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Death's Maw Dagger  
 

MAGIC ITEM PLACEABLE
Evolving: Level 6/6
Slot: PRIMARY SECONDARY
Skill: Piercing Atk Delay: 22
DMG: 17 Dmg Bonus: 30 AC: 15
Backstab DMG: 17
This item is placeable in yards, guild yards, houses and guild halls.
Skill Mod: Backstab +12% (34 Max)
STR: +12 STA: +6 WIS: +12 INT: +12 AGI: +6 HP: +100 MANA: +100 ENDUR: +100
SV FIRE: +20 SV COLD: +20 SV MAGIC: +20
Attack: +10 Haste: +40%
Required level of 60.
Effect: Life Sap III (Combat, Casting Time: Instant)
WT: 0.8 Size: MEDIUM
Class: WAR RNG BRD ROG NEC WIZ MAG ENC BST
Race: ALL
Slot 1, Type 4 (Weapon: General)
Slot 2, Type 20 (Ornamentation)
Item Lore:Illusionary weapon of a shiliskin assassin
Item Type:Piercing
Stackable:No
Merchant Value:100 pp 0 gp 0 sp 0 cp
Tribute:1000
Submitted By:Fleven
Lucy Entry By:Fleven
Item Updated By:SwiftyMUSE
Source:Live
IC Last Updated:2020-11-25 06:57:43
Page Updated:Thu Oct 9th, 2008
Depths of Darkhollow Item


Average Price: 65,000pp Pricing Data...
Rarity: Common
Level to Attain: 65

[Comments ]


This is an evolving item:
  1. Twisted Shank
  2. Sinister Shiv
  3. Blade of Shadow
  4. Blade of Nightmares
  5. Blade of Creeping Doom
  6. Death's Maw Dagger

Item Lore: Illusionary weapon of a shiliskin assassin
Screenshot

Uploaded November 27th, 2008
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evolution
# Sep 05 2008 at 1:45 AM Rating: Decent
dains with AA xp turned to max works.
Which one?
# Dec 12 2006 at 8:17 AM Rating: Decent
35 posts
My Rogue boxed toon has this and the to choose from for his Primary... which should I use?

I can put an DoN aug in the Dagger of Distraction that is Life Sap II, take that into consideration.
Leveling up the weapons.
# Sep 12 2006 at 1:30 AM Rating: Decent
It gets roughly 1% per kill in Wall of Slaughter with a full group, and seems to be the cap as killing RSS (named included) and during a 69.1 hard also only supplied 1% per kill. This seems standard to any evolving items that have 6 levels, as I have a couple of different ones and they level at the same rate, but I've heard of the ones that only have a few levels going faster.
Two are nice.
# Jul 10 2006 at 12:38 PM Rating: Decent
At level 60 I was able to snag a 0/6 then picked up a 6/6 at level 62. At level 64 the 6/6 is of coure in primary with the other now being a 4/6 (25% toward 5/6).

The lifetap procs often, but is indeed random. I've gone whole fights without it procing and and then had it hit 3 times consecutively. Has a bad habit of procing when I'm at 100% health and then NOT when I'm low, LOL.

I watch the evolve bar often, and I do seem to get more evolution from solo play or from getting the kill message than from straight group play. I try to time that last backstab so I get the kill message and it has evolved at a reasonable pace.

Not a bad weapon at all for a 60ish toon. There are better weapons out there, but until you get Raid-errific its worth the time to evolve.
2 of these?
# Jun 26 2006 at 12:53 PM Rating: Decent
I noticed that the final evolution drops off the "lore" item and leaves it as a magic item only, so can you have two of these things?

Can you also equip one in evolution 2 in one hand and say one in evolution 4 in the other?
2 of these?
# Jul 03 2006 at 3:57 AM Rating: Decent
You CAN have 2 "Deaths Maw Dagger" but you can't have 2 of them until they are fully evolved, I have tested this theory, even if it is a lvl 1 and a lvl 5 they have the "lore" on them and are basically the same item.
2 of these?
# Aug 31 2006 at 1:17 PM Rating: Decent
Scholar
*
137 posts
"You CAN have 2 "Deaths Maw Dagger" but you can't have 2 of them until they are fully evolved"
_______________________________________________________________________________

correction,untill ONE is fully evolved.

my beasty has a fully evolved "Deaths Maw Dagger" in primary & lv'ing another in offhand.


