Tower of Rot #6: The Source of Rot  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:100
Maximum Level:125
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Task
Quest Goal:
  • Advancement
  • Experience
  • Money
Success Lockout Timer: 06:00:00
Quest Items:
Related Creatures:
Related Quests:
Era:Call of the Forsaken
Recommended:
Group Size:Solo
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Wed May 21 07:01:35 2014
Modified: Tue Dec 5 05:21:04 2023


Call of the Forsaken Info & Guides: Overview | Progression & Task List | Raiding | Visible Armor



This solo task is the final task in a series of six. It begins with Dedire Harath (click for map image) on the zone-in level of the Tower of Rot.

Pre-Requisites:
- Completed "The Scions of the Tower"
- Completed "The Tower's Victims"
- Completed "Fenn's Job"
- Completed "Narius' Plan"
- Completed "The Adana Problem"



Summary & Requesting the Task

Say "open it" to request the task.

- Hail Brendaleen.
- Hail "a captured apprentice" (two floors below zone-in).
- Location update in the southern room of the basement to spawn Ritualist Farji.
- Kill Ritualist Farji, and loot the "Raw Mana Flask" from his corpse (drops one per kill).
- Hail Brendaleen.
- Hail Guard Werben (top floor).
- Kill "a cowering apprentice" until you've looted 8x "Magelock Fragment".
- Hail Quincy Hollows.
- Use the jewelry table next to him to craft a "Magelock Stone" (combine the flask + 8 fragments).
- DPS ghost mobs to under 20% health and click the stone on them (repeat x10 to get "Empowered Magelock Stone").
- Head to the bottom floor and use the Magelock Stone on an altar to make it damageable, then kill it.
--- 1-2x "a defender of rot" (200k hp; AEs a 27k nuke) every 20 seconds while the altar is engaged.
--- Do this for each of the three altars in the basement.
- Hail Deidre to complete.

You say, 'Hail, Deidre Harath'

Deidre Harath says 'Glad you are still with us. I've been convinced so far that nothing can kill you, _____, but that seemed a little too close. In good news, Brendaleen confirmed that Narius has locked himself in the lowest chambers. We think Fenn and Adana are both there. This is our chance to launch an attack, but Narius or his people have sealed the door with a magical lock. Getting past it is beyond my knowledge. Can you [open it]?'

You say, 'Of course, I'll open it'

Deidre Harath says 'Brendaleen might just have an answer for us. One of her scouts caught a Scion apprentice and has learned more about the seal Narius has placed on the source of rot. You should assist Brendaleen in breaking the seal.'

You have been assigned the task 'The Source of Rot'.

Narius has sealed himself within the source of rot, and Deidre needs you to find a way inside.



Map






  1. Speak with Brendaleen Thundershield 0/1 (Tower of Rot)

    Task Window Says: One of Brendaleen's scouts has caught a Scion apprentice that has knowledge of the magic used to seal the source of rot. Speak with Brendaleen.

    You say, 'Hail, Brendaleen Thundershield'

    Brendaleen Thundershield says 'You know, I think I'm getting to like this spy business, _____! It's like treasure hunting for secrets. And when I think about it, with the right buyer, [secrets] fetch more than gold...'

    You say, 'Secrets?'

    Brendaleen Thundershield says 'Yes, I was getting to that! My lovely little spy, Jrint, turned up some interesting treasure. He followed one of the Scions' ritualist apprentices, and my guard scooped her up when she fell behind the procession of Scions that recently ascended the stairwell. The guard is holding her on the second floor of the basement.'



  2. Speak with the apprentice that was captured on the second floor of the basement 0/1 (Tower of Rot)

    Task Window Says: To learn more about the sealing ritual, speak with the ritualist apprentice that was captured and is being held on the second floor of the basement.

    Find "a captured apprentice" at /loc -5, 65, -397, and hail her.

