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Faction Numbers
# May 25 2016 at 10:10 PM Rating: Excellent
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1,738 posts
Brood of Ssraeshza -3
Emperor Ssraeshza -3
Disciples of Rhag`Zadune -1
Easy duo exp
# Apr 30 2005 at 11:04 PM Rating: Decent
I've 2-boxed these with a 57 monk and a 46 cleric. At most I will have to get one heal over time spell off per fight. Monk never has to use mend, just tanks 'em. One golem will take monk down to 80% without heals. Monk had temp. Even easier with virtue and focus. Around 1% AA per kill for monk and 1.5% xp for cleric. They drop fast enough to make it worth it.

Edited, Sun May 1 00:06:34 2005
Snare/Root
# Nov 14 2004 at 3:11 AM Rating: Decent
Very easy to snare root now. Dont know about before but no problems now. Also nasty hit if you attempt melee with mob. Dot/Pincushion worked best for my level 51 ranger, however in melee I was spun at least once by every mob (didnt start melee until mob was at 40% or less. Mobs hit for 139 max with your armor at just over 1000. Mileage may vary.
Slow
# Jul 22 2003 at 10:43 AM Rating: Good
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142 posts
One thing that hasn't been mentioned too much is that these guys are SLOW. They run incredibly slow, and are very easily outrun without run3 or SoW.
Easy kills
# Jun 03 2003 at 6:08 AM Rating: Decent
Been killing these with my 54 necro, spells i use are
Dooming darkness(for pull)
Ignite blood
Splurt
Plague
Bond of death(mostly to keep me alive :) )
Paralyzing earth
have to recast dooming and sometimes root but the dots are enough to kill em, had like 2 resists in 15 kills, 1 on root 1 on dooming.

The dots i use is probably doing a bit to much dmg for there hp but if i use only ignite and splurt i have to recast so i prefer this, since paralyzing have a tendency to last until mob dies i get plenty of time to med.
RE: Easy kills
# Sep 04 2003 at 3:03 PM Rating: Default
Why root rot? Look left from the Mons Letalis entrance; there's a big open area along the zone wall similar to the Elysian pull spot in Umbral. From the Mons zone entrance, pull down that ravine with Ebolt or Splurt. Pull to a good distance away from the area where the mobs roam around, then snare (Dooming, Insidious, Cascading; your choice), sic pet and Invoke Fear. As long as you pull far enough away from adds before you fear you should be perfectly safe sitting up on the zone wall while the golem barely walks away. While you're at it pull the Shissar Stalkers with Shackle of Spirit (either down the ravine or into the Mons zone entrance area), sic pet, FD to drop aggro, then get up snare and dot. Just steer clear of the rockfiends; they have a fairly large aggro range and are next to impossible to snare.
Under Con'd
# Mar 30 2003 at 1:31 PM Rating: Excellent
This guy too is under Con'd.. my Shammy 46 con'd yellow to him.. so maybe 47 to 48 .. and maybe they nerfed this zone just a bit.. "hmm I wonder"

Yeah... fixed the con'd Thanks...

Edited, Mon Mar 31 20:57:42 2003
easy kills ;)
# Nov 10 2002 at 3:09 AM Rating: Excellent
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104 posts
these things are very easy to kill using root and dot method ... they almost never resist root and dont have massive HP for the level like the rockfiends do.

the fire and cold resistance on them is quite high but magic resists seem to be nonexistant as i have only had root resisted once that i can remember by them and have never had snare resisted, lightning blast also seems to hit for full every time. stick with magic based attacks on these things and you cant go wrong
easy - very easy
# Jul 15 2002 at 9:28 AM Rating: Decent
This mob could be rooted !!! my earth pet root him all the time. Max hit is not 110 but it's near 130. I need to chain cast one pet to kill him, but it's very easy.
at least 47
# Mar 31 2002 at 9:22 AM Rating: Decent
Killed one yesterday that conned yellow for me and a friend (we are both 46),
so they are at least 45-47
Spin
# Mar 12 2002 at 3:38 AM Rating: Decent
These guys proc a 100pt. dd that spins you around. Wouldn't be so bad except every time they hit me with it, it was "Well, that'll keep the tank busy for a while. Now, where's that chanter?"
RE: Spin
# Mar 12 2002 at 1:41 PM Rating: Decent
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151 posts
From EqCaster:

--------------------------------------------------
Golem Smash
--------------------------------------------------
Spin Target
Decrease Current Hitpoints by 100 (L1)
--------------------------------------------------
Classes: None
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Skill: Instantaneous
Allowable Targets: All
--------------------------------------------------
Range to Target: 300 feet
Area Effect Range: 1200 feet
Pushes Target Back: 6 feet
Throws Target Up: 2 feet
--------------------------------------------------
Resistance Check: Disease
--------------------------------------------------
Spell Duration: 2 ticks (12 seconds)
Duration Formula: 5
Recast Delay: 4.0 seconds
--------------------------------------------------
Spell cast on you: A huge fist slams into your head.
Spell cast on someone: Soandso suffers a massive blow to the head.
--------------------------------------------------


There's also a GolemSmash2 that's identical except it does 300 dmg.