Canada’s Alpha Flight of Test

Edited, Apr 21st 2012 11:18am by faox
____________________________
Munchkin of Test,
No boxing/illegal plat/cheating since 2000 & Proud of it.
exp?
# Apr 07 2006 at 10:43 PM Rating: Decent
Just wodnering if this dagger can gain experiance not equiped but still in your inventory???
RE: exp?
# Apr 16 2006 at 12:51 PM Rating: Decent
no
Uber item.
# Mar 23 2006 at 9:53 AM Rating: Default
Well as it seems there are only 3 other one handers that have lifetap 3 and they are all raid force drops and rare.

So ya this beening a dropable item makes it very valuable indeed.





Soulskive Lucy's Entry Submitted by: Dalnoth (Triality) Item Glossary
LORE ITEM NO TRADE MAGIC ITEM
Weight: 2.0 Size: MEDIUM
Slot: PRIMARY SECONDARY
Delay: 21 Damage: 26
Ratio: 0.807 Godly
Damage Bonus: 15 (lvl 70)
Comparative Efficiency: 159
Offhand Efficiency: 76
AC: +20 Str: +17 Dex: +19 Sta: +15 Wis: +22 Int: +22 Agi: +17 Fire Resist: +20 Disease Resist: +20 Cold Resist: +15 Magic Resist: +15 Poison Resist: +15 HP: +275 Mana: +275 End: +275
Weapon Skill: Piercing
Classes: Beastlord Ranger Bard Rogue Warrior
Races: All Races
Slot 1: Type 8
*This item is the result of a raid event.
Omens of War Required: Yes
Last updated: Fri May 13 11:43:32 2005
Spell Icon Effect: Life Sap III
1: Decrease Hitpoints by 150
Type: Combat
Level for Effect: 70
Rarity: Rare
Level to Attain: 70
Required Level: 70
More...
[Drops | Comments ]Drops: This item is found on creatures.
Proving Grounds: The Mastery of Adaptation

* Shell of the Master (Adaptation) (Level: 1)


Found in:

* Muramite Proving Grounds


Additional Modifiers:
Backstab: +12%
Item Lor




Twinfang, the Immortal's Bane Lucy's Entry Submitted by: Nimchip, Assent Item Glossary
LORE ITEM NO TRADE MAGIC ITEM
Weight: 1.0 Size: MEDIUM
Slot: PRIMARY SECONDARY
Delay: 22 Damage: 36
Ratio: 0.611 Godly
Damage Bonus: 15 (lvl 70)
Comparative Efficiency: 197
Offhand Efficiency: 101
AC: +35 Str: +29 Sta: +36 Wis: +25 Int: +25 Agi: +25 Fire Resist: +20 Disease Resist: +35 Cold Resist: +20 Magic Resist: +25 HP: +350 Mana: +330 End: +330
Weapon Skill: One Hand Blunt
Classes: Warrior Rogue Monk Bard Ranger Beastlord
Races: All Races
Slot 1: Type 8
*This item is the result of a raid event.
Depths of Darkhollow Required: Yes
Last updated: Mon Dec 19 23:44:30 2005
Spell Icon Effect: Life Sap III
1: Decrease Hitpoints by 150
Type: Combat
Level for Effect: 70
Rarity: Common
Level to Attain: 70
Required Level: 70
More...
[Drops | Comments ]Drops: This item is found on creatures.

Found in:

* Dreadspire, The Demi-Plane of Blood


Additional Modifiers:
Accuracy: +5
Attack: +10
Magic DMG: +1
Regeneration: +1
Item Lore: Engraved on the mallet: Slayer of Greater Gods
Send a picture



Fangs of the Serpent Lucy's Entry Submitted by: Fleven Item Glossary
LORE ITEM NO TRADE MAGIC ITEM
Weight: 0.5 Size: SMALL
Slot: PRIMARY SECONDARY
Delay: 21 Damage: 32
Ratio: 0.656 Godly
Damage Bonus: 15 (lvl 70)
Comparative Efficiency: 188
Offhand Efficiency: 94
AC: +20 Dex: +11 Sta: +20 Cha: +17 Wis: +21 Agi: +21 Fire Resist: +15 Disease Resist: +10 Cold Resist: +30 Poison Resist: +30 HP: +280 Mana: +270 End: +270
Weapon Skill: Hand to Hand
Classes: Beastlord Monk
Races: All Races
Slot 1: Type 8
*This item is the result of a raid event.
Omens of War Required: Yes
Last updated: Mon Dec 12 21:13:11 2005
Spell Icon Effect: Life Sap III
1: Decrease Hitpoints by 150
Type: Combat
Level for Effect: 70
Rarity: Rare
Level to Attain: 70
Required Level: 70
More...
[Drops | Comments ]This item is the result of a quest.
# The Mastery of Corruption (Raid)
Drops: This item is found on creatures.
Proving Grounds: The Mastery of Corruption

