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Boots of Bladecalling  
 

Lore Item No Trade
Slot: FEET
Charges: Unlimited
AC: 10
STA: +9 INT: +12 MANA: +55
SV MAGIC: +10
Effect: Shock of Swords (Any Slot/Can Equip, Casting Time: 17.0) at Level 40
WT: 2.5 Size: MEDIUM
Class: MAG
Race: ALL
Slot 1, Type 7 (General: Group)
Slot 2, Type 21 (Special Ornamentation)

Item Type:Armor
Appearance:Leather
Tint:
 
Color (RGB):0, 0, 0
Stackable:No
Submitted By:Hoss
Lucy Entry By:Tiana
Item Updated By:SwiftyMUSE
Source:Live
IC Last Updated:2021-12-11 07:58:43
Page Updated:Wed Jun 8th, 2016

*This item is the result of a raid event.
Expansion: Scars of Velious Scars of Velious


Rarity: Rare
Level to Attain: 60

[Drops | Comments ]

Drops

This item is found on creatures.



Zone(s) Found In:


Zone Name
Velketor's Labyrinth
Screenshot

Uploaded November 27th, 2008
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Can't pass up commenting
# May 26 2006 at 1:58 PM Rating: Decent
*
109 posts
Wow, these posts so old but I just CAN'T pass up commenting LOL.

Quote:
Funny, after I read your post I thought of lots of words to describe you. Honest wasn't one of them though.


ROFL, no idea why, but that comment was golden to me.

Quote:
you take a wizzie with about 300 aas ex4 conserv of xegony and the 26 % buffer boots from VT not to mention mage summoned jewelry then you wont have a mage out dps a wizard on a raid


Must be raiding with the wrong Mages.


Quote:
Mage DPS contribution to a group, is not as simple as just looking at their nuke damage plus pet. What about the summoned pet weapons/haste mask/belt they create for the other pets in the group? And improved damage summoned items they make for the nukers, etc.

Its like figuring the DPS of a bard. Their individual DPS may not be the best, but once you figure the effect their songs have on GROUP damage, the equation changes. If I have a group with a BL, Necro, Shammy and an SK tank, you bet I'd prefer a mage over a wizzy, since we'd have FIVE juiced up pets, after the mage summons kits, or even better, if we had a chanter and/or druid with a DC pet. The DC rats in COD, with a full pet kit, and pet haste, are insane DPS. On the other hand, if the group has a bunch of pure melee DPS (Monk, rogue, Berserker), the wizzy might be preferred.


One of the best thought out & explained non-flame posts I have seen in a while.

Awesome Mage Shoes!
# Sep 16 2003 at 9:28 AM Rating: Decent
Just got these last week off of Velk... actual cast time is 17 seconds so i use a lot as my first nuke when I'm LOM, it may sound like a long cast but already have used them over 100x's, it's saved my butt on several occasions, it can hit for less than 600 but usually it's all or nothing for the dmg, still imho they are the best boots ever! (and no, focus items do not work on clickable effects)

Edited, Thu Sep 25 11:17:57 2003
RE: Awesome Mage Shoes!
# Nov 08 2003 at 5:35 PM Rating: Default
Actually focus items DO work on clickable effects.
My MAG is enjoying up to 399 hits from his Burt Wood Staff (base damage nuke is 333).
RE: Awesome Mage Shoes!
# Mar 22 2004 at 5:03 PM Rating: Default
From what I understand...

The Worn Foci of Damage, Range and Extended Enhancement (Might be forgetting some?) do affect Clickies as long as the player using the clicky actually has/will get that spell. A mage using these boots will get More Damage and Range because he already has the spell "Shock of Swords." If you gave these boots an effect the Mage didn't already have, the Focus wouldn't work.
yaling
# Jun 26 2003 at 12:12 PM Rating: Default
actually i think wizard robe is about 15.0seconds maybe 17 like this i would say both are about equal :D.