    You say, 'Hail, a captured apprentice'

    a captured apprentice says 'You're not going to hurt me, right? I told you all I know! Ritualist Farji sealed the entrance to the source with the altars of rot and the Magelock Stone. There's no getting in there as long as those altars remain, and you can't destroy them without using the fully powered Magelock Stone -- and it shattered after Farji used it, and he would never let you have the raw mana to power it -- and you're not going to kill me, right?'

    a guard says 'I've heard enough of her whining! She's told us all that's useful!'

    a captured apprentice died.



  3. Find the entrance to source of rot on the lowest level of the basement 0/1 (Tower of Rot)

  4. Confront Ritualist Farji and take the Raw Mana Flask from him 0/1 (Tower of Rot)

    Task Window Says: You must find Ritualist Farji near the entrance to source of rot, on the lowest level of the basement. Confront him and take the Raw Mana Flask from him by any means.

    Head to the basement level, /loc -155, -20, -496, to spawn Ritualist Farji:

    You sense the presence of Ritualist Farji.

    Follow his dialogue, saying "Magelock Stone" to him to make him aggro:

    You say, 'Hail, Ritualist Farji'

    Ritualist Farji says 'Oh, ho! You think to follow the master? What courage you have! It's so amusing when braggarts think their courage more powerful than my [rituals]!'

    You say, 'Rituals?'

    Ritualist Farji says 'The door is sealed, the key shattered. My apprentices have seen to that. By the looks of your coarse hands and atavistic face, you wouldn't be able to mend a torn sleeve let alone the [Magelock Stone]!'

    You say, 'What is the Magelock Stone?'

    Ritualist Farji says 'Its description would be too much for your simple mind to comprehend. I will not explain its power to bind or release defenses. The only explanations fit for creatures such as you are spoken in the language of brutal violence!'

    After a short delay, he goes aggro. He hits for a max ~23,000 (no flurry; no rampage) and has an emote-based AE "Mana Pulse" (50' range nuke for 45k + 10k mana drain -- 15-to-20 second delay between emote and cast):

    Ritualist Farji prepares to expel a mana pulse.
    Ritualist Farji expels a mana pulse.

    Kill him and loot "Raw Mana Flask" from his corpse.



  5. Speak with Brendaleen Thundershield 0/1 (Tower of Rot)

    Task Window Says: Now that you have learned more about the seal and the Magelock Stone, speak with Brendaleen and see what she thinks.

    You say, 'Hail, Brendaleen Thundershield'

    Brendaleen Thundershield says 'A Magelock Stone and a mana flask? Tresures? Now you're speaking my language! When you're done with these, don't forget your friend Brendaleen! Now, if you're after apprentices, I think those Scions that ascended the stairwell earlier had a green look about them. I sent Guard Werben to follow them after we snatched the straggler. Get up there and talk to Werben; he should know by now what the Scions are planning.'



  6. Speak with Guard Werben 0/1 (Tower of Rot)

    Task Window Says: Guard Werben has been following the apprentices that might be carrying fragments of the Magelock Stone. Speak to Werben on the highest floor of the tower.

    Guard Werben is found on the top floor at /loc -55, -30, 503.

    You say, 'Hail, Guard Werben'

    Guard Werben says 'Quiet! You don't want to spook the apprentices! They're scared enough as it is. They're trembling at the sight of all these malevolent spirits here, and I don't blame them! From what I've heard, they were sent with some stone fragments to try to perform some rituals to clear the way to Kyle Bayle. But they've been too afraid to do their duty. Cowards!'



  7. Kill the cowering apprentices and recover the Magelock Fragments 0/8 (Tower of Rot)

    Task Window Says: The apprentices are trying to gain access to Kyle Bayle's sanctum. Kill the cowering apprentices and retrieve the Magelock Fragments from them.

    Kill "a cowering apprentice" mobs on the top floor of the tower until you've looted 8x "Magelock Fragment". As far as DPS goes, these mobs are average difficulty (mezzable; hit for a max ~17,500). It's been reported they may be highly resistant to magic-based spells.



    Speak with Quincy Hollows 0/1 (Tower of Rot)

    Task Window Says: Quincy Hollows might know how to repair the Magelock Stone. Speak with him.