* Shell of the Corrupted (Level: 1)


Found in:

* Proving Grounds: The Mastery of Corruption

Item Lore: This was once used by royalty to slay their own kin
Send a picture









Leveling this Crap
# Feb 24 2006 at 11:41 PM Rating: Decent
well, ive been trying various methods to level this weapon... it is currently at level 2 and 55%. From experience, this seems to level best in Griegs end, where it is 1% every 3 kills or so.

Will update with more info as i get it :)
evolving
# Nov 21 2005 at 4:03 AM Rating: Decent
whats the quickest way to evolve this item, like in 12 hours or less?
RE: evolving
# Apr 12 2006 at 9:54 PM Rating: Decent
I leveled mine up in GE. Took 3-4 kills per 1% so you have to kill a couple thousand of the mobs. I did not go past the gate camp though. I did notice that it evolved quicker when I was soloing than it did when I was in a group.
RE: evolving
# Jan 18 2006 at 2:28 PM Rating: Decent
**
429 posts
As I understand, all evolving items gains xp when you kill anything LB or higher. It is by the number of kills not by xp so if you camp out in some easy zone with mostly LB's and mow down as many mobs as you can the weapon will evolve quuickly. Not sure how many kills you would need to go from the first to final weapon but expect it to be in the thousands range.
pic!
# Nov 01 2005 at 3:05 AM Rating: Decent
WTB picture of what it looks like in someone's hand~

carli
My Experience (cross posted to Shank comments too)
# Oct 13 2005 at 3:42 PM Rating: Decent
I will confirm that I had this drop today in Undershore, off of "A Freemind Gatherer". You can see it in his right hand, it's a -tiny- spike of metal.

Not sure of gatherer's level, but am guessing was mid-50's. My friend's 70 necro solo'd him in <30 seconds for me. To find him, go to the slave camp along the Eastern edge of the undershore, then a little Southwest you'll see a field where a bunch of mushroom are tooling around. Don't know placeholder for sure, but after we killed the Gatherer I did see A Freemind Sower that I didn't see before. Maybe?

Can't wait to get the evolved form.

-- Daenetha Harmoniae
66 Bard of the Nameless
Looks like...
# Oct 09 2005 at 3:15 PM Rating: Default
Rogue epic 1.25.

Tal,
Twisted Shank
# Oct 08 2005 at 1:37 PM Rating: Decent
  • Freemind Gatherer
  • [/b] drops the Twisted Shank near slave trader Banker in Undershore

    Edited, Sat Oct 8 14:57:04 2005
    Hmm
    # Sep 20 2005 at 12:11 PM Rating: Decent
    **
    618 posts
    No aug slots on these?

    Sucks a bit. =(
    ____________________________
    http://www.magelo.com/eq_view_profile.html?num=744646
    ----------------
    ShadowSoldier
    Antonius Bayle
    RE: Hmm
    # Jan 26 2006 at 9:04 PM Rating: Decent
    31 posts
    http://img63.imageshack.us/img63/4948/dagger6pic3pw.gif

    type 4
    RE: Hmm
    # Oct 04 2005 at 8:29 AM Rating: Default
    The first level shows a type 4 aug. I hope they don't get destroyed when they evolve.
    RE: Hmm
    # Sep 20 2005 at 1:50 PM Rating: Decent
    I was wondering about the augment thing myself. The Twisted Shank has an augment slot, so I would assume this one would as well. But it is not shown in the graphic. Too weird.
    RE: Hmm
    # Sep 27 2005 at 1:09 AM Rating: Decent
    My guess would be this is a screen shot of the link from the twisted shank. I would bet if it were a screen of a full lvld one it would in fact have an aug slot.
    RE: Hmm
    # Oct 23 2005 at 1:35 AM Rating: Decent
    There is no aug on the evolved form. I submitted a /bug report about it. Let's hope for the best, otherwise it's pretty much better to keep at lvl 5 of evolution.

