Velketor the Sorcerer  

Raid Encounter

Uploaded July 24th, 2007

This is the top fellow in the Labyrinth named after himself. He is located in a throne room in the basement of the castle and will aggro normally as you walk into his range.

Very high magic resists.

  • Type: Uber Giant
  • Race: Giant
  • Maximum hit: 1275
  • Slowable: Yes
  • Class: Wizard
  • Summons: Yes
  • Mob sees through invisibility: Yes
  • Sees through Shroud of Stealth: No

This page last modified 2017-10-28 16:46:16.

Level: 66
Expansion: Scars of Velious
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High magic resist
# Dec 05 2018 at 1:25 AM Rating: Excellent
150 posts
Confirmed high magic resist.. Solo'd w/lvl 80 druid.
hits more
# Oct 24 2017 at 2:39 PM Rating: Decent
7 posts
He definitely hits more than 800, got max 1275 damage hits on my 65 sk tank
Velketor the Sorcerer
# Nov 19 2015 at 5:47 AM Rating: Excellent
4,580 posts
Faction hits:

Velketor -100
King Tormax + --is correct, I'm max allied so can't report the number.
Velketor the Sorcerer
# Nov 20 2015 at 11:09 PM Rating: Excellent
90 posts
Velk is +10 to King Tormax faction
Velketor the Sorcerer
# Nov 23 2015 at 6:52 PM Rating: Excellent
4,580 posts
Brickhaus wrote:
Velk is +10 to King Tormax faction

Updated, thanks.
68druid/ 66 zerker
# Dec 05 2013 at 12:40 PM Rating: Decent
5 posts
Took down with a 68 druid merc tank, 66 zerker, healer. Key here is to keep Velky occupied with zerker and take out the spiders with fire nuke from druid. Towards the end of the fight had to help merc healer with healing. Dropped Bone ring of condem, velky spellbook, crystal crown, and silver sword, plus various spells.
# Sep 13 2013 at 10:17 AM Rating: Good
228 posts
Parsed at 199k
You just GNOMED THAT!.

Hoarder Stickietoes Budderfingers Debt Collector of the Freeport Militia - 105 Froglok Paladin, Luclin
Mats 105 Magician of Luclin
Fillip 105 Bard of Luclin

"Man who runs in front of car is tired, Man who runs behind car is exhausted"
# Oct 05 2012 at 2:07 PM Rating: Decent
27 posts
Can he be Headshoted?
Opps ran into him by accident
# Jan 05 2010 at 5:00 PM Rating: Decent
59 posts
Was trying to farm vellium blocks with my 82 warrior, when I ran into this guy. It took me ten minutes to bring him and his guards down. He dropped 6 spells, the robe, the book, and the orb.
Opps ran into him by accident
# Jan 05 2010 at 4:37 PM Rating: Decent
59 posts

Edited, Jan 5th 2010 5:05pm by ixebundy
# Aug 03 2009 at 4:50 PM Rating: Decent
Killed him today. 85th lvl Monk. SoD tier 3 geared. 560+ AA's. I killed him but to say the least this guy is a tough cookie. Took about 6 minutes to kill him and his gaurds. Very fun fight though.
# Mar 03 2009 at 6:15 PM Rating: Decent
66 posts
As someone previously mentioned, he does have around 200,000 hit points.
# Nov 06 2008 at 11:25 PM Rating: Decent
Semi hard kill for an 80 bard, I think i ran out twice and faded and regend up waiting on hp pot to refresh.
# Aug 27 2008 at 11:30 AM Rating: Decent
29 posts
just wondering if a 72 beastlord 14.5khp and 11k mana with 120 aa could take this guy down
# Jul 04 2008 at 10:01 AM Rating: Decent
Solo'd him on test as a 20k hp monk. Had standard shaman buffs and my clickies. Fought all three at once, guards have very few HP and he just stood there casting at me while I killed them.

Took a few minutes to put him under and I did use a disc or two, mend, and a heal potion.

I'd guess any melee with some POP fabled gear could solo him.

80 Necro Soloed
# Mar 15 2008 at 5:18 PM Rating: Decent
16 posts
LvL 80 Necromancer. First I pulled him and his two pet golum guards. I concentrated on killing the guards first. After they were dead I feign'd death me and the pet and waited till we both were full health and full mana.

Then sent in pet while trying to land ANYTHING on him. Even though I am at least 10 levels higher than he was, necro's only have -100 to resist max spells with no "lure" equivalent.

Nothing would land on him so it was a pet tank job essentially. Since I have 2100 aa's and a servitor of scale focused pet as well as >14,000 mana I still took him down with just my pet tanking him. What I would give for mala or something to lower his resists that would stick.

Anyhow, the fight lasted >15 minutes with the pet just whittling him away. I had the chance to use the gaurds more than once and my archers once during the fight. It was a fun fight and in the end velketor was dead and I had about 20% mana left.

