EQ:Progression Servers  

Progression Server Information & Guides:

Overview | Original | Kunark | Velious | Luclin | Planes of Power & Legacy of Ykesha | Lost Dungeons of Norrath | Gates of Discord | Omens of War | Dragons of Norrath | Depths of Darkhollow

Sub Menu of Servers:

Fippy | Ragefire | Lockjaw | Phinigel | Agnarr

Please add information regarding information specific to progression servers.

Contents [hide]

Current TLP Servers and Expansions

Server Expansion
Agnarr Velious
Fippy Darkpaw The Darkened Sea
Lockjaw Gates of Discord
Phinigel Dragons of Norrath
Ragefire Gates of Discord


Hotzones will become available on progression servers later in the history for those special servers. Different level ranges of hotzones will unlock on progression servers depending on what expansion is unlocked. Click here for a full list of hotzones.

  • The Serpent’s Spine - Level 65 and lower level hotzones will unlock
  • Secrets of Faydwer - Level 66-70 hotzones will unlock
  • Seeds of Destruction - Level 71-75 hotzones will unlock
  • House of Thule - Level 76-80 hotzones will unlock
  • Veil of Alaris - Level 81-85 hotzones will unlock
  • Shadow of Fear - Level 86-90 hotzones will unlock
  • The Darkened Sea - Level 91-95 hotzones will unlock


You can download Goodurden's Maps here.
You can download Brewall's maps here.

It is recommended you make a custom folder in your maps folder to extract maps into instead of overwriting the default maps. The patcher will patch over any maps you put in the main maps folder which will cause issues with custom maps. Once you log in after extracting the maps, your map window should have a folder selector for your maps. The custom folder(s) you made should be in that selection. If you don't see it, you maybe running a custom map window that doesn't have folder selectors.

Server Transfers

(This is just guessing how the transfers would work. We need actual confirmation on any of these.)

Server <-- Servers Allowed Transfers From Servers Allowed to Transfer to -->
Fippy Vulak`Aerr and ? Live Servers
Vulak`Aerr ? Live Servers
Ragefire Lockjaw Live Servers
Lockjaw Ragefire Live Servers
Phinigel None Live Servers

Explanation of the Voting System (Fippy, Vulak, Ragefire and Lockjaw)

These four servers use a voting system to determine whether each new expansion will unlock. After all content for the current expansion is defeated, a waiting period is triggered, followed by a voting period. Depending on the results of the vote, the next expansion will then launch.

Voting periods start every other Monday at 12:00 AM Pacific. To figure out when a particular voting period will begin, you need to confirm the date of a previous voting period starting, and count every other Monday on the calendar from there. (Expansion launches always occur at the start of a voting period so you can use those dates to figure it out.) For example, on Fippy, Rain of Fear launched on Monday March 7 2016, so that voting period was March 7-March 20 2016. The following voting period was March 21-April 3. And so on. The voting periods are the same for all servers so you can use expansion launch dates from one to calculate voting periods on another.

When an expansion is defeated, a period of time passes (60 days on Fippy/Vulak, 180 days on RF/LJ). This period is exact to the hour, and will not compensate for changes to or from daylight savings time. At the end of that time period, one of two things will happen depending upon where the current date falls in the current voting period:

A) If the date falls in the first half of the current voting period (that is to say, the first week), the vote SHOULD launch immediately and last until the end of the current voting period (sometimes it bugs out if the date falls on a Sunday close to the end of the first half of the voting period. Then, it will do option B instead. Because the devs are not working on Sunday night at 11 PM there's not much to be done other than live with it--by the time they discover the problem it is too late to fix it.)

B) If the date falls in the second half of the current voting period the vote will not open until the start of the following voting period. The vote will launch the following Monday and last a full two weeks.

When the voting period ends, if the vote passes, the expansion launches immediately (in theory... Sometimes it doesn't work right and the expansion needs to be manually triggered, especially in the case of option A above. Option B usually works flawlessly.) If the vote fails, a new vote immediately launches, lasting the full two weeks of the next voting period.

8/8/2017 Test Patch - Fippy, Vulak, Ragefire, and Lockjaw will now open at approximately 2pm Pacific time the Monday after a completed vote if the vote is successful.

