Tried this twice now. The "An Ancient Sentinel would not give me the Splinter of the High Temple!
The sentinel does not respond to you.
WHAT AM I DOING WRONG???
He won't give me the Splinter of the High Temple.
Quest Started By: | Description: |
Before Raiding This raid expedition begins with Aganetti the Keeper (click for map image) in Qvic, Prayer Grounds of calling. He and the entrance are located deep in the southwestern caves of the zone. Pre-requisites for requesting the raid: - Have access to Qvic (either by completion of Qvic access, or by being Level 62+) - Cynosure Kvanjji must not be alive Pre-requisites for participating in the raid: - None, other than being able to access Qvic (either by completion of Qvic access, or by being Level 62+) Pre-requisites for completing the raid: - Progression through this raid requires a minimum number of live players present. The exiles portion of the raid is very difficult with three players and probably impossible with only one or two. Also, the Cursecaller portion of this raid is difficult (maybe impossible) to beat with less than six players actively involved in the event (some classes might have tricks to pull it off solo, but none confirmed). This raid can be requested by as few as six players and up to 54 (does NOT require /raid format, and offline characters count towards this requirement). Also, Cynosure Kvanjji must be dead at the time of request. If he is alive, he must be killed before you'll be able to request this raid. Inktu'ta plays an important role in later parts of Gates of Discord progression. The Splinter of the High Temple awarded at the end of this raid is used in the Txevu access quest. Requesting the Expedition You say, 'Hail, Aganetti the Keeper' If Cynosure Kvanjji is alive at this time, you see: Aganetti the Keeper says 'The Cynosure's magic prevents me from allowing passage into Inktu'ta. We shall speak more after his demise.' If Cynosure Kvanjji is not up at this time, you see: Aganetti the Keeper gestures to the end of the cavernous hallway. 'Beyond that corner lies the entrance to the forgotten chapel of Inktu'ta. The force of the blast from the portal's implosion tore a hole in the mountain, revealing the way to this place. Some things should remain unknown. Inktu'ta should have stayed buried forever. Believe me _____ only a fool would disturb the halls of this cursed chapel. Will you [heed my warning] or do you wish to [continue]...?' You say, 'We wish to continue' Aganetti the Keeper says 'Very well! If you will not heed my warning, then you have chosen to suffer the consequences. I grant you entrance to Inktu'ta.' The direction to the entry to your instanced zone(s) have been marked on your compass. The zone is entered through the tunnel a little ways northeast of Aganetti. Welcome to Inktu'ta Inside the first room are Jomica the Unforgiven and four onyx protectors. None are KOS. Be advised, though, that the onyx protectors in the room will assist trusik mobs if you pull them into that room. Jomica has obviously gone a bit crazy and will ramble on about what you have to look forward to. Jomica the Unforgiven cackles, his body quivering with fear or dementia -- you're not sure which. 'The Muramites do not follow us here. But yet you found a way inside, and for your efforts you will be rewarded with eternal damnation. This temple is cursed!' Jomica the Unforgiven says 'Stories . . . Word of mouth . . . Rumors passed down from generation to generation alluded to a lost temple such as this. Even the least skeptical of us dismissed it as a fairy tale, and now it has revealed itself. Was this a sign of our salvation, or of our destruction?' Jomica the Unforgiven snickers softly, 'But the catch, always a catch. It's never simple is it? The sentinel is not up here, so it must be in the depths of the temple. Those who have dared descend to the lower reaches of this place return as madmen or do not return at all.' Jomica the Unforgiven says 'It's time you began formulating prayers to whatever gods you heathens pray to. Your lives, my life, everything was forfeit the moment we crossed the threshold into Inktu'ta.' The Front Hall In the first hall are several wandering trusik mobs and a named: Nijacka the Scourge (hits for a max ~2,200; has ~465,000 hitpoints; and procs "Earth Wave"). Nijacka the Scourge screams, 'What?! How in the name of Trushar did you get to this cursed place? From the smug look on your face I can only imagine you think you can destroy us... We are already doomed, knaves!' Earth Wave: PB AE 100', Prismatic (-350) 1: Decrease