this weapon would be really good for a warrior, why you ask me? well simply because 20/29 is a great ratio, and its good dps, not too fast so when your in planes, stuff isnt riposting the living crap out of you, throw a nice proc on it, even anger 3 if ya wanted, and it would be a nice weapon, primary or secondary, rogues shouldnt really worry about getting it, much better weapons available, and you dont need to worry about riposte dmg
Well, since weapon speed has no effect on proc rate, and this IS an awesome ratio for a dual wield weapon, I would have to disagree. This augged with an anger III aug would be a pretty decent warrior offhand weapon. The high damage output would offset the fewer hits per minute, and the anger aug would proc just as often as on any other weapon.
Weapon speed has everything to do with proc rate. It's well-tested and documented that the higher the delay of a weapon, the more likely it is to proc. This is used to compensate for the fact that if it were a random occurence that it would be nearly pointless to use a two handed weapon with a proc simply because it would almost never proc.
Try it some time: put on a slow two handed weapon, put an innate proc on yourself or something and then fight some dark blues. Notice the proc rate. Now put on a couple of faster weapons with proc and see how often they proc. It will be about the same.
This is the whole principal behind AE Earthshaker groups. Get slowed, use whirlwind disc to riposte like crazy and proc almost every other riposte because the delay of that thing is 70, which vs 15 mobs = very much proccage.
Notice the proc rate. Now put on a couple of faster weapons with proc and see how often they proc. It will be about the same.
I said:
Quote:
the anger aug would proc just as often as on any other weapon
The second quote from you is exactly what I said, so how am I uninformed? Base proc rate is 2 per minute average. Weapon speed has nothing to do with it. Procs with modifiers can go off more often. Again, not due to weapon speed.
The reason people slow themselves when they use earthshaker is.... because weapon speed has nothing to do with proc rate. It is time based, not weapon speed based.
I just got this weapon last night great stats 15dex and 15agi great for me <Assasin> he went down easily two groups of 58s+ so good luck and rogues hope you enjoy weapon as much as i do.
Tawro is very easily one groupable, but we did it with a few more then that (it was a guild raid - but it only took about 40 minutes once we got going).
This is the only sword looking one hand slasher the Spirit of Tawro has, so if he's holding a sword - it's the Longsword of Freedom.
Our drops went like this; 1st attempt - Rod of Virtue and Bracelet of Quickness
2nd Attmept - Edge of Honor, Rod of Virtue and Bracelelt of Quickness
3rd Attempt - Longsword of Freedom, Stave of Wit and Bracelet of Comprehension
All 3 attempts were done on back to back to back weekends pretty much.
I died 3 times trying to get to this sword to loot when it was called as rot. Worth every bit of xp and 7 lvls later dw with epic I wouldnt trade it for anything droppable that I can think of right away. With songs, 34% haste item, and epic proc, haste is always capped anyways so I hardly notice the delay. Maybe some bards hit more per second but I guarentee they arent hitting for 118pts a shot.
Better than LSoEE, IMO... 20/29? ;) I'd take that. And about it being slow -- LSoEE is 16(21)/29, and that was often noted as being the 'best' offhand weapon for a Rogue -- Add that with Haste? Hmmmmm. Certainly the term 'damage dealer' crosses my mind.
Just got this earlier and im in love. Max hit is 107 offhand of course, with disc got up to 216, only tried disc dualist once though, more testing soon surely )
I don't know if I could use this in a raid/grouping situation on my Dwarven Rogue, Dunkiin. Not with the proc and all. I mean, sure, it'd be funny the first few times, but after a while it would probably get pretty old, and this isn't the kind of weapon that you are going to trade off anytime soon (well, I wouldn't). Still, I'd be proud to own one, proud to wield it, and proud to proc at the beginning of every fight: Dunkiin: /em right clicks his Mask o'William Wallace (looted at Gags'n Gifts Halloween Supply) /shout You'll never take our FREEEEDOOOOOOMMMM!!!!! (whips sword around head doing Instill Doubt).