Edited, Fri Aug 8 18:11:05 2003
#REDACTED, Posted: Feb 25 2003 at 6:48 PM, Rating: Sub-Default, (Expand Post) Just wanted to Flame everyone ...
RE: Wiz !
# Mar 25 2003 at 11:55 PM Rating: Default
<Quote>Yeah Im honest ... :P</Quote>

Funny, after I read your post I thought of lots of words to describe you. Honest wasn't one of them though.

Grow up. If you want to be an idiot feel free to, but please do it somewhere else and quit wasting valuable board space.

P.S. - I'm guessing you haven't played much in the 50+ game, because you won't find a single person that will tell you that wizzies put out more dps than mages in sustained fights. I'm not flaming wizzies, they are a very valuable class and good for most groups. However, they simply cannot equal mage sustained dps even in Tier 1 exp groups, much less higher end encounters.

Good day.
RE: Wiz !
# May 03 2004 at 11:02 AM Rating: Default
You must be kidding me right???

Wizzies along with clerics aer the most sought after raiding class and in groups we dominate. Now I love mages dont get me wrong I duo with a mage friend all the time but my DPS owns his....
RE: Wiz !
# Dec 29 2003 at 2:25 PM Rating: Default
you take a wizzie with about 300 aas ex4 conserv of xegony and the 26 % buffer boots from VT not to mention mage summoned jewelry then you wont have a mage out dps a wizard on a raid
RE: Wiz !
# Jan 23 2004 at 8:09 AM Rating: Default
So basically what you are saying is that maxed out with jewelry summoned by a mage they are as good as mages who haven't maxed out their aa's? The mage class can output incredible amounts of dmg short term, and imo the best sustainable dps in the game if managed. Our pets do about 500 dmg every 6 seconds, not to mention the 45 hp dmg shield the monster is bouncing on. Add nukes to the top of that (most mages nuke at about 2k at lvl 65) and you see dps that just can't be put to shame.
RE: Wiz !
# May 03 2004 at 12:57 PM Rating: Good
***
3,705 posts
Mage DPS contribution to a group, is not as simple as just looking at their nuke damage plus pet. What about the summoned pet weapons/haste mask/belt they create for the other pets in the group? And improved damage summoned items they make for the nukers, etc.

Its like figuring the DPS of a bard. Their individual DPS may not be the best, but once you figure the effect their songs have on GROUP damage, the equation changes. If I have a group with a BL, Necro, Shammy and an SK tank, you bet I'd prefer a mage over a wizzy, since we'd have FIVE juiced up pets, after the mage summons kits, or even better, if we had a chanter and/or druid with a DC pet. The DC rats in COD, with a full pet kit, and pet haste, are insane DPS. On the other hand, if the group has a bunch of pure melee DPS (Monk, rogue, Berserker), the wizzy might be preferred.
focus eff
# Feb 16 2003 at 2:28 PM Rating: Decent
will focus effects work on item effect? i.e. if i put on my spell haste ring will it make these faster?
#REDACTED, Posted: Feb 25 2003 at 11:20 PM, Rating: Sub-Default, (Expand Post) Yes. Focus Effects also affect right-clickable item effects.
RE: focus eff
# Mar 23 2003 at 12:39 PM Rating: Decent
my clerics bp of the constant doesnt effect his right clicky strengthen amulet so no, they dont stack that way either.
RE: focus eff
# Mar 03 2003 at 5:16 PM Rating: Decent
Actually, no, spell haste items do NOT effect right click items.
Casting time?
# Mar 07 2002 at 5:15 PM Rating: Decent
With the new changes to items, can someone post an accurate cast time?
RE: Casting time?
# May 17 2002 at 9:36 AM Rating: Good
cast time says 17.0, yes, it is quite a long cast time, but hey...free 600dd? i'm not complaining. best magi boots in the game, no contest, i doubt any mages would replace these. in grouping situations, you usually get 2-4 mana free nukes + pet damage, leaving mana for mod2s for the clerics and enchanters. everyone benefits :)
#REDACTED, Posted: Aug 29 2002 at 1:41 PM, Rating: Sub-Default, (Expand Post) Best boots in the game? No.
Wow
# Dec 01 2001 at 7:28 AM Rating: Decent
12 secs casttime guys, is what ive heard, this makes those boots UBER...

