Western Wastes (CoV)

Quick Facts

Type:
Outdoor

Expansion:
Claws of Veeshan

Instanced:
No

Keyed:
No

Level Range:
112 - 120

Send a correction

Strategy Notes:
Possible collection spawn points are in the following places and a brief explanation on the rarity of collections at these spots.

Ice Structures - A majority are on these on zone runs.
Obelisks - Very few on a zone run.
Small Rocks - Rare to see these on a zone run.
Egg plants in the northern part of the zone. - Common to see at least one or two out of all of them on a zone run.

Tip: Uncheck Allow 2.0 Pixel Shaders in this zone to easily see through ice structures while you hunt for collection pieces.




NPCS:

See Invis NPC's are,

Rares
Restless Wurms
a frosted dracholiche

Post Comment
ww
# Dec 29 2021 at 1:35 PM Rating: Decent
7 posts
somebody tell me how to get to .western wastes.
ww
# Dec 31 2021 at 7:28 AM Rating: Good
Sage
**
397 posts
redbirddhs wrote:
somebody tell me how to get to .western wastes.


https://www.youtube.com/watch?v=Ggc1pinPou4
My characters use regular invisibility, as that is all they can get.
everything immune to snare
# Dec 21 2020 at 10:31 AM Rating: Good
Sage
***
2,935 posts
Really? I figured it's intentional. They blow hot and cold on looking favorably on kiting. But I shall do so! As it is the zone is eminently suited for quadding and quinting. The animals don't aggro on a druid, not even the wolves, and they don't assist other animal types. So I've been able to rot at full speed right thru other animals. It's only the wyverns and a couple of other oddball types that aggro. It's a fun zone if you like WHITE as the primary color!
____________________________
Sippin 115 DRU **** Firiona Vie ****Agnarr
FV: 115 WAR ENC CLE MAG WIZ SHD SHM Master Alchemist ROG Master Tinkerer & Poison-Maker
Master Artisan (300+) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
Agnarr: 65 DRU ENC SHD MAG CLE ROG WIZ
everything immune to snare
# Dec 17 2020 at 12:13 PM Rating: Good
Sage
***
2,935 posts
Ridiculous. First four mob types I test, all animals, and they're all immune to all forms of snare. The original Western Wastes was a nice open outdoor zone for druids and wizards to practice quadding and root-rotting. This higher level zone won't offer that kind of hunting. Making mobs immune to snare/root is a lazy artificial device by programmers. Heck, give them high resists, let them dispell debuffs on themselves maybe. But give us a shot at them!
____________________________
Sippin 115 DRU **** Firiona Vie ****Agnarr
FV: 115 WAR ENC CLE MAG WIZ SHD SHM Master Alchemist ROG Master Tinkerer & Poison-Maker
Master Artisan (300+) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
Agnarr: 65 DRU ENC SHD MAG CLE ROG WIZ
everything immune to snare
# Dec 20 2020 at 2:55 PM Rating: Excellent
Sippin wrote:
Ridiculous. First four mob types I test, all animals, and they're all immune to all forms of snare. The original Western Wastes was a nice open outdoor zone for druids and wizards to practice quadding and root-rotting. This higher level zone won't offer that kind of hunting. Making mobs immune to snare/root is a lazy artificial device by programmers. Heck, give them high resists, let them dispell debuffs on themselves maybe. But give us a shot at them!


Point it out in the official eq bug forums. They were behind on finishing things in this expansion so I bet snaring flags haven't been set yet on npc's.
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everything immune to snare
# Jun 04 2022 at 2:18 PM Rating: Decent
4 posts
What? An EQ Developer releases a half finished bungled expansion? Say it aint so?!

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