The Nexus

Quick Facts

Type:
City

Expansion:
Luclin

Instanced:
No

Keyed:
No

Level Range:
1 - 75

Send a correction
The Nexus is the hub of all traffic coming to and leaving Luclin. Built ages ago by the Combine empire, it enabled them to travel to Luclin to escape their internal enemies. As Luclin moved further away from Norrath, however, the Nexus was unable to power transport back and forth between the two, and so became mostly unused except as a boring guard post. Now that Luclin has moved within range of Norrath again, the Nexus has come alive.
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Welcome to LuclinPersyPassage to ShadowhavenTo Odus and Velious
Post Comment
Buff timers
# Nov 01 2013 at 12:01 AM Rating: Decent
your buffs no longer wear off in the nexus.
Hidden tunnel in Nexus
# Jan 25 2007 at 4:16 AM Rating: Decent
Does anyone know anything about a hidden passage to PC (or somewhere else?) from the POK book in the Nexus? The guard at the entrance to the short passage to the POK book from the Nexus says something about a rock fall killing their people while trying to tunnel through to PC, and if you look to the left when standing before the POK book, the top left boulder kind of flashes on and off as though it's not all there. Anybody know what this is? Anybody know any way to shift rocks? I can't climb up to it to see if i can get past. Maybe someone with levitation could get to it, or a tracker could see if they can track anything in that direction. May be a stupid idea, but my curiosity is niggling me.
#REDACTED, Posted: May 24 2003 at 6:55 PM, Rating: Sub-Default, (Expand Post) Look, here is the deal... If you want to fight here, you gotta make sure to have a slower or kite, and make sure not to get anyone in robes or armor or in cloth, because they cast Elevendy-thousand damage Manaburn and after your hit with that its hard to heal because of the blind effects. Also if your using and EB item to not die because of the open hole in the ceiling to space, make sure to not fight anything in a Robe or Cloth or Plate. Because they have Spell:Take off Enduring Breath!! Ya, its a tough zone, that is why its marked as 60+.
PoK
# Jan 16 2003 at 10:34 AM Rating: Default
/could someone please tell me how to travel from the nexus to PoK.
thank you
Locations for porting to Luclin
# Aug 14 2002 at 9:42 AM Rating: Excellent
*
164 posts
These are the zone and location of the spires that port you to Luclin. The locations are the locations given for wizard port spell to that zone so I'm guessing they are the same place. The only location which I didn't use the wiz spell loc for is the one for The Great Divide loc -3766, 3651 which isn't anywhere close to the location of the spires. (Not a wizard so not realy sure why they don't port into the spires).

Antonica = North Karana (loc. -3685, 1209)
Odus = Toxxulia Forest (loc. -1510, -916)
Velious = The Great Divide (approx loc. -1600, -2700) ?
Kunark = The Dreadlands (loc. 3047, 9658)
Faydwer = Greater Faydark (loc. -2023, -441)

All spires port you into location 0,0 in the nexus.

With last patch (14/10/02) there have been new Luclin ports interduced.
Druids now get:
Nexus: own 19, group 29
Grimling Forest: own 19, group 29
Twilight Sea: own 24, group 34
Dawnshroud Peaks: own 29, group 39

Wizards get:
Nexus: own 20, group 29, trans 39
Grimling Forest: own 20, group 29, trans 39
Twilight Sea: own 24, group 34, trans 39
Dawnshroud Peaks: own 29, group 39, trans 49

The locations for porting in have been reported as:
Grimling Forest: -690, -1170
Twilight Sea: -656, -996
Dawnshroud Peaks: 325, -996
But I've not checked these so don't flame me if you end up somewhere else.

Edited, Wed Aug 14 11:13:24 2002
Port to Luclin
# Aug 14 2002 at 7:58 AM Rating: Decent
Where i can find the port for Luclin Moon

Antonica
Odus
Velious
Kunark
Faydwer

Thx
Quick question
# Aug 10 2002 at 9:05 PM Rating: Good
*
85 posts
Can someone please list the locations of the portals on the main land that'll take you to the Nexus?

I haven't bought Luclin yet, but am planning on it, and I'm curious as to where everything's located. Particularly near Freeport, but a full list would be most appreciated.

Thanks.
RE: Quick question
# Aug 14 2002 at 9:56 AM Rating: Excellent
You may have noticed that wizard ports occur at two different types of structures. One is a flattened pyramid shape surrounded by four straight spires at the corners. Let's call these platforms. The other structure type is a set of four huge curved stone spires. Let's call these spires. Only the spire structures are used for the "automated" ports to the Luclin Nexus.