/shout FREEEEEEEEEEEDOOOOOOOOOOOOMM!!!!! /shout FREEEEEDOOOOO*<loading, please wait> <you have entered Skyfires> <your group has been disbanded> Dunkiin: darnit. /frown
ANYWAY, back to the more "useful" posts on Alla's. =) And keep 'em coming!
Paghk & Dunkiin, MT Tradeskillz Mastaa both questers and jesters P's an Officer of The Forgotten.
there is no "proc" per se, its the sword of freedom, and in the mel gibson movie "braveheart" he says something to the effect of "they may take our lives, but they'll never take our FREEEEEDDOOOOOOMMMMM!!" or somethin like that it was a joke lOl and i happend to think it a VERY funny one, props to you!
Dropped off Spirit of Tawro in Umbral. Out of 6 or so kills, we got 3 of them (think we were lucky). Easily doable with one solid group of lvl 60s. Since Tawro is up on server up, this is relatively easy to farm on test as the hallway before his spawn is safe.
Drops of Doomshade...weapon is slow..and people think its slow...but check its ratio actually better than Primal (note: I'm not saying its better just saying ratio wise)...i have this weapon yea i feel the slowness as a rogue that is used to the Cbol speed and has epic haste...i only feel its power once the mob agros on me around 10 seconds into fight and i have to start using the evade button alot.....
For bard the epic is generally off hand due to high delay. Most bards would want a faster primary hand weapon to take more advantage of the Damage bonus.
most bards (including me) use epic in primary so it procs more, unless you have natures melody or siren song, dagger of the sea, which have similar procs but are faster weapons
This is a very nice weapon for a Rogue. It is one of the best weapons out there that will give a Rogue a much higher damage output in PvP when forced into the typical jousting routine. With this in offhand and Ragebringer in Primary, a rogue can almost put out as much damage as a 2HS. Land a Backstab or 2 and Rogues with this weapon will be feared by even melee classes. =P
With a ratio ranging from 0.69 to 1.07, delay just 4/10 second higher than RB and no proc, this is a fantastic offhand 1HS for any rogue in any situation.
I agree that any rogue with RB in main and this in offhand will do a fair bit of damage. In a non-PvP sense, the damage output and aggro avoidance are awesome.
I agree. This would be something I'd replace my LSoEE for since you don't lose str/sta (-5str and -5sta on the LSoEE). No AC on the LoF, though but still an excellent offhand weapon.
I'm pretty sure this is great for any class listed (yea, all 3 of em). This is one of the best Warrior Off-handers available to most guilds. Same for Rogues. Not sure about Bards, though. Not that they wouldn't use it or anything, but I've seen some pretty sweet bard only weapons out there that put this to shame.
Hey, whoever gets it, gets it. No doubt it's gonna get used by anyone who can get it.
I received this weapon last night and must say I am very happy with it as a rogue. I believe it was Spirit of Radir that dropped it, but it it was not him, it was the other spirit (dont remember his name, but it was in the same tunnel as the swarmcaller. That is the first tunnel left on the zone entrance when going into the zone. Just make sure you have over 100 sta when using this as it is a bit heavy, but worth it for the damage output.
Hee hee 'cause it's nice for once that an uber weapon is limited to just a few classes. As a bard, I'm glad I won't have to compete with 3 add'l classes for this weapon!
actually no, LSOEE +5 magic dmg is easy to resist even against tashed mobs in DL, 1/3 of the time the elemental dmg hits for 0 the rest its evenly spread out between 1-5 dmg, so 20/29 beats 16+1-5/29 by alot
If I had this weapon I would definetly put it in the offhand because of it's capacity to do great damage. It is too slow to put in primary at the lvl it would take to get this weapon. Great stats and some good resists. Anyone know what mob in umbral plains drops this weapon?
Veganon Deadlyblade <silver daggers> karana server
Definitely this is a good offhander to have available for a Rogue. The ratio is excellent, the taunt is minimal and the saves and stats are quite nice indeed. It might not be the perfect one (it is a bit heavy and eventually the epic gets pushed offhand anyways) but it would server a Rogue well for quite a while. Being no-drop and not too easily obtainable, I'd give it a thumbs-up overall.
As a Warrior weapon it would be good for raids where you were not the main tank but lacks the speed and AC that many fine weapons offer Warriors these days. As a Bard option, well sure I guess. The saves and stats are still worthwhile although Bard weapons are often quite situational.