Seems odd that the resistance check is disease, and it seemed more than 6ft pushback (although I was on a mountainside at the time, could have fallen a ways too).

--
Carlo Curiosus, 56 Evoker, Morell-Thule


Edited, Tue Mar 12 13:43:34 2002
RE: Spin
# Apr 09 2002 at 5:56 PM Rating: Default
Funny thing, when this hits my pet, he stops moving/meleeing and faces west every time :)
just debuff
# Mar 05 2002 at 12:54 AM Rating: Decent
once you got them debuffed fire spells hit for full almost all the time. Only got one partial resist and the rest hit for full everytime. Myself and sk did wonderful against these fear kiting them. i would use elemental malestorm on em then smack em with lava bolt. sometimes hit for double with bolt which always helps but we got little more than a blue each an hour with these. 55 sk and myself 53 mage handled them nicely with only one run to the zone the whole time. loot sucks but exp good. well worth it

Sorentino
53rd summoner of 7-11 goods
Easy for a Bard
# Jan 21 2002 at 1:35 AM Rating: Decent
I was in the Grey last night, 47 Bard, pulled 3 of these and proceeded to Charm kite. Low resist against charm, but high against Cold and Fire. Very Slow and easy. Damn good exp at my lvl.

Bard Slow works ok got about 50% resists against it.

Conned even to me
Shimmering Rockfiends
# Jan 18 2002 at 8:54 PM Rating: Default
These things were beefed up early on to be totally MR and later nerfed because they made the zone nigh impossible to hunt, given their wide aggro range, and hard hitting ways.

Now, they're CR and FR but not MR, so they can be slowed, snared and so on. They hit hard and fast, so slows are important with these.

Merro Xmas
56 Snowbear of Second Covenant
Lanys T'Vyl
can be snared
# Jan 17 2002 at 1:23 PM Rating: Decent
I snared and rooted two shimmering rockfiends today and soloed them pretty easy. I am lvl 56 druid.
RE: can be snared
# Feb 18 2002 at 9:45 PM Rating: Decent
hehe... Shimmering Rockfiends are hard to solo imo... Usu if one agros I zone him... they have a lot more HP than Timeless Golems and the Snakes.
Golems
# Dec 31 2001 at 2:43 PM Rating: Good
Not sure how accurate the "snare is impossible" thing is anymore, dooming and cascading darkness work fine against golem, very easy fear kite and *great* xp for 51 nec.

However, shimmering rockfiends don't seem to snare... a druid snared him, said it was ensnared but it was still outrunning us, I darked, said it stuck, no slowing in movement. Maybe the mob is just so fast even when snared you can't outrun, or maybe snare just won't work on them =0.

BTW necs should solo around letalis or scarlet zone, easy pulls unless trainers are about, pull timeless, shissar, slaves, stay away from shimmering rockfiends.
Unstunable
# Dec 17 2001 at 7:24 AM Rating: Decent
Say what you will about a Tstaff being able to stun ANYTHING but this mob is "unstunable". My Tstaff proced and it did get hit by the DD however the stun did not work on this. I heard the zone was nerfed and thought that was the problem but after we fought a few snakies, the Tstaff proc worked on them.
Timeless Golem
# Dec 07 2001 at 10:19 AM Rating: Good
33 posts
Weak.

Hit for about 110. However they do have a very nasty stun proc plus 100 point DD (I assume from that big meathook he calls a fist).

These mobs are UNMEZZABLE but are so lumbering slow that we were just parking with a snare/root if we had two. (THIS ZONE HAS JUST BEEN NERFED, SNARE/ROOT IS ALMOST IMPOSSIBLE)

This mob hasn't dropped anything for us and are fairly common wanderers in The Grey. They are also social. When our puller grabbed one, another followed from what seemed a long way off, though he might of been a straggler from a "trap".

No faction hits that I saw, only on the snake men so far do that. Trivial loot up to this point.

Edited, Fri Dec 14 16:24:03 2001
RE: Timeless Golem
# Feb 12 2003 at 10:57 PM Rating: Decent
34 posts
SNARE/ROOT IS ALMOST IMPOSSIBLE.
thats not true, as of today (02/12/03) i have snared several with no resists.
and others before you have reported them snare and rootable. please read others post before you spread your babble.


Petrolast
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