I just did this encounter for thefirst time a few weeks ago. This has to be the most fun encounter I have had yet. I mean one mob where you do everything!! First normal assist MT and debuf and nuke. Then AE. Then back too assisting MT. MGB after debuff..Then lastly kite the gargs around the dome while TT gets downed. Pick off gargs and any adds because of respawn. hail the projection and hand out loot. All in all this was a blast for me. We whiped 3 times before we got the hang of where the flies spawn, and the clerics got to where they could time to ch's right after the mass debuff. Then we almost whiped due too not having our kiter grab aggro fast enough and the garg going to town on the casters towards the end. I can't wait until I can down her again.
Ok this is how I kill her. I always do Open Raid on all mobs. First off need a good raid force.. bout 5 or 6 tanks and a good number of clerics. need at least 5 or so. What happens is once you aggro her she is just a normal fight until she gets to about 75% health then she spawns alot of butterflys.. What I do is take ALL dps off of TT and only leave the MT and a rogue on TT. Then have all my tanks off tank a butterfly and kill them all 1 at a time. This will take out the butterflys rather easily. Then once they are all dead.. We resume fighting TT.. once she reaches 55% health I have Everyone but the tank and the rogue and the 2 clerics that are healing the MT leave the dome.. but once left the Ranged attackers i.e. Rangers and nukers.. Can still attack from afar. Once at 50% she will cast an AE 12 buff debuffer.. Once she done this everyone is to run back in and make sure that MGB is saved for this.. After the Debuff MGB all your needed buffs again and resume fighting. Once to about 35% I again take the DPS off TT and have the other tanks go to the Gargoyles in the corners.. she will make them come alive at 35% health.. You can kite them away as well.. But I find it alot safer to just tank them.. Now these gargs are no push overs, they quad for about 1100 and have many HP's.. But once the gargs are dead then you can resume Killing TT and there will be no more interupts.. After she is dead Hail the projection and get the Torment flag.. This is the strategy that i use to kill Terris Thule.
"Terris-Thule is known as the Dream Scorcher or the Nightmare, for her effect on the sleep of dreamers. She rules the Demi-plane of Nightmares and delights in torturing the innocent as they rest. She is tall, well over six feet in height and skeletally thin. Her skin is pale with hints of gray. Long, black fingernails extend from her bony hands, to match her slinky gown. Her face is smooth - no features mar its sleek surface other than two empty black eye sockets. Long black hair flows back from two massive brass horns at her temples."
Niolen Silvertree Druid of the 52nd season Worshipper of Tunare Player on Mithaniel Marr http://www.magelo.com/eq_view_profile.html?num=759043
#REDACTED,
Posted:Jun 23 2003 at 2:00 PM, Rating: Sub-Default, (Expand Post) ya she is hooooooooooooot she can control my dreams if i can have her hehe
#REDACTED,
Posted:Jun 12 2003 at 7:03 PM, Rating: Sub-Default, (Expand Post) Yikes..... I see why she is the Dream scorcher, She gave me a nightmare once, I swear I went to sleep and in mY dream there she was with A Gigantic wand controlling my dreams... JK she is ugly tho, if you got little ones, don't let them see her!!!!
#REDACTED,
Posted:May 29 2003 at 4:07 PM, Rating: Sub-Default, (Expand Post) Shes sooooo hot... mmmmm... Terris Thule... what a sexy name... lmao
#REDACTED,
Posted:Jun 14 2003 at 11:08 AM, Rating: Sub-Default, (Expand Post) You're Joking right? no tell me you're joking?
#REDACTED,
Posted:May 27 2003 at 5:11 PM, Rating: Sub-Default, (Expand Post) The worst is when She casts "Hint Of Shint" on you.......it does 3000hp of damage and stinks like a dead skunk........the "Hint Of Shint" spell as been known to wipe out groups of lvl 65's........trust me....be wary of that spell-You have all been warned!
Fun fight. Took her down tonite with 47 peeps, think we lost 8 people, most when the MA bit it (keep uproar chaining on MT, ethereal heals to start encounter) and before agro transfer to SA took place. Think we had 6 clerics there. The advice on the spawns is good here, on the gargs you get a message from TT right as they are targettable. Keep gargs under control and you win :). Didn't use raise dead at all (only had 2 necs anyway and raise dead pets only do 50 per hit).
If you're a well oiled machine and work well together, this is doable with 6-8 groups, maybe even less. Made us feel even better that a rival guild failed 6 times with 64 peeps :P (they even got better gear hehehe).
It IS *** tho that a god dropped 4 ethereal parchs (shoulders and veil too) which can come off any teir 1 farmable mob. WTF is SoE thinking on loot tables? Anyone here doesn't NEED ethereals any more.
