warrior (crystallos group geared, 23k hp, 3.8k AC unbuffed, 3600 AA) bard (TSS raid geared, 2900 AA) monk (SoF tier 2 and 3 group gear, sucky group weaponry, 400 AA) shaman (SoF tier 2 and 3 group gear, 300 AA) cleric (crystallos group geared, 3500 AA) cleric (DK / TSS raid geared, 3000 AA)
Took a very long time, pulled shyra to room just outside her chambers and cornered her there (split and killed her protectors first). That room respawned 2 or 3 times but only the 2 at the archway to shyra chamber would aggro. Warrior tanked everything including adds when they spawned. Warrior used shield most of the fight so clerics could just CH chain.
Shyra DPS < Prismatic Wyverns in crystallos, damage is far less spikey.
You can split Shyra from her guards, we've never killed her any other way.
We did this last night with just under two groups: 80 ranger, 1400+ AA 80 warrior, 1600+ AA (17.1khp, 3.7k AC) 80 shaman, 1kAA 72 shaman, no significant AA (8k mana) 80 cleric, 1kAA (12.7k mana) 78 cleric, 700ish AA (11.5k mana) 80 monk, 1400+ AA 77 mage, 700ish AA 80 necro, 300ish AA *All numbers are unbuffed.*
We're currently raiding DPoB and PoR targets, so the base gear was largely Anguish.
She was a pretty easy kill, the shamen and clerics were botted. The clerics did a mini-CH chain between them and one of the shamen kept a HoT up on the tank. Cleric mana was never really an issue.
Anyone have a good strat for this? we are a guild with a mix of raid trails/por/qvic/don/tss gear. I figure we should be able to handle this with the right strat. Could anyone share a strat?
Shyra's tether range is slightly larger than her guards.
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Pain Mistress Okami L`Assundre of Tarew Marr Dark Elf Shadow Knight Drinal (Tarew) Retired after 500 days /played Deleted http://eqplayers.station.sony.com/character_profile.vm?characterId=455266869792 Remade http://www.magelo.com/eq_view_profile.html?num=96950 Retired again
Fighting at the moment Testing Corona Flare (very good chance to hit with this fire nuke) Gelidin Comet (Resisted 60-70% of time, ice) Spark of Lightning (hits about half the time, maybe more, magic)
So Fire seems good.
A Necro said only Fire would land too. A Shammy only had time to try one curse which was resisted.
You can take 54 people into this raid. The effect noted upon zoning in is a result of being flagged for one or more of the 5 vampire-curse raids which are required for PoBlood access. The story is that you're turning into a vampire. This protects you from the zone-wide debuff ae in PoBlood, but weakens you in these 5 raids.
Thats incorrect seeing as how you don't need blood access to kill the mob. This mob is part of the progression to Demi-plane of blood, but is more often killed for its loot.
Also your spelling is terrible - like physically painful.