Qeynos Catacombs  

Quick Facts

Type: Indoor
Continent: Antonica
Instanced: No
Keyed: No
Level Range: 1 - 35
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The evil-aligned Bloodsabers guild makes its home in the catacombs of Qeynos, quite the unwelcoming place for those who come from the city's top side.

The rest of this aqueduct system - half dry, half water submerged - is littered with a variety of creatures from zombies, rats, snakes, and alligators to fish, sharks, and piranhas. Also found here is a band of smugglers, but they stick to the east-northeastern tunnels.
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Even Alligators Can be Found HereCreepy CrawliesGraffitiA Beggar
Shady CharactersThose Warning Signs weren't Kidding!Better Watch Where You're Going...Lurking in the Aqueducts
Bloodsaber TerritoryLibrary of Dark MagicA Ritual of SortsThe Bloodsabers
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Wait...what?
# Aug 08 2016 at 3:50 AM Rating: Good
GBATE!! Never saw it coming
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9,367 posts
I saw in the combat window "Hillary begins to cast a spell"...twice.

/who and /who all returned nothing.





Smiley: um
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Missing NPC in List
# Jul 13 2013 at 2:39 PM Rating: Good
Scholar
29 posts
There's a Tribute Master located in the cleric area of the catacombs. His name is Vach Piral and the loc is 375, -565
Be WARNED!!!!
# Jun 07 2010 at 4:03 PM Rating: Good
26 posts
This zone is way above level 12...there are some dk blue cons to a level 12 player but don't go more than 3 feet into the zone....I ran into a bunch of red cons on my level 12 druid and they smacked me in about 2 hits.



Zone Level is more like 15-24....Sent an update to Zam but hasn't been corrected yet.
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To bear a Ring of Power is to be alone....

..For with Great Power come Great Responsibility..
Be WARNED!!!!
# Jun 08 2010 at 6:37 PM Rating: Excellent
***
2,308 posts
There is a low side to the catacombs accessed by jumping in the water near the bank.
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Somewhere heckling Fleven about updating quest info lol...
Kos
# Nov 03 2006 at 10:35 AM Rating: Decent
37 posts
I was kos to them at first and then i used the human illusion and they reguarded me indifferently.
Path to the Ducts
# Jul 03 2005 at 4:16 PM Rating: Decent
12 posts
I was messing around in qeynos and my paladin, seems there is an entrance behind a turret, disguised as part of the town, with a low swim skill, you might drown though.
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Reijinn 44 paladin of Karana (Erollisi marr)
Zerixthar Iksar monk of 15 seasons (Solusek Ro)
Secillis, Dark Elf swashbuckler of 37 seasons (Antonia Bayle server,EQ2)
faction with guild in aquaducts
# Sep 22 2004 at 10:32 AM Rating: Decent
27 posts
hey buys, im a chanter..need to raise faction with the guild down there.. atm im kos tried all the spells and illusions i had brought my faction up one but they still didnt like me, i need to talk to the enchanter gm to continue on with epic
thinkin bout tryin zone
# Jun 07 2004 at 7:04 PM Rating: Decent
1 post
lvl 10 druid....thinkin bout tryin out the 20% bonus. is there a specific place that i can camp? should i not kill the guards? what do ya think?
RE: Really Tough Crap
# Dec 05 2003 at 5:55 AM Rating: Decent
8 posts
I have recently been working on the Qeynos Badge series of quests. For the Qeynos Badge of Honor quest you have to go down to the Qeynos Catacombs to kill a shadow knight by the name of Azibelle. Before she spawns you have to kill corrupted guard Helminth. When he spawns, "a necromancer" and a couple of other undead spawns, including "a Rotting Sentry". When you got killed in the sewers by this high level spawn, it was probably because someone had tried to do this quest, was woefully unsuccessful and was too low or too unprepared for the undead that spawned with corrupt Guard Helminth. So don't make the mistake of thinking this zone is too dangerous for newbies...it really isn't. Just sounds like a quest adventure gone wrong. The "a necromancer" was still up and it was just a spot of bad luck. Just FYI, you should be in your high 40s-low 50s to do the Qeynos Badge of Honor as the SK Azibelle conned DB to my 52 ranger. The "a necromancer" and the "a Rotting Sentry" were both green, but fairly high level as they had quite a few hit points (I'm sorry I did not keep track of how many). I hope this helps resolve any confusion over at least a few of the mobs in this zone. Good luck.
Zoning in
# Mar 04 2003 at 6:16 AM Rating: Decent
1 post
I had a problem zoning into the Aquaducts from the entrance under the docks. I swam down and opened the grill, entering the zone line. I was shocked...and horrified to find that somehow I had zone into Akanon the Gnome city! I was freaked! I mean, Akanon isn't even in the same continent! Luckily I was only lvl 5, so I just attacked a near by npc to get back. Needless to say though....I have not used that entry since!
Access to Aqueducts
# Jan 22 2003 at 5:44 PM Rating: Decent
4 posts
Hi all,
I have beeen trying to access the aqueducts on and off for several weeks now, and all the enterances I know of are blocked. the harbour, bank bridge and near the magicians guild are all closed off.