Tomash Uber
59 mage Torv
NoF


Edited, Wed Feb 6 18:33:19 2002
RE: Wow
# Dec 22 2001 at 3:47 PM Rating: Decent
12 int and 55 mana ( as well as the other stats on this) hardly make it a bad item..and aside from that, an effect (which actually takes about 15-19 secs, not sure) that consumes no mana is better than no effect at all, i would say
RE: Wow
# Dec 12 2001 at 3:16 PM Rating: Decent
It's about 17 seconds. Not fast enough to always be useful, but I still get plenty of use out of them.
!!
# Nov 08 2001 at 11:34 AM Rating: Good
Oh my god... a mage item that -- wait for it -- DOESN'T have Reclaim Energy on it!

I'm waiting for the flying pig and the blue moon...

- R
you wish u had one
# Nov 01 2001 at 6:56 PM Rating: Decent
Just got em for my 56 magi. They are quite sum booties
droooool
# Sep 21 2001 at 2:44 AM Rating: Decent
GIMME! Quite possibly the best mage boots in the game. Quite arguably the best piece Velketor drops. Sure, the wizards get a stronger unlimited charged nuke, but ours casts faster. In the long run, I'll stick with speed
I want
# Sep 21 2001 at 2:30 AM Rating: Default
Gimme the booties! GIMME DA BOOTIES!
#REDACTED, Posted: Aug 14 2001 at 4:48 AM, Rating: Sub-Default, (Expand Post) look at the crown... LOOK AT YOUR CROWN.
#REDACTED, Posted: Aug 11 2001 at 9:36 PM, Rating: Sub-Default, (Expand Post) /cry
#REDACTED, Posted: Aug 02 2001 at 4:55 AM, Rating: Sub-Default, (Expand Post) I dunno about that.. pets kinda suck now days, even a well equipped Pally can out damage them, and mages DD's really suck a LOT, even druids get better nukes, plus are resisted soo much, wiz owns all over that with lures/banes etc. But these boots definitely do OWN, no question, I'll take em :)
RE: own
# Oct 20 2001 at 9:01 PM Rating: Default
epic pet can consistantly ks a 60 war/55 rog on blues.
RE: own
# Jan 03 2002 at 4:43 PM Rating: Default
RE: own
# Jan 03 2002 at 4:38 PM Rating: Default
walk you are high. pets arent supposed to outdamage pallys. mage n00ks are 2nd best in game. druid nukes are better? erm yeah right. are you a biased druid or a really bad mage? just curious....
RE: own
# Sep 04 2003 at 4:49 PM Rating: Default
**
387 posts
Hello, Druids at some lvls (a few) do actualy do more damage than mages surfer, most of the time mages are better. Its when a mages set of spells dont have a new nuke.
RE: own
# Jan 25 2002 at 2:08 PM Rating: Excellent
Dear Mr. Ignorant
Not many times I will stop and throw my 2cp into the pile of the 90% worthless information that is posted here, but this person has to be playing a different game. Please if you are not sure what game you are posting about, dont waste our time. Furthermore, I have nothing against new players posting information or asking questions, but not having a clue and talking like you do is un-excusable.
Mages have weak nukes? Druids have better nukes?, Mage spells are resisted? Mage pets are weak? Ok, I know I am posting off the subject, and I now understand how people get caught up wasting other people's time with posts that have no valuable information. It is the ignorance of people like this.
First of all, Mages are the second best fast casting direct damage dealers in the game, this is no secret, just look up the spells and casting times. Mage pets are the best in the game, no more explaination needed, and anyone who disagrees should play some more with an open mind, or better yet, fight a Mage pet and see what happens. And even better yet, if you are a pet owner ask a Mage for a pet on pet duel.
Secondly, this is a game where are classes have their own advantages and disadvantages, enjoy the class you are playing and experience some of the others. I am not sure what the person above was talking about Mage spells being resisted, but think about if your spell is magic-based, fire-based...etc, this and your level variance to MoB will determine resists, not what class you are in. Wizards have the ability to cast a lure that enables them to reach above their level and hit higher level mobs, that is the main factor that makes Wizards the best nukers in the game hands down, and of course the Dragonbane spell. Nothing against Druids, I own one, but they cannot even come close to the damage a Mage can put out, solo or in a group. But, they have abilities to quad-kite and take down MoBs over time that no other class can accomplish as effectively.
I will stop here, and I am not spell checking because I have already wasted enough time about nothing.

