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Spawn time
# Jun 15 2019 at 12:35 PM Rating: Decent
7 posts
Spawn time on this mob anyone? looking for chaos runes on FV.
Muramite armor ?
# Jun 26 2014 at 8:25 PM Rating: Decent
9 posts
Anyone can tell me if you ever see Cynosure drop 2 pieces of muramite armor in replacement of real drop ?

I know he can drop 1 armor piece that replace a real drop but is it possible he do that with 2 drop ?

thx

Groscon
1999-2003 --Loeil Battlecow on Mithaniel Marr
2007 to now -- Groscon on PEQ server(EQEMU project)
spawning
# Mar 10 2013 at 10:18 PM Rating: Decent
13 posts
she spans at about 10 am game time
Just curious...
# Feb 24 2010 at 10:39 PM Rating: Good
24 posts
So I followed the advice that others posted and after Cyno 2.0 popped I killed 3 of the 4 healers and then took out Cyno.

Very long fight...probably took me 25 minutes or so. He did drop 2 shards so I was a happy camper.

Anyway, my question is what happens if you kill all 4 healers before you try and take down Cyno? Do they all respawn or what? Why do you only take out 3?
Just curious...
# Jun 16 2010 at 6:34 AM Rating: Decent
If you kill all 4, one of them respawns. There appears to always be one up
Group of 5
# Aug 14 2008 at 8:32 PM Rating: Decent
5 posts
Took Shaman, Ranger, and Boxed Cle/Shd/Nec to kill.
Killed Cyno, 4 healers and Real Cyno popped. Then we killed the first three of the four healers.
Began our battle against Real Cyno. Didn't time it, but was at least 40mins. Used up all the boxed charaters mana at 40percent(not sure on shaman/ranger), cast jester in hopes for fom on a charater.
Of all people, the Shd gets fom from jester.

Long battle, Nec was able to use Blood Magic twice during battle.
Everyone even cle was beating on him.

Dropped Handwraps of Captured Magic, Shawl of void and two shard of dark matter.
Times have changed lol
# Nov 29 2006 at 12:55 PM Rating: Decent
1 post
Took him down with 8 people.
6 Mains (SHM, WAR, RNG, ROG, SK, MNK) Demi/DK Geared
2 bots (CLR, DRU) PoP/Bazaar Geared

At no point was anyone in danger of being killed,
could have probably even done it without the 2 bots.
took maybe... 12-15 min?
Our STRAT
# Oct 06 2006 at 2:43 PM Rating: Excellent
Our guild took down Cynosure in Qvic with 26 people of Time/Qvic lvl gear. There was two sleeves along with the BIC quest item and the alternate access to Qvic piece.

We were going off of a partial strategy that I got from asking bards on other servers and we now have a more tuned strat for future kills:

1. Multiple bards have resist songs on.
2. MT engages Cynosure 1.0 and we take him down as a raid team.
3. Cynosure 2.0 spawns along with his 4 healers.
4. Entire raid concentrates on taking down three of the four healers one at a time starting with North east, then South East, then North west ignoreing the other healer mobs and cynosure.
5. (replacement healers will spawn that only mimic cynosure and dont heal but cast the same aoe and dmg spells he does)
6. MT with heal rotation and entire raid engage Cynosure 2.0.

During this last battle the 3 replacement/respawn healers will be casting on ppl but no doing any melee dmg since they are perma rooted. But the raid needs to stay alert to zone trash repops that love to jump in the pit with us and take out ppl.
Only one of his four healers will be doing healing and will heal about 10-20% of Cynosures health for every 20% that we do so that makes for a longish fight.
Healer mobs are unstunnable and un silenceable. Unknown if they can be mana tapped to zero to prevent their healing.
All five mobs are perma rooted so no need to preposition tanks at the four corners.
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EClapton
82nd Human Bard
Shattered Destinies / Seventh Hammer
Inku'Ta?
# Jul 08 2006 at 2:30 AM Rating: Decent
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53 posts
Does this mob help you get into Inku'Ta? Was checking Magelo (when clicked my progress says something about Inku'Ta), but I am not sure if I have killed him or not. Also, was wondering if you have to hail anyone afterward to get a flag, because then I would know that I have not attended this event. I know I've done something in Qvic, but I don't remember.
.
# Jun 16 2006 at 7:27 PM Rating: Decent
Spawn time? Anyone? 28 hours?
Spawn Time
# Mar 27 2006 at 11:06 AM Rating: Decent
Scholar
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111 posts
Anybody know the spawntime on Cyno? We got a bunch of peeps at this stage of the Qvic Alt Access, and, being one of them, I know they would all love to finish!
Quick question.
# Mar 10 2006 at 11:59 AM Rating: Decent
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63 posts
Was just wondering if Cynosure is a triggered event or if you just happen to be lucky enough to catch him up before other guilds kill him? Been needing the BiC piece off him for quite some time with no luck of finding him up or any info regarding how to spawn him if he is triggered.