Has anyone else had this trouble, or is there another way in open that I dont know about.
RE: Access to Aqueducts
# Feb 19 2006 at 5:12 AM Rating: Decent
1 post
the "feed the lions" refers t the secret entance below the areana, in the lions age, in a secret wall
RE: Access to Aqueducts
# Feb 02 2003 at 4:34 AM Rating: Decent
4 posts
This from the EQ news feed 13th Jan. I drowned trying to get there myself... Fortunately a fast swimming dwarf helped me get my stuff back!

The water entrances in North Qeyons are still open.

Too much drowning citizens on South Qeynos. The Office of the people decided to close some access to the Aqueduct System. The Qeynos Inquirer have some infos.

Dageth Thiglan, former security officer of the Aqueduct System patrol, deny that the access to the underworld of Qeynos was closed because of some "political reasons" (quoted). "If we wanted to close the access to the Qeynos underworld we would have closed all access", he said.

When we asked about the other ways to go to the Aqueduct System, Thiglan refused to detail further. But some shadowy individuals gave us a few hints ("feed the lions" or "they are other places to drown in the north")
Qubert
# Jan 10 2003 at 10:00 PM Rating: Decent
**
666 posts
http://everquest.allakhazam.com/maps/Qeynos_Sewers_Madwand.htm

That map is actually incorrect for cuber, unless he has 2 spawns. Qubert actually spawns very very close to number 5 on that map... near the frogocks... there is a bloody square spot on the ground...place holder is like a deseased rat, a spider guy, a gel cube and a regular looking rat.

so anyways... I think it might be important to know since thats a great quest. so kill whatever pops at that bloody cube floor spot.

also... cubert and placeholders are about lvl 7 ish. I used the entrance by bank bridge. and the cubert is right there and the guy that takes the dress is top side :) very easy.


Edited, Fri Jan 10 21:34:25 2003
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'Valdon Gravedancer' Terris-Thule. Dwarven Cleric 34th circle.
'Junglebug Sugarpants' Terris-Thule. Halfling Druid. 52nd season.
'Shinook Eldergod' Terris-Thule. Troll Shaman of 32nd rite.
'Soultree Vixen' Terris-Thule. Woodelf Ranger of 34th season.
Closed from South Q?
# Dec 16 2002 at 6:44 PM Rating: Decent
1 post
Last night I tried to get to the Catacombs from South Qeynos. I found the entrances by the Bank, Magicians Guild and the docks were all closed off. I could only get there from North Q through the hidden entrance by the gate. Anyone else have this experience? Also 4 Specs against 1 cleric = 1 dead cleric... :(
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Fizyk
Humble Cleric
Luclin
Spectres
# Nov 20 2002 at 2:29 PM Rating: Decent
I decided I would try soloing the spectres here. So I found the entrance in the warrior guild and forged afeah. I ran into some guard type guy (light blue to me) that dropped some vendor trash (I never saw the guy until he hit me). Then I turn the corner and I start getting hit with DD spells and I can't see any mobs (it was Chan and Chou Whinstone and they may have invis). So I make a beeline for the zone and I get hit by at least 4 nukes and I drop. My point is that if you think you will be able to zone in and pull spectres here do not go through the warrior guild entrance even thogh it looks like the closest and easiest on the maps.
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Damuri auctions WTB potion of lag resistance PST.

