Blood Raid: Emperor Draygun  

Quest Started By:Description:
Maximum Level:120
Monster Mission:No
Can Be Shrouded?:No
Quest Type:Task
Quest Goal:
  • Advancement
  • Loot
Time Limit:06:00:00
Success Lockout Timer: 108:00:00
Factions Raised:
Factions Lowered:
Related Zones:
Related Creatures:
Related Quests:
Era:Depths of Darkhollow
Group Size:Raid
Min. # of Players:6
Max. # of Players:54
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Mon Sep 19 17:22:07 2005
Modified: Sun Jul 21 00:06:24 2019
This raid task begins with Brother Dark Water who can be found at -980, 750, 84 in Undershore (outside the tent containing Jarzarrad the Prophet, in the southwestern part of the zone). You must have at least six and no more than 54 players in your raid.

You say, 'Hail, Brother Dark Water'

You are the one who survived the rigors of Shadowspine! I have heard your name whispered by the Free Traders near Malgrinnor. They say that you will gather an army and confront Draygun and his Council of Nine? Is this [so]?

You say, 'This is so'

You have been assigned the task 'Emperor Draygun (Raid)'.

Emperor Draygun fears you now. He knows you gather an army to end his reign over the ruins of Illsalin. He knows the power you posess. And he knows that you will find him.

Confront him in the Nargilor Pits. He waits for you there.

Enter the Nargilor Pits 0/1 (Ruins of Illsalin)

Upon zoning into the Nargilor Pits:

You have entered The Nargilor Pits.

A powerful spirit is drawn into your own and you immediately recognize it as a shade of Draygun the Emperor. His dim essence causes a change in the Curse of Blood that you bear. Your blood burns. Your muscles and bones begin to ache. Your mind screams, but years of hard-won experience with the arcane enable you to silence it. Somehow you sense that Draygun also bore the Curse of Blood and in a brief moment you sense an even greater, darker presence that eludes you.

On zoning in, you are immediately be hit by an unresistable spell, Draygun's Touch. It cannot be dispelled and lasts 15 minutes. The effect depends on how many bosses in the "curse set" you have encountered:

1st: Decrease Mana by 5 per tick, Decrease Hitpoints by 10 per tick
2nd: Decrease Mana by 10 per tick, Decrease Hitpoints by 20 per tick
3rd: Decrease Mana by 15 per tick, Decrease Hitpoints by 30 per tick
4th: Decrease Mana by 20 per tick, Decrease Hitpoints by 40 per tick
5th: Decrease Mana by 25 per tick, Decrease Hitpoints by 50 per tick

Note: It's possible to avoid this AE, but it's not known under what exact circumstances you can do so. It may involve flagging for Demiplane or killing events in Demiplane (up to or including Mayong Mistmoore).

The zone is patrolled by red-con, see-invis Illsalin mobs. Nothing here respawns.

Defeat Emperor Draygun, the Lich King 0/1 (The Nargilor Pits)

Emperor Draygun, the Lich King, stands in the middle of the south wall in the southernmost hall in the zone. Next to him is an untargetable floating book "Shadow Spine".

Emperor Draygun hits for a max ~5,500. He casts two spells:

Curse of the Lich: PB AE 100', Magic (-1000)
1: Decrease HP when cast by 2000
2: Decrease Hitpoints by 500 per tick
3: Decrease Mana by 250 per tick
4: Decrease Endurance by 50 per tick
5: Increase Curse Counter by 45

Draygun's Touch: Single Target, Prismatic (-350)
1: Decrease Hitpoints by 5000

Once you engage Draygun, Shadow Spine will spawn five undead "a lost soul" in waves 2:30 (two and a half minutes) apart. In each wave, the five will spawn at intervals of a couple of seconds, helping with targeting.

The "a lost soul" move quite slowly but tend to warp. They hit for a max ~1,750. It is essential that they are killed fast or they will despawn and make Draygun stronger:

Emperor Draygun absorbs the power of the shadow into himself, growing in strength.

This causes his hitpoints to rise and his hits to increase in strength.

When undead Draygun reaches 85% health, a live version ("Emperor Draygun") spawns.

Emperor Draygun says 'Adventurers, normally I would slay you for even entering my fair city, but I see your efforts against this evil. Please, I must have your help to heal this corruption and restore health to my people.'

At this point, any damage done to the undead Draygun will heal him, so stop attacking.

Emperor Draygun's lifeforce returns for a moment, as he feels enormous pain.

Emperor Draygun absorbs the magical energies of the spell.

It takes very little damage done to undead Draygun to return him to full health.

The live Draygun will vanish and you can get back to attacking undead Draygun. The same process repeats at 60% and at 35% health. Note that the live Draygun will only appear once at each checkpoint. Undead Draygun can heal from 85% to (say) 100% health but you won't see live Draygun again until 60% health.

Once you win, you see:

Your task 'Emperor Draygun (Raid)' has been updated.

