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Where is he?
# May 13 2012 at 7:09 PM Rating: Decent
*
60 posts
I'm an 89 Cleric.
I've single handedly cleared all of Sleeper's Tomb (minus the Sleeper and 4 ancient dragons, since they weren't there), but I can't get the Master of the Guard or Final Arbiter to spawn.

What do I have to do?
/mourn MotG
# Jan 11 2007 at 4:41 AM Rating: Decent
Soloed this fellow today with a 75 paladin. I just stayed on him while his adds pounded away wondering why I wouldn't just die. His adds were time based (though I didn't time them) - not hp % based - and popped at a pretty short interval. I had all eight on me before he was at 90%.

All in all, it took about 50 minutes to do the event from pulling the Master to killing the last add. Go go knight dps. :(

Drops were good (or would have been a few years ago). He let me have the lance, a stiletto, three drapes, and a Rime Encrusted Harness.

Rime Encrusted Harness
MAGIC ITEM LORE ITEM NO TRADE
Slot: WAIST
AC: 10
STR: +3 DEX: +3 STA: +3 CHA: +3 WIS: +3 INT: +3 AGI: +3 HP: +50 MANA: +50 ENDUR: +50
SV COLD: +12
Required level of 55.
WT: 2.5 Size: SMALL
Class: ALL
Race: ALL
Slot 1, Type 7
/mourn MotG
# Sep 07 2007 at 2:08 PM Rating: Decent
The adds are time activated, based on how long MotG is aggro'd on a PC.



Edited, Sep 7th 2007 10:05pm by netherpunk
Level.
# Oct 04 2004 at 4:45 PM Rating: Default
Scholar
37 posts
Cons even at level 69
Levelwrong
# Sep 06 2004 at 10:23 PM Rating: Default
*
64 posts
Cons red at 65. Lvl is inaccurate.
MotG Fight
# Apr 11 2004 at 11:56 PM Rating: Default
Several months back, my guild broke into Sleeper's with our first 8 keyed folks. Not knowning what we were getting into we pulled the motg and the event started, about 45 minutes later, with the MT OTing MotG and 5 of the adds while everyone else OT'd the rest we killed him. 1 cleric, 1 shaman, 2 Warriors, 1 ranger, 1 BL, 1 Enchanter, 1 Wizard. Its very doable, just keep everything slowed and you are gravy. We are not an elemental guild, nor geared exceptionally well as a whole, just kept cool.

I think the guards are supposed to spawn at %'s of the MotG's life, but 2 spawn on initial aggro followed very quickly by the rest 2 at a time.
Complete List of AP weapons
# Mar 30 2004 at 10:49 PM Rating: Default
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75 posts
Here is the complete list of 12 AP weapons that he can drop:

Ancient Prismatic Axe
Ancient Prismatic Battlehammer
Ancient Prismatic Bow
Ancient Prismatic Brawl Stick
Ancient Prismatic Claymore
Ancient Prismatic Fist Wraps
Ancient Prismatic Lance
Ancient Prismatic Mace
Ancient Prismatic Spear
Ancient Prismatic Staff
Ancient Prismatic Stiletto
Ancient Prismatic Warsword

Also I think he drops level 60 Velious Spells. Definitely drops this one:

Spell: Primal Avatar

He DOES NOT drop Ancient: Feral Avatar.

A typical kill yields 1-2 weapons, sometimes the fist or shackle, 1-2 drapes, and possibly a spell.
RE: Complete List of AP weapons
# Mar 30 2004 at 10:52 PM Rating: Decent
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75 posts
Can't edit for some reason. I had forgotten, there is also a belt he drops, but I forget what it's called. 50hp, 50mana, some other stats.

Dementieva
Tallon Zek
red con
# Feb 18 2004 at 11:16 PM Rating: Default
33 posts
Now cons red at level 65

Sage Nokei Orhaste
Luclin
staff
# Jan 14 2004 at 12:22 PM Rating: Decent
Last night i picked up an ancient prismatic staff as well...not listed
Drops
# Nov 16 2003 at 10:35 AM Rating: Default
**
377 posts
Did him today on Firiona Vie.

He only dropped:

Spell: Aegolism
Spell: Spiritual Strength

;_;
Motg
# Aug 01 2003 at 3:52 PM Rating: Good
The way that we did it was to kite around the place until the 2 golems become targetable then kill them, then the other 2, then you can get the motg on his own and pull him out to behind the door. went really smoothly. Dropped a claymore, drape thing and a belt. all nice.
Things have changed
# Jul 06 2003 at 7:20 AM Rating: Excellent
Don't quote me on this, because I just got my key last night. I took seven other folks with me to ST yesterday and we spent a few hours in there clearing to take out MotG. We were dissappointed to find out that you can't use pacification to help split the golems in the zone in tunnel, which is supposedly the first new thing we found. I had a fellow monk in the raid that has been to ST several times before so any comparitive info I have is from his knowledge, not my own. All I can give is what I experienced first hand.