Cya in the game, it is a game isn't it?
Now there is something you all can ponder and right about =) /bonk everyone

Jwiz Notagain


I Love these boots!
# Jun 21 2001 at 4:35 PM Rating: Decent
The casting time on these boots is 10.0. That's really nice for a manaless 600dd. As it stands now, magicians are THE class for dealing dmg. An epic pet that can outmelee most tanks, and now boots that let us out DD wizards( although we can never compare to their short term DD ability)= the real masters of damage.
RE: I Love these boots!
# Oct 25 2001 at 2:36 AM Rating: Default
ya know.... if you're talking about epics, an epic pet ain't gonna outmelee no epic-wielding tank. And we get resisted way too much. But yeah, against something blue a really decked-out mage (boots and epic pet) may just be the best damage-dealer in the game. Especially in a group setting where you get to slap that best DS in the game on your tank. But then, sometimes that critter decides to take offense at you being such a good-dealer, but a not-so-great damage-taker (or maybe a really good damage-taker, depending at how you look at it)...
#REDACTED, Posted: Jun 29 2001 at 6:42 PM, Rating: Sub-Default, (Expand Post) Killer of Druid pets everywhere?
Enchanters
# Jun 16 2001 at 12:56 PM Rating: Default
For those of you enchanters who are saying you got shafted in terms of equip in Velious, check out the Crystal Crown of Confusion which drops from Velks lab.

The Unknown
Mage
# Jun 04 2001 at 3:19 AM Rating: Decent
I am a mage of the 55th lvl. I Have my Epic (had it until lvl 51) and to those of you who DO doubt me look me up on the Bristlebane server and ask many of the higher lvl mages. Ok first of all to those of you who think mages SUCK, or think our pets are weak, think about this my pet quads for up to 67 with a 143 crit, uses DD procs, and stun spells (among a few other things i wont go into here) Often times i am called upon to help take down mobs because of the pet alone, and when it all comes down to it the pet is really only 1 step above each good part about other pets. Ok to those of you who think Mages need to be nerfed or that enchanters suck, if you enchanters DO suck why is it everyone (and i mean everyone) wants at LEAST one enchanter if not a whole bunch more on a raid, you name off how many other classes can do what a chanter does but you failed to mention that unlike the other classes the chanter can do them ALL and unlike bards they arent limited to doing 3 buffs on the tanks or casters during a single time and cantana of replenishment STACKS with c2 so all the better, now the wiz epic has very low mana regen effect so quit whinning about that too please. And please noone say anyone else sucks, we all play an important role within the game to some degree of another. Utaelr Thanqoul 55th Master of Elements
RE: Mage
# Oct 24 2001 at 1:52 PM Rating: Decent
Hazaah!!!! Great Post. As the old addage goes, If you can't say something nice don't say anything at all. Everybody contributes is right.

My secret wish is that instead of everybody saying this is good for so and so... which is pretty obvious.... and will only spark you suck strings, that people would instead post useful information on how to obtain such an item. Like this person who posted cleared up and gave some useful info on the mage epic pet, which I did not know.

Inestyne,
Mage Extrordinaire
Tarew Marr
RE: Mage
# Oct 24 2001 at 1:51 PM Rating: Default
Hazaah!!!! Great Post. As the old addage goes, If you can't say something nice don't say anything at all. Everybody contributes is right.

My secret wish is that instead of everybody saying this is good for so and so... which is pretty obvious.... and will only spark you suck strings, that people would instead post useful information on how to obtain such an item. Like this person who posted cleared up and gave some useful info on the mage epic pet, which I did not know.

