wish to prove myself to the Order" /w order caps to spawn a few raid mob dragons - one for sun and moon
Solo Potential
# Oct 27 2003 at 12:41 AM Rating: Decent
2 posts
I have a lvl 58 druid. Are the're any creatures in WW who I can solo?
Solo Potential
# Jun 09 2005 at 2:59 PM Rating: Decent
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92 posts
As a 57 druid I've made this zone my home. I bind here by the ocean and then gate out to sell and refresh KEI. Charm Brontotheriums (great pets, they do not drop anything useful)and kill velium hounds and mastadons. The furs from the hounds I save for tailoring (working on 8th shawl quest) and the mastadon furs I sell in bazaar for 1k each. I usually end up with two or three blues XP and two or three mastodon furs per hour.

I'm on CoV faction (indifferent) so the only mobs I really have to worry about are the Iceburrowers. Just make sure that your wolf form (does not bother dragons) is not your top buff or you will lose your SoW to the Iceburrower debuff. Zone is pretty empty most of the time. My biggest challenge is finding enough mobs to keep my pet fed.
Solo Potential
# May 25 2005 at 10:22 PM Rating: Decent
Yeah, you can probably solo the bronts and even velium hounds I'd say, but you'll have to make sure your CoV faction is up before trying it. And watch out for the ice burrowers, because they'll add/aggro and are probably a bit much at 58 or even 60. Also, looking for info now, but it looks like wolf form might be a no-no with the dragons, which really sucks for rangers of this level since we don't have access to SoE yet. I soloed a hound and a couple of bronts with my 57 ranger yesterday, and should have decent CoV faction, but when SoE dropped and I used greater wolf form, I got dragon aggro from a pretty good distance and wound up having to CR in the GL. Maybe my CoV faction wasn't as high as I thought it was, but just a word of caution about wolf form. Heabben, 57 Ranger, Stromm, Republic of the Dragon

Lol, just noticed the date on the previous post... Oh well, for posterity and for others that come here for info. ; )

Edited, Wed May 25 23:24:55 2005 by SteveInJapan
RE: Solo Potential
# Aug 08 2005 at 7:53 PM Rating: Decent
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92 posts
Wolf form is not an absolute no-no with CoV, but is does lower your faction. My druid does not get aggro from the dragons in wolf form. But my wizard will get aggro in wolf form but with regular SoW she is fine.
Big fun but be carefull
# Oct 22 2003 at 9:31 PM Rating: Decent
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243 posts
As a lev 55 dru and first time in zone I had a great time here helping Lev 65 Shammy freind solo dragons. I'm on CoV faction so I would not touch the dragons as I wish to farm the hounds here soon. I did heal Shammy and his pet after, between fights and can5 as well as junk buffing him and evacing and Harmony the possable adds. and I got some alright replacment nodrop gear and from 3 dragons I got almost one yellow bub aa. not bad at all for a last min. tell
/shammy freind tells you: Hey you wanna go kill some dragons I got my spells >=)
P.S. the only thing we really watched out for was the Ice burrowers and just moved out of there way.
Bard heaven
# Dec 10 2002 at 5:56 PM Rating: Decent
level 50. Bring SS boots. Go after mammals. Velium hounds are the target of choice. Brontos and mammoths are nice, but have lots of HP. Hound fur sells for sweet plat. There's a new quest for bronto hides too.

Getting through SG is easy too. turn on long duration selo's. Zone in from CS. Invis. Jump in water and go to land on left. Jump in water again and go in the left tunnel. Get hit by Seahorses. They have bad pathing and will lose you. Go through tunnel. Keep invis up. Over falls and then swim for shore. No see invis mobs on land. Now head for WW and bash them mammals.

Any 50+ bard that goes here with a group is either hunting dragons or is a big pansy.
____________________________
Profundo Basso
bronto hides
# Dec 06 2002 at 2:41 AM Rating: Decent
48 posts
Am looking for info on brontotheriums hides. Like their drop rate and if the are no drop or lore. My cler is kindly to CoV so gonna try the draconic drum quest with her. hopefully drum isnt no drop. but if it is will be good exp for when doing quest with my bard. If you are on 7th hammer server and have some hides and arent no drop. will pay 300pp or better depending on what have in bank for the hides.
Liif 56 cler
Kashka 47 UBER bard
Sinbien 47 warrior
Beezle 37 Necro

again please post if have info on hides. primary thing need to know is if they are no drop or not.
New mobs
# Oct 18 2002 at 12:07 PM Rating: Decent
1 post
There are 4 new NPC's in WW that con scowl to me. These new NPC's are near 2 slain dragaons. The NPC's each dropped a head when I killed them. I am max ally to COV, but these npcs are scowl to me, so that was why I killed them.