FOM, you are obviously not pulling fast enough.
RE: Spectres
# Jan 25 2003 at 12:32 PM Rating: Decent
2 posts
The lb guy was Argyn Shieldstan and you didnt see him because someone pulled him to the zone - and your entry point is a few feet into the zone so he was behind your back ...
Chan and Chou Whinstone are behind the wall near the Necro Guild Chamber and vendors. They attack when you come into sight of any NPC that's walking the tunnels - and there is a skellie in a corner that probably picked you up and then they attacked through the wall. Grrr - they dropped me once too ...
For soloing spectres it would probably be best to enter through the secret entrance outside the Qeynos walls. You have a clear way until you enter Blood Sabre County. The spectres are the first you meet after a few twists and some sort of hall. At the end of that hall they wait for you. harmony or lull would be nice to single pull them... Haven't tried it yet with my bard. I think i'll wait for a few more levels before i do...
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Mobslayer Troll BST
Moorshade Troll SK
Aylah Woodelf Bard
Ouch
# Sep 16 2002 at 6:33 PM Rating: Decent
Really mixed messages on this board.

I too entered the aquaducts in front of the bank and followed the "this way" signs looking for the little girl. I'm a level 40 druid with a fishscale earring... or I was until two spectres took me out before I even knew what was happening. Cross your fingers I don't lose my corpse, I just started upgrading my equipment!

Maybe they leave low levels alone?
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Ooomid the Halfling Druid
RE: Ouch
# Oct 18 2002 at 3:30 PM Rating: Decent
15 posts
Nope, they'll eat low levels just the same as high level characters. The only way the spectres leave you alone is if you happen to be in good with the temple of Bertoxxulous, as the spectres are on Bloodsaber faction.

Zzketza Fleshrender
Zealot of Greenmist
drowned cleric
# Aug 25 2002 at 12:56 PM Rating: Decent
24 posts
Please help me, I drowned as I was entering the aqueducts. I had entered through the well by the Crow's Nest, and was in the Aqueducts zone. I don't know how to recover the corpse. I tried to enter the same way, but my air was going down fast. Since she is a level 10 with some decent armor, I really want to recover the corpse. How do you loot the corpse under water without drowning again? Can I drag it somehow? I know that there is supposed to be an entrance outside the gate, but I can't find it. I would try to summon it, if I could get close enough. Please let me know what I can do, as I won't play either of my characters until I recover it. Is there a forum for those going through Everquest withdrawal?
RE: drowned cleric
# Sep 02 2002 at 8:03 PM Rating: Decent
Scholar
32 posts
Ask a 20+ mage for a waterstone, or a 12+ enchanter for enduring breath. this will allow you to loot and get out with no worries. If you're on the Rallos server, send Zoxxin a tell, he'll help you out.
RE: drowned cleric
# Aug 25 2002 at 8:09 PM Rating: Decent
Scholar
*
102 posts
Type /corpse while near your corpse to move it to the spot where you currently are. You can type /corpse over and over while moving to 'drag' your corpse somewhere you'll have an easier time looting it. You can only drag within the zone though, so don't bother trying to drag it back out of the zone.
RE: drowned cleric
# Dec 19 2002 at 7:06 AM Rating: Decent
*
249 posts
what he did not mention was target corpse first then type /corpse range is limited to 50 feet per drag or typing Speed-O method Hot Key the /corpse command then stand on it as you move
or go SHIFT + UP ARROW last command automatically reappears in dialog box release keys hit enter -- repeat. I find the first method the easiest, watch your chat window as long as it is working it will "summoning ------ corpse"
RE: drowned cleric
# Dec 19 2002 at 7:00 AM Rating: Decent
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249 posts
Can Start Here
# Aug 07 2002 at 1:25 PM Rating: Decent
*
83 posts
For bertox worshippers you can start adventuring in here at level one with the sewer rats and spiders. You can stay here through level 18 or so.