/Pick Zones

Pick zones are copies of zones that have opened up to allow more players in a particular zone. To see if a zone has pick zones available type the command /pick. The number of players needed to open a particular pick zone are set individually per zone so the number varies but normally it's around 45 for normal zones and 60 for raid zones.

- Load balanced pickzones will now 'lock' if any two versions of a load balanced zone have a player count less than or equal to 1/3 of the zone's threshold. A locked zone will:
- - Transfer any player corpses to the base zone and any new corpses created when you release from hover mode will get moved to the base zone immediately.
- - Block entry and will be removed the from the /pick options.

- The number of characters necessary to trigger a new load balanced zone (pickzone) has been adjusted to better reflect the amount of combatable population in each zone. In the vast majority of cases, the threshold has been lowered, meaning it will be easier to trigger the new pickzone, requiring fewer characters in a zone to do so than before the update.
- Additionally, when a pickzone's population drops below the threshold, it may lock. Players will be alerted when a pickzone locks and will have 15 minutes to leave the zone before it closes. If players do not leave, they will get teleported to the main zone after the time expires.

8/8/2017 Test Patch Notes -
- Pick zones with grouping have been improved.
- - When entering a zone, if you do not have a pick zone timer, you will be placed in the zone where all of your group members are and get a timer.
- - If your group members are not all in the same instance of the zone, you will be placed in the default zone and you will not get a timer.

9-12-2017 Test Patch Notes-
- Pick Zone Improvement: The ability to /pick as a group has been added.
- - The Multiple Instance Choice window now has the option to pick as a group that the group leader can toggle.
- - You must be in the same pick instance as the group leader, be out of combat, and have no pick timer to pick as a group.

What expansion do we get this?

I'll need help setting these right but I'm going mainly off patch history which doesn't match what is actually released on the progression servers sometimes. This table is sortable by clicking on the headers.

