Shadowmane Champion  

Monster
Screenshot

Uploaded December 7th, 2007 by Fleven
Updated December 8th, 2007

  • This mob spawns at -1780, -3025.
  • Rootable/snareable: No

Categories: Templatized | EverQuest
This page last modified 2020-03-15 12:14:31.

Level: 80
Expansion: Secrets of Faydwer
NPC Added: 2007-11-21 15:36:07
NPC Last Updated: 2019-08-04 06:56:03

Known Habitats:
  Loping Plains
Factions Increased:
  Fang Breakers

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Resists slows
# Mar 13 2020 at 11:01 PM Rating: Good
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66 posts
Immune to ranger level 77 root snare & vinelash cascade
Resists
# Mar 13 2020 at 10:52 PM Rating: Good
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66 posts
Resisted Level 77 Rangers 'Drifting Haze'
Resisted all Ranger lvl 77 snares/roots/vinelash
Tripled a 1340 hit

Edited, Mar 13th 2020 11:59pm by Sheedy
Mod dropped...
# Dec 13 2008 at 6:49 PM Rating: Decent
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Got the Latern off him with my Ranger and a rockin Bard. Not bad!
____________________________
Makrus
105 Ranger <Alliance of Hope>
20455 AAs
Makrus Slashes Bara for 39,666 Damage!

Aamdar
96 Rogue
Xeg Server

Mald -105 Shaman
Spawn Loc
# Dec 04 2008 at 9:13 PM Rating: Decent
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61 posts
Lieutenant Kulthar spawns at -1780, -3025. I just had Shadowmane Champion spawn east of there at the huge tower with the huge arch. Perhaps he randomly spawns at any static spot in that camp?

Edit: Just spawned him again in the same loc; interestingly enough, both times my group spawned him was right after clearing the whole camp.

Edited, Dec 5th 2008 12:53am by dewraith
New Item...very interesting!
# Apr 21 2008 at 6:44 PM Rating: Decent
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402 posts
I just now killed Shadowmane Champion and he dropped a new item, along with the Elladrial's Cloak of Shining Silk above.

The stats on the item are as follows:

Wegar's Lantern of Sidewise Fearing.

Lore: This enchanted lantern was once the property of an Elven merchant who became tired of being attacked from the sides by wilk animals dogging his hourney along roads at night. He eventually commissioned a tinkerer and a sorcerer to come up with this solution - a talking magic lantern that can cast fear-inducing spell to left and to right.

Magic, Lore, No Trade
Class: ALL
Race: ALL
Range

Size: SMALL
Weight 1.4
Req Level: 80
AC: 20
HP: 315
Mana: 315
End: 315

Strength: 14 +1
Stamina: 8
Intelligence: 10
Wisdom: 10
Agility: 14
Dexterity: 14
Charisma: 4
Magic: 24
Disease: 24
Poison: 11
HP Regen: 1
Spell Shield: 1
DoT Shield: 1
Avoidance: 1

Slot 1, type 7 (General: Group): empty

Focus Effect: Spindlecrank's Corrosive Fluid .II

Evolving: Level 1/3

Spindlecrank's Corrosive Fluid .II
Spell Effect: Increased the damage of corruption-based spells by up to 25 percent. This bonus will decay on spells over level 80.

The final result stats are as follows (those stats that remain the same have been omitted):

AC: 30
HP: 415
Mana: 415
End: 415

Strength: 22 +3
Stamina: 16
Intelligence: 18
Wisdom: 18
Agility: 22 +2
Dexterity: 22 +2
Charisma 12

Magic: 38
Disease: 38
Poison: 19

Attack: 10
HP Regen: 3
Mana Regen: 2
Spell Shield: 3
DoT Shield: 3
Avoidance: 3
Heal Amount: 2
Spell Dmg: 2
Clairvoyance: 2

Focus Effect: Spindlecrank's Corrosive Fluid .V

Evolving Level 3/3 0%

Spindlecrank's Corrosive Fluid .V
Spell Effect: Increases the damage of corruption-based spells by up to 35 percent. This bonus will decay on spell over level 80.


I have no idea what a corruption-based spell would be, or even if any class has them. Although the focus on this item, as listed on this site, states that increases spell damage, without naming which types of spells are included or excluded, I can assure everyone that Chromatic-based spells are not effected in the least. Despite the claims of this site as to what the focus works on (all spells, as implied), it does NOT effect Chromatic spells or Mana Recursion.

I can't understand why the focus should be corruption-based. No class has corruption-based spells, so why list the focus as such? It's the same as having no focus at all.