Why go anywhere else? You get a 20% exp bonus in this zone!!!!
aqeducts are no problem
# Jun 25 2002 at 1:58 AM Rating: Decent
*
112 posts
I have never had a problem anywhere in the ducts except with the thugs.

So i don't know what all are really saying. i am just a lvl7 warrior with no equipment.

i think i don't have any trouble downthere because my deity is Bertoxxulous

A pot for Cazic-Thule = key to someplace?
# Apr 04 2002 at 1:45 PM Rating: Decent
Hello all. I wandered into the room with the sewer sentries and noticed a spiffy looking pot behind them, now I had accidentally clicked on it and it said "It's locked and you're not holding the key." Hmm... where could this possibly take me? Anyone have any ideas as to what this is and where it takes someone?
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RE: A pot for Cazic-Thule = key to someplace?
# May 15 2002 at 9:44 AM Rating: Decent
*
83 posts
I think its part of the old Combine empire teleport system located in the Ocean of Tears. Its now working again (as of May 10 2002) and this must be the teleport point for Qeynos.

Note that the system is only one way - so you can't go from here to the Ocean of Tears.
RE: A pot for Cazic-Thule = key to someplace?
# Aug 14 2002 at 2:14 PM Rating: Decent
Scholar
17 posts
Do you mean Timorous Deep? Or is there a second teleport room over in the OOT?

In Timorous Deep, the room is at neg12000, pos4300. And there is no pot to get to Qeynos. Halas Pot is the closest...
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Robii the Rodian
SWG: Ahazi
RE: A pot for Cazic-Thule = key to someplace?
# Sep 17 2002 at 9:44 AM Rating: Good
Sage
***
3,705 posts
The firepot room in TD is PART of the combine travel pot system. The pots in cities all say you need a key to use them. The problem is, nobody has found the key, if one exists, or they are being very closed mothed about what it is.

I did see a post one time where a guy claimed to have a key, but did not post what it was. Hopefully, one day, this will be solved.
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Xaanru's stuff
Teleport network
# Oct 18 2002 at 4:00 PM Rating: Excellent
I have all my carters bound in the firepot room in Timourous Deep. It's just AMAZINGLY conveinent.

If there's ever a time to unconver the secerts of the lost Combine transit system, I am guess the realese of PoP might be it...

It does seem that the Druid Taxi service gets a bit more nerfed with every expansion. And why is it you always hear lots of Druids offering to port for pay, but not Wizards? Is it because Wizards don't port to as many places?
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Dargadin, Barbarian Shaman of the 61st Season
http://www.magelo.com/eq_view_profile.html?num=494767
Lost Fires
Ayonae Ro Server

human head
# Mar 20 2002 at 4:39 PM Rating: Decent
13 posts
I too have found a human head and which is a no drop item and was wondering if anyone could tell me what it is for.

Thanx
Mobs zonning
# Mar 11 2002 at 11:46 AM Rating: Decent
2 posts
Hi
I ve been hunting cuburt these days in aqueduc and, its append a couple of time, mobs of any kind seem to flee and zoned! In fact they disapear near the zone entrance(near bank)is it a bug are mobs do zone?

Ceirge of Firiona Vie
RE: Mobs zonning
# Aug 14 2002 at 2:19 PM Rating: Decent
Scholar
17 posts
It is a Bug, and they don't zone. They just "poof", as does my poor necro pet when he chases them down there...