Aside from no use of paci, we off-tanked each pair of golems and made our way to MotG's room where the foreboding guards (FG's) are. There's 8 of them in there and they are untargetable. My monk friend pulled MotG and it started an 'event' if you want to call it that, where the FG's are set free 2 at a time. Going to ST with 8 people was enough of a challenge without trying to kill 3 things at once so we wiped. From what I was told is that this is a new setup but I can't confirm that. What I do know, is that this little 'event' is way bugged. After you start setting these golems free, they don't lose aggro once they return to thier spawn spot, they don't even lose it when you zone, heck they didn't even lose aggro when /q out once, and that's no bull. I did however figure out during our little recovery (our ranger also found this strat on one of the ranger sites) that you can take this event in pieces. All you have to do is aggro the MotG with a monk and FD, which will release only 2 FG's, then let the MotG reset at his spawn point and engage the FG's you just released, then rinse and repeat. I never got to test this as it was getting very late so I left them to try it. I'll re-post when I log on tonight if it did actually work.

We found everything in that zone to be very resistant. We didn't have a keyed enchanter available but we did have a shammy. The sham complained of having to malo and malosini before being able to slow unless she used disease slow which was still resisted on occasion. The only nukes that stuck because we had no ench, were fire based and they were only partial. On the other hand, tanking this zone isn't all that hard considering PoP experience mobs hit harder. We just lacked the healers to tank more than 2 at once, seeing as it took a bit of time to get everything slowed.

If you plan to go to ST, I'd recommend bringing 2 tanks, you pick what type because a 65 monk can tank there, 2 clerics, a sham, a chanter and atleast 2 dps classes. I'd leave the nukers at the house for 2 reasons, one is they had trouble doing much damage at all and the melee seemed more effective with how low the mobs ac was, and the second reason being why bring casters when your whole reason for doing ST is to get primal anyway? (pretty sure I'll get flamed for that one =P) Bring a ranger and a rogue if you can, they'll be more useful with buffs and SoS if the rogue has it.

Rokjaw Preechurfysts
65 Monk Saryrn
RE: Things have changed
# Jul 09 2003 at 12:18 PM Rating: Default
once its triggered they aggro anyone who is in the zone.
RE: Things have changed
# Aug 23 2003 at 7:41 AM Rating: Excellent
Ok, we went back and this time we got him. Sorry for the delay on the repost, but we only get into ST once or twice a month. This time we had 2 full groups that had 3 tanks and 2 clerics. We also had a sham, ench, 2 rangers, 2 monks and a rogue. Everyone was lvl 65, but I don't think that is a necessity, the strategy is more important. It took a little bit of testing to figure out how MotG releases his golems, but basically the FD method did work, with some tweaks. First off, you need a FD class to make this work, or else you'll need more people. Have that person engage MotG and wait for the first set to be released, then FD. This stops the timer, and thereby stopping anymore from being released. The first 2 that release, actually pops as 4, not sure if that's a bug, but that's what happened every time we did this last night. Off tanking these 4 is the toughest part about this event if you are limited in forces. Oh, by the way, do yourself a favor and clear the side halls, enough said. Once those 4 are dead, don't waste to much time, or the event will reset within a few minutes, the FD class must re-aggro MotG and this time, he has to kite him for 2 mins to get the next 2 to release. Don't kite him all over, just run around up top and try to stay alive until the release. If you have 2 monks, just ping pong him back and forth for 2 mins. This release is only 2 guards, and so are all the other releases, which is why I think the first release is bugged with 4. Each release is the same strategy, FD until they are killed, and re-aggro MotG for the next 2. The only difference is the amount of time you have to kite MotG to get the later waves to release. I think the last wave required 3 mins of kiting. Once we got to just 2 guards left, we brought MotG down and kept our MA and one cleric on him, while the others were handled. MotG by himself is easy, it's the whole event that makes it fun. Hope this helps.

