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- Where to Start: Getting Into the Field of Strife

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TBL Expansion Launch and EQ Update #106

Tomorrow morningish, depending where you live, The Burning Lands launches folks. We have plenty of info on the expansion and are still working on tagging items and so forth and will continue to add more info in the future. You can check out our The Burning Lands wiki, it has plenty of info on the expansion. It isn't 100% complete yet, we're still working on it so we'll have some of the other pages available soon.

Click Read More to see all the updates.




Screenshot


All EverQuest servers will be brought offline on Tuesday, December 11, 2018 at 5:00 AM PT (13:00 UTC) for an update as we prepare to enter The Burning Lands.

Estimated downtime is expected to last approximately 7 hours, with servers unlocking for play around noon. Please be aware that this downtime may be extended in the event of delays.

Update notes for this downtime can be found in the Game Update Notes section of the forum once they are available.

*Convert to your local time

 

December 11th, 2018
_____________________


*** Highlights ***

- EverQuest's 25th expansion, The Burning Lands, is now live!
- Added the Faction Window to allow the quick viewing of your current faction standings. See the UI section below for details.
- Items will now display their lore text to players at level 50 and higher.


*** The Burning Lands ***

- The longstanding peace between the jann is over, and war has broken out between the djinn from the Plane of Air and the efreeti from the Plane of Fire! What has sparked this dispute and who will emerge victorious? Will you survive the Trials of Smoke and help end this conflict?
- Many items found in The Burning Lands will have a new stat called Luck. See the item section below for details.
- Players with The Burning Lands will have two new shared bank slots available.


*** Items ***

- Items will now display their lore text to players at level 50 and higher.
- Added a new stat, Luck, to many items found in The Burning Lands.
- - Luck can be found on new items and the amount of luck you have will influence the outcome of many skills, abilities, and spells. You can see the luck on items by inspecting them. Items with a percentage symbol next to their luck total can have their luck increased via item fusion (hover over the percentage for more information).
- - Many items with luck can utilize the Item Fusion Window to improve that item's luck stat. At the cost of one Crystallized Luck, this window allows you to fuse two items together (the base item and the component) to increase the luck on the base item. Fusing two items will result in the luck on the base item being increased and the component item will be destroyed. After fusing two items together, the base item will receive the higher luck of the two, plus one. For example, fusing a base item with 2 luck and a component at 4 luck will result in the base item having 5 luck.
- - Crystallized Luck can be purchased from Noble Exchange Merchants for platinum, from Loyalty Vendors, or from the Marketplace.
- Corrected an issue where players could equip multiple lore equipped items using bandolier.
- Upgraded the effect of Threads of Potential and Boon of the Soother.


*** Tradeskills ***

- Doing tradeskill combines that don't require a skill will no longer proc unrelated skills or abilities.
- Changed the name of two alchemy recipes to match the name of their products (Ward of Retribution, Wasp Swarm).


*** Spells ***

- Cleaned up messaging when an aura spell fails to hit a pet or mercenary due to being in a different environment type (such as water or lava) than the caster.
- Aura spells that kill their targets in one tick now properly report the death.
- Melody now skips to the next song if a recast timer hasn't elapsed, instead of interrupting the melody.
- Modern generic proc spells on items will no longer cause odd skill increases.
- Bard - Moved the Dirge of the Darkvine line of songs from Statistic Buffs -> Armor Class to Statistic Buffs -> Shielding since it adds shielding and not armor class. Extended the base duration to one minute as the line was originally intended to function. 


*** NPCs ***

- Fixed the bug that was causing Heratius Grolden in Tenebrous Mountains to spawn when killing the placeholder trigger NPCs instead of the rare trigger NPCs.


*** Progression Servers ***

- The Agent of Change will not appear in Cazic-Thule until Planes of Power has unlocked on the server.


*** Miscellaneous ***

- Corrected an issue where an issue with one of your characters could stop you from logging into your account altogether.


*** UI ***

- Added a Faction Window that allows you to check your reaction and standing with every group in EverQuest.
- - This new window can be accessed by clicking the EQ Button and selecting Character -> Faction Standings or by typing /faction.
- - Hovering over a faction name or reaction entry will display your current reaction value with a group as well as the number of points needed to reach the next reaction rank.
- - Hovering over the standing progress bar will display your current standing (how much you have done to help or hurt this group) as well as the minimum and maximum possible standing with the group.
- Items located in your Item Overflow will now be listed in the Find Item Window.
- Added Rampage, Wild Rampage, and Flurry tags messages to the full round of melee attacks. Removed the single line messages that indicated something flurried or rampaged.
- Consolidated many chat messages that were duplicates of melee and non melee hits, including: Flurry, Finishing/Crippling Blow, Assassinate, Deadly Strike, Slay Undead, Headshot, and critical spells. These messages no longer have a separate line of text, instead they end with an indication of the special attack type in parenthesis.
- Added an indicator for twincasted and critical damage over time spells.
- Corrected an issue where players could not make a hotkey for Remove Traps.
- Using the AA ability 'Buy All' button with purchase confirmations enabled will now display the number of ranks and total cost of the purchase. This applies to both player and mercenary AA purchases.
- Corrected an issue where a new group wouldn't display the role of a master looter for the leader in the group window.