What? Expansion Notes
AA's Luclin
AA Autogrant Depths of Darkhollow Autogrants 4 expansions back starting with Luclin
AA Saved Cap: 2 x Your Level Luclin Was recently added in a patch which works for progression servers as well.
Anniversary: Brew Day Original Reference
Anniversary: Bristlebane Day Seeds of Destruction Reference
Anniversary: Erollisi Day Seeds of Destruction Reference
Anniversary: New Year Omens of War Reference
Anniversary: 5th Gates of Discord NPCs in original EverQuest Reference
Anniversary: 6th Dragons of Norrath NPCs in Ruins of Kunark Reference
Anniversary: 7th Prophecy of Ro NPCs in Scars of Velious Reference
Anniversary: 8th The Buried Sea NPCs in Shadows of Luclin Reference
Anniversary: 9th Secrets of Faydwer NPCs in Planes of Power Reference
Anniversary: 14th-18th Rain of Fear Reference
Anniversary: 17th Gnome Race Original Reference
Anniversary: 17th Hate's Fury The Broken Mirror Reference
Anniversary: 18th Empires of Kunark Reference
Anniversary: Stomples Day Planes of Power Reference
Anniversary: Hardcore Heritage: Reinforced Blackburrow Secrets of Faydwer Reference
Anniversary: Hardcore Heritage: Lost Temple of Cazic Thule Secrets of Faydwer Reference
Anniversary: Hardcore Heritage: The Darkened Ruins of Old Guk Seeds of Destruction Reference
Anniversary: Hardcore Heritage: The Greater Estate of Unrest Seeds of Destruction Reference
Anniversary: Hardcore Heritage: Crushbone House of Thule Reference
Anniversary: Hardcore Heritage: The Permafrost Caverns House of Thule Reference
Anniversary: Hardcore Heritage: The Castle of Mistmoore Rain of Fear Reference
Anniversary: Hardcore Heritage: Nagafen's Lair Rain of Fear Reference
Anniversary: Hardcore Heritage: Old Sebilis Empires of Kunark Reference
Armor Dye Legacy of Ykesha
Casino in Shadow Haven Gates of Discord
Class: Beastlord Luclin
Class: Berserker Gates of Discord
Epic 1.0 Ruins of Kunark
Epic 1.5 and 2.0 Omens of War
Group/Raid Leadership Abilities Original Minus Stat increasing AA which will come with Omens of War. Reference
Guild Lobby Omens of War
Guild Bank, Guild Halls Dragons of Norrath
Guild Tribute Omens of War
Heroic Characters Call of the Forsaken
Hot Zones - Level 65 and lower The Serpent's Spine Reference to New Hot zone system - Complete List of Hotzones
Hot Zones - Level 70 Secrets of Faydwer
Hot Zones - Level 75 Seeds of Destruction
Hot Zones - Level 80 House of Thule
Hot Zones - Level 85 Veil of Alaris
Hot Zones - Level 90 Rain of Fear
Hot Zones - Level 95 The Darkened Sea
Item Slot: Charm Legacy of Ykesha
Level 60 Ruins of Kunark
Level 65 Planes of Power
Level 70 Omens of War
Level 75 The Serpent's Spine
Level 80 Secrets of Faydwer
Level 85 Seeds of Destruction
Level 90 House of Thule
Level 95 Veil of Alaris
Level 100 Rain of Fear
Level 105 The Darkened Sea
Loyalist Program House of Thule Reference
Map Tools Legacy of Ykesha
Mercenaries Seeds of Destruction
Neighborhoods House of Thule Reference
Out of Combat Regen The Serpent's Spine Reference
Personal Tribute Gates of Discord
Pets: Defense Returned Lost Dungeons of Norrath Reference This returns the defense skill back to pets on progression servers to be in line with the live servers.
Pre-Revamped: Castle Mistmoore Depths of Darkhollow
Pre-Revamped: Lesser Faydark Depths of Darkhollow
Race: Frogloks Legacy of Ykesha
Race: Drakkin The Serpent's Spine
Race: Iksar Kunark
Race: Vah Shir Luclin
Race/Class Combo: Wood Elf Beastlords and Froglok Monks Call of the Forsaken Reference
Race/Class Combo: Gnome Shadowknights, Gnome Paladins Luclin
Race/Class Combo: Halfling Rangers, Halfling Paladins Luclin
Revamped: Acrylia Caverns Legacy of Ykesha
Revamped: Castle Mistmoore Omens of War
Revamped: Cazic Thule Legacy of Ykesha
Revamped: Charasis Legacy of Ykesha
Revamped: City of Mist Legacy of Ykesha
Revamped: Dragon Necropolis Legacy of Ykesha
Revamped: Grieg's End Legacy of Ykesha
Revamped: Grimling Forest Legacy of Ykesha
Revamped: Hollowshade Moor Legacy of Ykesha
Revamped: Kerra Ridge Ruins of Kunark
Revamped: Mines of Nurga Lost Dungeons of Norrath Reference
Revamped: Plane of Fear and Hate Scars of Velious
Revamped: Plane of Mischief Lost Dungeons of Norrath
Revamped: Siren's Grotto Legacy of Ykesha
Revamped: Splitpaw 2.0 Ruins of Kunark
Revamped: Splitpaw 3.0 Lost Dungeons of Norrath Reference
Revamped: Temple of Droga Lost Dungeons of Norrath Reference
Revamped: The Deep Legacy of Ykesha
Revamped: The Hole Lost Dungeons of Norrath Reference
Revamped: Veeshan's Peak Omens of War Reference
Rogue Poison: Bite of the Shissar Underfoot These are the poisons that are sold on Loran Thu'Leth in PoK.
Skill: Bash Luclin Clerics gain this skill at level 25. Skill is capped at 125 at 50 and 165 at 60.
Skill: Triple Attack Scars of Velious Monks gain this ability at level 60.
Skill Cap Increase: Defense Scars of Velious Rangers get an increase to 220.
Skill Cap Increase: Defense Luclin Beastlord's and Rangers get an increase to 240.
Skill Cap Increase: Dodge Luclin Warrior's to 190. Bard's, Beastlord's, Paladin's, Ranger's, SK's to 170.
Skill Cap Increase: Double Attack Scars of Velious Rangers get an increase to 245.
Skill Cap Increase: Flying Kick Scars of Velious Monks see increase to this skill starting at level 51 and scaling up to 60.
Skill Cap Increase: Offense Scars of Velious Bards see increase to 252.
Skill Cap Increase: Parry Scars of Velious Bards see increase to 185.
Skill Cap Increase: Piercing, 1HB, 1HS Scars of Velious Bards see increase to 250 for 1HB, 1HS and 250 for Piercing at level 60.
Skill Cap Increase: Piercing, 1HB, 2HB Omens of War 250 skill at Level 60.
Skill Cap Increase: Riposte Scars of Velious Rangers get an increase to 185.
Skill Cap Increase: Taunt Scars of Velious Increased to 230 at Level 60 for Warriors. Paladins, SK's see increase to 220.
Spell Slot Increase: 9 Omens of War
Stat Cap Increase: Resists Omens of War Raised 25 points by AA"s.
Stat Cap Increase: Resists Omens of War Raised an additional 25 points by completing all MPG Trials.
Stats: Intelligence & Wisdom Luclin Increase to the amount of mana given at higher levels. (Need detail)
Tracking: Druid Cap Raised Scars of Velious Raised to 125 skill.
Tradeskills - 200+ Ruins of Kunark Can only train 1 primary tradeskill above 200 + alchemy, poison making, tinkering.
Tutorial Planes of Power Tutorial released on Phingel during PoP.
UI: Aggro Meter Rain of Fear
UI: Bandolier Dragons of Norrath
UI: Bank Slot Increase: 8 more slots Legacy of Ykesha
UI: Bank Slots: 2 Shared Slots added Legacy of Ykesha
UI: Barter in the Bazaar Dragons of Norrath
UI: Buff Slot Increase: 19-23 Omens of War
UI: Buy Now in the Bazaar Rain of Fear This allows you to have items delivered to you bought in the bazaar..
UI: Potion Belt Dragons of Norrath
UI: Extended Target Underfoot
Veteran Rewards Gates of Discord You get all rewards at once.
Zone - Jaggedpine Forest Luclin Reference
Zone - Plane of Hate "B" Lost Dungeons of Norrath Reference
Zone - Stonebrunt Mountains Scars of Velious Reference
Zone - The Hole Original
Zone - The Warrens Scars of Velious Reference
Zone - Veksar Lost Dungeons of Norrath Reference