Edited, Fri Mar 10 10:56:44 2006
#Winspearean, Posted: Mar 08 2006 at 12:09 AM, Rating: Sub-Default, (Expand Post) Cynosure on Tunare was the the most roundly hated guild and it wasn't because they were better than everyone else, it was because they were the biggest asshats on the server, hands down. They were nothing but an elemental guild when GoD came out and they sure as hell weren't the first, second, third or anything to accomplish that. They were way behind Stars, Divine Crusade and Talisman as far as progression or accomplishing anything. Their ******** of a guild leader, Seryne, named the guild after this mob.
Even at the end Cyno never changes
# Feb 23 2006 at 7:11 AM Rating: Default
9 posts
So amusing to see the arrogance that was always the trademark of Cynosure coming out in this thread. Cyno never were the 'be all and end all' of guilds on Tunare, they were the wanna-be-all guild. Thanks to the people who looked up the actual meaning of the word, as at least it enables those who come after to realise the true meaning of it.
RE: Even at the end Cyno never changes
# Mar 07 2006 at 5:30 PM Rating: Default
28 posts
I can't speak for all of Cynosure but I do know Euzena (see post below) and she is a sweetheart, quite different than Moray's description.

-Neogh, Mage of Tunare
Cynosure guild
# Feb 02 2006 at 5:22 PM Rating: Default
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60 posts
Just a little FYI on the guild - I was an officer of Cynosure when the remaining members were gracefully absorbed by Black Tower in April 2005. I'm not sure the NPC was named after our guild, but who knows? Kinda cool nonetheless!

Edited, Thu Feb 2 17:35:53 2006
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Euzena Pureblade, Paladin of Tunare
http://www.magelo.com/eq_view_profile.html?num=1051295
Cynosure guild
# Dec 14 2008 at 8:14 AM Rating: Decent
5 posts
Should you truely believe that the developers gave ANY thought into naming this after your guild you are a misguided soul. /Rusty
Cynosure guild
# Dec 31 2008 at 12:48 AM Rating: Default
28 posts
kid, like the person your replying to even cares anymore, way to go 2 and a half years later you reply.

See heres the thing if your replying to someone with information that isnt for the game itself and just abuot a persons opinion etc. it doesnt matter after 4 months.

Yet you thought replying after 2 and a half years later the person would keep it in the level of caring as you think after reading this for the first time. Your a failure.
Cynosure guild
# Sep 23 2012 at 2:37 PM Rating: Decent
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74 posts
I really had to reply to this. since it's been 4 years...
<o>.<O>
Origin of mob's name
# Dec 01 2005 at 2:02 PM Rating: Default
5 posts
This mob is actually named after a guild that once existed on the Tunare server. Cynosure was the first guild to do anything and everything. They were the top guild period at one time. Though they split up sometime ago, the former guild leader resides on Tunare and is a friend of mine. Just alittle info = )
RE: Origin of mob's name
# Dec 04 2005 at 9:52 PM Rating: Default
5 posts
Thank you for the definition of "cynosure". My post on the origin of the mobs name was not to list the actual definition of the word "cynosure" but rather to give info on "why" the NPC had the name that it did. It was named after the actual guild "Cynosure" that once existed on the Tunare server. That was the point of the post. My apologies if I was not clear on my meaning.
RE: Origin of mob's name
# Dec 28 2005 at 2:59 AM Rating: Default
I think he may have mentioned that tidbit in an effort to portrat his opinion that the definition of the word "cynosure" was the reason the NPC was named as such and not because of the former guild "Cynosure". I myself don't know the real scoop but that's what I think he was trying to say.
#Babdwai, Posted: Feb 14 2006 at 9:58 PM, Rating: Sub-Default, (Expand Post) Agreed.
RE:
# Dec 01 2005 at 3:37 PM Rating: Good
Ungainly Ninja
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6,998 posts
Not to rain on your parade, but "cynosure" means "one that serves to direct or guide" or "center of attraction or attention."
Bit more Info
# May 31 2005 at 3:09 PM Rating: Decent
Scholar
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116 posts
Also casts:

