If you don't have access to a Shrink spell, I have found that a Gnome illusion is small enough to use the vent tunnels to get to Jemi and the Brownie Rebels.
Enchanters get an AA that allows them to cast illusions on others, or there are potions.
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This task begins with Lamperious Cogwittle near the zone-in of Fortress Mechanotus.
You say, 'Hail, Lamperious Cogwittle' Lamperious Cogwittle says 'Hello', Lamperious coughs. His body seems to cave further in on itself with each hacking exhalation. He appears tired and badly injured, his legs are splinted and bandaged. 'You must be one of the adventurers that have come to help save Ak'Anon, all of Norrath really, from Meldrath. That's very good of you. I apologize for not greeting you properly, but at the moment I can [not stand], though if I could I would not be here to greet you at all.'' You say, 'Not stand?' Lamperious Cogwittle says 'Ah, well, I was injured when the Albatross crashed. It seems that, sadly, this might be the [end of the journey] that I started on just a few weeks ago. It seems like years, really. But unlike many stories, this one ends very badly.' Tears well up in his eyes as he speaks, obviously thinking about the things that have transpired during his journey.' You say, 'End of the journey?' Lamperious Cogwittle says 'I . . . I don't think I can start with the end. Perhaps if I start at the beginning I will be able to tell it through to the end. I guess it begins when Meldrath started his assault on our city. I'm just a lowly engineer, but I've always been good at modification - changing existing equipment to match a new purpose. So when it was decided to refit the prototype digger into a flying machine, I was asked to help out. Of course I jumped at the chance to help save Ak'Anon, after all my family lives, lived, there. Despite the [sacrifices], I was glad to lend my hands to the project.' You say, 'Sacrifices?' Lamperious Cogwittle says 'Well, once we started work we were at it full time, night and day, for almost a week. When we'd get too tired to work, we'd lie down wherever we were and take naps. I didn't get to see my family at all until the moment we were ready to launch her, and only then for a brief moment. A [moment] I'll never forget as long as I live.' You say, 'A moment?' Lamperious Cogwittle says 'It was decided that most of the engineers that worked on the retrofit would need to be aboard when she launched. We were the only ones that knew how she worked and would be the only ones that could fix her in an emergency. They sent for our families as we prepared for launch. I had only a moment to speak with my wife and daughter, we needed to launch immediately.' He pauses to gather himself. 'I can see them now. Miria pretending to run full speed because little Lumperia insisted on coming to see me [on her own] two feet. She was so happy to see me. I'm sorry. . .' he sputters, holding back tears that prevent him from speaking.' You say, 'On her own?' Lamperious Cogwittle says 'She was always precocious. From the moment she learned to walk she never stopped. I should have known better, insisted that Miria hold on to her. But her giggles made me forget my worries for a moment. I told her, 'I have to go, my little Lumpling. I have to help with the machine. I'm going up into the sky, but I'll be back soon.' She was delighted, 'The sky! I want to go with you daddy!'. I told her she couldn't go. I offered to take her with me next time. But she never did accept no as an answer. I wiped the tears from my wife's eyes, kissed them both and walked to the ship. I knew that if I looked back I'd never make it. I guess Miria [lost track] of our daughter in the crowd of well-wishers.' You say, 'Lost track?' Lamperious Cogwittle says 'I can't say for sure what happened. Lumperia was, is, a clever girl. She probably noticed the men loading boxes onto the Albatross and hid in one. She always was good at hide and find.' Again he stops to wipe tears from his eyes and let his voice clear. 'It wasn't until long after we crashed that someone found her doll among the cargo. I couldn't search for her very well with these legs. 'He slaps his broken legs, the pain seeming to help him avoid thinking about his loss. 'Everyone tried to find her, but she wasn't on the ship or nearby. I tried to get out to [search for her], but they won't let me. The crew has sent parties looking for her, but they haven't found her. I hate to believe it, but she is lost to me.' His crying is unstoppable now.' You say, 'I will search for her' Lamperious Cogwittle says 'Would you help find her? I know this is a lot to ask, and I have little to offer you beyond my thanks. But she is only five years old. She should not be left up here, even if she has been killed. I'm not at all sure how to begin looking for her, though. I've had plenty of time to think about it, and the only idea I have is to find someone or something that can track by scent. Surely she smells differently than the steamworks that lurk about here. Please, find someone that