Edited, Mar 15th 2008 9:23pm by Tumnayil
wasnt up :/
# Dec 11 2007 at 12:59 PM Rating: Decent
went to kill him for with a 71 warrior,71 cleric,40 necro,55 mage..and of course he wasnt up anyone no the spawn time i got some ppl saying 3 days and some ppl saying 7 days...
did him on tri server 10/26/07
# Oct 26 2007 at 10:02 PM Rating: Decent
a 75 cleric tanking with a 75 druid and 75 shamy healing 2407 ac on cleric a few hits over 1k most in 800 range a 71 druid helped melee and dot the 70 chanter dropped on way so was no help.dropped robe book lots of spells the war wep and the sleepers key part.
# Aug 02 2007 at 6:26 AM Rating: Default

75 Necromancer, AG/FC Equip, 13.6k unbuffed.

Fast fight 15 mins. Only spells resisted was magic based.

Have fun.

Edited, Aug 3rd 2007 12:56pm by PholgharaMorgawr
# Dec 20 2006 at 12:39 AM Rating: Decent
Just solod velk. lvl 75 monk w/ epic 2 and runed bloodstained maul. did it w/ healing potions. i am 11.4k unbuffed. just used clicky ds (47). i killed the 2 guards 1st. than i just fd and heal and wait for dps disc. used 2 innerflames and got him. took me like 40 mins.

75 ashenhand
Druid Solo
# Nov 01 2006 at 3:34 PM Rating: Decent
770 posts
This was a rather fun fight, I definitely felt like a ping pong ball.

Charged the room, took all three at once, both the guards died to damage shield. Velk's didnt put up much of a fight, resisted a couple swarm DoTs, all fire-based stuff landed just fine. Dropped his book, sleepers key piece, wizzy orb, necro bracer and snow mask.

His chain summoning is a major PITA due to the spell casting interrupts. For those who aren't aware, its not a summon as most mobs use where you only get summoned when you are out of melee range. With this guy, like Dozekar, you can't stand right on his feet taking the melee beatdown and he still fires that summon over and over. Moves you around just enough to interrupt spellcasting!
# Oct 02 2006 at 5:35 AM Rating: Decent
He was up Friday on Luclin... We Had a Level 72 Chaos Justice Necromancer about 13khps without Conviction..and then we had a 52 Warior,3 Clerics..52 Cleric(me),63 Cleric,65 Cleric, 57 Mage.. We got him to about 20% and all cleric ran out of mana and we started to get major adds because of the pops..I tried to gate.. but Velk summoned me and I was the last to die..He hit about 750dmg max on the necro..but hit fast as hell..
# Dec 20 2006 at 12:45 AM Rating: Decent
dang you had all those people? still didnt beat him?
# Aug 14 2006 at 9:23 AM Rating: Decent
297 posts
Just 4-boxed Velk yesterday with a 70 war, 70 cleric, 65 shaman, and 65 druid.

Clearing: There is one mob right outside of Velk's chamber. He never respawned during my fight so I doubt it would ever be a problem. Plus this mob is slowable, so I wouldn't fear it if you have a slower.

The Pull: There are golems in the room with Velk. You can open the door, target and pacify the one on the right without much difficulty. Velk, while level 66, is immune to pacify. I was unable to pacify the other one so it came along with Velk. It is slowable, so its DPS is negligble. I killed it first just so it wouldn't eventually aggro the healers.

The Fight: Between the shaman and druid, I was only able to land malo. Everything else was resisted; therefore, I loaded up their psuedo-complete heals and rotated them with the cleric. For me (no pet) the Call of Zero was the most annoying feature of Velk. Call of Zero is a spell that Velk chain casts and does the same thing as summoning (just alot more frequently). With the warrior being my only DPS source, it was frustrating. Overall it took aboiut 15 minutes to kill. Next time, the shaman is breaking out the uber pet. Baby Bear from the druid might make an appearance too.
# Jul 28 2006 at 10:43 AM Rating: Decent
3 boxed today, 70 bst, 70 shaman, 70 cleric. Fun fight shaman tanked 2 adds and one respawn late into Velk. Most shaman dots/nukes never landed so basically back up healer dropped crap but just wanted to see if I could take him down for fun.
# Jun 21 2006 at 3:22 PM Rating: Decent
from al lthese posts, nonoe knows the respawn on this guy?
# Jul 17 2006 at 3:53 AM Rating: Decent
Did you read all the way down, cuz a few people mention it.
# May 12 2006 at 10:30 PM Rating: Decent
2,938 posts
Velketor is very magic-resistant so need strong melee to do him solo or with low numbers. I tried 6x with my 70 dru-enc-cle-mag and the best I got him to was 56%. Supremely frustrating since his max hit is 850 and I've tackled mobs with max hits of 1700 successfully. Difference is Velk hits fast, is basically unslowable, resists most nukes and has an annoying habit of moving around and chain-summoning, which are both serious complications for a hydra player.

A friend came along hydraing his wiz-enc-cle and we added another cle and shm and Velk was toast. But the fight still took a few minutes.

Dropped enc rod, mage boots, crappy bracer and 5 spells.

Considering Velk is a Velious boss, which is like 8 expansions old, he's still a nasty monster to fight. Kudos to those raid forces who used to kill him back when the level cap was 60 and a topped-out tank barely broke 5k!

Edited, Fri May 12 22:25:18 2006
Sippin 115 DRU **** Firiona Vie ****Agnarr
FV: 115 WAR ENC CLE MAG WIZ SHD SHM Master Alchemist ROG Master Tinkerer & Poison-Maker
Master Artisan (300+) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
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