Luclin port points are at Norrathian wizard spire locations tended by white-robed "scions". Unless new ones were added with today's patch, these spires are listed below.

Antonica: North Karana
Kunark: Dreadlands
Odus: Toxxulia Forest
Faydwer: Greater Faydark
Velious: Great Divide*

*Velious ports are a bit different from the rest of Norrath. When porting to Velious, your destination is going to be at a "dragon ring", and not at the familiar druid Stonehenge-type rings or Wizard spires/platforms. In the Great Divide, there is set of standard wizard spires. However, these seem to be only for transport to/from the Luclin Nexus. Wizards using the Great Divide gate or port spells will not find themselves delivered to these wizard spires.

I hope this helps you out a bit. Good hunting.
where does one come out at?
# Aug 02 2002 at 11:55 AM Rating: Decent
40 posts
I've used the nexus from Greater Faydark, but wonder where the others come out. Anyone have a map or list?
good zone(s) for spell practice
# Jul 18 2002 at 11:27 PM Rating: Good
*
183 posts
The Nexus and Bazaar are good places to practice those arcane spells that you have neglected. Some of my characters did not bother to work on their divination until they reached their 20s, and by then they were fizzling in the upper level spells so much that they were of no use, and I couldn't even develop the skill. Using lower level spells, such as True North or Flash of Light will solve the problem, but for those classes that use Flash of Light as their entry level divination spell (I am thinking of Beastlords here, but it probably applies to other classes as well), there are some difficulties using it to skill up:

* it is impractical to cast on yourself because you are blinded most of the time;
* you don't want to waste time practicing on a MOB that will kill you;
* it is deathly boring using it on orc pawns and the like that are simply going to run out of range for you to effectively practice.

Luckily, you can cast this spell on yourself (or any of the NPCs) in Nexus or Bazaar without and harmful side effects, so I found it to be the ideal place for me to nuke/blind/disease myself and others to get the skill up -- and there are usually enough enchanters travelling through who will cast breeze/clarity and intellectual advancement to help you along.
SK Iksar in Nexus
# Apr 22 2002 at 10:03 AM Rating: Decent
Just created an SK ikky alt and was wondering if I can use the Nexus. As it is, my main uses the Nexus more traveling around now than paying for ports. Are Iksar KOS in nexus?

Mendenar
47 Rngr
8 SK
RE: SK Iksar in Nexus
# Jun 23 2002 at 3:10 PM Rating: Decent
Nope, no, nine, and any other form of no.
All races/classes are welcome in Nexus/Bazzar/Shadow Haven.

This is why on Sullon Zek Bazzar and Nexus are the ONLY zones that are NOT PVP ENABLED!
Velious
# Mar 05 2002 at 8:23 PM Rating: Decent
Does anyone know if any of the portals take you the wizard spire in GD? or just the other 4 continents?
RE: Velious
# Mar 20 2002 at 9:08 AM Rating: Decent
The one for Odus does Velious also.
Zone Strategy Discussions
# Mar 05 2002 at 2:23 PM Rating: Default
It says "Zone Strategy Discussions" but all I find are whinning wizards. Are you in the wrong section? Or does "Zone Strategy Discussions" mean "Whine Here" in wizard world. Or maybe whinning is a stategy................

Edited, Tue Mar 5 16:28:45 2002
#REDACTED, Posted: Jan 20 2002 at 7:28 AM, Rating: Sub-Default, (Expand Post) if you're a wizard, you're royally getting screwed by vi...i have a 55 Evoker, and every day by at least 15 people i get asked for a port, and NO, i SHOULDN'T HAVE TO GO /ROLE to frickin not get bugged...anyway, usually they are rude, some even ruder to ask if i will DISBAND from my GROUP to Translocate them.....and even better??? I HAVE TO PAY FOR THE STONES...i don't charge, cause i'm not an ***, but i really, really wish Verant would fekkin' think before making these stupid zones...good GOD, thanks for the ultimate screwage vi, make wizards even more useless
RE: ahhh yes, Verant hates wizards
# Jan 20 2002 at 7:29 AM Rating: Default
Yes, seriously, 15 ppl
wow luclin is surely different'
# Dec 16 2001 at 11:40 AM Rating: Default
You take a wizzy spire anyone i guess, to luclin and some npc or merchent gives you a shiny stone but if you dont want to go stay away from the spire' lol
Porting for Cash Now Dead?
# Dec 12 2001 at 2:12 PM Rating: Decent
***
1,262 posts
So, with the new Nexus open is the practice of the Druid or Wizard selling ports to other players a dead end? If anyone can port from a Wizzie spire to Luclin and then to any other Wizzie spire I would think that this seriously reduces the need for Druid/Wizard port spells.
RE: Porting for Cash Now Dead?
# Jan 27 2002 at 11:41 AM Rating: Decent
I agree, the Druid or Wiz tp is much faster and they can port from anywhere. Using the nexus is nice if ya have the time but you can count on wasting 30 min to get to where you want.
RE: Porting for Cash Now Dead?
# Jan 20 2002 at 1:07 AM Rating: Decent
I thought this at first, but that was before I actually visited the Nexus. What I found when I got there was not what I origonally imagined. There are four Teleporters. One to Toxx forest (Odus) One to the Karanas (North is my guess, as yet unverified; Antonica), one to Greater Faydark (Faydwer) and one to the Continent of Kunark. I have not explored this last one, but my guess is that it will come out in the dreadlands as that seems to be the hot spot for ports. The art of teleporting for Druids and Wizzy's will still be profitable as it can save time from having to travel to these specific zones and then walking the rest of the way. For example, I am currently in Shadowhaven, but want to go check out Befallen. The closest portal will take me to the Karana's. That is a long walk. The next nearest portal is Greater Fay, a Very long walk. However I can easily find a Druid to port me straight to West Commons for a small donation and save alot of time. Hope this clears some of that up