    You say, 'Hail, Quincy Hollows'

    Quincy Hollows looks over the fragments of stone and the mana flask. 'I'm not an expert on magical stones, but I'd say you would need a jeweler's skill to repair such an intricate object. Perhaps combining the mana flask with the fragments would help fuse the stone together?



  8. Repair the Magelock Stone using a jewelry crafting table 0/1 (Tower of Rot)

    Task Window Says: Quincy thinks you can repair the Magelock Stone using a jewel crafting table, the Magelock Fragments, and the Raw Mana Flask.

    There is a jewelry crafting table near Quincy Hollows (/loc -135, 50, 4). In it, combine 8x "Magelock Fragment" + 1x "Raw Mana Flask" to produce 1x "Magelock Stone".



    Speak with Quincy Hollows 0/1 (Tower of Rot)

    You say, 'Hail, Quincy Hollows'

    Quincy Hollows holds the repaired Magelock Stone and frowns. 'It still looks... dead. I think it needs some sort of power. I've traded a few trinkets like this before, and the sellers -- always frightening, threatening-looking folks -- told me such objects could be powered by souls and spirits. There are plenty of ghosts at the top of the tower, right? Perhaps they could bring life back to the stone!



  9. Weaken the spirits haunting the tower and capture them with the Magelock Stone 0/10 (Tower of Rot)

    Task Window Says: You need to charge the Magelock Stone in order to use it. Quincy thinks you should weaken the ghosts in the tower and use the stone to absorb their spirits.

    DPS ghost mobs to low health (under 20%) and right-click the Magelock Stone (this is an instant kill of the mob). Repeat until this step updates and you receive "Empowered Magelock Stone". Note that if you're doing this as a group, a single click will update your entire group.

    a pine protector's spirit is captured in the Magelock Stone.
    a pine protector's energy is absorbed into the Magelock.
    a pine protector's corpse is silent and still.
    a pine protector died.

    Upon the last click, you'll see:

    You have successfully powered the Magelock Stone!

    You receive "Empowered Magelock Stone" on your cursor.



  10. Destroy the first altar of rot on the lowest level of the basement 0/1 (Tower of Rot)

  11. Destroy the second altar of rot on the lowest level of the basement 0/1 (Tower of Rot)

  12. Destroy the third altar of rot on the lowest level of the basement 0/1 (Tower of Rot)

    Task Window Says: Now that the Magelock Stone has been charged, use it to make the altars of rot vulnerable and destroy them.

    Altar locations:

    First: -155, 40, -496
    Second: 85, 65, -497
    Third: 130, -50, -496

    Use the "Empowered Magelock Stone" on an altar to make it damageable (remains damageable for two minutes, after which you have to click again):

    third altar of rot's defenses are weakened by the Magelock.
    Third altar of rot's defenses are destroyed.

    third altar of rot regains its defenses.

    For every 20 seconds an altar is vulnerable to damage, adds spawn on top of it: 1x "a defender of rot" up to around 30% health, and then 2x "a defender of rot" to the altar's 'death'. These adds have about 200,000 hp in health; hit for a max ~5,500; and cast a 25' range PBAE called "Skeleslash":

    Skeleslash: PB AE 25', Disease (-975)
    1: Decrease Hitpoints by 27692



  13. Speak with Deidre Harath 0/1 (Tower of Rot)

    You say, 'Hail, Deidre Harath'

    Deidre Harath says 'The way has been opened? No doubt many sacrifices were made to do so. Now we must strike!'

    You have successfully destroyed the magical barrier that sealed the source of rot. You can now prepare to confront Narius.