You sense something very sinister enter you. It feels warm and slow, purposeful and immense. You know that you have just gained some sort of curse because of the death of Draygun. You know that the thing you have just taken possession of is a curse, evil and frightening, but you also know that it might hold a promise of great power.

If you previously killed other bosses in the "curse set":

Draygun dies, but from his foul corpse is released a powerful curse. It's a curse you have already felt, one that you feel even now. His curse joins yours and brings with it a portion of his corrupt soul. He whispers to you but you can not understand his words. You do know that you will grow weaker as your curse grows stronger. But you also know that this is more than a curse, it is a path to power. If you can follow this path you may be able to seize that power, though it is the power of darkness and blood.

You have improved xxx of Blood y at a cost of 0 ability points.

Level 1: Curse of Blood
Level 2: Affliction of Blood
Level 3: Torment of Blood
Level 4: Temptation of Blood
Level 5: Invitation of Blood

Loot includes 2 runes (first list) + 3 items (second list) + 0-1 Bazu Stone:

Ancient Shadowspine Rune
Glowing Shadowspine Rune

Buckler of Unliving
Chain Helm of Insanity
Dark Nargilor Shard of Divination
Lance of the Fallen Shiliskin
Leather Sleeves of the Cursed Lich
Nargilor-Encrusted Ring
Nargilor-Imbued Silk Mitts
Plate Boots of the Lich King
Shard of Nargilor Magic
Shiliskin Water Heater
Submitted by: Saraban, Darkwind
Send a Correction
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Blood Raid AEs
# Feb 10 2018 at 11:26 PM Rating: Decent
56 posts
Note: It's possible to avoid this AE, but it's not known under what exact circumstances you can do so. It may involve flagging for Demiplane or killing events in Demiplane (up to or including Mayong Mistmoore).

Killing Mayong Mistmoore in Demi-Plane does, in fact, block the blood raid AEs if you have Invitation of Blood 5/5. Unsure if it blocks the AEs with few ranks of the AA...
# Nov 17 2017 at 1:04 PM Rating: Good
443 posts
Factions Raised:
Agents of Dreadspire +1
Free Traders of Malgrinnor +1
Scions of Dreadspire +1
Factions Lowered:
Fallen Guard of Illsalin -1
# Nov 21 2017 at 8:21 AM Rating: Excellent
iinelder wrote:
Factions Raised:
Agents of Dreadspire +1
Free Traders of Malgrinnor +1
Scions of Dreadspire +1
Factions Lowered:
Fallen Guard of Illsalin -1

Thanks, edited.
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# Nov 17 2017 at 12:00 PM Rating: Good
443 posts
i got 3 items plus 2 glowing runes plus 1 bazu stone
Adds timing
# Jun 18 2007 at 7:25 PM Rating: Decent
Adds are definately 2-1/2 min apart. Time starts when the Emporer is first engaged - first shadow will be in 2-1/2 min. When the first shadow spawns, the 2-1/2 min timer starts for when the next wave will begin.
Adds timing
# Oct 20 2007 at 9:45 PM Rating: Decent
151 posts
I aggro'd him at 21:27:33

Adds spawned at 21:29:00

The next set of adds spawned at 21:34:04
# Jun 15 2007 at 11:02 PM Rating: Decent
2,468 posts
Am I reading these posts correctly?

Undead Drayguns the one you are fighting.

At some point, three times during battle, a 2nd Draygun (live one) will spawn (and despawn) at original spawn location.

While it is there, Undead Draygun is healed by attacks.

Live version can be healed and damaged that way, but why do so? Does it affect health of undead one somehow?

Edited, Sep 25th 2010 9:50am by GOMN

# Aug 15 2007 at 10:37 PM Rating: Decent
2,468 posts
OK -- have won this event now.

I can confirm that there are indeed 2 (two) Drayguns in this event. The undead one (Lich) and the live one.

I can also confirm that "healing" the undead (Lich) while the live one is up does not work (doesn't take).

Save your mana for player heals, you will need it.

# Jun 16 2007 at 2:05 AM Rating: Decent
1,352 posts
correct me if i'm wrong,
but I believe you're supposed to "heal" the Undead draygun.

any heals done to undead Draygun will harm him...

while the live is up (at 85, 60, 35%). you don't heal or fight the live one though (No spells can be cast on him, "spell didn't take hold" message will appear if you try to). Some of the posts say the healing draygun strat isn't working though (Need confirmation of that), so you may want to consider just having everyone Leave undead dray alone while the live one is up (don't heal him, don't damage him). . main tank may even have to turn attack off so as not to damage undead dray when live one is up

it just acts as a signal for the raid to know when to Not attack draygun, because while live draygun is up any attack done to undead draygun will heal him very quickly. I have not tried this fight in a long time so I can't confirm whether or not healing the undead draygun at the correct time does damage or not.

Edited, Jun 19th 2007 1:20pm by DukeLatan

Edited, Jun 19th 2007 3:41pm by DukeLatan
# May 07 2006 at 2:29 PM Rating: Decent
heals do not hurt him when live version is up, change that info
# Oct 09 2006 at 9:04 PM Rating: Default
you heal the spawned draygun... not the one your warriors are tanking

oops. i wasted lotta heal mana trying to learn this one :P
Lamini's comeback:
# Jun 13 2007 at 9:05 PM Rating: Decent
223 posts
I tried this just tonight.

