Where: | Rating: |
| Information: | Level: | 80 | Maximum Level: | 125 | Monster Mission: | No | Repeatable: | Yes | Can Be Shrouded?: | No | Quest Type: | Event | Quest Goal: | Success Lockout Timer: 108:00:00 | Related Creatures: | Related Quests: | Era: | | Recommended: | Group Size: | Raid | Min. # of Players: | 18 | Max. # of Players: | 54 | Appropriate Classes: | Appropriate Races: |
Entered: Mon Jan 21 18:56:00 2008 Modified: Tue Dec 5 05:21:04 2023 | |
This is the final event in the Meldrath's Majestic Mansion raid expedition.
This encounter takes place in two phases.
PHASE ONE: Meldrath (the Gnome) and Sixton
After the last of the previous five bosses dies, you see:
Meldrath the Malignant shouts 'Well, if you're quit done making all that noise, why don't you come into my laboratory and we can talk about how each of you would like your animated corpses to be dressed.'
Meldrath's lab is now open - it is located north of Breakneck's fight area. In it are Meldrath the Malignant and his large metal pet, Sixton. They are tethered to the room, but not to each other.
Sixton
Sixton shouts 'Arrf! Grrrrr!'
Sixton hits for a max ~6,500; AE rampages for full damage; enrages; and casts the spell "Sixton Stomp":
Six-Ton Stomp: PB AE 25', Magic (-500)
1: Decrease Hitpoints by 5000
2: Stun(3.00 sec)
There is nothing else to the fight.
Sixton has been slain by _____!
Sixton's corpse falls.
Meldrath
Meldrath the Malignant advances.
Meldrath the Maligant hits for a max ~11,000; summons from 100%; does NOT rampage or flurry and does NOT enrage. Once engaged, he seems to tether himself to the "X" on the east side of the room (where the beam of light ends -- you can see it in this screenshot of the room), so that is generally the fight spot. He also casts the spell "Meldrath's Malaise":
Meldrath's Malaise: PB AE 150', Disease (-500)
1: Decrease Spell Haste by 50%
2: Limit: Combat Skills Not Allowed
3: Inhibit Melee Attacks by 50%
4: Decrease Hitpoints by 2000 per tick
He also has a spell directed at priest classes. He'll occasionally pick out a healer and cast "Spite of Meldrath" on them:
Meldrath the Malignant shouts 'And as for you _____, you're the worst of the bunch. Suffer priest!'
Spite of Meldrath: Single Target, Unresistable (0)
1: Increase corruption counter by 16
2: Unknown #377 (100/9341/0)
Shortly after this effect wears off, an AE DD will hit on the inflicted player:
Spite of Meldrath Effect: Targeted AE 10', Magic (-550)
1: Decrease Hitpoints by 15000
Adds
Numerous mobs spawn throughout the fight -- some in Meldrath's lab and some in Breakneck's fight room (the room just south of the lab):
Patchwork obliterators seem to keep spawning as the fight goes on. The longer you take on Meldrath, the more of these you'll have to deal with. They hit for a max ~5,000 and are mezzable.
a patchwork obliterator says 'I live to sever, um, serve, master.'
Also as the fight goes on, you'll contend with a few unattackable mobile objects called "a tick tock":
Meldrath the Malignant shouts 'Your time is running out, fools!'
a tick tock says 'Tick, tick, tick. I am a bomb. Tick. Seeking target.'
a tick tock shouts 'Tick, tick, tick. Target acquired! Physical translation to location of target _____ in progress. Termination of explosive duties eminent.'
a tick tock shouts 'Boom!'
Once the tick tock's target is acquired as above, the target has about 20 seconds before the bomb explodes on them:
Tick-Tock Explosion I: PB AE 20', Fire (-500)
1: Decrease Hitpoints by 3000
Tick-Tock Explosion II: PB AE 40', Fire (-500)
1: Decrease Hitpoints by 7000
Tick-Tock Explosion III: PB AE 60', Fire (-500)
1: Decrease Hitpoints by 12000
Animated slaves, assembly workers, and emergency repair mechanics spawn in Breakneck's fight room (unknown what their spawning mechanism is -- may be related to people dying, or may be unavoidable). Mobs in that room can be mezzed and/or kited.
an assembly worker says 'I got better things to do!'
an emergency repair mechanic says 'There, that'll fix ya. Who's next?'