can help find my little Lumpling.' You have been assigned the task 'Lost Lumpling'. Lamperious has asked for you to help find his daughter. She stowed away on the Albatross sometime before she launched and hasn't been seen since. Lamperious has this crazy idea that you might be able to track Lumperia by scent if you had the right animal. He's desperate and somewhat incoherent, but this is the only idea he has to work with. See if you can find some sort of animal that can hunt by scent, or someone who knows how to find one. Surely someone will help you when you tell them the tale of poor lost "Lumpling". Find an animal that can track really well or someone who knows such an animal 0/1 (ALL) See Derek Wolfblood in the Dragonscale Hills (far northeastern corner of the zone, next to the cannon. You say, 'Lost lumpling' You receive a Small Rabbit Fur Pouch (identifies as "Soft and furry"), a 4-slot container. Derek Wolfblood listens intently as you describe the fate of the lost child and the grief of her father. He looks at you for a long moment after you have finished, and the says, 'I believe that I can help you. I know of a wolf spirit that might be convinced to track this child for you. He is called Bloodwolf. However, this spirit is not easily appeased and must be cajoled into this world with things that appeal to his senses. Once here I have no doubt that he will assist you, for he is a noble spirit guide, but it will take [some effort] to bring him to you. You say, 'some effort' Derek Wolfblood says, 'You will need to gather several items to place into the pouch. These must be items that will appeal to Bloodwolf's senses and desires. I know for certain that his favorite meal is the meat of the Nightmare, so a fresh bit of that would be good. I also know that he despises the undead. Please, don't confuse a spirit guide with an undead, especially in his presense So if you place a small bit of very old unliving flelsh in the pouch, that will certainly help get his attention. I hear that there are werewolves in these parts. Such a beast must have a very strong scent of both wolf and man. Put a small amount of the blood of one of these werewolves into the pouch as well. Lastly, you must defeat the leader of one of the worg packs and take one of its scent glands. This will challenge Bloodwolf, for he considers the worgs to be his enemies and will meet any challenge from them. When you have completed the pouch, seal it. Then go to the one you call Lumperious and crush the pouch. Bloodwolf will come,' Combine the 4 items in the Small Rabbit Fur Pouch. Go in the tent with Lamperious and stand next to him to get the task update. Right click the Spirit Pouch and Bloodwolf will spawn. The task updates. Bloodwolf says 'Well, you have my attention, _____. I know what it is that you seek, and I believe that I can find her for you. When you are ready we shall leave. Just give me that pouch and I shall lead you. But understand this, once I begin I will not stop. If you can not keep up, then your opportunity will pass.' Give Bloodwolf the pouch. Bloodwolf says 'We go then. The trail is faint, so I will need to concentrate. Do not allow my physical form to be destroyed.' Bloodwolf will move towards the the elevators stopping a couple of times en route with the emote: Bloodwolf sniffs the air. The pathing is a little strange, but it makes it possible to avoid the named gnome (Bablage, Master Lifter) that can spawn along the path. When it reaches the elevator: Bloodwolf says 'The trail leads upward. Follow me if you can.' Take the elevator up to the next level. Once on the next level Bloodwolf starts heading east, stopping a few more times times with the same "Bloodwolf sniffs the air." emote. About halfway back, it will stop and emote: Bloodwolf says 'Be wary, I smell trouble.' Two steamwork hunters will spawn from behind and attack. Kill them to continue. Once they are dead Bloodwolf resumes his path. Near the front of the garden hut furthest back on the right side,it stops and emotes again: Bloodwolf says 'Be wary, I smell trouble.' Rusty spiderlings rush out of the hut and attack. Once they are dead: Bloodwolf says 'The trail ends near here. I can no longer follow it because it merges with another scent that is far stronger. Seek the source of that scent and you may find what you seek. It is inside this structure.' Your task 'Lost Lumpling' has been updated. Inside the hut that the spiderlings came from will be a red con truculent ooze. Kill it to get the next update. Loot a Small Ornate Copper Ring from the truculent ooze for the update. Run back to Lamperious and give him the copper ring for the update. Lamperious Cogwittle says 'Oh, no.' Lamperious crumples with the weight of dread. 'She, she must have dropped it, that's all. She just dropped it! Please, please find her. Perhaps there is a clue to be found near where you found this ring?' In the hut across the path from where the ooze was (/location 480, -720, 480), find a steamwork gardener. You say, 'lumpling' A steamwork gardener says, 'I don't know what you're talking about! Help! Help!' A rusty spiderling says, 'Intruder!' A rusty spiderling says, 'Intruder!' A rusty spiderling says, 'Intruder!' 