Item GlossaryEverQuest icon

Dream Destroyer's Hand  
 

LORE ITEM NO TRADE PRESTIGE PLACEABLE
Slot: PRIMARY SECONDARY
Skill: Hand to Hand Atk Delay: 20
DMG: 74 Dmg Bonus: 31 AC: 45
Magic DMG: 1
This item is placeable in yards, guild yards, houses and guild halls.
STR: +20+2 DEX: +14+2 STA: +41+3 CHA: +34 WIS: +30+2 INT: +8+2 AGI: +46+3 HP: +1497 MANA: +1447 ENDUR: +1447
SV FIRE: +35 SV DISEASE: +28 SV COLD: +56 SV MAGIC: +40 SV POISON: +41
Attack: +14 HP Regen +4 Mana Regeneration: +4 Clairvoyance: +39 Spell Damage: +8 Heal Amount: +16
Required level of 90.
Effect: Vampiric Strike II (Combat, Casting Time: Instant)
WT: 0.5 Size: MEDIUM
Class: MNK BST
Race: HUM BAR ELF TRL OGR IKS VAH FRG DRK
Slot 1, Type 4 (Weapon: General)
Slot 2, Type 20 (Ornamentation)

Item Lore:A remnant of the dream destroyer
Item Type:Martial
Stackable:No
Tribute:5027
Lucy Entry By:Caio_TR
Item Updated By:SwiftyMUSE
Source:Live
IC Last Updated:2022-01-17 00:02:10
Page Updated:Fri Jan 24th, 2020

Expansion: House of Thule House of Thule


Rarity: Rare
Level to Attain: 90

[Drops | Adventure Merchants | Comments ]

This item is the result of a quest.
Expansion List - Premium only.
Quest Name
A Moment of Clarity

Drops

This item is found on creatures.

Sanctum Somnium
NPC Name
The Dream Destroyer

The Library: A Moment of Clarity
NPC Name
an ornate chest - A Moment of Clarity


Adventure Merchants



Screenshot

Uploaded January 30th, 2014 by Mildaria
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not common
# Jul 04 2011 at 11:34 PM Rating: Default
I have camped this mob for 3 days and I haven't seen this drop once out of 15 spawns.
not common
# Jul 05 2011 at 10:45 PM Rating: Default
Finally on the fourth day, I finally managed to get this to drop. This was my experience with this mob:

Day 1: (part 1): 10 hours (tried to keep both phs down). Spawns = 4, Drop = 0
Day 1 (part 2): 4 hours. Spawns = 1, Drop = 0
Day 2: 12 hours. Spawns = 3, Drop = 0
Day 3 (part 1): 3 hours. Spawns = 1, Drop = 0
Day 3 (part 2): 5 hours. Spawns = 2, Drop = 0
Day 3 (part 3): 7 hours. Spawns = 2, Drop = 0
Day 4: 13 hours w/ a server reset and a split camp (guildies helped keep other ph down). Spawns = 4, Drop = 1 (before reset), Spawns = 1 Drop = 1 (after reset)

The camp isnt hard to do, it's just a pain to get to. I had to kill the entire way to this camp. If you decide to camp this and unless you have a solid group that can move between levels through a column of water, this is a very low exp camp. Also the PH for this mob is on a 16 minute 30 second timer. (give or take a few seconds) My 90 beastlord w/ 2800 aa and 90 shaman w/ 1600 aa were able to easily handle this camp with a cleric and tank merc both T5 j-man. This was the longest, most boring camp I've ever done. I hope this helps any monks or beastlords out there wanting to try this camp.
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