    -- D
    Evolution of Items
    # Sep 19 2005 at 6:06 PM Rating: Decent
    *
    58 posts
    1. Has anyone found how these evolve (i.e. just from use, like skills)?

    2. Does anyone know where the original form, A Twisted Shank, drops?
    The evolution stats
    # Sep 16 2005 at 12:13 PM Rating: Decent
    Has anyone seen if the item changes when it is transferred to another player?
    Veth BB

    Edited, Fri Sep 16 13:29:51 2005
    RE: The evolution stats
    # May 28 2006 at 11:54 AM Rating: Decent
    ***
    1,255 posts
    It does not change when given from one player to another. Think of the weapon as a simple character itself, rather than an attribute of your own character.
    RE: The evolution stats
    # Sep 20 2005 at 12:10 PM Rating: Default
    **
    618 posts
    Good question.
    ____________________________
    http://www.magelo.com/eq_view_profile.html?num=744646
    ----------------
    ShadowSoldier
    Antonius Bayle
    pretty decent weapon
    # Sep 16 2005 at 9:35 AM Rating: Decent
    who does this drop off of?
    Graphic
    # Sep 15 2005 at 5:43 PM Rating: Decent
    I bet the graphic on one of these is l33t $$. anyone have a pic?

    Sry double post

    Edited, Thu Sep 15 18:49:27 2005
    RE: Graphic
    # Jan 26 2006 at 1:40 PM Rating: Decent
    31 posts
    http://img68.imageshack.us/img68/405/dagger67hu.gif
    Graphic
    # Sep 15 2005 at 5:43 PM Rating: Decent
    I bet the graphic on one of these is l33t $$. anyone have a pic?
    Who do I have to kill??
    # Sep 15 2005 at 10:49 AM Rating: Decent
    This blade is just awesome as a Rogue piercer. The only question I have is who do I have to kill to get my hands on one of these?
    sellable?
    # Sep 15 2005 at 5:55 AM Rating: Good
    ***
    3,128 posts
    can you evolve it to the 6/6 form and then sell it? will it stayu 6/6 or become 1/6 for the new person?
    RE: sellable?
    # May 28 2006 at 11:51 AM Rating: Decent
    ***
    1,255 posts
    Yes. The weapon retains it's experience (and level) when sold.
    ......
    # Sep 15 2005 at 5:20 AM Rating: Default
    Lidesap 3 will be a generic spell that requires L55, so its correct, the item requires L60 this is also correct.

    Why would they have multiple definitions for lifesap 3 ? they wouldnt. It has one required level, and one description.

    That they choose to put it on a weapon they deem to require L60 to use is not really here nor there.

    Cant see anything broken there.
    RE: ......
    # Sep 15 2005 at 9:41 AM Rating: Decent
    I don't see anything broken either. But if you're required to be 60 to use, why put a rec. level of 60 as well? Not that it really matters, but I think that's what the previous poster was getting at.
    huh?
    # Sep 15 2005 at 3:31 AM Rating: Default
    I wonder why this item notes a recommended level and a required level that are the same... isn't this redundant?

    and why note that it procs at a level below what is required to even use it?

    ...I guess Sony isn't done fixing things up yet.



    Edited, Thu Sep 15 04:36:28 2005
    RE: huh?
    # Oct 17 2005 at 11:12 AM Rating: Decent
    Its very logical....First off procs arent just "made" for the weapon its on...lets say there was a sword that had the same proc...but it was a lvl req of 50 and rec of 60. Sony made procs seperate on req level cause of different req on weapons. The req level on a proc doesnt taylor to the weapon itself...it is their so sony can put the proc on other weapons. Its easier to control procs by giving it the level req instead of letting them roam free and let the req lvl of the weapon do the work. That kinda sucks cause you will be limited to putting procs on higher level weapons, leaving the "casual" player out of any uber proc benefits. To be honest most procs are around 50 ish which is where our casual player base is mostly at i think..depending on server. Yeah i know y even bother thinking of putting a high level proc on a lowbie weapon if they will still need to be a req level to use it. Its just a form of balance.....as for the req and rec level being the same..well sony FUBAR'ed yet again lol


    Aazien Helspawn
    Level 70 Mage Cazic Thule
    Hellfire Club owns ;P
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