Despawn
Once Meldrath reaches about 40%, he despawns:
Meldrath the Malignant shouts 'This is not the end of it! But for now I must leave you in the capable, cold hands of my personal guards. If you survive, perhaps we can chat again later. Muwahaha!'
A DoT aura called "Stinking Miasma" fills the room, so get out quickly.
Stinking Miasma: Single Target, Poison (-550)
2: Decrease Hitpoints by 6000 per tick
3: Decrease Mana by 6000 per tick
4: Decrease Endurance by 1500 per tick
All event adds remain up, so you'll have to kill them all. In addition to those already spawned, you'll get four more mobs:
2x "a terror" (KOS; max hit ~5,000)
2x "a gravemaker" (non-KOS; max hit ~7,000; AE rampages for full damage; casts "Terror of Shadow")
Terror of Shadow: Single Target, (-500)
1: Fear up to level 0
Once all adds are dead, med up and move east down to the end of the hallway and north towards a large circular room (do not get near the room until you are ready - trigger mobs are waiting for you at the doorway).
PHASE TWO: Meldrath (in a Steamsuit), Breakneck, Krond, Brinda, and Bargangle
Enter the large circular room, inside which you'll see Meldrath the Maligant (he is in a steamsuit, inactive, and does not attack) and two Steamwork Elite Troopers (big aggro range; max hit ~8,000).
Meldrath the Malignant shouts 'So, you are dangerous indeed! Well, I know you've defeated my worthless underlings once, but let us see if you can do it again.'
After the second Elite Trooper is killed, four additional mobs spawn.
Breakneck the Broken:
Max hit ~9,000; undead; enrages. Duck when you see emote, else get hit with "Crushing Mallet":
Crushing Mallet: Single Target, Magic (-1000)
1: Feign Death
2: Decrease Hitpoints by 50000
Longhorn Krond the Unliving:
Max hit ~9,000; undead; enrages. AEs "Deafening Roar":
Deafening Roar: Targeted AE 100', Prismatic (-200)
1: Silence
Brinda, Tinker of the Dead:
At about 80% health, runs to Reserve Steamsuit and becomes Brinda Sprockets the Corpsetron. Max hit ~9,000; summoned; enrages.
Bargangle the Reanimated:
At about 80% health, runs to Reserve Steamsuit and becomes Bargangle Tinkerson, Corpse in a Can. Max hit ~9,000; summoned; enrages.
Bargangle the Reanimated says, 'Well, being dead kinda sucks, but I still know how to handle a steamsuit!'
NOTE: The platform Meldrath the Malignant stands on seems to have an aura around it which gradually powers up Meldrath and his adds (apparently at a very, very slow rate). Most likely you won't notice this effect unless your raid wipes out (thus giving him a whole lot of time to power up).
Once the four of Meldrath's minions are dead, Meldrath becomes active and charges into battle. He is at 80% health.
Meldrath the Malignant shouts 'I think that will be just about enough of that! I suppose it's up to me to crush you. Prepare to meet your doom!'
Meldrath
Meldrath hits for a max ~15,000; casts "Meldrath's Malaise" (as well as his "Spite of Meldrath" spell as listed above); and mitigates some spell damage. He does NOT rampage, flurry, or enrage.
Exoskeletal Manashield: Self 0', Unresistable (0)
1: Mitigate Spell Damage by 40%, 0 total
Meldrath's Malaise: PB AE 150', Disease (-500)
1: Decrease Spell Haste by 50%
2: Limit: Combat Skills Not Allowed
3: Inhibit Melee Attacks by 50%
4: Decrease Hitpoints by 2000 per tick
There is nothing much else to Meldrath himself, other than his very high damage output.
Shade Spawns
Anytime someone is killed during the event, a tormented revenant has a chance to spawn in their place:
Meldrath the Malignant shouts 'Rise and destroy those that put you in such grave danger! Destroy those you once called friends!'
They hit for a max ~7,000 and can pile up quickly if too many people die too quickly. Any slain player who is resurrected can despawn their shade by running up to it, at which point the shade emotes and despawns.
a tormented revenant shrieks, 'No! You can't be me! If you live, then I must be . . . Dead. Nooooo!' as it fades away.