Inestyne,
Mage Extrordinaire
Tarew Marr
Magician DD and stunning
# Apr 22 2001 at 1:07 PM Rating: Good
Just to clarify some things people have very wrong.

ALL the magician "shock of" spells can interrupt casting. It is a knockback for 0 feet. It does not stun, but helps to interrupt casting. Magician's DO, in fact, have two spells that have a knockback effect similar to force shock. The Elemental Maelstrom spells from velious, which have the disadvantage of being DoT's rather than DD's, have a knockback to them. Even Elemental Maelstrom, however, is not a stun and only helps interrupt casting.

If you'd like, cast a fire dd, a shock dd, and a dot on yourself. The fire will not move you at all. The shock will make you jump a little, and the dot wil knock you back a few feet.

Thank you for reading,

Goladus Mistrydia
48 Magician
Sol Ro

RE: Magician DD and stunning
# Oct 06 2001 at 6:31 PM Rating: Decent
31 posts
And if some of u have ever tried to stop a gating giant in kael you would know that the ONLY way to stop them from gating it to have every caster fire Magic based (red type) nukes.. chain casted.. as a Giant can not be stunned with a true stun spell(flat 100% resist rate in kael). For that reason schock of blades is more desirable because its extremely fast cast time. but yes all the magic based shock spells do in fact interupt by causing stumble/movment.

Lvl 60 magician
Cazic-Thule
Council of Grey
____________________________
Dokhopper -105 cleric/Drokaten 75th magician
Senior Officer - Destructive Empire
#Anonymous, Posted: Apr 02 2001 at 7:26 PM, Rating: Sub-Default, (Expand Post) I think the right way to adress the enchanter wand is:
Awsome!!
# Jan 23 2001 at 7:57 PM Rating: Default
Mages FINALLY get an item that realy kicks butt. About time WTG mages :) This rocks!!! All other casters EAT YOUR HEARTS OUT :):)
Effect - 600DD!
# Jan 09 2001 at 4:27 AM Rating: Decent
16 posts
The effect is a Shock of Swords, the level 44 mage spell.

It does 580 - 600 pts DD, with stun, magic based.

If it follows the double-cast-time pattern, it will take 12.2 seconds to use, not that great for solo, unless pet is keeping the mob busy... handy for raids when you're OOM and want to lay an extra nuke on it though.
RE: Effect - 600DD!
# Jan 10 2001 at 5:18 AM Rating: Default
One correction. Shock of Swords doesn't stun.
RE: Effect - 600DD!
# Jan 10 2001 at 10:09 PM Rating: Default
Doesn't stun, but does interrupt casting.

Quenydar, 48th Magician, 7th Hammer *Ethereal*
RE: Effect - 600DD!
# Jan 14 2001 at 9:01 PM Rating: Default
It doesn't. Only the level 8 version (Shock of blades) has the knockback effect which interupts casting. Shock of Swords is the same as all our other DD spells.
RE: Effect - 600DD!
# Jan 19 2001 at 10:44 AM Rating: Default
No the L8 don't have a knock-back either. Nothing what mages have have any stun effect.
RE: Effect - 600DD!
# Mar 11 2001 at 2:40 AM Rating: Default
this spell does have a little bit of a knock back on it, only reason i know is cuase i've casted it on myself and it knocks me back a tiny bit. it's probably not enough to interupt a mob on it's own but still every littlebit helps
RE: Effect - 600DD!
# Mar 15 2001 at 7:29 PM Rating: Default
The boots has fast casting time for 600dd for free mana its really awesome.Best thing they ever gave magicians.
Wow
# Jan 09 2001 at 12:16 AM Rating: Default
that is one sweet set of boots!
#Anonymous, Posted: Jan 09 2001 at 2:12 AM, Rating: Sub-Default, (Expand Post) i agree, too bad they are mage only :(
One more thing...
# Jan 12 2001 at 12:09 AM Rating: Default
you see who drops these bad boys??
...Velketor the Sorcerer
Hes the head boss of an insane dungeon in SoV so dont get your hopes up.