Current HP by 1350 2: Stun (1.00 sec) Nijacka the Scourge has been slain by _____! Nijacka the Scourge's corpse grasps at his throat as he chokes out a few final words, 'I foresaw this. My death. Our deaths. We are all going to perish!' Nijacka drops one item: either a random piece of Muramite Armor (as the M`shas of Qvic do) or an augmentation (+40 mana or 1% Spell Shielding or DoT Shielding, things like that). Your objective here is to get to Kelekdrix's throne room (western part of the zone on this map). The Trusiks in the halls, however, respawn very quickly. You need to plow your way through to the throne room as soon as possible. One spot your raid can rebuff at is in the southern cubby of the throne room. The event does not begin until triggered through dialogue. Herald of Trushar Speak with the Servant of Kelekdrix in the cubby adjoining the throne room. You say, 'Hail, Servant of Kelekdrix' Servant of Kelekdrix screams, 'No, don't kill me!' He relaxes slightly and gives you a strange look. 'Have you been afflicted by the curse? Are you mad!? Have you any idea [who Kelekdrix] is? She will be here any moment to destroy you all. Leave now, or there will be dire [consequences]!' You say, 'Who is Kelekdrix?' Servant of Kelekdrix says 'She watches over us as we eke out an existence in this forgotten place. She protects us from those that would do harm. She destroys the infidel that would dare trespass here. Don't take my word for it... ask her yourself.' You say, 'We'll deal with the consequences!' Servant of Kelekdrix says 'Very well, _____. You brought this upon yourself.' "Kelekdrix, Herald of Trushar" spawns at the throne. Aggro her. Kelekdrix, Herald of Trushar says 'So you've come to gawk at the damned? Welcome to our miserable abode, fools. Prepare to be judged by Trushar!' Upon aggro, multiple "Usher of Kelekdrix" and "Watcher of Kelekdrix" spawn around the throne room; and the Herald, who was aggro for a few moments, goes non-aggro: Kelekdrix, Herald of Trushar laughs as her body is wrapped in a rocky protection, 'Bury them, my minions. Offer a full demonstration of our geomantic magics.' The Ushers and Watchers only hit for a max ~600 and each have ~85,000 hitpoints. They port around the room and cast lots of spells, however: Dark Inferno: PB AE 100', Fire (-350) 1: Decrease HP when cast by 2000 2: Decrease Hitpoints by 300 per tick Immobilizing Spikes: Single Target, Unresistable (0) 1: Root 2: Decrease Hitpoints by 200 per tick Sleetstorm: PB AE 150', Cold (-350) 1: Decrease Spell Haste by 30% 2: Decrease HP when cast by 1500 3: Increase Disease Counter by 20 4: Decrease Attack Speed by 30% 5: Limit: Combat Skills Not Allowed Temple Avalanche: PB AE 100', Chromatic (-150) 1: Decrease Hitpoints by 4000 Once the Ushers and Watcher are dead, the Herald becomes attackable again. She hits for a max ~1,500 and has ~800,000 hitpoints. Every 30 seconds, she banishes a random target to the pit on the eastern edge of the throne room: Kelekdrix tells you, 'I tire of these games. We shall see you in the afterlife.' Note that while fighting her, the Ushers and Watchers may respawn. If this happens, she'll go non-aggro. Kill them to reactivate her. Kelekdrix, Herald of Trushar has been slain by _____! Kelekdrix, Herald of Trushar's corpse cries out, her booming alto echoing with contempt, 'Your victory here is hollow. With my death, the way to the lower reaches is unsealed. The denizens below destroy everything they touch. You will suffer their wrath!' The sound of moving gears and grinding stone reverberates throughout the temple. A door has been unlocked. Kelekdrix, herself, drops no loot, but spawns "a pile of bones" that drops two items from this list: Demerix the Painsipper Earhoop of the Eighteen Eyes Kelekdrix's Sandstone of Fortitude Loop of Endless Insanity Onyx Shard of Enlightenment Shimmering Jade Axe of Vengeance Whispering Amice You can rez up, rebuff, take a break, etc. here. From here you will drop down through the pit (marked red on this map), but don't do so until ready because several mobs, including a named, will be in aggro range. The Crypt Drop into the pit (to the crypt) and find Mimezpo the Oracle and several exiles (note: Mimezpo the Oracle doesn't always spawn). Mimezpo the Oracle screams, 'What?! How in the name of Trushar did you get to this cursed place? From the smug look on your face I can only imagine you think you can destroy us . . . We are already doomed, knaves!' There is nothing special about Mimezpo; just be mindful of trash mobs' AEs. Don't take on too many at once. Mimezpo