Anyone have any idea what quest they are part of or what quest they start?
RE: New mobs
# Jan 08 2003 at 6:08 AM Rating: Decent
15 posts
great zone!
# Sep 08 2002 at 5:57 AM Rating: Good
36 posts
This is my 52 druids new favorite zone, at least when CS is crowded, which is often.

The animals are pretty easy, even for my druid. KEI helps alot as the animals have high hp. They have low snare and fire resists which makes them a breeze. The xp is great and the loot can be good, but a bit too rare.

As long as you are liked by the dragons, you have little to fear. Velium Hounds and Ice Burrowers are ones to watch out for, but as long as you pay attention adds are uncommon.

Lots of rewards for small groups and soloers, but this is not the zone to become complacent in.
Stun ?
# May 26 2002 at 3:10 PM Rating: Decent
Are you able to stun these guys ?
What about non-dragons?
# Sep 21 2001 at 1:22 PM Rating: Default
So I have this 55 ranger on dragon faction, is it possible for me to solo the animals in WW?

I have always heard the biggest problem there is the wyvren adds and the named dragons.

If I am on dragon faction, will they join in, or should I be ok?

Lastly, should I even try fear kiting the animals there? Are they too hard core, or is it just a waste of time?

RE: What about non-dragons?
# Mar 25 2002 at 12:44 PM Rating: Decent
9 posts
I recently went here to try to solo at 55 (im a ranger). My advice is its not worth it, dragons dont add, but wolves doo. The wolfs like to double for 160 and tend to resist snare a couple times, making one add a real problem. They also run fast. Add to that that all the animals hit really hard here and have un godly amounts of hit points. I plan on coming back at 59, hopefully i have an earthcaller by then or something better, and be able to handle adds. For now im staying in velks.
RE: What about non-dragons?
# Dec 08 2006 at 3:47 PM Rating: Decent
Scholar
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163 posts
take a look at your spells and you will notice rangers can fear animals, therefore, snare/fear kite or if in trouble with adds fear and run to the zone
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Infiltrator (Zenov) Graveblade
<Valorious>
RE: What about non-dragons?
# Nov 20 2005 at 1:46 PM Rating: Decent
how would rangers be KoS to the wolves? lmfao...
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65 ranger 59 aa ^.^
Nameless
http://miniprofile.xfire.com/bg/bg/type/0/laughtatme.png
Groups
# Sep 16 2001 at 12:25 PM Rating: Default
Well our guild heads to western wastes a few times a week. We take lvls 46 and up. Now I know you are gonna say we are crazy, and we may be; but as long as you have one good tank to be main assist and a good puller, you can do quite a lot. Our biggest concern is resists and proper buffing. Most of the tanks are in guardian armor from skyshrine, so that gives quite a lot of resists, and we always buff up with a right clickable buff and a few extra crap buffs. Leave the hast and fr/cr buffs for last.

Now we normally take 2 or 3 groups and head straight up the east wall to the coast area. Harla dar roams there, so wait for her to pass before you pull anything. We can normally kill about 3 dragons an hour.

The nice thing about this zone is that there are few people on kael faction on EMarr server, only the 3 major guilds and a few rogue guilds like ourselves. So whenever we go somewhere to hunt, there is little competition.

We will be doing another raid today. We will be head up the west coast this time. I hope to kill 20 + dragons today. Maybe even test the waters in the ToV valley.

Snaydar D'Vlinn
55 Enchanter - Relm of Nine
Evil Sports Psycologist
About lvl 40's in karnors
# Aug 23 2001 at 6:45 AM Rating: Default
You suck

people who go in to karnors at lvl 40...especially melee are just snivelling little worms who are after free exp and loot by having higher lvl players carry them..

if you wanna play in Karnors at 40 fine....do it...but bring your own 5 lvl 40 buddies with you and see how well your group performs rather than leech from the groups of mostly 50+ players that frequent the zone..