The Support Units
Around the room are six steamsuit support units. Throughout the fight with Meldrath, he will activate these 1-2 at a time (health or time based intervals -- the first is activated immediately as Meldrath aggro's). The order:
Steam
Grease
Acoustical + Oil (at the same time)
Projectile
Flame
The order may repeat itself depending on how long you take to bring down Meldrath. You'll know one has been activated (making it attackable) when you see (as an example):
Meldrath the Malignant shouts 'Activate support unit Steam!'
To deactivate a support unit, it must be damaged to 30% health at which point it will power down (and once again become unattackable). While active, these support units cast emote-based spells on random people. If you see this...
The _____ Support Unit turns to face you. (where the blank is one of the six units)
...you're about to be hit with a spell. These are the spell attacks associated with each unit (all targetted AE, meaning if you see the above emote, it's best to get away from your raid):
Steam:
Corrosive Steam Blast: Targeted AE 100', Fire (-500)
1: Decrease HP when cast by 10000
2: Decrease Hitpoints by 2000 per tick
Grease:
Clinging Grease: Targeted AE 100', Magic (-500)
1: Decrease Spell Haste by 50%
2: Limit: Combat Skills Not Allowed
3: Inhibit Melee Attacks by 50%
Acoustical:
Raucous Clangor: Targeted AE 75', Magic (-500)
1: Silence
Oil:
Burning Oil: Targeted AE 125', Unresistable (0)
1: Increase Incoming Spell Damage by 100%
2: Limit: Resist(Fire allowed)
3: Limit: Combat Skills Not Allowed
4: Decrease Hitpoints by 2000 per tick
5: Decrease Movement by 30%
6: Decrease Fire Resist by 200
Projectile:
Scatter Shot: Single Target, Magic (-500) (cast four times)
1: Decrease Hitpoints by 5000
2: Stun(0.50 sec)
Flame:
Jet of Flame: Unknown(44) 30', Fire (-500)
1: Decrease Hitpoints by 18000
The Last 15%
As Meldrath's health lowers, you'll see this unfold:
Meldrath the Malignant shouts 'Well, I think I've had my exercise for the day. You proved yourselves to be tough, I'll give you that. But are you clever? I am, for I always have an escape plan!'
A loud clanging can be heard coming from outside the massive observatory door.
Meldrath the Malignant shouts 'Open the door! It is time for my minions to delay you while I make a timely retreat!'
At this point, numerous "a steamwork buzzkill" spawn in the halls outside the room and enter. They hit for a max ~4,500 and are mezzable.
A small voice, obviously shouting to be heard over the wind, comes from someplace out beyond the observatory door, 'Hah! You ain't so clever after all! I mean, what if someone were to fiddle with the counterweights on that big stupid door of yours? Hmmmm. . . ?'
Meldrath the Malignant shouts 'What? Is that you Findlewill? You wouldn't dare! Why I'll crush you!'
Findlewill responds, 'How will you do that with this door shut? Hah! You've done enough horrible things to my people. In exchange I'm taking this fancy blimp of yours. I'll let those adventurers have your life!
Findlewill literally makes his escape in Meldrath's blimp.
Meldrath the Malignant shouts 'Curse you Findlewill! I would have made my escape if not for your meddling! I'll deal with you after I crush these scum!'
Meldrath the Malignant has been slain by _____!
Meldrath the Malignant's corpse falls.
A chest with loot spawns upon Meldrath's death. In it are 12 Oil Stained Crystals (part of Crystallos raid access) + 2 Gyro Cores (slot: CHEST) + 2 items (first list) + 0-1 Prismatic Faycite + 0-1 Evolving Items (second list) + 2 spell runes (Whirring and/or Glowing):
Earstud of Oily Retribution
Gearlock Steel Curvebow
Gnomish Engineer's Gearloop
High-Volume Servant Transceiver
Hydraulic Hammer of Smashing
Auto-Aiming Steamcoiled Recurvinator
Blastertron Mechano-Pylon Mk. I
Self-Retracting Gearplate Mk. I
Upon defeating this event you gain access to the title "the Steamslayer".
If you are the first on your server to defeat the event, you gain the above title as well as the prefix "Steamslayer". |