Spell Icon Xalirilan's Greater Discombobulation  

Description

1: Disarm LDoN Trap (1)

Details   Raw Spell Data, Lucy Spell View

Mana: 240 Skill: Divination
Casting Time: 4 Recast Time: 10
Fizzle Time: 1.5 Resist: Magic
Resist Adjust: -100 Range: 40
Location: Any Time of Day: Any
Fizzle Adj: 5 Deletable: No
Reflectable: No Focusable: Yes
Dispellable: Yes Interruptable: Yes
Target Type: Single Spell Type: Detrimental
Source: Live 12/07

Messages

Cast on other: Soandso begins to rattle slightly.

Game Description

Attempts to disarm a trap on the targeted object. Consumes a greater scrying stone when cast.

Reagents

Items with this effect

Quick Facts

Scroll:
Spell: Xalirilan's Greater Discombobulation

ClassLevel
WIZ34

Expansion:
Lost Dungeons of Norrath

Duration:
Instant
Post Comment
How these spells work.
# Oct 29 2003 at 2:24 AM Rating: Decent
**
561 posts
Ok to clear up a lot of confusion about the ldon spells.

In LDON there are THREE types of traps. They are mechanical, magical, and cursed.

MECHANICAL traps can be sensed by a bard or rogue and ONLY by a bard or rogue using their sense trap skill. These traps can then be opened by the bard or rogue with disarm and lockpick.

MAGICAL traps are opened by INTELLIGENCE casters and ONLY intellegence casters via the new LDON line of spells. The wizard, mage, enchanter, and necromancer have these spells. The first spell tells that caster if the trap is indeed a magical trap. If it is then the caster should use the appropriate spell to disarm the trap. Lastly that caster must open the lock with the lock break spell. ONLY these FOUR classes can open MAGICAL traps and none other.

LASTLY is the CURSED traps. These can be opened by the holy classes via their new LDON spells. Also note that NECROMANCERS can also unlock cursed traps. Again the first spell line must be used to tell if the trap is a CURSED trap of not. If it is cursed the disarm trap spell must be used. Lastly the caster must use the lock break spell. ONLY the holy casters and necromancers can open cursed traps.

Also, each spell is able to work up to certain lvls of traps. The lvl 14 spell can open traps to a certain average group lvl and not farther. Likewise the lvl 24 and 34 spells go up to higher lvl traps. I DONT KNOW which the lvl 14 24 and 34 stop working on so if you do please post away.

As you can see these spells can be very helpful to get and are not junk as most people believe. Know also that the trapped chests can have nice items inside such as AUGMENTATIONS and gear that rares have, as well as money and experience.

So next time you are in LDON and come across a trapped chest.....take the time to learn which of the three types it is. Then open it...you will be glad you did :)

Thanks you and I hope this helps a lot.
About disarming...
# Oct 27 2003 at 9:15 AM Rating: Decent
I only have this spell, and I was wondering if it's success rate is affected by sensing traps first. I only got this one because it seems all the chests/boxes/coffins and such are trapped anyways. So, will this still disarm stuff if I don't sense traps, or do I need to save up and get the sense trap to use first?
Spell
# Sep 22 2003 at 9:31 AM Rating: Decent
RE: Spell
# Sep 22 2003 at 9:32 AM Rating: Decent
sry bout that last post, this spell is used to disarm traps, I dont know how it achiefves it seeing i only have the lvl 14 detect spell so far, but i am adventureing just to see what they can do, so i will post back soon
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