As for your group aspirations in WW i highly recommend it....just fd your way through sirens..a ballsy sk like yourself will have no probs there and zone into ww and make your ooc hotkey ...Wicked SK leech DooD LFG baby yeah!!!
RE: About lvl 40's in karnors
# Jun 28 2004 at 12:35 PM Rating: Good
43 posts
You posted in the wrong area, sweety, this is WW not KC, but KC front and LC and RC are level 40 areas and you do fine with a group 40-45, if you know what your doing, I soloed here at 50.
#Anonymous, Posted: Jul 20 2001 at 5:59 PM, Rating: Sub-Default, (Expand Post) Well, my group of thugs has been farming WW for about a week now. Usually we camp on shore as I pull the names by tracking them. We have occasional adds, usually just wanderers. One thing we found that's helpful is to kill all drake/wyvern/cragwurm wanderers and hope that a non kos elephant or rhino thingy will spawn. That way the wanderers in front of pull path are not adding. All kos stuff here has enormous aggro radius..esp the ********* Very profitable area to farm...there is just 8 of us usually all lvl 57+. Is there an area other than the one that i'm referring to (on shore directly out from Yeldema's nest) that is safe to pull to. Any info would be good. I know there is some pulling utopia out there.
RE: Strategy
# Sep 06 2001 at 8:46 AM Rating: Good
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77 posts
Not sure about 8...

I've been doing 2 group runs through the canyon lately. The fewest people we've had succesfuly clear the canyon (no, we didn't kill Sontalak) is 11. Generaly all are 57+ w/ almost all being 59-60. Wipeouts happen often, usualy from a sappra wandering by at the wrong freaking time.

If you start at the far end of the canyon w/ Ayllish and work your way down, you'll do pretty well. Every dragon in the canyon drops a 7/6 talisman. At least 2 of them drop bracers, you'll also get masks and mantles this way.

The tough part is Entariz/Ionat. Very tough to single pull, we usualy have a ranger pull, then a druid snares one and kites it while we kill the other off. To make it worse, these are easily the two toughest dragons in the canyon (aside from Sontalak of course).

It's not easy, and you'll die a lot, but man it's a lot of fun.
____________________________
Keadaian Songborne
Guild Leader
Promethian Order
Vazealle
interesting zone for sure
# Jun 13 2001 at 11:28 AM Rating: Decent
11 posts
Well, it is definitely not a casual zone. Even just getting to WW is not trivial.

Yes there are lots of mobs that con blue to a L50. No don't go there to XP.

The best way to handle this zone unlike other "easier" zones is to get 3 groups where you know each well enough to know how they fight. Then keel stuff.

Problem is even KOS mobs can give you neg COV hits even if you are COV aligned so be careful.
Good WW Strategy Links
# Jun 08 2001 at 1:47 PM Rating: Good
Scholar
34 posts
Western Wastes Dragons Page

http://www.users.qwest.net/~wd11/EQstuff/WW/

Better Western Wastes Dragons Page [from Xegony Alliance]

http://www.xegonyalliance.com/droplists/drops_ww.html

Western Wastes Dragon Armor Comparison [from the Safehouse]

http://pub13.ezboard.com/fthesafehousethebackroomsecretsspoilers.showMessage?topicID=5347.topic

EQ'Lizer also has a listing of the Western Wastes dragons with pretty pictures although most of that information is already incorporated into the XA page.
____________________________
Tashia of Xegony
Enchanter Extraordinaire
faction???
# May 08 2001 at 9:12 PM Rating: Default
Do you take dragon faction hits for killing the non named dragons here - if you do that sucks the dragon armor drops are hot. Dragon/Dwarf faction allready gets a raw deal from not being able to camp armor in Thurgadin and in Skyshrine - and there sure isnt any comparable armor from any of the giants.
RE: faction???
# Aug 26 2001 at 4:24 PM Rating: Default
Keal drops are better.

most keal faction guilds will even kill vindicator and such for his awesome bp and boots.
Breaking point?
# Apr 30 2001 at 4:35 PM Rating: Default
Hrm, we went there with 5 groups, all 50 - 60 and still got wasted. I know that the hugest part of the problem was add's, and since most cant be charmed or mezzed. We were constantly dieing all day. We tried for about 5 hours and during that time had noticed that they dont wander, they are pathed. I think what is really needed here is a good breaking point, got any suggestions?

Um, not the tunnel to SG (very bad idea)
The rock at n4000, p1000 was a good start. Still a few add's though.
lol the standerd SW corner doesnt apply to this zone either like it has with all the rest.
RE: Breaking point?
# Sep 06 2001 at 8:49 AM Rating: Good
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77 posts
Zone in. Buff up in the SG tunnel. Invis and sow everyone. Leave the tunnel, turn left, run to the cliff. When you reach the cliff, turn right, run a LONG LONG ways down the cliff until you get to Yedelma's nest (inland to your right, in sight of the cliff. Yedelma will be sitting there by herself, nice bright red and a very easy kill). That's your camp spot.

If anyone is aggro'd/loses invis on the run, have them die and consent a rogue to be dragged to camp.