Just a thought...by the level you'd get this, wouldn't you think you'd have some sort of Haste? I know it wouldn't effect the speed much (x% of 40 is less than x% of 29..etc)
And besides hitting fast enough to disrupt spellcasting, what makes speed so critical? A 44/50 weapon would be desired for the damage...but you'd say it was slow...but a 10/20 weapon would hit faster, but do substantially less damage each hit? Is it for the possible misses? (ie, a 50 delay weapon can hit 10 times where a 20 delay could hit 25 times....but that would still mean more possible misses for the 20 delay...even though the 50 delay would be more critical misses...) Either way, the 10/20 still does less damage each hit (I've seen High Level monks hit really fast, but for the kind of damage I do with a 9/23...and I'm a druid!)...plus more hits = more chances for dodges, ripostes(ouch), parries, etc...
So, you'd want the high damage in your offhand because the offhand delay is relative to the faster placed weapon in the primary? Or is it set by Dual-wielding skill or something?
I'm just curious..I've never played a tank class...and wondering how important the difference between lowdamage/lowdelay and highdamage/highdelay is...
It seems, in the end it's going to be relatively the same damage...(whether you hit them with Strong slow moves or Quick little slices...it's going to take around the same amount of time...relatively again, of course)...besides... with other people in the group (hopefully?), the main tank's delay isn't so important..it's the damage...or is the speed to keep taunt? Cuz you'd think at this level your taunt would be maxxed anyway...and you'd be using it when it's available....(does that build up, btw? or only work once on each mob?)
You want low delay weapons in main hand for 2 reasons. First is taunt, the more you swing, the more the mob dislikes it. Even misses build hate, much like resisted spells do. The second reason is damage bonus. At higher levels, melees get a level based bonus to damage on main hand weapons. This is the damage bonus shown in rt-click pics. The faster the weapon in main hand, the more often this bonus is applied.
Ummm, I would think the most important reason for having a low delay weapon in your main hand is that the more times you swing, the more times you hit, and the more times you hit, the more chances you have of stunning or interrupting that caster mob that's in the process of casting a very very bad AOE spell on your group.
misses build hate ? im sure if your fighting a mob and he reposts/dodges or parrys your attempt to hit that might build hate but plain misses dont build hate i know this because many many many times when i was trying to build up my faction with high keep i would run along with my beat stick and swing at orcs wandering the west commons around the portal areas and they just keep on walking until you actualy hit one from behind.
"keep i would run along with my beat stick " that's the trick Cannable - if you run past a MOB fast enough you can avoid agro - particularly if the mob is low-agro/green.
Yep, even misses build hate. While PL'ing a rogue, he pulled 4 mobs. While he's fighting, cleric heals rogue, getting aggro. Rogue attacks that mob, NEVER hitting, but after like 6 misses the mob switched from the cleric back to the rogue. Makes sense too.
Sorry cannable, that is just wrong. Since I smith, I farm a LOT of green animals/spiderlings for the pelts/silks to make paddings. I can tell you that when I attack these, they ALWAYS turn and fight after the first swing, regardless of whether it is a hit or miss. Since they all start with indifferent faction, that one miss must build up significant hate.
Also, who doesn't remember the first time they took a swing accidentally at a guard/merchant, etc. before they reprogrammed their attack key. I still remember mine clearly, and I missed the merchant. He killed me anyway.
Any swing will create aggro, whether its a miss or a hit. Dmg hate is based on potential damage, but actual damage. Using a weighted axe (45/150) you can really see this. A giant double attack, missing both swings, will generate a decent bit of aggro, because you had the potential to do 200+ dmg with each swing.
This is an execllent offhander for a non-tank. 20/29 is an amazing ratio for a dual wielding class, and its nice and slow so as to build little aggro from lots of swings. Ratio is all that matters in the offhand, so all speed will do is generate more taunt. For mainhand, you want a combination of best ratio and lowest delay, so you apply the mainhand damage bonus more often.
This is from a rogue mind you. Of course warriors are going to go with the lowest delay and best ratio they can in both hands, to generate the most taunt.