I've lost many a pet that way.
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Robii the Rodian
SWG: Ahazi
RE: Mobs zoning
# Jun 27 2002 at 1:44 AM Rating: Decent
*
79 posts
I have hunted the area you speak of, what often happens is if you dont kill the mob quick enough they take to the water and are promptly gobbled up by the parahana (sp?) making them disappear from your target window giving the appearance of them zoning.

My solution for this is based on character being played.

For melee types pull creatures farther away from the one spot they go into the water, giving you more time to kill before they make their *escape*.

For most casters depends on your available spell mix. Some form of root or enduring breath on your pet allowing it to take chase underwater should solve your problem leaving you to take to the water only to see what goodies it dropped.

Edited, Thu Jun 27 02:37:35 2002
level
# Mar 01 2002 at 8:30 PM Rating: Decent
21 posts
hey everybosy when should i come to the catacombs? i have been playing in bb and wonder if its better here?
thanx in advance
Bulases the confused rogue
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bulases the confused rogue
Catacombs
# Mar 07 2002 at 5:39 AM Rating: Decent
Scholar
19 posts
Well love, I went down there on my own this week and went from the north part to the south without any trouble. Its the east bit near the temple of Bertoxxulous that's very risky.

As a 13th level Wizard there was nothing to trouble me. I guess a 10th level char could solo ok, and maybe a group of 6-8th level chars could have fun, if you don't mind snakes, rats and bugs.

Hope this helps, Bulases. xx
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Alyesa
50th level wizard
Qeynos City
Cubert and exp
# Feb 12 2002 at 9:39 AM Rating: Default
13 posts
1. I ain't never seen no durn cube name'a Keyoobert. I ain't sure I believes in 'im. Mayhaps y'all're jawin' 'bout them there ji-lat-inious cube thangs that maybe one of them has a name but I ain't never seen it. Is y'all shore thar's a big ol' monster cube thang name'a Keyoooobert? Mebbe he went somewheres else or mebbe the Holy Lord done seen fit to remove said Keyooobert? Alls I knows that I ain't never seen this hyar thang.

2. Kin I still git me 20% extree expuherieance from whackin' these here little buggers down in the sewers like that? Ratz and skellys and them godless thievin' types 'n all? Or mebbe the Good Gods of this world here done gone and changed the rulez again, goddurnit I hates when that happenz. What I wants to know, what I'm a askin', see, the thing is, well, did they go and do that?

Edited, Tue Feb 12 11:06:17 2002
Just Starting
# Feb 09 2002 at 3:19 PM Rating: Decent
34 posts
I would like to take my level 1 cleric for a test drive down here? any reccomendations as to which entrance i should use?
RE: Just Starting
# Feb 14 2002 at 11:33 AM Rating: Decent
13 posts
Mobs are pretty light around the entrance in the pool near the bank. Plus that Cubert thing is reputed to be around there for some quest. Don't try going in at night though otherwise you'll lose sight of the hole and drown as I did...
RE: Just Starting
# Dec 19 2002 at 7:20 AM Rating: Decent
*
249 posts
Try using a fire beetle eye or a greater lightstone they work as well as a tinkers flameless lantern.....speaking of which - you don't suppose it was dark becuz the water put the flame in your lantern out do you...just a thought
sentinels
# Jan 07 2002 at 1:58 PM Rating: Decent
6 posts
I have been wondering this SO much. at the sentinels place there is a firepot. clicking on it says "this is locked and you are not holding the key". i want this key anyone know what to do?
Undead Knight
# Jan 02 2002 at 2:44 PM Rating: Decent
10 posts
Can anyone confirm that the Undead Knight that is supposed to drop the Limestone Ring still loads/does not load? I've camped him for hours and hours and not seen it...
RE: Undead Knight
# Feb 07 2002 at 8:49 PM Rating: Decent
Scholar
17 posts
The Undead Knight still spawns in the same place in the water that he always has. Just killed a fish PH last night, and he was the next spawn.

Good Luck!

Koriantor
Iksar Necro
Haunting the Catacombs on Sullon Zek
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Robii the Rodian
SWG: Ahazi
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