shares the same loot table as Nijacka. Note that inside this room are multiple root traps. One is by the stairs along the north wall of the room. The other is midway along the south wall of the room. Have a rogue disarming these so that people don't get hit and chain rooted by them. (They should be avoidable if you stay in the middle of the room.) Touch the door to activate the golems guarding the doorway, and move into the next part of this expedition -- the exiles. The door mechanism awakens the guardians standing nearby! They stumble forth to attack, dried flakes of clay raining from their ancient bodies. When you touch the stone slab it slides away. The Exiles There are four exiles scattered throughout this area (labeled on this map). Here, you will need at least one player at each exile. You'll see them emoting: a confused exile grapples with an imaginary opponent. He seems quite convinced that another humanoid is struggling against him. 'Raargh! This worship room is mine, ask Kelekdrix. You'll not take it!' a rambling exile points off into the distance. 'The color of the walls is maddening; an unclean beige, strangely faded by time. I can see a formless figure skulking behind the designs. See her, there!' an incoherent exile stammers, his eyes darting about nervously. 'Thousands! Why the chamber is literally alive with them. A multitude of skittering insects swarming about on the tiles above.' an irrational exile grapples with an imaginary opponent. He seems quite convinced that another humanoid is struggling against him. 'Raargh! This worship room is mine, ask Kelekdrix. You'll not take it!' Several root traps are located throughout these halls. It is a good idea to have rogues disarm these. You'll also have stonemites spawning in sets of three in various locations; these wander throughout the halls and in and out of the exile locations. Stonemites have relatively low health and hit for a max ~1,100. Too many of them may overwhelm some parties. Be warned that /saying the wrong thing (or saying the correct thing at the wrong time) will sometimes result in the player getting charmed and being sent after other random players in the area. Have the player at each exile ready to /say "Awaken me from this nightmare". This must be said to all four exiles at the same time (within a few seconds) in order to unlock the next part of the expedition. You say, 'Hail, an incoherent exile' an incoherent exile exhibits signs of a complete madman. 'This is like a horrible dream. Isolated, trapped, no way out! You, keep back. Stay away from me! Please, someone [awaken me from this nightmare]. AAAAUUUGGH!' You say, 'Awaken me from this nightmare' an incoherent exile blinks and a spark of sanity returns. 'Ah, wha... what? How strange. I can see clearly now.' You feel as if you have made the correct move. However, the exile is already beginning to slip back into insanity. Somehow you must awaken them all, simultaneously. If all are done at the same time, you see: a confused exile says 'Thank you for restoring our clarity. Something in this cursed place had stolen away my sanity, and I will not allow it to happen again. Death would be preferable to that endless madness. Be warned, the gateway to the lower reaches of this temple will be unsealed soon. Leave this place before you become mad yourselves!' The sound of moving gears and grinding stone reverberates throughout the temple. A door has been unlocked. "a pile of bones" spawns next to the rambling exile. It contains two items of loot (same loot table as Kelekdrix). The Monoliths Upon exiting the Exile area, you come to a large downward staircase with several clay monoliths lining the walls in groups of four. Stepping on the stairs will trigger their attack (all attack at once). The stone tile beneath your feet shifts, setting a complex trap into motion. Amidst the muffled sounds of grinding gears and grating stone you notice the clay golems nearby are stirring. A chill runs down your spine as you realize what you've done. They stumble forth to attack, dried flakes of clay raining from their ancient bodies. a clay monolith lumbers forth to attack, each ponderous footfall shaking the temple. They hit for a max ~4,500; AE rampage; and proc "Clinging Clay", so be very careful with these. Clinging Clay: PB AE 400', Disease (-300) 2: Decrease ATK by 150 3: Increase Disease Counter by 24 With the monoliths dead, move down the stairs where you'll briefly see Jomica the Unforgiven: You say, 'Hail, Jomica the Unforgiven' Jomica the Unforgiven says 'Watch yourself, _____. These