Rokjaw Preechurfysts
65 Sensei
Saryrn
Rare drop?
# May 02 2003 at 8:47 AM Rating: Default
We killed the MotG last night and I got the drop for the Ancient Prismatic Siletto but it's not shown as a drop on any of the boss mobs in ST. The damage/delay is only 13/20 and the other stats are lower than the Axe and others but still has Avatar as a proc.
#REDACTED, Posted: Dec 17 2002 at 5:29 PM, Rating: Sub-Default, (Expand Post) Amazing.... This guy got MotG to 40% and there is noone around....
RE: Nuther Pic...
# Dec 21 2002 at 3:05 AM Rating: Default
That pic was taken on an emulated version of EQ. Note the multiple spawns of MoTG, thats because the Emulator is messed up and creating multiple spawns of the same mob. Also, note how low the MoTG is hitting for. In real EQ, that guy'd be dead in a few seconds. Also, the "Heal!" button is just a hotkey for this command:

#spawn hp [However much HP he has]

How do I know all this? I use an emulator as well.
RE: Nuther Pic...
# Mar 12 2003 at 6:32 AM Rating: Default
I just helped kill this guy thats how he looks there is no immulator he is a crystal like see threw mob. So go overthink a different pic leave this one alone they got a perfect pic of him.

Gator lvl 65 troll Ferel Lord
RE: Nuther Pic...
# Feb 23 2004 at 1:34 AM Rating: Decent
no, the linked pic is most definantly from the emu.
#REDACTED, Posted: Nov 02 2002 at 7:54 PM, Rating: Sub-Default, (Expand Post) THIS THING DROPPED STINTED VELIUM DRAPES THAT ARE SOME QUEST. ANY IDEAS WHO THEY ARE FOR AND STATS?
RE: DROPS
# Feb 15 2003 at 8:58 AM Rating: Default
Dropped 2x These Drapes again tonight. Anyone know what the Quest is for? No STATS on them, just Velium Stinted Drapes.
RE: DROPS
# May 14 2003 at 6:32 PM Rating: Default
38 posts
Just dropped 2 as well, anyone have any info on these yet?
Enchanter slow
# Sep 03 2002 at 2:14 AM Rating: Default
not possible with just tash as a debuff!
RE: Enchanter slow
# Aug 10 2003 at 6:33 PM Rating: Default
Scholar
*
57 posts
Yes, very hard to slow with just tash, but it can be done.
First time I slowed it at 2nd cast, but for the many refresh, I had up to 10 resist before it stick.

Nilzera
RE: Enchanter slow
# Sep 22 2002 at 9:24 PM Rating: Default
Yes it is possible. However it will take you about 50-100 tries per time slow actually lands.
RE: Enchanter slow
# Jan 02 2003 at 3:56 PM Rating: Default
Took our enchanter 2 attempts to get him slowed.
RE: Enchanter slow
# Apr 28 2003 at 10:31 AM Rating: Default
Took me a few times to slow (65 Chanter)
not a cyclops
# Jul 27 2002 at 10:31 PM Rating: Default
id say its a giant
Zan
# Jun 26 2002 at 5:15 AM Rating: Default
He's not a cyclops. Compare him with a cliff golem in OT and you tell me....golem I would say.
#Anonymous, Posted: Jun 20 2002 at 5:57 PM, Rating: Sub-Default, (Expand Post)
Not too hard
# May 15 2002 at 2:40 AM Rating: Default
Took this guy out with a group of nine and only 1 cleric. FA is next =)
RE: Not too hard
# May 15 2002 at 2:40 AM Rating: Default
guess I should say force of 9 not group
cake
# Apr 28 2002 at 10:30 PM Rating: Default
We had 1 bard, 2 rogues, 1 monk, 2 warriors, 2 wizards and 3 clerics to take thig bugger out. Took about 10min. He dropped a bow and a guardsman sword.. a no drop sword with amazing stats.

60 Cleric or The Tribunal
EaV
Is NOT a cyclops!
# Apr 15 2002 at 12:47 AM Rating: Default
If you look at its head and neck, it's a muddite. They are the mud people in Beholder's Maze. The difference is that this one is HUGE and has a nice Velium color! ;)
RE: Is NOT a cyclops!
# Mar 11 2004 at 12:17 AM Rating: Default
The mudites, golems, giants, and cyclops all use the same model, just with a different skin.
nasty fellow
# Mar 25 2002 at 3:28 PM Rating: Default
2warriors 2rogues 1wizard 1monk 1shaman 1enchanter 2clerics 1druid took this guy out. appears to have ~~ 150khp and quads and flurries for around 500. bout a 15 min fight, used all our resources, was fun as hell. dropped primal bow and some spellz.

bring modrods
RE: nasty fellow
# Apr 10 2002 at 6:45 PM Rating: Default
Took this stud muffin out on April 10th, 2002 around 9am central time with the following folks.

1 Warrior, 1 Shadowknight, 1 Monk, 2 Paladins, 3 Clerics, 1 Enchanter, 1 Bard... for a total of 10 folks.
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