3x "a rusty spiderling" aggro and must be killed. Once they are dead, /say "Lumpling" to the gardener again for the update.. You say, 'lumpling' A steamwork gardener says, 'Look, I heard this song in the tunnels, the ones under us, the place called the steam factory. I have no idea who was singing it, but I can tell you it wasn't a steamwork. I've got to go and change my oil now.' NOTE 1: If the person doing this step dies at any point, you have to start the step over. You'll have to repeat this entire process for each person in the group who needs the step update. NOTE 2: This step appears to be a bit bugged. If you don't get emotes in the right /loc you have to start over from the first emote /loc, just zone and come back. Luckily this is a quick step, you can do them with invis up and drop it just to clear rooms and fight the quest mobs. Use the Steam Factory entrance that is closest to the quest mobs in Fort Mech. Once you arrive, have your group set up in the hall immediately to the north of the entry. Take the hallway to the south until you come to a room where the hall becomes a bridge over a larger room. Jump off and move to -415, -640, 10 (near the brownie tunnel under the bridge). You will see, in yellow text: A few words drift to your ears from the north east. They are faint, but you make out the words 'buy you a shiny copper ring' and you can tell by the rhythm of the words that they are being sung. Go back up the elevator and head back toward the entrance, but take the short hall to the East just before the zone-in room door. In the center of that room (about -10, -975, 120) you will see in yellow text: You thought you heard a something like singing, but it is drowned out by a horrible racket coming from the hallway. At this point 2x "a steamwork musician" spawn. After they spawn, they will wander about and make annoying noises: a steamwork musician bangs its hands on its chest like a drum, but with little rhythm. a steamwork musician grinds out some noises with its jaw that sound like nails on a chalkboard.. a steamwork musician plays its instrument, if you call that playing. They will wander around between this room, the entry room, and the hall directly south of it. They are not leashed (can be single). They are level 85 rogues that hit for a max ~6,000 and backstab for ~20,000. They are also mezzable. Once they're dead, return to the room and same location (-10, -975, 120) for the next emote. You will see in yellow text: You distinctly hear a snippet of song coming from the west. The words come and go quickly, as if the singer momentarily spoke into you [sic] ear. The words you heard were, 'Winter is cold, but fire can sting.' For the next emote, head west toward the mining area. The next update happens one room north and one room east of the mining area, at around 30, -130, 125. Again, in yellow text: You hear a [sic] several muffled words, but can understand only a few. You think you heard 'fly', 'wing' and 'Lumpling'. You think the voice was moving to the west. Then, move west to the room directly north of the mining area. The emote occurs just outside the brownie tunnel at 20, 125, 85. Before triggering this emote, it is advisable to clear the room of mobs. Once you trigger the emote, you'll see: You may have heard singing, but you will never be able to pinpoint its direction with all the noise going around you. Three minotaurs will spawn: "a slavemaster" and two of "a slaver." They are leashed together, and will wander around between the platform in the mining area and the hallway just north of it. As they wander, they will argue: a slavemaster says 'You're wrong! Just admit it.' a slaver says 'No, you're wrong!' a slaver says 'You're wrong! Just admit it.' a slavemaster says 'No, you're wrong!' The slavemaster is level 85 while the other two are dark blue to 85. They are all mezzable. The slavers hit for ~3,000 while the slavemaster hits for ~7,000. None of them see invisible. One strategy is to stand in the hallway between the update room and the mines (at around -120, +100) with invisibility. When they path near, have a cleric use invulnerability to get their attention, and then an enchanter AE mez. After you kill them, return to the previous location (20, 125, 85) to see the following: '. . . And who could sing if they knew not my . . .' The song fades. The voice singing it seemed small and tiny, as though a halfling were speaking to you through a long tube. You are certain that it came from the south east. Now, head into the mine and toward the brownie tunnel. (This brownie tunnel connects the mines to the room with the first update. It's not on the EQ-Toolbox map.) At about -465, -125, -13, you will see: You see a decrepit old minotaur who appears to be singing an odd song to himself in a deep and crackling voice. At this point, "an aged minotaur" spawns just north of the tunnel against the east wall. He cons yellow to a level 85. He will sing to himself: