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Archers excel at long range combat with the use of bows and arrows. They use their agility and dexterity to avoid being hit.
She is an elf of Arendal. She is a lover of nature. She has departed from home to embark on a journey to find her destiny. Should she succeed she hopes to return to her ancestors by one day becoming a tree. If she fails her journey she will simply rot and turn to a pile of dust.
Archers have very strong long range attacks. They are very speedy and mobile to avoid being hit in return. You can use your basic attacks why trying to evade enemies. Their armor is rather light which can result in some rather strong damage if hit.
Stats are a very important part of your character. They determine how powerful your attacks are, how much hp or mp you have, and how much defense or avoidance you have.
Check out the stats page to find out what each stat is used for.
The following sets have the same appearance but have no set bonuses. Rare and above can be improved through Crafting.
Level | Normal | Magic | Rare | Epic | Unique |
---|---|---|---|---|---|
5 | Tree Bark | Trainee | |||
10 | Thin Leather | Wanderer | |||
15 | Cowhide | Seeker | |||
16 | Kobold | ||||
23 | Prairie | Discoverer | |||
24 | Goblin | Ancient | |||
31 | |||||
32 | Cerberus | ||||
39 | Ranger | ||||
40 | Dark Elf | Twilight Years Manticore |
Archer — Sharpshooter (Artillery, Sniper) • Acrobat (Tempest, Windwalker) • Hunter (Detonation, Ranger) (kDN only) Academic • (Engineer) Cleric — Paladin (Crusader, Guardian) • Priest (Inquisitor, Saint) • Monk (Champion, Impulse) Sorceress — Elementalist (Ice Witch, Pyromancer) • Mystic (Chaos Mage, War Mage) • Warlock (Illusionist, Mistress) Warrior — Swordsman (Gladiator, Marauder) • Mercenary (Barbarian, Destroyer) • Avenger (Abyss Walker, Dark Knight) Tinkerer — Alchemist (Adept, Physician) • Engineer (Gearmaster, Shooting Star) |