Addendum: I almost forgot. Like the lore states above, this item talks. Equip it, and it says, "I am happy to be providing protective light for your travels once more."

Take it out of your range slot, and it says, "I enjoy being your beacon of hope. Putting fear into the hearts of your enemies is fun too."

Cordial little thing, isn't it?

Edited, Apr 21st 2008 7:55pm by ChanterTime

Edited, Apr 23rd 2008 12:12pm by ChanterTime
Level is incorrect
# Apr 13 2008 at 2:18 PM Rating: Decent
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402 posts
Shadowmane Champion is listed as level 84. Perhaps, once upon a time he was, but this is not the case now. He is level 80, as he conned white to me.

He's quite soloable, by the way. I used a charmed "a restless alligator," gave it my haste, Feedback and my two best runes, Brimstone Tenement and Rune of Erradien. I cast the mana recursion aura (as I had Rk II with the aura, but only Rk I with the single target buff). I'm not well-geared by any means, as most of my stuff comes from the Katta Merchants of TBS. But I do have a fabled wand that gives me 15% spell haste. I used Mind Oscillate, Strangling Air, Multichromatic Assault, and Arcane Noose. I used the Companion's Blessing AA (an Enchanter HoT that works on charmed mobs and on summoned pets), he is not stunnable, snareable, rootable or mezzable and he summons. Slows are mitigated to "slightly successful" on him...whatever that means.

As my pet tanked, I slowed, tashed, DoTTed and nuked. No spells had any trouble landing. My crits, for both DoTs and nukes, are maxed, both on the chances to crit and on the damage of crits.

The first time I killed him, my charmed gator easily survived to 24% health. The second time, I had a conspicuous lack of crits on my nukes, and he killed my pet and summoned, but I used Doppelganger, which gave me enough time to use Hastened Suspended Minion to get my Animation out. I got summoned again, but I made sure he was loaded with DoTs when I saw my charmed gator was going to die, so between the three DoTs and my animation, he didn't last long enough for me to fire off another spell.



Edited, Apr 13th 2008 3:42pm by ChanterTime
Curious
# Mar 23 2008 at 5:10 PM Rating: Good
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238 posts
NM

Edited, Mar 25th 2008 4:02pm by Trainmaster
Spawn Loc
# Feb 16 2008 at 9:46 PM Rating: Decent
Scholar
48 posts
If you face LK, start counting tents/stones:
tent
tent
stone hut (2 mobs)
stone temple
bigger/taller stone temple: he spawns at this /loc and can be single pulled.
/loc = neg 1782, neg 3023
Effect
# Jan 28 2008 at 5:32 PM Rating: Decent
This mob casts the spell "Wolf's charge", 1500 single target dd with a small knockback.
Soloing info.
# Dec 09 2007 at 10:20 AM Rating: Decent
Just for all of you that want to attempt to solo it like me, he cannot be snared / rooted. Does not summon. Isn't too bad I just didn't have a heal loaded and realized i was screwed after i got immune to changes in movement message lol. Now this is from a shaman's view.
Soloing info.
# Dec 13 2007 at 6:08 AM Rating: Decent
2 posts
After the last patch they must have changed him because he now does summon.Smiley: frown
info
# Dec 07 2007 at 5:51 PM Rating: Decent
dropped 2 slot back at -1780, -3024, was blue to me at 80, definitely not lvl 84.

edit: killed in same spot, even con at 80, dropped staff

Edited, Dec 7th 2007 9:40pm by DecimatorCortez
Info.
# Nov 23 2007 at 10:10 PM Rating: Decent
Warrior class mob.
Level 80.
Enrages

Dropped Orrel's War-Staff
Magic, Lore, Attunable
Class: WAR, PAL, RNG, SHD, MNK, BST, BER
Race: All
Primary

Size: Large AC: 30 Base Dmg: 60
Weight:3.2 HP: 400 Delay: 35
Rec Level: 75 Mana: 385 Dam Bon: 58
Req Level: 65 End: 390
Skill: 2H Blunt

Str: 36 Magic: 33
Sta: 31 Fire: 12
Int: 7 Cold: 15
Wis: 26 Disease: 25
Agi: 7 Poison: 31
Dex: 36
Cha: 7

HP Regen: 5
Combat Eff: 3
Shielding: 1
Dmg Shield: 2
Accuracy: 5
Stun resist: 1
Strike through: 1

Procs Freezing Strike VI

Only hit our tank from 200 - 800 points
Info.
# Dec 02 2007 at 11:22 AM Rating: Decent
Dropped off Shadowmane Champion
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