List of Expansions in Order

# Expansion Level Cap
1 Kunark 60
2 Velious
3 Luclin
4 Planes of Power 65
5 Legacy of Ykesha
6 Lost Dungeons of Norrath
7 Gates of Discord
8 Omens of War 70
9 Dragons of Norrath
10 Depths of Darkhollow
11 Prophecy of Ro
12 The Serpent's Spine 75
13 The Buried Sea
14 Secrets of Faydwer 80
16 Seeds of Destruction 85
17 Underfooot
18 House of Thule 90
19 Veil of Alaris 95
20 Rain of Fear 100
21 Call of the Forsaken
22 The Darkened Sea 105
23 The Broken Mirror
24 Empires of Kunark

What happens to corpses when new level increasing expansions unlock?

Per 4-19-2017 patch.

- Progression servers will now automatically wipe all corpses from the game when an expansion that includes a level increase is opened. This is not retroactive for already unlocked expansions on existing progression servers but will activate going forward on existing progression servers and for all applicable expansions on new progression servers.
- - This will happen when the following expansions unlock:
The Ruins of Kunark
The Planes of Power
Omens of War
The Serpent's Spine
Secrets of Faydwer
Seeds of Destruction
House of Thule
Veil of Alaris
Rain of Fear
The Darkened Sea and future expansions that include a level increase.

This change was made because people were corpse banking for a quick way of increasing their experience in the new expansion. They would kill themselves many times and then power level themselves while the corpse timer was running down, camping out between big pulls to stop the rez timer. Once the new expansion launched, they would rez all the corpses effectively gaining all the experience back and power leveling themselves.

When is keying/flagging no longer required for expansions?

Expansion Areas Unlocked
Luclin Classic.
Planes of Power Veeshan's Peak, Old Sebilis, Howling Stones.
Gates of Discord Sleeper's Tomb.
Omens of War Ssra Emp Chamber, Vex Thal.
Dragons of Norrath Planes of Power level requirements only for progression zones.
Depths of Darkhollow Gates of Discord zones
The Serpent Spine Trials no longer needed for Anguish. Only signets are needed


Category: EverQuest
This page last modified 2018-01-18 09:32:22.