Recx Midgethumper
51 Warrior of Tarew Marr
RE: Wow
# Jan 09 2001 at 6:21 AM Rating: Default
too bad they are mage only? come on you gotta be kidding me everytime an item gives great int its usualy necro or wizzie only its about time the mage got a great item.sorry for seeming a bit offened but i put 53 days into my 48 mage and stopped playing him because i got sick of being shafted by the research and lame repetitive spells
RE: Wow
# Mar 01 2002 at 1:19 AM Rating: Default
Maby you shouldnt have rushed so quick to lvl and actually enjoyed being a mage...repedative my foot ...nothing ever worth having, comes quick..I am sick and tired of these DL heroes, where all they want to do is lvl quick and move on to the next class...sorry your prepaid subscription is running out, logg out sit your **** down and leave the loot out ot EC/faymart and back in players hands where it belongs....celebrating his 6th month and loving every day of it

kilkandark spiritguided 49 magi quellious
RE: Wow
# Mar 11 2002 at 6:49 PM Rating: Decent
hehehe someone actualy replied to my post wow.

in answer to your reply i didnt hurry up and lvl . i started my mage in april the year EQ was released . DL wasnt even a wet dream in anyones mind when my mage started so give your newb speach someplace else.

yes i say repetitive maybe you should look at all our spells they are the same spell each level cept they cost more mana and do more dmg or summon some useless armor or weapon that basicly only is used for buffing your pet.
RE: Wow
# Dec 16 2003 at 9:26 AM Rating: Decent
All spells are repetitive. Clerics get heals that heal more hp for more mana. Wizzies get nukes that do more dmg for more mana. Shadowknights, necros, and mages get pets that are better and cost more mana. That's part of the fun of EQ, getting bigger better spells. I play a monk, and every expansion what do I get? Basically nothing, but I don't complain, 'cause every expansion I get bigger better weapons. (Although I do wish SoE hadn't dropped their vision of monks as fist only fighters). At 48 you haven't even gotten to be a mage, you've just dabbled. Take it up, and instead of looking for equipment that defines who you are, cast your spells in a way that define who you are.
#Anonymous, Posted: Jan 13 2001 at 3:42 PM, Rating: Sub-Default, (Expand Post) All classes get shafted one way or another in this game!! no use arguin who is shafted the most. It must be pretty balanced, you don't see a server full of one class do ya?
#Anonymous, Posted: Jan 10 2001 at 3:33 PM, Rating: Sub-Default, (Expand Post) Wizzie and necro only...my butt. I see alot of stuff for necros but not wizards. This thing had better go to the nerf factory because the wizard robe DD effect takes THIRTY SECONDS to cast. Ridiculous.
#Anonymous, Posted: Jan 10 2001 at 3:33 PM, Rating: Sub-Default, (Expand Post) Wizzie and necro only...my butt. I see alot of stuff for necros but not wizards. This thing had better go to the nerf factory because the wizard robe DD effect takes THIRTY SECONDS to cast. Ridiculous.
#Anonymous, Posted: Feb 20 2001 at 8:22 PM, Rating: Sub-Default, (Expand Post) You can med while the robe casts you know...
#Anonymous, Posted: Jan 12 2001 at 3:58 PM, Rating: Sub-Default, (Expand Post) Heh, compare this to the enchanter wand off the same mob.
#Anonymous, Posted: Feb 20 2001 at 8:19 PM, Rating: Sub-Default, (Expand Post) At least on those mobs chanters can still do stuff. Like buff all the tanks and give clarity to all the casters. Magicians can do jack squat on those mobs. Sure they can send in a pet, but it will do hardly any damage, and most likley get feared away. All their DDs will be reisted, and mod rods dont help much mid fight. We can DS everyone, but on the oober mobs, they dont do jack squat either.
#Anonymous, Posted: May 07 2001 at 7:08 AM, Rating: Sub-Default, (Expand Post) and who's going to CoH?
#Anonymous, Posted: Jun 03 2001 at 5:42 AM, Rating: Sub-Default, (Expand Post) Erhm...
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