Rewards:
412 platinum, 5 gold
Experience (about 4% in Level 100)
Rewards:
Send a Correction
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Bad quest designers
# Oct 25 2024 at 11:57 PM Rating: Decent
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I find it really stupid that they made all the T1 quests very group friendly by making the drops give one to everybody, yet in T2 they remove that feature for some stupid reason to make it take longer. This isn't difficult, it's just a ton of sitting around waiting to kill the same mobs again and again so you can get them for all 6 of your group. It's just annoying and bad quest design to make quests that require a group, then make the mobs only drop one of the quest items. Literally no one likes it.
The MageLock Fragments
# Oct 16 2022 at 8:56 AM Rating: Excellent
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116 posts
With the magelock fragments I think the number of them that drops per kill is based off of how toons in the group have the task. As toons complete them (1 by 1 if you are looting all you need for each toon in sequential order) the number pet kill to drop will decrease. So. Divide them all out to each toon as you kill them but do not actually loot them, just have them waiting for each toon to loot. Once every toon has the required amount waiing to be looted in their personal loot then click to loot them all.. Makes it go by much faster.
Respawn timer on Ritualist
# Jan 05 2019 at 10:45 PM Rating: Decent
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3 minutes. Tower scions in room seem to be about 8 minutes.

Edited, Jan 5th 2019 11:47pm by stef0knee
notes
# Oct 07 2015 at 3:10 PM Rating: Excellent
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Quote:
Find the entrance to source of rot on the lowest level of the basement 0/1 (Tower of Rot)

Confront Ritualist Farji and take the Raw Mana Flask from him 0/1 (Tower of Rot)


Tough fight. Plus each toon working this quest has to loot the drop, which always drops as a single, so if all 6 in the group are working on this task you'll have to kill this mob 6x.

Even getting TO his room is challenging. There are 2-3 see-all-invis sperm en route. You can fight your way, but expect constant adds. I used a rogue to scout and ran a mage to safe spots to CoH the group. But no spot is really safe since the sperms wander. The room itself has a corner which is just barely out of agro range of the 2 scions with static spawn spots in the room. There are two wandering scions who pass thru the room and they'll get close enough to agro onto anyone uninvis'd in that corner. We were able to plant a campfire there and if done with care a mage can /campfire into the spot and, timing it carefully, CoH the group to this spot. You then have to clear the 4 scions to have some working room to fight Farji.

The commenter below is correct, there is no trigger dialogue with Farji. He spawns if anyone needing his drop enters the room. He won't agro until a player is very close to him. It doesn't matter if the player needing the drop is close to him, or gets the agro. Once he spawns for a player, he's "in play" and his drop can be looted by anyone in need.

He's a fairly tough fight, with a lot of HPs and aoe nuke spells that hurt. I suggest burning him down so you might just have enough time to fight him a second time before you have to deal with the scions re-popping. Once Farji dies, he comes back in a couple of minutes. You'll see warning text that he's no longer in the area but coming back soon. A group of 6 will have to deal with the 4 scions at least once and probably twice. Makes for a long stretch of almost constant fighting.

Quote:
Kill the cowering apprentices and recover the Magelock Fragments 0/8 (Tower of Rot)


Each player has to loot 8 and they drop one per kill every time so a full group has to slay 48 of these mobs. The good news is there are a lot of spawns and they repop in 2.5 minutes. The bad news is they lurk in packs of 2 or 3, assist each other and are close to other undead mobs that assist them. There is one good camp, though. If you run around Tower of Rot for a time you learn that between the up and down ramps there's a little room that goes nowhere. On the top floor that room has a 2-spawn of the apprentices. This is a good camp to hold, due to the fast respawn timers, and you can get your drops pretty quick. There is one undead wanderer who might add unless you keep the fight very close to the back wall.

Other posts about Tower of Rot have mentioned unusual agro between walls and floors. We didn't notice this until a bad pull forced our enchanter to cast a beam aoe mez spell. This immediately aggro'd practically the entire floor of mobs plus, I think, some from below. We evacd. Incredibly when we landed on the first floor, the enchanter still had a full target window of aggro'd mobs. Presumably they were rushing down the ramps. Discretion being the better of valor, we evacd out of the zone. LOL

Quote:
Destroy the first altar of rot on the lowest level of the basement 0/1 (Tower of Rot)

Destroy the second altar of rot on the lowest level of the basement 0/1 (Tower of Rot)

Destroy the third altar of rot on the lowest level of the basement 0/1 (Tower of Rot)


Suggest doing the 2nd and 3rd first since they're much easier to get to (they're close together), requiring only clearing a couple of see-all-invis sperms. With 105 spells, the best approach is to burn them down and ignore the adds. The adds will keep popping even after the altar is destroyed, so be ready for that. If you burn the altar REALLY fast, you can handle all the adds sequentially as they pop afterwards. They have very few HPs but they cannot be mezzed.