beasts bear the mark of a curse of indescribable power.' "a cursebearer" approaches, and Jomica meets with an unfortunate fate... Jomica the Unforgiven screams in terror, 'Auugh, nooooo!' As the cursebearer comes into contact with the prophet, Jomica unleashes an ear-piercing scream. Within moments his pale flesh writhes, blood oozes from his pale crackled skin and drips down his robes to form a foul steaming puddle. The scream transitions into a pathetic gurgle as his larynx and internal organs liquefy. In the fountain room ahead, you'll see Noqufiel. The Cursecallers The Cursecaller event is triggered through dialogue with Noqufiel (Cursecallers spawn after a delay following "we plan to kill you"): You say, 'Hail, Noqufiel' Noqufiel says 'Ah, you made it, _____. I am most impressed.' Noqufiel raises a hand to indicate silence. 'Shhh. Do not speak. I already know why you have come, and rest assured, the sentinel you seek is nearby.' Noqufiel says 'The only thing standing in your way is me, humble Noqufiel.' He bows deeply, scraping the floor, then continues. 'But I would like to know one thing. My question is this: do you [plan to kill me], or were you interested in garnering my assistance while [keeping me alive]? Or do you truly understand...? Which is it, exactly?'' You say, 'We'll be keeping you alive' Noqufiel smirks. 'That's terribly kind of you, _____. Were I still alive, such a benevolent gesture would bring a warm tear to my eye, but as you will soon realize, that is no longer the case.' You say, 'So, we plan to kill you' Noqufiel says 'You stand among the deceased. Does this surprise you? All of us - Kelekdrix, myself, the other trusik are dead. We have been dead for years. When it became apparent that we were doomed, in an act of purest mercy I slew my brother and sisters - every last one, before passing away of starvation myself. Many of my companions still walk these halls, unaware of their fate or unwilling to accept what occurred. Others were driven mad by the idea of it. These pitiful souls did not understand the strength that could be harnessed by embracing undeath.' Noqufiel clenches his fist, 'And the curse you've no doubt heard about. Do you yet understand?' Noqufiel says 'I am the curse.' Noqufiel steps through the flames and vanishes. At this time, six named Cursecallers appear around the room and aggro (marked locations on this map). Cursecaller Requarak says 'You're not going anywhere.' Cursecaller Towzaqu says 'Stay with us, please.' Cursecallers have large aggro ranges, see invisibility (but not Shroud of Stealth), and are permanently rooted in place. If the event is left idle for any more than about 60 seconds, it resets (they all respawn). They have very little melee power at all (most hits will be in the single digits), but will be casting debuffs on their targets (each debuff has a six-minute duration): Debilitating Curse of Noqufiel: Single Target, Unresistable (0) 1: Root 2: Increase Curse Counter by 45 Languid Curse of Noqufiel: Single Target, Unresistable (0) 1: Decrease Movement by 75% 2: Increase Curse Counter by 45 Siphoning Curse of Noqufiel: Single Target, Unresistable (0) 1: Decrease Endurance by 300 per tick 2: Decrease Mana by 300 per tick 3: Increase Curse Counter by 45 Withering Curse of Noqufiel: Single Target, Unresistable (0) 1: Decrease Attack Speed by 50% 2: Increase Curse Counter by 45 Your raid needs to kill these mobs ASAP. Each of them has ~400,000 hitpoints, so you'll need to do a total of 2.4 million damage as soon as possible. As long as even one Cursecaller is alive, there will also be 5x "a/an _____ cursebearer" in the event area. Throughout the event, the "cursebearer" mobs will be emoting random player targets, and some of the emotes are vital to react to: The thoughts of a cursed trusik invade your mind, 'You will share my fate. Do not attempt to resist. I am coming for you.' --- Player is the target of one of the five cursebearers; player should kite it until it goes after another player (death touch if caught in melee range). The thoughts of a cursed trusik invade your mind, 'You will not escape me so easily.' --- Player is the target of one of the five cursebearers; player should kite it until it goes after another player (death touch if caught in melee range). A cursebearer shouts, 'Die!' --- Someone got caught and killed. The cursebearer advances with incredible speed. Nothing natural could possibly move that fast. --- Cursebearers are aggroing someone else. Cursebearers, if in melee range of a player, hit for a max ~100,000 (melee hits) and proc