Mobs hit very hard but they stop to cast various paladin spells about halfway thru the fight. Stun them to interrupt casting and they basically do very little damage the second half of the fight. They might start meleeing again hard toward the very end so don't get complacent.
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Sippin 115 DRU **** Firiona Vie Master Artisan (300+) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor My crew: 115 WAR ENC CLE MAG WIZ SHD SHM Master Alchemist ROG Master Tinkerer & Poison-Maker