The 1st is a beeyutch to get to and then to set up for the fight. Group has to get past 2 sperms, get tight into the corner near the altar and then clear at least 4 scions to avoid adds during the engagement. A worthy challenge to complete all the Tower of Rot's partisan tasks!



Edited, Oct 8th 2015 6:59am by Sippin
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notes
# May 27 2016 at 8:12 PM Rating: Decent
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LOL, Tough fight is an understatement. Found your littler corner of the room that helped, thanks for that bit of info. Seems lots of named and quest mobs in this zone have a gazillion HP :) and on top of that you have to preclear a lot and hope they don't respawn before you get your guy
Fujari
# Aug 02 2014 at 2:41 PM Rating: Decent
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105 posts
Im not sure if something changed but the Fujari part of this post is totally not accurate. I spawned him and he agroed immediately no dialogue. Either he spawned adds or he pulled mobs from the adjacent rooms, in less than 30 seconds I had at least 4 scions in the room with me, needless to say it was over pretty quick lol. I did clear in and everything, the adds were not respawns.
Fujari
# Sep 29 2014 at 10:11 PM Rating: Decent
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Nukchuu wrote:
Im not sure if something changed but the Fujari part of this post is totally not accurate. I spawned him and he agroed immediately no dialogue. Either he spawned adds or he pulled mobs from the adjacent rooms, in less than 30 seconds I had at least 4 scions in the room with me, needless to say it was over pretty quick lol. I did clear in and everything, the adds were not respawns.


Normally, one would think so. But the truth here is that the mobs respawn very fast in this area. I didn't time them, but as an experienced puller I'd say around 7 minutes between repops. We got overwhelmed there a few times too, at one time I had 4 mezzed and we were killing Farji... killed him and started on the adds (which had spawned one more in the meantime) and about a minute later Farji popped again and attacked, since some of the group still were at that step. It got messy.
To top it off, you MUST kill and loot Farji in the busy room where he spawns, or you won't get task credit for it. I found this out by clearing half-way to him, then spawning and pulling him to the "stairs" several times for a group. No one got credit when they looted him outside his room, so we had to clear fast and kill him there, which worked.
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The cowering apprentices
# Jun 14 2014 at 10:18 PM Rating: Decent
They were more resistant than run of the mill mobs though.
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Graeme Faelban, 125 Barbarian Shaman, Erollisi Marr
<Phoenix Ascending>
Work on ANY ghost, not only a pine protector.
# Jun 03 2014 at 9:01 AM Rating: Decent
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DPS ghost mobs to low health (under 20%) and right-click the Magelock Stone (this is an instant kill of the mob). Repeat until this step updates and you receive "Empowered Magelock Stone". Note that if you're doing this as a group, a single click will update your entire group.

It work too on female ghost coercer, so i think it work on any ghost too.
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The cowering apprentices
# May 26 2014 at 3:14 PM Rating: Good
44 posts
The cowering apprentices are a bit special - anything magic based will NOT land on them. Tash will as it's poison based, but even after that, malos won't land nor will anything else based on magic. Thus they can't be mezzed, chanter slowed, most stuns, etc. They do not flag as technically magic immune so maybe at some point we'll be able to land magic on them when the level limit increases etc.
The cowering apprentices
# Jun 14 2014 at 10:17 PM Rating: Decent
Actually, malosinette landed fine, and once that landed, other magic based spells landed fine, including magic based slow. Monk mez worked on them just fine for pulling too.
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Graeme Faelban, 125 Barbarian Shaman, Erollisi Marr
<Phoenix Ascending>
The cowering apprentices
# Apr 16 2020 at 4:39 AM Rating: Default
gotta dispell them
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