- Changed -
EQUI.xml
EQUI_Animations.xml
EQUI_BigBankWnd.xml
EQUI_DragItems.xml
EQUI_Inventory.xml
EQUI_ItemDisplay.xml

- Added -
EQUI_FactionWnd.xml
EQUI_ItemFuseWnd.xml


- The EverQuest Team

EQ Update #105

In this update, many TBL NPC's were either created or updated with screenshots, locations and other info.

Many recipes were updated between Drewinette and Grizabelle.

Right now I am collecting info on spells and AA's for all classes in TBL. Once I get that done, I'll go back and update the rank spell quests for TBL and build the wiki pages as well for the spells. At some point I'll input AA's either into the TBL wiki or our AA database which needs a massive cleanup =\.

I have opened a couple TBL wiki pages so folks can view what has been done so far. The augmentation page and achievements. The augmentation page has dead links for now until we get items uploaded and recipes created when those items are uploaded. That page is also missing info on where these augs are from but we'll fill in the blanks as we get the info. Our item collector developer Rswiders has been working on updating the item collector with all the changes to items. Hopefully soon we'll be able to start uploading items.

Click Read More to see all the updates.

Final Fall Run, XP Bonus!

Source

 

Fall Fun

Adventurers, this year's final round of Fall Fun is here!

From Thursday, November 29, 2018, until Monday, December 10, 2018, ALL players will receive 1.5 times as much experience in their adventures across Norrath!

Get ready to grind, Norrathians - you've got to be prepared for the challenges that lie ahead!

Server Downtime: Wednesday Nov 28, 2018

Source

 

All EverQuest Live Servers will be brought offline on Wednesday, November 28, 2018 at 7:30 AM PT* for an update. Downtime is expected to last approximately 4 hours.

Patch notes for this update will be found in the Game Update Notes section of the forums once they are available.

*Convert to your local time

 

Happy Thanksgiving!

We here at Allakhazam want to wish everyone a Happy Thanksgiving!

We hope all that high end stat miraculous meal and miraculous drink keeps you full today.

Ingredients

1 X Turkey

1 X Deviled Eggs

1 X Mashed Potatoes

1 X Green Bean Casserole

1 X Sweet Potatoes

1 X Ham

1 X Bisquits

1 X Pie

1 X Drink

Creates:

1 X Several Pounds to your Waist

Container:

Stomach

Stats:

Baking

Counts Toward Bliss Skill

Learned Recipe

Trivial: 1

Class: All

EQ Update #104

In this update, many TBL quests/achievements were created. Also a bunch of work has been done in the TBL wiki pages to display all the info. We'll make the TBL wiki public soonish, as soon as I can fill out the other pages.

Coirnav unlocked Luclin today. For those looking for information on Luclin, check out our Luclin Progression Wiki.

For those still having trouble with the site not loading any of its graphics, we have identified the cause and will get that fixed soon.

Click Read More to see all the updates.

 

Server Downtime November 14th @ 6:30AM PST

Site News: Spells are updated for the November patch. Search box has been fixed as well.


 

Source

All EverQuest Live Servers will be brought offline on Wednesday, November 14th, 2018 at 6:30AM Pacific (2:30 PM UTC) for maintenance. Downtime is expected to last 5 hours.

November 14, 2018
_____________________


*** Items ***

- If a player purchases item(s) from the marketplace, and all inventory and bank slots are filled, then items will now be placed in Item Overflow instead of causing the purchase to fail.
- Added a new type of item, lore equipped items. Players can own many of these items, but may only wear one at a time.
- Corrected the typo on the spell for Lifesoothing Potion
- Corrected the spelling of several 'Crystalized' items to be 'Crystallized' items.


*** Spells ***

- Added messaging when a spell fails to hit a target due to being in a different environment than the caster.
- Healing spells now report actual and potential healing to all players in the area. Added an additional chat filter option to turn off heals that land for zero.
- Paladin - Corrected an inconsistency in the maximum targets hit by the Splash of Sanctification. All ranks are now unlimited as intended.


*** Miscellaneous ***

- Changed how guild data works on the server to help alleviate server lag.

*** UI ***

- Added chat messages for player summoned healing auras.
- Fixed an issue where players with large bags could not open all of their bags at once.


- The EverQuest Team