a death touch: Deadly Curse of Noqufiel: Single Target, Unresistable (0) 1: Decrease Hitpoints by 100000 It's actually possible to kill cursebearers (unknown if they respawn), but tanking them may prove rather difficult. a mindless cursebearer has been slain by _____! a mindless cursebearer's corpse grasps at his throat as he chokes out a few final words, 'I foresaw this. My death. Our deaths. We are all going to perish!' Kill the six Cursecallers to unlock the final event of this expedition. Cursecaller Kiamquz has been slain by _____! A low moan escapes the lips of the undead cursecaller as she is cut down. The features of the cursecaller melt as she slumps to the floor. The sound of moving gears and grinding stone reverberates throughout the temple. A door has been unlocked. Noqufiel Note: Opening the door to Noqufiel's tomb locks the expedition. At this time, you'll also want to remove all damage shields. Your expedition is nearing its close. You cannot bring any additional people into your expedition at this time. Move the raid inside. Here you will find two Noqufiels. They each hit for a max ~3,000. Throughout the fight they will change into "True Image of Noqufiel" and "Mirror Image of Noqufiel". Any DPS done to "Mirror Image of Noqufiel" (including damage shields) results in the AE "Detonation": Detonation: PB AE 80', Fire (-350) 1: Decrease Hitpoints by 4500 "True Image of Noqufiel" is the one you want to DPS. Every time a transformation occurs, their aggro resets and they respawn at their original spawnpoint. This process continues until the "True Image of Noqufiel" (or just "Noqufiel" depending on your timing) is slain. Further complicating things, cursebearers spawn in the same manner as they did in the Cursecaller event. The cursebearers are killable, so you may want to have some casters designated for nuking them down. They have few hps and are locked on their target, so don't worry about aggroing them. Even further, Noqufiel's target(s) may get banished to the fountain room. The door may only be openable by whoever opened it in the first place (this is not confirmed...). Someone else touching the door may result in a DD spell either single target or AE (this is also not confirmed...). Kill Noqufiel to complete the expedition: Noqufiel has been slain by _____! Noqufiel's corpse says 'This is but a temporary setback. I will return.' "The Bones of Noqufiel" spawns and contains Chaos Runes + Shard of Dark Matter (Breakdown in Communication piece) + 2 items from this list: Cerulean Painted Veil Effigy of Kelekdrix Jeweled Stud of Madness Lustrous Shimmering Band Muramite Chest Armor Muramite Greaves Armor Noqufiel's Wand of Infinite Enmity Pikebladed Ripper of the Arch-Thief Relic of the Unremembered Sash of Enveloping Quiescence Shattered Jade Band of Anger Soothing Earstone of Striated Clay Stained Threadbare Cape Splinter of the High Temple At the time of Noqufiel's death, Jomica the Forgiven and "An Ancient Sentinel" also spawn. You say, 'Hail, Jomica the Forgiven' Jomica the Forgiven says 'It's so ironic. My furthest distant memory is a dream of finding this ancient sentinel and now that I've found it, there is no point. The only thing worse than realizing that I've been living in an illusion, unaware that we died long ago, is . . . The knowledge that we will slip back into the endless routine again. I can feel my lucidity slipping away even now. It's only a matter of time before . . . we haunt this place as if you had never arrived. Before I lose myself again, allow me to offer you something that may help . . .' Jomica the Forgiven says 'I notice that you are not afraid to face the consequences of your actions, but you will also pursue the non-violent solution if such a thing is possible. This ancient cloak should suit you well. Tell me if you wish to [receive the reward] for your actions. I only have one to offer, so select the recipient wisely.' You say, 'We wish to receive the reward' Jomica the Forgiven nods solemnly. A dusty pile of bones materializes on the floor at his feet. An Ancient Sentinel spawns; as does a pile of bones with an extra piece of loot. Jomica the Forgiven says 'I'm afraid I have nothing else to offer. See to the sentinel if you have not already.' You say, 'Hail, An Ancient Sentinel' The sentinel nods solemnly and reaches toward you with a closed palm. His clenched fist opens and an unusual splinter of stone falls into your possession. You receive "Splinter of the High Temple", used in Gates of Discord progression. | |
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