That's how we first started doing WW and it worked pretty well for us.
____________________________
Keadaian Songborne
Guild Leader
Promethian Order
Vazealle
RE: Breaking point?
# Dec 06 2002 at 7:26 PM Rating: Good
Sage
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230 posts
I followed your advice :) We set up approximately west of Yeldema (who spawns at p1095, p2928) and pulled some of the surrounding dragons with 3 partial groups of average 56th or so. We did have some wanderer's but not a lot. Saw the following wander near:
Del Sapara (wandered to Hecheva's nest, then later south)
Onava (pulled and killed)
Crial (pulled and killed)

Ice burrowers an velious drakes were the most common wanderers, the burrowers had such a tiny aggro range we just moved a few feet and let them go by.
____________________________
Enlightened Jhereg, 95th Monk, <Celestial Navigators>, Maelin server
Vanidor Silverbranch, 51st Wizard, <Celestial Navigators>, Maelin server
RE: Breaking point?
# Dec 07 2002 at 4:10 PM Rating: Decent
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89 posts
Just to add to this, I have hunting with a 60 shammy buddy in this area of WW for a few weeks now. We can duo some of the lower guys easily (Yaldema,Pantrilla,Glati etc). Just have shammy pull with Malo, slow and then it is just a matter of keeping him alive while he does his shammy stuff. The thing you MUST MUST MUST do is scout out the surrounding area quickly and make sure no dragons are wandering near. We avoid the white ones when we dont have a chanter to Tash, they have high MR.
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Zwingli Integritous 65 Archon of Brell
Fachkin 58 Conjurer
Sassafraas 56 Heretic
Xegony
faction
# Apr 30 2001 at 1:09 PM Rating: Default
Are dragons on skyshrine faction?
RE: faction
# Jun 29 2002 at 2:05 PM Rating: Decent
26 posts
I think it is on the other faction. Not the CoV faction. Anyway, If you turn in the giant helms from kael. To the guards at the gate to Skyshrine. After you zone into Skyshrine from WL. Your CoV faction will go to amiable with 16 helms or less. I killed giants and wolves for weeks before finding this out. Check Illia's for the faction you need for dragons. It is the same one you need for the quests in Skyshrine.. That is if my memorys is correct...Good Luck.!!!

Shinooka Decave
52 (forever) Druid
Lions of the Heart
#Anonymous, Posted: Mar 02 2001 at 3:09 PM, Rating: Sub-Default, (Expand Post) Ok, to start off, I'm a crazy SOB. I did Karnors at 40, and Wakening at 42. But as crazy as I am, I'm not stupid.
RE: Levels
# Mar 10 2001 at 12:35 AM Rating: Good
WW is not a zone to be trifled with. You won't find a group: often the zone is empty(on Saryn anyway).I would STRONGLY urge a level 50 away from this zone. Karnors is a safe place. Imagine being summoned by venril sathir. The nameds in this zone are very rough at the very least. I reccomend ya go back to Chardok or Karnor.

You might consider surviving with a group in Wakening, but fighting here is a much different ballgame.
Faction
# Jan 11 2001 at 5:19 AM Rating: Decent
2 posts
Do you start off neutral to the dragons, or do they hate you from the get go? Not sure if it is anything like the Kunark zone.
RE: Faction
# Feb 01 2001 at 9:40 PM Rating: Decent
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141 posts
<-- hated from the start
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Xitara Du'Vie
Undead Priest
Maps
# Jan 03 2001 at 3:41 AM Rating: Excellent
Scholar
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56 posts
I wish I was talented enough to do maps, but since I'm not, i'll just give links for those who are.

From Map Shop Norrath:
Map of Western Wastes
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Braun - 59ish Ogre Warrior
Torvonnilous
Few Notes
# Jan 03 2001 at 3:06 AM Rating: Excellent
Scholar
*
56 posts
This zone is meant for med sized raids, meaning two or three groups of 55+

Few things I have gleaned from my limited time in WW:

Fighting mobs in the tunnel from Sirens is dangerous because when mobs flee or are feared, they run through the walls of the tunnel and fall beneath the world wherein they begin summoning people down and killing them.
Since WW is a water based zone, you won't be moved to a safe point because you fall into water (Much like OOT, Dagnors, Lake Rathe, and I'm sure others). So you are basicly trapped to die to a high-regen mob that ran away.

So far, almost every dragon gates. Even the roamers, when the dragons gate, they gate to the far NE corner of the zone and begin to summon people. If your not fighting dragons at the NE corner and one gates, I recomend camping ASAP =D

Fighting named dragons may be best done in that NE corner.

Always have at least one cleric bound at the ent to Sirens in WW, trying to get a nekkid cleric through sirens is no easy task.
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Braun - 59ish Ogre Warrior
Torvonnilous
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