Touch of the Muramite http://lucy.allakhazam.com/spell.html?id=4722&source=Live
Aneuk Grasp http://lucy.allakhazam.com/spell.html?id=4567&source=Live
Swirling Matter http://lucy.allakhazam.com/spell.html?id=4121&source=Live
Level
# Jan 29 2005 at 4:30 PM Rating: Decent
9 posts
The real version is yellow to me at 70 so hes 71/72 max
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Drop
# Dec 18 2004 at 8:40 AM Rating: Decent
11 posts
Dropped a "Riftbreaker's Binding" might be for the new Flag quest to get Qvic flag.

Riftbreaker's Binding
MAGIC ITEM LORE ITEM NO DROP
Slot: CHEST
WT: 1.0 Size: SMALL
Class: ALL
Race: ALL

Edited, Sat Dec 18 08:43:59 2004
RE: Drop
# Jan 27 2005 at 3:54 PM Rating: Decent
It is
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Tuluvar
AEs used
# Dec 14 2004 at 6:09 PM Rating: Excellent
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122 posts
Cloud of Attrition
1: Decrease Spell Haste by 50%
2: Decrease ATK by 300
3: Increase Disease Counter by 24
4: Limit: Combat Skills Not Allowed
Chromatic (-250) NPC Hatelist

Discordant Feedback
1: Decrease HP when cast by 1000
2: Decrease Mana by 100 per tick
3: Decrease Hitpoints by 100 per tick
4: Decrease Endurance by 150 per tick
5: Decrease Endurance by 100
6: Increase Curse Counter by 16
Chromatic (-300) range 200

Chaos Affliction
1: Decrease Spell Haste by 50%
2: Limit: Min Casting Time(10.00 sec)
3: Decrease ATK by 200
4: Decrease Hitpoints by 200 per tick
5: Increase Curse Counter by 16
6: Limit: Combat Skills Not Allowed
Prismatic (-350) range 200 PB AE


Edited, Tue Dec 14 18:22:00 2004
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Doughnutman Arch Animist
Doughnutmezz Bedazzler
Proud member of Fate on The Tribunal
OoW+
# Nov 21 2004 at 1:29 AM Rating: Decent
Scholar
21 posts
My guild just recently entered Qvic. We've been farming it nonstop every 6hrs for the nice new armor. Did this mob today with 24peeps. Everyone was level 70. It was close in the end but we did him NP, and that was with one arbiter still up.
RE: OoW+
# May 28 2005 at 10:10 AM Rating: Default
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67 posts
Curious, you all Time geared? Or is it now possible to enter Qvic earlier due to the level cap being raised?
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Mob level
# Oct 11 2004 at 5:16 PM Rating: Decent
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143 posts
He is 69 atm.
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Dumpty
70th Troll Wildblood

Dumptimax Warbeast
62nd Iksar Warlord
Easy compared to earlier content
# Sep 24 2004 at 9:09 PM Rating: Decent
Not a rough fight. Far easier than learning Uqua+Barxt encounter. Doable with your regular 54 GoD force, very straight forward.
lewts
# Jul 24 2004 at 10:05 AM Rating: Decent
18 posts
Dropped Muramite bracer,helmet and glove armor too.
#KromerSnikpoh, Posted: Jun 14 2004 at 1:52 PM, Rating: Sub-Default, (Expand Post) this guy must hit for like 3000
RE: wow
# Oct 06 2004 at 5:32 PM Rating: Decent
9 posts
Also, its arguably easier than Iqthinxa Karnkvi in the same zone, whom did hit our tank for 4602. The only thing you really need to worry about in the Cynosure event is the AE's.
RE: wow
# Jul 02 2004 at 8:56 AM Rating: Default
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60 posts
nope compared to uqua this is a cake walk.
add
# Jun 10 2004 at 7:54 AM Rating: Decent
7 posts
yes http://lucy.allakhazam.com/item.html?id=68843 drop on it too
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