an aged minotaur says 'You'll make such a tasty snack thing, yummy juicy Lumpling.' an aged minotaur says 'I'll make you a toy and a swing. we can play together my Lumpling.' an aged minotaur says 'Some day you'll make me an emperor or a king, such a tasty Lumpling.' an aged minotaur says 'Plump little Lumpling. Tasty tender little Lumpling.' Fight the minotaur down to 35%. At that point he will go inactive and unattackable: an aged minotaur says 'Stop! Stop! What is it you want with me?' You say, 'Where is Lumpling?' Your task 'Lost Lumpling' has been updated. an aged minotaur says 'I didn't know Slime could speak common..go back to the sewer before I lose my temper.' an aged minotaur says 'You'll make such a tasty snack thing, yummy juicy Lumpling.' You have heard that some of the brownies have rebelled against Meldrath, so perhaps they will be friendly to you. Jemi is in the Steam Factory in the Brownie Rebel Camp which is one room North and through the brownie tunnel to the West from the mines where the previous quest ended. Her /loc is -57.69, 494.41 You say, 'Hail, Jemi' Jemi says 'Well hello. You look a bit out of place here, but that's fine with me. You don't smell of oil and grease, and you don't sound like creaking metal. That makes you good people in my book. You say, 'Where is Lumpling?' Jemi says 'You want to know where that song comes from? I know. But I don't trust you, yet. If you do something for me, I'll tell you where you can find the source of that song. I just need you to kill one gnome for me. That's not much! Are you [up for the job]?' You say, 'I'm up for the job.' Your task 'Lost Lumpling' has been updated. Jemi says, 'I don't think you are, but I'll send you out anyway. If you die I lose nothing. You'll want a few friends to take this guy on. His name is Ignorant, or Ungracious. . . something like that. He's the one the [sic] builds the spiders and sends them into our warrens to hunt us down. Kill him and bring back his tools, the ones he uses to build the spiders, and I'll tell you where that song comes from. Let me know when you are [ready to go] and I can help you get where you need to go.' You have been assigned the task 'Kill Ungracious'. Whoever this Ungracious is he sounds pretty unpleasant. Bring back his toolkit to prove that you have defeated him. This step takes place in an instanced version of the S.H.I.P. Workshop (standard six-hour group task, 1-6 players). Say "ready to go" to Jemi to zone in. You say, 'I am ready to go.' Jemi says 'I know a secret way in. I shall send you there now.' Note: You can avoid most trash killing by running through the zone non-KOS with Mazicul's Magical Makeup (from the first S.H.I.P. group mission). If you don't use this method, just keep an eye out for see invis mobs (mostly strikers) and you won't have to kill too many. Head to the floor second from the top. In the north bubble of this floor, you will find Ignacious Spingoggle and 5x "a steamwork duct hunter". He spawns at 845, 600, 350. This is the same bubble as Head Scientist Twiner in the non-instanced Worshop. Ignacious is yellow to level 85, the duct hunters are light blue (but hit for ~5,000). The rest of this bubble is empty. There is a small pipe right beside her that you can duck into -- it conveniently zones you out to Fort Mech right behind the building with your next kill of Veltar the Aged. Jemi says, 'Well, you did it. I'm impressed. That gnome and his spiders were one tough bunch. I'll tell you what you need to know, hopefully you won't be too late. There is a gnome girl being held hostage in the building near the chain that hooks to that crazy tower. She is being held by a powerful minotaur who called Veltar. He was once the leader of Meldrath's slavers but was allowed to retire due to his age. He's very, very evil, extremely tricky and horribly dangerous.' The retired slave master is in the locked building near the Steam Factory entrance on the west side of the zone (towards S.H.I.P. Workshop). You can get aggro from mobs through the locked doors. Trash mobs will open the door at which point you can aggro the named. Veltar the Aged is level 86+. Kill him for the update. Anyone in your group at this step in the task can get this update in one kill. Veltar the Aged says, 'Last time we fought I chose to let you win to save my strength. This time, you will die.' You say, 'Hail, Lamperious Cogwittle' You have rescued a child from great peril. Lamperious Cogwittle says 'You did it! She came running back here, crying but alive. Thank you so much! You've saved the love of my life, my little Lumpling!' Reward: Experience (known to give 5 AAs at Level 95. 3$ regular experience at level 90.) Faction with Ak'Anon Strike Force V (+255) Spring Coil Particle Relocator MAGIC ITEM LORE ITEM NO TRADE Slot: AMMO Charges: Unlimited Effect: Teleport Ak'Anon (Any Slot/Can Equip, Casting Time: 15.0) at Level 75 Recast Delay: 2600 seconds, Recast Type: -1 WT: 0.0 Size: TINY Class: ALL Race: ALL | ||||||||||||||||||||||||||||||||||||||||||||||||||
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