Where: | Who: | Rating: |
| Information: | Level: | 70 | Maximum Level: | 125 | Monster Mission: | No | Repeatable: | Yes | Can Be Shrouded?: | No | Quest Type: | Expedition | Quest Goal: | Quest Items: | Related Zones: | Related Creatures: | Related Quests: | Era: | | Recommended: | Group Size: | Group | Min. # of Players: | 3 | Max. # of Players: | 6 | Appropriate Classes: | Appropriate Races: |
Entered: Tue Dec 7 21:28:05 2004 Modified: Tue Dec 5 05:21:04 2023 | |
Find the Projection of Tactics in the southeastern part of the Muramite Proving Grounds, at -5530, -1585.
You say, 'Hail, Projection of Tactics'
Projection of Tactics says 'Halt, ______, and hear my words. Your background and your status are of no consequence. All are welcome to participate in the trials to prove their worth, or die trying. Whosoever approaches me has addressed the embodiment of Tactics, keeper of the trials of Subversion and Foresight. The former is a small-scale test, while the latter is large-scale. My task is to explain the rules and usher hopefuls into the battle arena. Would you like to hear the rules for [small-scale] or [large-scale] trials, or do you wish to enroll in [Subversion] or [Foresight]?'
You say, 'Subversion.'
Projection of Tactics says 'Knowing when to thwart your opponents using guile and subversion instead of brute force is critical to attaining true power. Wealth can be amassed without ever unsheathing a blade. The most ambitious rulers are overthrown not by their enemies on the battlefield, but by their 'allies' in the throne room. If you understand my meaning, now is the opportunity to prove your worth!'
The direction to the entry to your instanced zone(s) have been marked on your compass.
LOADING, PLEASE WAIT...
You have entered Proving Grounds: The Mastery of Subversion.
In this trial, your group members must open chests to discover various-valued Seals of Subversion. Most of the chests are locked, and differently-named ones correspond to the archetype that can disarm and unlock them. Say, "begin" to start the trial.:
a spellbound chest must be disarmed/unlocked by casters :
- ENC MAG NEC : using Wuggan's Greater Discombobulation to disarm then Wuggan's Greater Extrication to unlock ;
- WIZ : using Xalirilan's Greater Discombobulation to disarm then Xalirilan's Greater Extrication to unlock.
a hexed chest must be disarmed/unlocked by priests :
- CLR : using Iony's Greater Exorcism to disarm then Iony's Greater Cleansing to unlock ;
- DRU SHM : using Reebo's Greater Exorcism to disarm then Reebo's Greater Cleansing to unlock.
an ironbound chest by rogues/bards (Pick Locks).
For both casters and priests, a Greater Scrying Stone is used as a reagent for the Disarm spell. Be sure to have enough before starting the trial if you intend to use the Disarm / Unlock spells.
Failure to disarm the chests properly will trigger various nasty effects :
- Jagged Rust : Increase Disease Counter by 20, Decrease Hitpoints by 1500 per tick ;
- Disorienting Vortex : Decrease Hitpoints by 400 per tick, Decrease Movement by 40% ;
- Hazy Cloudcurse : Increase Curse Counter by 20, Decrease Stats by 175, Drunk if Alcohol Tolerance not at least 50.
Your team has recovered a copper seal, worth 10. You are a little closer to reaching your goal of 300.
Your team has recovered a silver seal, worth 20. You are a little closer to reaching your goal of 300.
Your team has recovered a gold seal, worth 30. You are a little closer to reaching your goal of 300.
The total value of seals you have acquired is XX.
Once you reach 300 points, the group is to kill the Master of Subversion and two dragorn guardians to win the trial.
Problem: There are also dragorn roamers (a dragorn patroller) which will waste time and threaten wipeout if aggroed. They can drop copper seals.. but not so often as to make killing them worthwile.
The keys to this trial are the avoidance of aggro, LDoN-style "unlock chest" spells/abilities, and quick reaction times to chest traps (get cured ASAP).
Use of pacification spells is beneficial in this trial to keep the roamers at bay while you open and loot chests. Once all 300 points are collected, the roamers despawn. The only mobs left are the Master of Subversion and his two guards.
Master of Subversion has about 150,000 hitpoints and is fairly simple for a 10k+ tank to handle. Shell of the Master spawns after successful completion with the loot. |