Undead version (one raid is fighting) "absorbed" heals just like damage spells; they did NOT harm him.

The spawned Draygun (one by Shadowspine) was classified as targettable, but "unaffected". Any attempt to cast a spell, whether heal/DD/DoT, was met with a "Your spell did not take hold" message and a reset spell gem.

I truly believe they've changed this encounter so that the spawned Draygun cannot be affected at all; and the Undead one, while the Live version is up, will be healed by any spell cast on him, regardless of whether it's classified as beneficial or detrimental.

Also, the adds no longer spawn at 2.5 minute intervals; they now come every 1.5 minutes. So load up on the Paladins, because you've got a very short amount of time in which to kill them before Draygun absorbs them and powers up. If he absorbs even one, you might as well call an abort and get out if you can, because he will tear through your raid like a hot knife through butter.
RE: Heals
# May 07 2006 at 9:36 PM Rating: Good
3,705 posts
Explain? They always seem to when we are fighting him, or at least they offset his massive regen so he doesn't end up back at 100%.

Of course, not all heals work, and you have to be healing the right Draygun.
??? of Blood
# Apr 27 2006 at 10:35 PM Rating: Good
113 posts
level 5 is Invitation of Blood
Glowing Runes
# Mar 15 2006 at 8:11 PM Rating: Decent
203 posts
Also dropped 2 Glowing Shadowspine Runes.
Temptation of Blood
# Dec 14 2005 at 11:51 PM Rating: Decent
Completed this raid and received Temptation of Blood. Not Curse of Blood.
RE: Temptation of Blood
# Dec 15 2005 at 4:29 AM Rating: Good
672 posts
You recieve one of the levels of the Curse of Blood AA. This AA changes its name with each level, it's called Curse of Blood, Temptation of Blood, Affliction and so on...

I happened to do this as the first raid, so I got Curse of Blood here. If you do Bloodeye or Shyra or Co9 or Sendaii first, you will recieve "Curse of Blood" from that raid and a higher level of this AA from Draygun.
Saraban Luvanir
Plainswalker for Darkwind - Antonius Bayle
# Nov 17 2005 at 10:46 PM Rating: Decent
Faction hit for Free Traders is +ve, not -ve
# Oct 26 2005 at 4:00 PM Rating: Decent
41 posts
everything is nicely explained, except for how to start it

who gives this task? and where does that npc located?
Curse of the Blood
# Sep 19 2005 at 10:51 PM Rating: Default
What does this aa do?
RE: Curse of the Blood
# Sep 19 2005 at 11:57 PM Rating: Decent
It protects you from a nice AE in the final zones of DoD i believe. Kinda like the signets do for CoA.
RE: Curse of the Blood
# Nov 21 2005 at 9:39 AM Rating: Good
672 posts
What pakrat said - in order to access the Demiplane of Blood by yourself you need level 5 of Curse of Blood.
You get one tier for each of Matriarch Shyra, Bloodeye, Sendaii the Hive Queen, Council of Nine and Emperor Draygun.
If you lack one or more Curse of Blood levels you may still be piggied into Demiplane via the 85% rule but you cannot loot anything - exactly as in Anguish with the difference that no full key set has been found inside Demiplane's Tier 1 yet to allow easy backflagging.
Saraban Luvanir
Plainswalker for Darkwind - Antonius Bayle
RE: Curse of the Blood
# Apr 20 2006 at 12:38 AM Rating: Default
340 posts
You don't need the AA for access to the zone just to block the AE.

You get the access to Demiplane via the quests to upgrade the Monacle that gives you access to Dreadspire into the Monacle of Blood.
RE: Curse of the Blood
# Apr 20 2006 at 11:59 AM Rating: Good
672 posts
You don't need the AA for access to the zone just to block the AE.
You get the access to Demiplane via the quests to upgrade the Monacle that gives you access to Dreadspire into the Monacle of Blood.

Actually this is incorrect. You do need all 5 "... of Blood" AAs for full access and the ability to loot inside the Demiplane. Without the full set, you're limited to be piggybacked into Demiplane with the 85% rule even if you got the necessary Monocle of Blood.
Blocking the AE of Demiplane is done entirely different, by tuning in pieces from the Tier 1 raid mobs of Demiplane to Quest NPCs in Dreadspire Keep.

Edited, Apr 15th 2007 8:05am by Saraban
Saraban Luvanir
Plainswalker for Darkwind - Antonius Bayle
RE: Curse of the Blood
# Nov 21 2005 at 7:35 AM Rating: Decent
It's a curse that gets progressively nastier the more of these access quests you complete. Once you get at least one level of curse, you become vulnerable to the zone-wide AoE effects that occur in each of the trials, and each level of the curse makes the effect worse. Actual zone effects are different for each trial.
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