Spell Icon Wuggan's Greater Extrication  


1: Unlock LDoN Chest (1)

Details   Raw Spell Data, Lucy Spell View

Mana: 240 Skill: Divination
Casting Time: 4 Recast Time: 10
Fizzle Time: 1.5 Resist: Fire
Resist Adjust: -100 Range: 40
Location: Any Time of Day: Any
Fizzle Adj: 5 Deletable: No
Reflectable: No Focusable: Yes
Dispellable: Yes Interruptable: Yes
Target Type: Single Spell Type: Detrimental
Source: Live 06/19


Cast on other: Soandso shakes and shudders.

Game Description

Attempts to destroy any lock present on the targeted object.

Items with this effect

Quick Facts

Spell: Wuggan's Greater Extrication


Lost Dungeons of Norrath

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A word on traps...
# Feb 04 2004 at 5:41 AM Rating: Decent
As far as this discussion goes, I've never seen anyone talk about the types of traps on these items that they have encountered.

Everyone sems to be familliar with the "Kill you quick unless you have a good cleric or two handy" poison trap. And it seems that the majority of people are so fearful of this possibility that they avoid these treasures and openly chastise any rogue, or in my case enchanter that dares try to open these chests and barrels.

To date, I have encountered 2 "Kill you..." poison traps; 1 that simply did a load of direct damage and not enough to endanger the party unless they were low to begin with or engaged in battle; 1 that simulated the same effects as getting drunk; and most recently a curse(I'm guessing) that split my atack power in half.

Perhaps we can all stop being paranoid and try these traps on for size, see what they do and if possible how to recognize what types they are. I don't know. Anyone else seen any odd traps out there?

Altheena LeafDancer, Enchantress of the 39th Season
Member of the Shadows of Thunder(Rallos Zek)
Dasughter of Elle LeafDancer
How these spells work.
# Oct 29 2003 at 2:26 AM Rating: Excellent
561 posts
Ok to clear up a lot of confusion about the ldon spells.

In LDON there are THREE types of traps. They are mechanical, magical, and cursed.

MECHANICAL traps can be sensed by a bard or rogue and ONLY by a bard or rogue using their sense trap skill. These traps can then be opened by the bard or rogue with disarm and lockpick.

MAGICAL traps are opened by INTELLIGENCE casters and ONLY intellegence casters via the new LDON line of spells. The wizard, mage, enchanter, and necromancer have these spells. The first spell tells that caster if the trap is indeed a magical trap. If it is then the caster should use the appropriate spell to disarm the trap. Lastly that caster must open the lock with the lock break spell. ONLY these FOUR classes can open MAGICAL traps and none other.

LASTLY is the CURSED traps. These can be opened by the holy classes via their new LDON spells. Also note that NECROMANCERS can also unlock cursed traps. Again the first spell line must be used to tell if the trap is a CURSED trap of not. If it is cursed the disarm trap spell must be used. Lastly the caster must use the lock break spell. ONLY the holy casters and necromancers can open cursed traps.

Also, each spell is able to work up to certain lvls of traps. The lvl 14 spell can open traps to a certain average group lvl and not farther. Likewise the lvl 24 and 34 spells go up to higher lvl traps. I DONT KNOW which the lvl 14 24 and 34 stop working on so if you do please post away.

As you can see these spells can be very helpful to get and are not junk as most people believe. Know also that the trapped chests can have nice items inside such as AUGMENTATIONS and gear that rares have, as well as money and experience.

So next time you are in LDON and come across a trapped chest.....take the time to learn which of the three types it is. Then open it...you will be glad you did :)

Thanks you and I hope this helps a lot.
Spell info
# Sep 22 2003 at 12:04 PM Rating: Decent
Before useing this spell u better Remove the trap or cursed object inside or u could kill your group instantly!!!
Where and how?
# Sep 10 2003 at 6:37 AM Rating: Decent
Where do you get this? I haven't seen any for sale on adventure merchants. Haven't tried PoK yet, but my guess is these are supposed to be available in old world zones as the rest of LDoN. Also, pp or adventure points? heh hopefully pp because adventures just haven't been going my way. :)
RE: Where and how?
# Sep 13 2003 at 6:21 AM Rating: Decent
You can get it by having sucessfully completed at least two adventures at a single camp. Cost is 60 adventure points
Spell purpose
# Sep 10 2003 at 2:32 AM Rating: Decent
Does anyone have any idea what this spell line does?

I'm guessing (and it's purely a guess at this point) that it is one of the spells referred to in this line from the LDoN description:

Rogues and bards have the ability to use lock picking and trap disarming skills to open these objects, while Enchanters, Magicians, Necromancers and Wizards can cast a line of spells to open some as well.
RE: Spell purpose
# Sep 16 2003 at 12:00 AM Rating: Decent
This spell is used for opening locks on locked objects.
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