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This is a Secondary Specialization, available at level 45.
At 15 clerics can choose to become paladins. Paladins are kind of an all around, or hybrid class. They don't deal a lot of damage but they have a lot of support abilities to keep themselves alive. They can use those to help tank monsters while the party supports them. One downfall though is they have a very small mana pool. This means they have to be very careful when choosing and casting spells.
Archer — Sharpshooter (Artillery, Sniper) • Acrobat (Tempest, Windwalker) • Hunter (Detonation, Ranger) (kDN only) Academic • (Engineer) Cleric — Paladin (Crusader, Guardian) • Priest (Inquisitor, Saint) • Monk (Champion, Impulse) Sorceress — Elementalist (Ice Witch, Pyromancer) • Mystic (Chaos Mage, War Mage) • Warlock (Illusionist, Mistress) Warrior — Swordsman (Gladiator, Marauder) • Mercenary (Barbarian, Destroyer) • Avenger (Abyss Walker, Dark Knight) Tinkerer — Alchemist (Adept, Physician) • Engineer (Gearmaster, Shooting Star) |