Aaranom
15th Season Cleric of Mithaniel Marr
The Nameless Server
RE: Porting for Cash Now Dead?
# Aug 12 2002 at 2:34 PM Rating: Default
just FYI: the velious portal lets out in the great devide.
RE: Porting for Cash Now Dead?
# Feb 05 2002 at 9:49 AM Rating: Excellent
**
658 posts
Yes, the spires on Antonica are in NK, just north of (and in sight of) the white bridge that leads across the river to SK. In Kunark it is indeed in the Dreadlands. Porting for cash is definitely still alive and well, at least on my server (Vazaelle).
Safe Crossing
# Dec 12 2001 at 10:36 AM Rating: Default
**
303 posts
The bane of many a traveler from Freeport to Qeynos has been Kithicor Woods. Speaking for myself, I've been killed 50% of the time trying to get through that zone to cross the continent. Now with access to the Nexus almost any mid-level character can travel safely to either coast.
RE: Safe Crossing
# Mar 05 2002 at 2:18 PM Rating: Decent
I have been through this zone 15 times at least and only killed the first time. I run the wall and never have a problem.
Knuark Spire
# Dec 11 2001 at 8:10 PM Rating: Default
Where is the Knuark Spire to enter Luclin?

Edited, Thu Dec 13 18:53:17 2001
RE: Knuark Spire
# Dec 16 2001 at 3:10 AM Rating: Good
Dreadlands
Finally a way for non wizards and druids to get around!
# Dec 11 2001 at 4:03 PM Rating: Decent
It was MUCH faster for some of my characters in Qeynos to go to Odun and the Toxx Forest spires, port to Luclin and then port to Greater Faydark than to run all the way across Antonica and catch the boat at Freeport. Not to mention much safer. The Nexus is now one big interplanetary bus station. Hope the Shadowhaven folks keep the bums out.

Dwargo Evilsbane
22nd level Dwarf Warrior
Veeshan
"MIND THE GAP"
shard
# Dec 10 2001 at 8:20 AM Rating: Default
the shard is gotten by hailing the port npc
RE: shard
# Dec 11 2001 at 1:37 AM Rating: Default
Thank'ee kindly

Edited, Tue Dec 11 01:38:41 2001
How do you get there already?
# Dec 10 2001 at 2:23 AM Rating: Decent
Heyas.
OK, I've been at the wizzy spires in NK when the 'port to Luclin opened up. The Magical Voice (or whatever) said something about having a shard ready? What is this shard, and where is it got?
Thanks muchly
Ammanita the Perplexed
RE: How do you get there already?
# Apr 07 2002 at 1:28 AM Rating: Good
Hail the Nexxus Scion (the dude or chick standing in the spire) and he says something...bla bla [journey to luclin]
Simply reply " Journey to Luclin" and he will give you a shard...........easy
of the Nexus
# Dec 03 2001 at 10:42 PM Rating: Default
Scholar
16 posts
I cant wait to see this zone since am now permenatly named after it :)

Jeso of the Nexus
49th Barbarian Blade
proud
# Dec 02 2001 at 2:35 AM Rating: Decent
just wanted to be the first peep to post something on this discusion board, since it's name is very close to my charicters name::)

NEXXUES KADRIN
WARRIOR OF RALLOS ZEK
35TH SEASON
BRISTLEBANE WOLFPACK
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