One more thing, the planar projection is indeed a fast leaving bugger, we had a lost corpse and someone missed flag. Definitely does NOT stay up as long as corpse is there, Id say 10 min MAX.
First of all Terris Thule is not an encounter she's an event. You can't just head into the wind expcting to hack at her until she falls on her face. When you first pull Terris everything is normal like any other mob that melees hard you tank her. The fun starts to happen when she starts losing significant hitpoints.
At 65 percent health Terris summons an army of butterflies (these are the same mobs found in PoN) to assist her. They don't have many hitpoints but they hit hard and fast. You can't ignore these adds as there are to many and will tear your raid to peices if you don't get them under control and dead as soon as possible.
At 50 percent health Terris gets mean and decides to cast a one time AE dispell. This ae is unresistable and will strip at least 12 buffs from your character if your within her lair when it goes off. This is annoying as it drops the entire raid base Hitpoints, mana, and mana regeneration. Rebuff quickly.
At 15 percent health (possibly more) terris once again summons minions to aid her. When you first enter her lair you will notice 4 gargoyles within. One gargoyle is sitting ontop of four different pillars in each corner of her lair. They are massive. These gargoyles are untargetable until Terris' hitpoits trigger them. When they come to life there is a brief moment where they stay at the top of the pillar and are targetable. After about 3 seconds they crawl down the pillars and mutilate anyone with hitpoints beneith 35 percent. The gargoyles are purely health aggro. If someone drops under 35 percent health they emmideately aggro onto that character until either the character dies or is healed. Be carefull with your healing.
The key factor in accomplishing this event is to keep most of your damange on Terris once the gargoyles spawn. If you lose control of the gargoyles and move damage off of Terris you will lose. Once she's dead a planar projection spawns. Hail the planar projection for your flag. It's believed that the projection will stay as long as Terris' corpse is in the zone unlooted. Be careful because as soon as the corpse poofs so does the projection.
In a nuttshell there it is. One of the most fun encounters in the game.
I will just clarify a few things. The butterflies she spawns happens at 75% Terris Thule HP. There are about 20 of them, hit for around 200 max but die fast. You can AE Mez them and most are stunnable, and slowable. Just have a crew of AEr's ready to go when they spawn. Gather them up and AE them down.
Then at 50% she does AE dispell, 12 buffs. Best to move everyone except the MT and his clerics outside of the Dome. Nukers/Rangers take her down past 50% and then everyone charges back in. Having MGB ready to go for c3+ and aego/virtue is a big help, as well as other buffs ready to go.
About the Gargoyles. She spawns the Gargoyles somewhere around 30-35% (cant remember exactly) they will tear your raid to pieces if not prepared for. They are UNsnarable but they are stunnable by 60+ stuns and can be Kited (dont dmg them, snares/stuns work well). Tanking them at first is suicide as they quad for 1100. Best to have several Paladins/Rangers etc ready to aggro and kite them around the Dome while the raid finished off Terris Thule. Once TT is dead, One by one the kiters bring in their mob and let the MT taunt it off them and kill it. By that time they should all be slow'd and ready for picking.
The Planar Projection that spawns after TT dies does NOT last as long as her corpse is there. It will stay up for 10 minutes then despawn, you must hail it to get the Flag.
D: Everyone except main tank on the butterflies before your raid force gets cut to ribbons.
E: Kite at least one and probably 2 gargs while your raid force kills a garg. Necros, these gargs make excellent pets.
In a perfect world you can have about 5 of these pets wrecking havoc on the other gargs while you try to rez and regroup for the last 40 percent of TT.
Don't need lots of clerics,we just did this with 5 in chain and one outside...total raidforce like 44 people..(and we had 70ish mana in the end, after one chunk off the rod...so could probably do with 4 at least)
Just need to be well disciplined and follow orders as the diferent events take place..
to enter crypt of TT u have to do a maze quest in PoNightmare. See quests in PoN :P
Clearing to TT is easy. TT herself was a hard kill with 45 ppl. Took us 5 tries and 2 wipes with TT below 10% ;)
After u kill her a planar projection spawns. Hail projection and youre flagged for plane of torment.
TT also dropped some chain classes cloak .. dont have screenshot atm but will send in as soon as i got it. Something like 100hp / mana / good stats and a new effect.
The entrance to the Crypt of Terris Thule is inside the PoN. Check out the quest that gets you in... https://everquest.allakhazam.com/db/quest.html?quest=2219 Get 3 full groups together and go find Poxbourn to get in. Poxbourn is in a little hedge garden on the opposide side of the zone from zone in/graveyard. You can find them by tracking the Forebodeing guardians and then hang a left at the gate they're guarding. I'm not sure if you can get into the crypt by killing the Foreboding guardians and going through the gate they guard or not.