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Living Stone Lancet  
 

MAGIC ITEM LORE ITEM NO TRADE PLACEABLE QUEST ITEM
Slot: PRIMARY SECONDARY
Skill: Piercing Atk Delay: 22
DMG: 15 Dmg Bonus: 31 AC: 15
Backstab DMG: 15
This item is placeable in yards, guild yards, houses and guild halls.
STR: +20 DEX: +10 STA: +10 AGI: +10 HP: +75 MANA: +50 ENDUR: +50
SV MAGIC: +20
Recommended level of 50.
Effect: Vindication of Stone (Combat, Casting Time: Instant) at Level 45
WT: 1.0 Size: SMALL
Class: WAR RNG BRD ROG
Race: ALL
Slot 1, Type 4 (Weapon: General)
Slot 2, Type 20 (Ornamentation)

Item Lore:A short dagger crafted from the essence of Yael
Item Type:Piercing
Stackable:No
Lucy Entry By:Tnexus Fyrewolf (Prexus Server)
Item Updated By:SwiftyMUSE
Source:Live
IC Last Updated:2021-07-27 19:31:18
Page Updated:Wed May 17th, 2017

Expansion: Lost Dungeons of Norrath Lost Dungeons of Norrath


Rarity: Common
Level to Attain: 60

[Comments ]

This item is the result of a quest.
Expansion List - Premium only.
Quest Name
Reactivate the Portals


Zone(s) Found In:


Zone Name
Ruins of Old Paineel (The Hole)

Item Lore: A short dagger crafted from the essence of Yael
Screenshot

Uploaded November 27th, 2008
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proc
# May 24 2004 at 2:52 AM Rating: Decent
non listed stuns cap at 55, stusn that land higher would be specified in spell file.
Aggro is still generated though
Stun
# Jan 20 2004 at 11:38 AM Rating: Decent
What is the max level that the stun effect lands on?
RE: Stun
# Mar 22 2004 at 6:12 PM Rating: Good
*
54 posts
This stun effect has no level limit for the mob. It is based solely on the mobs magic resist check.

It also has a (-100) resist adjust making this a fairly difficult spell to resist. Keep in mind that the wizard lure line of spells are a (-300) resistadj and that most of the player cast stun spells are a 0 resist adjust.

Also, to give you a point of reference. The Planar Strike proc that is on the Sword of the Bloodsworn, and Planar Stun that is on the Greatstaff of Thunder are both a 0 resist adjust, so expect this proc to be resisted much less often than either.

Edited, Mon Mar 22 18:25:37 2004
2cp
# Dec 15 2003 at 12:35 AM Rating: Excellent
The main reason this weapon is only 15dmg, is because of being a piercing weapon that a rogue could use. The backstab dmg off of a 15dmg at lvl 60 is around 575... not includeing double backstabs or crits. Any higher and woould be doing ungodly dmg compared to the tanks trying to keep agro.
Well..
# Nov 25 2003 at 6:16 AM Rating: Good
Consider that these above classes dual weild.
If they had 24/20 weapons that would be very unfair to the one weapon classes, pal/sk.
It's all balanced out, in the end... supposedly. =)
Poorly thought out
# Nov 25 2003 at 6:10 AM Rating: Decent
ok compare this to the 1hb for paladins sks. This is 15 22. The other one is 24 20. Still want to know why paladins and SK not only have better snap aggro but overall aggro retention?
RE: Poorly thought out
# Dec 02 2003 at 5:50 PM Rating: Decent
Warrior/PallySK aggro difference is spells. Stuns/Group Heals for Pallies and Dots/Snares/Jolts for SKs.
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